Puzzle RPG that can be played for 10,000 hours. A resource management game with overwhelming "functionality" to conquer games with overwhelmingly high difficulty. One of the world's top 3 indie games in terms of average play time. This game is inspired by Tower of the Sorcerer.
Alla recensioner:
Väldigt positiva (94) - 96% av 94 användarrecensioner för det här spelet är positiva.
Utgivningsdatum:
11 nov, 2019
Utvecklare:
Taggar

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Recensioner

“Not only is each tower a puzzle contained unto itself, but there's the added factor that when you improve your scores in the individual towers, you earn medals which can then be spent to make your character stronger in ANY of the towers, contributing to a "meta game". So the idea is once you've gone through those twelve towers once and earned twelve medals, you can then go back and replay all of them to earn even BETTER medals, then go through them all again, so on and so forth, forever. (Some towers you can't really "finish" until you come back with tons of medals. Ten medals in, and I still haven't seen all of the tutorial tower.)”
https://steamcommunity.com/profiles/76561198002512132/recommended/1141290/

“There are currently 12 maps open, but what the creators say is that 1000 hours of play time are required to achieve the highest rating of any map. I also played about 100 hours in the trial version I received from the official site and didn't even go near the top of the ratings, most achieved only a 1st or 2nd evaluation.(This description in parentheses is by the developer. At the time of the review, there was an event where you could play 12 games of the main package as a trial version)”
https://steamcommunity.com/profiles/76561197983380291/recommended/1141290/

Om detta spel

Before purchasing the game, please play the demo version to see if the game works.
As you can see when you play the free trial version, the game system is simple enough for anyone to imitate and easy enough for anyone to create, yet it can be a lot of fun for some people.
(If you just want to use it as a reference for game development, the free demo version is enough to get a grasp of the game.)

Due to legal issues and our stance, we prohibit the distribution of modifications to the game's program (so-called mods) and the sale of derivative works of the game's graphics/characters (and the publication of age-restricted works itself).
On the other hand, we are extremely favorable to the sale of imitations of the "NexusSystem" on which TacticalNexus is based.
The game will have its price fixed at 20% (80% off) starting in 2027 (technically two years after the last DLC sale), but until then it's set at a pretty hefty price for a regular game.
(In other words, the existence of TacticalNexus will not inhibit sales to developers who will follow this game for several years until then.)

The development team is working hard to ensure that TacticalNexus is a game that is well worth its original list price in terms of game usability (quality of life) and game balance.
However, we are rather looking forward to the arrival of a follow-up game of quality for the age of 2019 that expands on this game, rather than the purchase of the game itself or the evaluation of the game.

*If you want to transfer the data from the demo version of Nexusmedal to the main package
C:\Program Files (x86)\Steam\steamapps\common\Tactical Adventure demo(Tactical Nexus demo)\tmp1\wwdata\medal to the same directory in the main package. You can migrate your data by moving the .medal files in the same directory of the main package.



The current price is displayed as the list price. However, this is 20% off the original price.
Prices will change by 10% every 2 months.
The next price change will be 10% off around 2023/10/6/00: 00: 00 (PDT).
(actually, a week after the Chapter-8 is sold)
Please see here for the detail. https://steamcommunity.com/games/1141290/announcements/detail/1696100248020474882


In the TacticalNexus series, The current average playing time is 182 hours.
Some players have played the game for more than 1000 hours.
On the other hand, the median is 21 hours and 47 minutes.

This data shows that the TacticalNexus series is causing a polarization between "greatly enthusiastic players" and "quick quit players".
For this reason, a free trial version that can be played for tens of hours or more is released on the Steam store page.
Please play the free trial first so that you do not regret buying the game.
If you play 4 free trials and want to play yet, you will enjoy this game.




A hack & slash-style puzzle game with no random elements.
This game system is Inspired by "Tower of the Sorcerer".
It is a very large-capacity game that is expected to play for more than 100 hours in one package.

