A VR experience like no other. Take control of either Officer Maximus Faust or Officer Samuel Lo. Or team up locally via asymmetric multiplayer to tackle each scenario. 'Cause when the bad guys gotta go...you gotta hit 'em Fast...and you gotta hit 'em Low.
All Reviews:
Positive (27) - 88% of the 27 user reviews for this game are positive.
Release Date:
Jun 20, 2019

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I have been developing Fast and Low in my spare time for the past year and a half. Releasing it as Early Access will help me attain valuable feedback about the game from the Steam community, while allowing me more financial flexibility to improve my hardware. If this product proves to be successful, I would be able to develop Fast and Low to its entirety on a full-time basis. This will drastically speed up production time and allow me to deliver my final product much sooner.”

Approximately how long will this game be in Early Access?

“My estimate is that it would take about 6 months to 8 months to add all the features I want to Fast and Low.

How is the full version planned to differ from the Early Access version?

“The goal is to have at least 12 maps included in the final version of the game, with a few additional gadgets, weapons, and unlocks. An overarching narrative will tie the different maps and missions together.
Although the vision of "Fast and Low"s multiplayer was local asymmetric multiplayer; with support from Early Access, there could be plans to add online VR co-op.”

What is the current state of the Early Access version?

“Early Access includes 6 handcrafted missions, a fully functional shooting range, 12 firearms, and 6 gadgets (flashbangs/frags/etc), all which will have to be unlocked as you play the game. There are multiple enemy types, including ones that dual wield, use shotguns, run for cover and others that pull concealed weapons etc. Upon loading each level, the spawn locations and the behaviors of the hostages and enemies will differ, so each mission play-through will be varied.

Every mission can be played solo, with an AI partner, or via asymmetric local multiplayer (one using VR, and the other as a standard FPS).

There is also an added Free-play mode for already unlocked missions. This will allow players to set the number of enemies and civilians before beginning the mission.”

Will the game be priced differently during and after Early Access?

“Yes. Price will most likely increase upon Final Release to reflect the additional content and polish added.”

How are you planning on involving the Community in your development process?

“Many improvements and ideas have been suggested by my small set of testers have already been incorporated into the game. By increasing this at a larger scale, I believe I would be able to improve Fast and Low drastically. If you purchase the Early Access version of this game, please leave any thoughts/feedback/bugs in the forum. I look forward to working with the community to make Fast and Low even more awesome.”
Read more
VR Supported

Buy Fast and Low

 

Recent updates View all (13)

July 19

Hotfixes 07/19/2019

Bug Fix:

Targeting civilians with the Command Targeting laser wasn't triggering the Suspect commands. This has been fixed. You can now order Lo to shoot, beat, pepper-spray, or restrain civilians.

Tweaks:

Added a small deadzone for the Right Controller Touchpad/Joystick. This makes it so the controllers won't get confused between snaprotating, or dropping ammo, and etc.

Previous patch to alleviate the Wall phasing bug indirectly affected collisions with enemies. This caused pistol-whipping to be harder to pull off. This has now been addressed.
0 comments Read more

July 17

Update 07/17/2019 Tutorial Level Added, Model Fixes, Bug Fixes

Good Morning,

Been looking at the feedback on the game and decided that it would definitely be wise to add a tutorial level. It's time to go back to Police academy. Rookies can learn the ropes, and Veterans can maybe pick up on some new tricks!





FPS players can access it from the Main Menu, and VR players can access it from the "How to Play" Board



Model Fix:

Fixed the Female Enemy Models. It was bothering me for some time...and I finally got around to fixing their skeletal structure



Other Changes:

Worked more on the shooting through the wall glitch. I added additional safeguards to the AI so that it would disable their firing when their guns are in the walls....hopefully this squashes that problem finally.

Fixed a relatively new issue that cropped up where walls were flickering out. If you never witnessed it....then great...pretend you didn't read this.

Fixed an issue where if you creep slowly into a wall in roomscale, you can phase through walls (this was something I would have never caught myself as I normally stand still whilst playing).

Made the windows slightly less opaque blue on Mission 1 and 3, so you can spot enemies a little bit easier.

Thank you everyone for your feedback and for your patience. Y'all are helping me shape this game into something truly great!
4 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Game Description


In a city under fire...it is up to two cops to clean up the streets. Players can take control of either Officer Maximus Faust (controlled with VR), or they can play as Officer Samuel Lo (played like a traditional FPS). Players using Officer Faust will be able to use VR moves (like peeking around corners, blind-firing their weapons, and dual wielding), whereas players using Officer Lo will be able to take advantage of a wider array of gadgets that is not available for Faust. Players can go through the levels solo (with their respective AI partner), or they can team up locally via asymmetric multiplayer to tackle each mission.

Key Features

  • Built from the ground up for room-scale Virtual Reality.
  • Game offers multiple forms of free-locomotion (arm-swinging or touch-pad locomotion). This can be adjusted in the menu board.
  • Realistic weapon handling!
  • Each mission has bonus objectives that provide players with the opportunity to unlock new weapons and new perks to further bolster their crime-stopping prowess. Try to find those hidden areas!
  • A Free play mode for unlocked missions! Adjust the number of civilians or hostiles in mission to increase/decrease the challenge!
  • Enemies take locational-based damage, and react accordingly. Shoot a hostile's arm and you can disarm them. Shoot one of their leg's and you'll cripple them. Or shoot out both of their legs...and watch them fall helplessly to the ground. Each limb has it's own individual health bar...so there will never be a case where unloading a full clip on your target's foot will kill them.
  • Ability to tone down the violence in the game. Character "gibbing" can be disabled entirely.

What is the goal of Fast and Low?


The vision of Fast and Low is to create a violent, tactical first-person shooter game within a colorful cartoon environment. Enemies have the ability to kill you in one or two bursts, but likewise, you can take out threats with one or two shots as well (depending on your accuracy). I wanted to create a game where the weapons have a strong impact when fired, making the kills feel very over-the-top. However, it is important to note that players should are only permitted to use deadly force when absolutely necessary… you are playing as cop after all.
One of the key features of Fast and Low is the ability to play locally with a buddy (via asymmetric multiplayer) on the same computer. I feel that there are not enough games currently in VR that allow interaction between a VR player and the outside world.

Who are the developers?

Just myself. This started off as a passion project which I worked on in my spare time. I only started learning how to use Unity and make models in blender a short while ago. Now, after a year and half of grinding… here we are!

Check out my youtube channel for even more videos on this game:
https://www.youtube.com/channel/UCQSMSdAqSAukHTa-cjLvl6g/featured?view_as=subscriber

Please purchase Fast and Low if you would like to support me on this adventure! Thank you!

Mature Content Description

The developers describe the content like this:

Cartoon violence, Blood and Gore, Mild Language

System Requirements

    Minimum:
    • OS: Windows 7 SP1
    • Processor: Intel i5 750
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce GTX 970 or equivalent
    • Storage: 2 GB available space

What Curators Say

7 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Show graph
 
Hide graph
 
Filters
Excluding Off-topic Review Activity
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...