Combine the elements of Fire, Frost, Nature, Shadow, and Storm to form a powerful Duality. Harvest, craft, and engage in combat with creatures and enemy players to accumulate unprecedented power during the day and unleash your might at night.

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Spill med tidlig tilgang

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Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We have tons of mechanics in the game right now such as a diverse array of magical elements, a strategic talent and augmentation system, interesting enemy creatures, and three different game modes blending PvP and PvE elements, but we'd love to have some fresh ideas and perspectives from outside our small internal test group. We have tons of different ways we can take the game, but only so much time. We need feedback from the greater gaming community to determine the best way to utilize that time.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Considering Nova's current scope, we'd expect Early Access to last approximately 6-12 months. We don't intend to remain in Early Access longer than necessary.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We'd love to have:
- more Talents and Augmentations to foster niche and unique playstyles.
- a larger Conquest map that supports up to 10 players.
- more maps for Deathmatch.
- more enemies, maps, and mechanics for Extraction.
- competitive integrity regarding both gameplay and matchmaking.

Feedback during Early Access will largely determine what we prioritize. Who knows? Maybe someone will come up a killer idea that trumps everything we've got planned. That would be cool!»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Right now we have three main game modes: Conquest, Deathmatch, and Extraction. Conquest (PvPvE) is best described as a blend between a Battle Royale and MOBA with heavy RPG elements. Deathmatch (PvP) is classic 1v1 and 2v2 combat. Extraction (PvE) features endless waves of progressively more and more difficult enemies which grant progressively more and more powerful Augmentations.

We also have five Elements. Each Element has seven Abilities. Each Ability has at least one Talent, fundamentally changing its behavior. On top of this, we have 48 Augmentations to further enhance and personalize your playstyle.

Between these three main game modes and nearly endless combinations of Elements, Talents, and Augmentations, we believe there is PLENTY of content available.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We expect Nova to be free-to-play with cosmetic microtransactions and some sort of monthly Battle Pass. Monetization would be simple without premium currencies. If the community feels strongly in favor of another monetization model, we'd be sure to consider that, too.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Everywhere. Does a certain Element drive you crazy? Do you have a good idea for a Talent or Augmentation? Let's talk! Join our Discord, leave a review on Steam, or start a discussion on our Steam Community page. We'd love to hear both the good and the bad. Whether you think something's cool or just dumb broken, we're sure you're not the only one. The only way to improve and to broaden our player base is to build on our strengths and address our weaknesses.

Ultimately, we want you to love Nova as much as we do. Help us help you love Nova, too. »
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Om spillet

Participate in Pleasant PvP

  • Abilities have No Cooldowns and instead consume and restore mana, requiring proper Mana Management to operate efficiently. This allows good players to remain competitive in combat much longer, never needing to put themselves at a disadvantage for future fights by using crucial cooldowns.
  • To make combat more engaging and enjoyable, especially when outnumbered, there is Limited Crowd Control, Limited Healing, and Limited Movement.
    • Crowd Control always has prerequisites, typically breaks on damage, and is often avoidable if played correctly.
    • Shields are favored over heals. Healing and shielding often require offensive instead of defensive actions, reducing the benefit of running away and stalling.
    • Most abilities require the caster to stay still while casting. Movement speed is also slowed while strafing and even slower when walking backwards. Faster movement is available with a directional dodge every 3 seconds or by turning your back on the action and running away.
  • There are No Clones, No Forced Movement, No Invincibility, No Invisibility, and No Pets. Although these mechanics can be fun to use, they can lead to very toxic and unenjoyable experiences when used against you. Every mechanic is meticulously evaluated for potential abuse; if it can cause unnecessary frustration, it is not implemented.

Form a Powerful Elemental Duality

Combine the elements of Fire, Frost, Nature, Shadow, and Storm to form up to 10 Dualities. Each element consists of 7 abilities for a total of 14 abilities per Duality. Elements are designed to operate independently and do not have direct interactions with each other. Players are granted the freedom to create their own combos and synergies.


Personalize Your Playstyle with Talents

Each ability can be swapped out with various talents, fundamentally changing its behavior. Bolster your strengths or cover your weaknesses.

Examples
  • Inner Fire
    • Baseline - Restores 500 mana over 5 seconds.
    • Talent - Restores 375 mana and increases movement speed by up to 100% over 5 seconds.
  • Thorns
    • Baseline - Roots the target in place, dealing damage when they use mana.
    • Talent - Roots the caster in place, absorbing damage when they use mana.

Accumulate Unprecedented Power with Augmentations

Harvest, craft, and fight for over 50 different Augmentations, each providing powerful enhancements to important abilities and mechanics.

Examples
  • Hunt and Gather - Increases movement speed by up to 100% for 10 seconds after harvesting Combathorn, Elementium, Manabloom, and Vitalite.
  • Improved Fire Whirl - Fire Whirl returns to the caster upon expiration, dealing damage and slowing enemies in its path.
  • Mobile Mentality - Using an ability with full mana allows it to be cast while moving.
  • Vitalite - Increases maximum health by 50 per stack. Stacks up to 10 times.

Harvest resources scattered across the land, granting basic Augmentations such as an increase to maximum health and faster mana regeneration.


Craft specialized Augmentations by providing skilled artisans with the required component Augmentations.


Fight creatures and enemy players for powerful combat Augmentations.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

The background of our logo is generated by AI. As a solo developer I've been 100% focused on gameplay and have not had the time or resources to work with an artist for marketing and social materials. Hopefully as we grow our community during Early Access we can find a few artists that are passionate about creating personalized content that best represent Nova.

Nothing in-game is generated by AI.

Systemkrav

    Minimum:
    • OS: Windows 10
    • Prosessor: Intel Core i5-6400 (2.7 GHz 4 Core) / AMD Ryzen 5 1500X (3.5 GHz 4 Core)
    • Minne: 8 GB RAM
    • Grafikk: NVIDIA GeForce GTX 1060 (req. 6GB VRAM) / AMD Radeon RX 580 (req. 6GB VRAM) / Intel ARC A380
    • Nettverk: Bredbåndstilkobling
    • Lagring: 2 GB tilgjengelig plass
    • Lydkort: On Board
    Anbefalt:
    • OS: Windows 10
    • Prosessor: Intel i7-8700 (3.7 GHz 6 Core) / AMD Ryzen 7 2700X (3.7 GHz 8 Core)
    • Minne: 16 GB RAM
    • Grafikk: NVIDIA RTX 2070 Super (req. 6GB VRAM) / AMD Radeon RX 6700 XT (req. 6GB VRAM) / Intel ARC A770
    • Nettverk: Bredbåndstilkobling
    • Lagring: 2 GB tilgjengelig plass
    • Lydkort: On Board

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