This work is in chapter form, and there are several Stages in one chapter.
(However, there is no story in this game even though it is a chapter format)
If you perform well in one Stage, you can earn a "Nexus Medal" and "Sun stone(s)".
The higher the “Nexus Medal” you have, the less difficult the difficulty of all stages.

You can play Chapter 1 and Chapter 2 in the package of the game itself, and after Chapter 3 will be sold as download content.
Until around May 2021, new chapters will be released in download content format every 2-3 months.
(Chapter is finally 10 chapters + 1 extra chapter)
As chapters progress, the difficulty and volume of each chapter increases.

For a while, game bug fixes and STEAM integration updates will be implemented in detail.
For this reason, we offer significant discounts as a campaign until all chapters are released.
Each time a chapter is published, the price increases by 5%.


"Chapters list"
Chapter 1 -Tactical Ground-(6 Games) Main package
Chapter 2 -Tactical Earth-(6 Games) Main package
Chapter 3 -Tactical Cloud-(5 Games) Download content
Chapter 4 -Tactical Star-(6 Games) Download content
Chapter 5 -Tactical Night-(4 Games) Download content
Chapter 6 -Tactical Rainbow-(3 Games + 8 Gates) Download content-under development
Chapter 7 -Tactical Aurora-(4 Games+ 7 Gates) Download content-under development
Chapter 8 -Tactical Moon-(4 Games+ 5 Gates+ 6 Inflator) Download content-under development
Chapter 9 -Tactical Sun-(5 Games+ 4 Gates+ 17 Inflator) Download content-under development
Chapter 10 -Tactical Finale-(7 Games+ 3 Gates+ 11 Inflator) Download content-under development
Extra Chapter -Tactical Dream-(10 Games+ 26 Inflator) Download content-under development
Extra Chapter2 -Tactical horizon-(10 Games+ 10 Inflator) Free DLC-under development
(Contents after Chapter-7 are subject to change)


[1-1 Tactical tutorial] Game Volume-4
[1-2 Tactical tower NEW] Game Volume-7
[1-3 Tactical tower D] Game Volume-5
[1-4 Tactical tower K] Game Volume-6
[1-5 Tactical trip mini]Game Volume-1
[1-6 Tactical tower G]Game Volume-7

[2-1 Tactical tutorial 2] Game Volume-6
[2-2 Hitofude dojo] Game Volume-6
[2-3 Tactical tower W] Game Volume-9
[2-4 Tactical tower P] Game Volume-10
[2-5 Tactical tutorial 3]Game Volume-6
[2-6 (very hard) Pop tactical lord]Game Volume-15


"Extra systems planned"
Legacy system:
In Chapter 6 and later, a special item called “Legacy” will appear.
Legacy can only be picked up once per record (records picked up are saved).
Once picked up, the legacy effect can be activated by consuming a Sunstones at the beginning of the stage from chapter 6 onwards.

Mystic gate system:
In Chapter 6 and later, an item called “Mystic Gate [Stage Name]” will appear.
Each Mystic Gate can only be picked up once (the picked up record is saved).
Picking up Mystic Gate [x] will allow you to activate Legacy at the start of the game, even with stage name [x].
However, when Legacy is activated, enemy HP is tripled, attack and defense is 1.4 times, experience value is 1.25 times.
Instead of greatly increasing the difficulty of the game, you may get a lot of Sunstones.

Last Inflator system:
In Chapter 8 and later, an item called “Last Inflator [Stage Name]” will appear.
Each Last Inflator can only be picked up once (the picked up record is saved).
Picking up Last Inflator [x] will allow you to activate Legacy at the start of the game, even with stage name [x].
However, when Legacy is activated, enemy HP is 4 times, attack and defense is 1.5 times, experience value is 1.33 times.
Completely clearing the stage using the Last Inflator will earn you Legacy/Magic, which has extremely powerful effects.
(As for the Last Inflator, it tends to have a strong end-content meaning and somewhat disrupts the game balance.)

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: 7,8,10,11
    • Minne: 2 GB RAM
    • Lagring: 2 GB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem

Vad kuratorer säger

7 kuratorer har recenserat denna produkt. Klicka här för att se dem.

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