Infinity: Battlescape is a multiplayer space combat sim supporting hundreds of players on a single server. Join one of the corporate factions and fight for domination of a seamless, true-to-scale procedural star system. Participate in massive space and planetary battles involving hundreds of ships.
All Reviews:
Mostly Positive (223) - 79% of the 223 user reviews for this game are positive.
Release Date:
Sep 26, 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Infinity: Battlescape is mature enough to provide a consistently enjoyable experience and we want to bring the game to an audience larger than our initial Kickstarter backers to gather more feedback, engage with the community and keep improving the game.”

Approximately how long will this game be in Early Access?

“About six months to a year.”

How is the full version planned to differ from the Early Access version?

“For the full version we are planning to add more content, mostly in the form of additional planets, equipments, upgrades, missions, squad management capabilities, and cosmetics for both your ship and cockpit.”

What is the current state of the Early Access version?

“The majority of our core gameplay has been implemented and while it still needs balancing and polish it's matured to the point where people are enjoyably playing the game for long periods of time. Our server software is stable and we've successfully hosted battles involving hundreds of ships.”

Will the game be priced differently during and after Early Access?

“As the game is in Early access we feel like it's fair for players to pay a lower price to compensate for issues and lack of content they might encounter. But keep in mind we are a multiplayer game and we still need to pay full costs for servers, bandwidth and operating costs. The Early access price will be 10% to 15% lower than the full priced game at release.”

How are you planning on involving the Community in your development process?

“The community is already heavily involved in the development process, far more than in most other games. We play our own game, read comments on our forums, host community events, and hang out on our Discord server on a regular basis. We are very transparent about our work and have posted hundreds of weekly updates over the course of the game's development.”
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Reviews

“When you have talented developers working on a passion project, it creates magic, and that is Infinity: Battlescape”
Eric 'Wingman' Peterson

About This Game





Redefining massive action space battles

Infinity: Battlescape is a multiplayer space-combat game taking place across a massive, true-to-scale procedurally generated star system that is 100% seamless (no loading screens). Multiple corporate factions are fighting for control of a solar system in a war involving hundreds of players, potentially more than a thousand per-server ( without instancing ), that can last from hours to days. Coordinate with other players to destroy enemy infrastructure around strategic locations, referred to as Battlescape's, across a wide range of gorgeous environments including barren moons, gas giants, volcanic planets, asteroid rings, and more.

Participate in space and planetary battles of massive proportions like those seen in movies such as Star Wars, Battlestar Galactica, and Serenity. It's not unusual in Battlescape to hop from battle to battle, some of them involving hundreds of ships. Climb the competitive ladder, gain ranks, and complete side missions to support the war effort in your own way.

Earn credits to upgrade and customize your ships, mount better weapons and equipment to give yourself an edge over your opponents.



Team tactics and strategies

Each faction owns a limited amount of infrastructure at each Battlescape, consisting of factories, land bases, large space stations, and small space stations. Large space stations can spawn all types of ship, making them critically important to defend, whereas small space stations and land bases are limited to smaller ships. Factories spawn AI-controlled haulers that transport resources to space stations. Those resources get converted into credits and redistributed on a regular basis to your team's players and AI commander. Players (or the AI) can then spend these credits on acquiring better ships and assembling a fleet to attack the enemy. Battles naturally emerge around the solar system at strategic locations.

Every ship in Infinity: Battlescape has its own strengths and weaknesses, supporting a wide variety of play-styles that each feel unique. An interceptor is small and nimble, good for scouting and protecting capital ships from hard-hitting bombers. Corvettes can be configured defensively, to repair team-mates, or offensively as "space tanks". Carriers are mobile spawn points with limited weaponry whereas cruisers are both heavily armored and heavily armed - capable of quickly dealing punishing amounts of damage to enemy capital ships and infrastructure.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7, 64 bits
    • Processor: Intel core i3/i5 @ 3.4 Ghz or above or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce 970 GTX or AMD equivalent ( 4 GB VRAM )
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Additional Notes: 30-60 fps in 1080p in Low/Medium
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10, 64 bits
    • Processor: Intel core i7/i9 @ 3.8 Ghz or above or AMD equivalent
    • Memory: 16 GB RAM
    • Graphics: NVidia GeForce 1070 GTX or AMD equivalent ( 8 GB VRAM )
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: 60-120 fps in 1080p, 30-60 fps in WHD/UHD in High/Extreme

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