Dead Hand is a turn based tactical roguelike game set in a fully destructible procedural environment. Guide your Autonomous Weapons Platform in a fatalistic trek through a multiple level underground cave complex in order to fulfill your directives.
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Release Date:
Jul 26, 2019
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Recent updates View all (3)

August 10

Update v1.01

Hey all,

I've just pushed a small update containing bugfixes and QoL improvements. Here's the changelog:

v1.01
-----------------
* Added Screen Shake config to Settings -> Gameplay
* Fixed Digger AI getting stuck sometimes when trying to dig a path to the player
* Improved readability of top-left stat box.
* Enemies now display the amount of Action Points they have per turn when Scanned
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August 6

Dead Hand tactics primer


Hey all,

After seeing one too many gameplay video of the player being a sitting duck in the open trading shots until he gets killed, never bothering to heal; or firing at enemies' chassis and weapons (or even at walls!) and then complaining that they take too long too die; I've decided to write a short guide explaining some of Dead Hand gameplay basics.

Check it out at: https://steamcommunity.com/sharedfiles/filedetails/?id=1818114829
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About This Game

Dead Hand is a turn based tactical roguelike game set in a fully destructible procedural environment. Guide your Autonomous Weapons Platform in a fatalistic trek through a multiple level underground cave complex in order to fulfill your directives. Along the way you'll explore abandoned caverns now populated by rogue robotic combat vehicles, scavenge parts to improve your weapons platform, engage in fearsome boss battles, and die multiple times in the process.


  • Tense and engaging tactical combat and exploration.
  • Modular combat vehicles, scavenge parts from neutralized enemies and upgrade your weapons platform.
  • Gear based progression. No XP and no levels, your weapons platform is literally the sum of its parts.
  • Old school turn based Action Points management.
  • Freeform movement, no hexagonal or square tiles.
  • Fully destructible cavernous environment, dig foxholes to protect yourself from enemy fire or punch through your foes' cover with explosives!
  • Procedural level generation for maximum replayability.
  • And of course, permadeath.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit
    • Processor: Intel Dual Core or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or AMD equivalent, Intel HD 530
    • DirectX: Version 10
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64bit
    • Processor: Intel Quad Core or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 or AMD equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space

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