Hedon is an experimental mix of classic and modern action game design running on the GZDoom Engine and bearing bits of inspiration from titles such as Hexen, Unreal or Arx Fatalis.
All Reviews:
Very Positive (123) - 92% of the 123 user reviews for this game are positive.
Release Date:
May 16, 2019
Developer:
Zan
Publisher:
Zan

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Recent updates View all (1)

May 24

Version 1.3.2 is Up

WARNING: This update is meant for new players or players who want to start a fresh run. It mostly changes Map01 to make it more accessible based on the feedback I've received after this first release week. Remember that updating the game ruins your previous saved games, so think twice before you do it (also, the next big update will contain new stuff to warrant a replay, so wait until then if you've already completed Map01).
General changelog & how to update here.


Thanks to everyone who has given feedback, reviews and bug reports so far! Here's what this update does more specifically:

Map01:
- Tutorial tips overhaul to make them more compact and on point;
- Item placement modification to reduce certain confusion;
- Broken switch to the Mining Outpost has been moved to the elevator in front, to make it easier to remember and see when backtracking;
- Added few new props to act as visual landmarks in the cave;
- The door next to the Iron Key has been modified to look less like something the key would open, and reduce confusion again;
- The path between the Water Cave and Dura's Office is now open from the get go - this will allow the player to loop back if they decide to explore after obtaining the Power Core, and reduce the apparent importance of the waterfall gate's crystal device;
- After obtaining the second Power Crystal, Crawlers break the shutter and enter the Mining Outpost, signalling the way towards the exit;
- Initiates now appear in the later half of the map on all difficulties;




Map02:
- Turned off the chandelier in the Library to create more darkness and left a single light by the scribe table to put more visual focus on it;
- Removed some light crystals from the path leading up to the Magic Ward, replacing it with more purple light that makes it visible from further away and draws attention to it as an important location;
- Reduced the light from the Guard Office and put a stronger light in the cell with the wall crack to make it draw more attention (also added a broken pickaxe by the wall so it better signals what has to be done);
- Cerberi now appear in the later part of the map on all difficulties;

Map03:
- Moved some lights around the Iron Key room to better draw the player's sight to it as they pass by;
- Added two Iron Maidens on all difficulties;

Map05:
- Moved and added some lights to point out important spots;
- The Librarian's corpse now has a blood trail pointing towards the hidden book switch;

Map06:
- Added a trick to skip the "cinematic" part for people who want subsequent playthroughs without going through the story again - see more details here;

Map07:
- Made some slight changes to help with the hidden Bag of Holding optional;

Map08:
- Added some extra textures to make the gate levers of the fort barbican stand out more;
- Added a smoke generator for when the Forge Elemental blows up the Temple's roof, to signal the player that they can now access it.


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About This Game



It's an oldschool/boomercore game not by just looks and engine, but by gameplay. That means:

➣ Sprawling levels that offer a degree of freedom and don't hold the player's hand. Exploring, hunting secrets, backtracking, patience and having to figure out what to do next is key. Monsters and pickups are hand-placed and vary according to the difficulty you play on.

➣ Original story packed with lots of lore and doubled by a permeating atmosphere. Intensive attention to detail and world building.

➣ Gory, fast paced shooting, a solid arsenal of weapons and magic items. Combat is projectile-based, movement is essential, enemies are unique and vary in type and abilities.

➣ Original soundtrack ranging from tense to serene ambient, spiced up with bursts of metal. Also, did I mention the legendary Alexander Brandon? If you enjoyed the Unreal and Deus Ex soundtracks, you're in for a treat!

➣ Thousands of hours of work put into an original concept, digitally hand-drawn graphics (textures, sprites, frame by frame animations etc.), scripting, sound effects and level design, all by a one man dev team aiming to create a unique game with a unique atmosphere.

➣ Six to eight hours of good 'ol singleplayer action with five difficulties including Brutalizing, which changes the gameplay to allow interesting second playthroughs (different fights & pick-ups, companions etc.).

