Created by and for animators, akeytsu brings creativity back into 3D animation with an easy-to-learn and intuitive UI. Its disruptive toolset and workflows drastically simplify and accelerate the rigging and 3D animation process.
Όλες οι κριτικές:
Χωρίς κριτικές χρηστών
Ημερομηνία κυκλοφορίας:
15 Αυγ 2019
Δημιουργός:
Εκδότης:

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Αγορά akeytsu Indie 2020

Αγορά akeytsu Indie 2020 Upgrade

For owners of akeytsu Indie 2017

 

Κριτικές

“I recommend Akeytsu for any artist looking to animate their assets and feel this would be great in a high production environment”
80 LEVEL

“Keyframe animation capabilities are well-served with features you'll use”
3D Artist

“A slick looking program built from the ground up, to make the job of rigging and animating game characters a speedy and efficient process.”
7/10 – Creative Blog

2019 PRODUCT ROADMAP

Σχετικά με αυτό το λογισμικό

Created by and for animators, akeytsu brings creativity back into 3D animation with an emphasis on efficiency and ergonomics. Built from the start as an animation software, akeytsu does away with the unnecessary technicalities of traditional solutions to offer a disruptive toolset and workflows that drastically simplify the rigging and 3D animation process. Production of keyframe animations for characters is halved when working with akeytsu compared to other solutions.

Updates will be downloadable from Steam until end of 2020

Production-ready and reliable, the perfect tool for keyframe animators

Productions powered by akeytsu include Phoenix Point by Snapshot Games, Suki and The Shadow Klaw by Feline Arts, Epic Tavern by Hyperkinetic, Pumpkin Jack by Nicolas Meyssonier and more still unannounced. Outstanding features include light rigging with hybrid IK/FK skeleton, non-destructive rigging & animation editing, easy IK and reverse foot setup, instant playblast and smart tools for animation cycles.

Seamless integration within a 3D asset FBX pipeline

Import your mesh from any 3D software through .FBX to rig and animate in akeytsu. Export your animations in a single or several .FBX file(s) for use in your rendering or game engine solution. Here is a non-exhaustive list of compatible game engines/tools: Unreal Engine 4, Unity, Autodesk Maya, Autodesk 3ds Max, MotionBuilder, Cinema 4D, Blender, Modo, Marmoset Toolbag, iClone and many more...

Key features

Spinner ie. unique 2D manipulator for basic and advanced transforms, Light Rig & Duo Skin (two-step skinning process), hybrid IK/FK skeleton, fast & easy IK and Reverse Foot setup, Cyclemaker ie. smart tools for animation cycles, Curveboard ie. F-curve editor fully integrated in viewport, Stacker ie. X-sheet adapted to 3D animation and linked with timeline, non-destructive skeleton rig editing when animating, instant playblasts, uncapped FPS in viewport, 4K monitor support and streamlined FBX import/export.


In August, Nukeygara revealed their 2019 roadmap for akeytsu announcing a macOS version, an innovative blendshape workflow, implementation of additive layers and support for voxel skinning.

Notice: as per our EULA, Indie License apply for any company/entity whose revenues do not exceed $ 100.000 per year

Απαιτήσεις συστήματος

    ΕΛΑΧΙΣΤΕΣ:
    • Απαιτείται επεξεργαστής και λειτουργικό σύστημα 64-bit
    • ΛΣ: Windows Vista or higher
    • Επεξεργαστής: Single-core Pentium 1.5 GHz or better
    • Μνήμη: 2 GB RAM
    • Γραφικά: GPU with OpenGL 2.0 capabilities
    • DirectX: Έκδοση 9.0
    • Αποθήκευση: 50 MB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: GPU released from 2004 onwards should work. On old hardware, you may encounter performance or texturing limitations mainly depending on RAM available. Integrated GPU not recommended (mostly Intel).
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • Απαιτείται επεξεργαστής και λειτουργικό σύστημα 64-bit
    • ΛΣ: Wibdows 7 or higer
    • Επεξεργαστής: Bi-core CPU
    • Μνήμη: 4 MB RAM
    • Γραφικά: GPU with a VRAM of 2GB and Open HL 3.1 capabilities
    • DirectX: Έκδοση 9.0
    • Αποθήκευση: 50 MB διαθέσιμος χώρος
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