Bloodia is an arcade roguelike where Life, Money and Time are merged.
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Release Date:
Aug 2019

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Planned Release Date: August 2019

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May 16

Bloodia Dev Report #1


This has been one week since I started development on the game after the ludumdare compo.

In this post I'll show you some of the things that were added since the original game concept from Ludum Dare 44.

New item: The Compass

You can find the compass in chests or in the shop, but it is costly. Its goal is to give hints about where the exit is located in the current level.

Having the compass is a great powerup for huge levels, and it will save you a big amount of time. But, you know, you have to pay it with your Life/Time, so you have to think quickly. Will it be worth the loss ?

New Monster: The Bat

Everybody loves bats. Now there are bats in Bloodia!

These monsters can go through the walls, making some new interesting challenges for the player.

Coop Multiplayer

I've added two multiplayer local coop modes: One with shared life and one without shared life.

What that means ? You can have all the players share the same Life. If a player dies, that means every other player will die. And that also means that the money is shared.

This is really experimental, and it will need to be play-tested and balanced a lot, but it gives a lot of cool situations.

Arrows powerups

I've implemented two special features for bow and arrows: Piercing and Bouncing arrows.

Piercing arrows won't disappear when they hit a monster, they will go through and then be able to hit many monsters!

Bouncing arrows won't disappear when they hit a wall, but instead they will bounce in the opposite direction.

You can also combine these two powerups, and make arrows pierce, bounce, then pierce again, then bounce again...

Reworked graphics

The original compo graphics for the walls were really basic. This is just a block.

I've worked on new tiles that make the levels look like some kind of caves.

I also added some details on the ground.

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About This Game

Bloodia is an arcade roguelike where Life, Money and Time are merged.

Your Life is Currency

To boost up your hero, you can buy items at the shop... but using your own life counter. Time also makes your life slowly fade away. Will you trade some of your life to buy powerups ?

This simple gameplay twist makes a complete new way to play traditional dungeon crawlers as you have to adapt at every single level.

Every game session will be completely different and will force you to make choices in front of every chest.

Key Features

  • Pseudo randomly generated dungeons
  • Several worlds with unique rules
  • Weapons and Items to spice up the gameplay
  • Hordes of monsters that will try to stop you
  • Stylised retro pixel art for a unique atmosphere

Play with your friends

The game features two local coop modes, one with Life shared between every player, the other with each player having his own Life counter.

Special rules are added in the multiplayer dungeons, making a completely different experience than the solo run.


The concept of this game was originally developed in 48h from scratch during the Ludum Dare #44 event.

System Requirements

    • OS: Windows 7 or more
    • Processor: Any
    • Memory: 1024 MB RAM
    • Graphics: Nvidia or ATI GPU, no embedded GPU chipset
    • Storage: 20 MB available space
    • Sound Card: Any
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