The creator of Legacy of Kain is back with a small indie team. Become the undead in a third-person narrative-driven action RPG where your choices shape your legend and the world around you. Feed to grow stronger, embrace powerful classes, and carve your path alone or in co-op through dark realms.

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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„The goal of Early Access is to build the game together with the community. We are introducing several novel systems to gamers: a Tarot Card Skill System, a deterministic loot system that removes RNG, and the Eternity System, which addresses the “Stop killing games” dilemma. All of these systems are very new to gaming and will require working with the community to ensure the highest-quality experience at release.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We will be in early access for roughly 18 months.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„We plan to make the full version free-to-play and to add cosmetic microtransactions to the full version and throughout early access.

Additionally, we plan to add these gameplay features:
  • 7 Total Playable Classes
  • New Areas, Dungeons, Towers, and other locations.
  • Hundreds of Tarot Cards and Inscriptions
  • Additional challenges and achievements which will grant the most powerful Inscriptions
  • Community Generated Content tools which integrate directly into the game, allowing Gamers to Create Content within the Deadhaus Sonata world. The community will be able to create Dungeons, Campaigns, Cities, Specific Items, Stories Lines
  • Character Customization Options
  • Enemy Types and Bosses
  • Additional Stories and Quest lines
  • Voice acting, dialogue, in game cinematics
  • Social Features like text chat and voice chat

Was ist der derzeitige Stand der Early Access-Version?

„Deadhaus Sonata is in early development. The first playable class will be the iconic Vampire, with a limited number of areas gamers can access and replay. There are approximately 4 hours of gameplay with a straight playthrough. Secret areas add another 2-3 hours of play, along with a 13-hour in-depth narrative, for players to enjoy. Areas are replayable. Significantly more content will be added as the game progresses through early access.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„We are charging a small price for early access, and plan to make the game free-to-play upon release. During Early Access, we plan to gradually roll out new purchasable cosmetic items, whose price would increase at the time of full release.

We plan to give Early Access players bonus cosmetics and exclusive cosmetic items which will not be attainable after the end of early access.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We plan to give Early Access players the opportunity to participate in balancing and system feedback.
  • Players can give their feedback at any time on our forums, on the Steam Community Hub, on Discord.
  • We plan to periodically conduct community surveys about which new features and improvements the community would like to see, and to publish anonymized results of these surveys, and use this data to inform our development plans.
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Infos zum Spiel

From the creative director of Eternal Darkness and Legacy of Kain, Denis Dyack returns once more, only this time with a small indie team of fewer than 10 developers.

Early Access players are supporting a small indie team building Deadhaus Sonata directly with the community.

Your $19.99 contribution helps fund ongoing development, including new classes, expanded systems, content updates, optimization, and future improvements.

Games shouldn’t vanish. Worlds shouldn’t die. Players shouldn’t lose what they’ve built.

We believe the future belongs to living games. Worlds that persist, evolve, and stay in the hands of the players who shape them. POWERED BY THE NEW ETERNITY ENGINE, Deadhaus Sonata is designed to endure, a foundation that supports long-term evolution, player-driven content, and a future where the game doesn’t disappear, it grows.

Something new is coming… and it changes what it means for a game to last.

Become the undead and step into the iconic role of the Vampire. Feed on the living to grow stronger, unlock supernatural abilities, and evolve through a progression path built around dominance and mastery. Other undead forms wait in the dark, ready to be revealed.

Explore a land shattered by divine war and corruption. Malorum is filled with haunted fortresses, forgotten kingdoms, and ruins shaped by ancient history. Every discovery reveals new layers of lore where nothing is ever as it first appears.

Harness supernatural mobility, strike with precision, and unleash abilities that reward timing, positioning, and clever decision-making. Your undead form is your greatest weapon, and more forms will emerge as your power grows.

Deadhaus Sonata features a tarot-based skill system where every card represents arcane power shaped by Malorum’s forgotten history. Cards are earned through quests, battles, and exploration, and each one unlocks new abilities that can be mixed, matched, and upgraded.

Build for precision, raw power, mobility, tanking, or supernatural control. The tarot system gives you endless ways to refine your build and unleash devastating forces against the living.

Loot in Deadhaus Sonata is earned through feats that track your actions, history, and performance, not random drops. Every item is shaped by what you do.

Gear, artifacts, legendary items, and tarot cards all tie into Malorum’s supernatural and political history. Playing is crafting, and your past becomes a resource that influences your future.

Deadhaus Sonata is a story-driven experience, featuring more than 15 hours of professionally voiced narration.

Created by Denis Dyack, known for his work on Eternal Darkness: Sanity’s Requiem, Blood Omen: Legacy of Kain, and Too Human, Deadhaus Sonata is a new dark fantasy world shaped by psychological depth, interconnected lore, and player-driven consequence. Every choice leaves a mark on your character and the world around you, with sentient gear, persistent events, and outcomes shaped by time, place, and action.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

All in-game content is created and authored by the development team.

Like most modern game development, our tools and software may include AI-assisted features for internal workflows such as iteration, editing, or placeholder experimentation. These tools do not generate final player-facing content.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

Deadhaus Sonata is a third-person action game where you play undead characters and fight enemies with melee weapons and fantasy magic. You may encounter depictions of blood, violence, gore, death, bodily injury, corpses, weapons, bones.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 11 64bit
    • Prozessor: Intel Core i5-14400 or Ryzen 5 7500
    • Arbeitsspeicher: 12 GB RAM
    • Grafik: NVIDIA GeForce RTX 3070 or AMD RX 6800 XT (16GB VRAM)
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 32 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 11 64bit
    • Prozessor: Intel Core i9-14900K or Ryzen 5 7600x
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 (16GB VRAM)
    • DirectX: Version 12
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 32 GB verfügbarer Speicherplatz

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