➣ It's very light on storage (under 300mb) and well optimized. It's also portable so no DRM and no online ties either - you buy it, it's yours!



My aim is to research classic game design and refresh the valuable bits we've lost in an experience that ultimately rewards the player through learning and investment rather than through mechanically administered gratification.



Hedon is an oldschool game, and that's pretty much enough of a description. You will be dropped in a hostile world that has its own workings, characters and intrigues, and you will be expected to fend for yourself. The build up is slow and steady, the story is consistent, the combat is fast paced and ruthless. You will sometimes find yourself lost in a non linear level design with various aesthetics (forest, caves, forge, barracks, snowy mountain etc.) where exploration and learning by yourself is the key to improve.

You may find that Hedon takes a certain amount of atmosphere, gameplay, color and inspiration from games such as Unreal, Blood, Thief, Arx Fatalis, Serious Sam etc. but nonetheless aims to be original at all times.



You play as Zan (any similarity with the creator's username is a pure coincidence), a half Orc - half Demon warrior who wakes up in a caved in tunnel with no memory of how she ended up there. The first episode will focus on our hero's descent into a strange underground world which is threatened by the sudden attack of a massive Cultist force.
There are certain races and factions populating the world of Hedon.



The Iron Division
A faction of amazon-like Orcs and Goblins, the Iron Division are the keepers Hedon's greatest secret - the crystal technology. Various magical crystals sprawl across the underground, providing energy, heat, oxygen and often forming entire biomes around them. Combining this power with crafting and the ancient art of magic, the Iron Division has founded a whole new civilization within their mountain stronghold known as Valc.

The Cultists
Fallen to sin, the raving husks of what were once human now worship various figures of the Underworld. Little can be done to cull their addiction to pain and suffering. Little but a spray of frag fire or an explosive bolt that is...

The Demons
Chaotic Demons dwell in the deepest parts of Hedon, lashing out at the weaker minds of the inhabitants of the Overworld. Along the ages, they have subdued entire towns to become their cultist slaves and feed their endless hunger through pain and suffering. Demons only care about feeding, and they will stop at nothing to do so.

The Earthborn
Ancient dwellers of the underground, Minotaurs and Dwarves have built their own civilizations, ever clenched in warfare with the Demons spawning from below. However, their great cities and heritage were lost hundreds of years after their inevitable defeat in front of Hell's armies, and now they have been scattered and forced to live in small clans and towns.




iamfailtacular - story collaboration/world building, brainstorming

Akhzul - Hedon's OST dedicated composer. A one guitar man band.

Alexander Brandon - The man himself. If you enjoyed the soundtracks of Deus Ex or Unreal, then you're in for a few pleasant surprises. I bought few licenses for some of his personal tracks (and other songs that didn't make it in Deus Ex/Unreal) and fit them into Hedon!

Breathelast - A band of underground sharks who pitched in with instrumental tracks of their songs. Also one of my favorite bands ever.

Methadone Skies - Another solid band from the underground, guilty of creating dreamlike musical atmosphere.

Shivaxi & Xenofish - 5 Michelin Star chef and his cool friend who made an awesome remix for Alexander Brandon's Underworld.



SOFTWARE USED
Engine: GZDoom
Coding/Scripting/Resource Management: SLADE3
Level Design: GZDoom Builder
Graphic Design (Textures, Sprites, Animations etc.): Adobe Photoshop Elements 8, Clip Studio Paint
3D Modelling: Blender
Sound Editing/Recording/Mixing: Audacity

Mature Content Description

The developers describe the content like this:

Mature content includes strong language, blood and gore and few sexy pin-ups/images for secret hunters.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: 32-bit
    • Processor: 2.4 GHz Dual-Core
    • Memory: 4 GB RAM
    • Graphics: Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
    • Storage: 300 MB available space
    • Additional Notes: The engine is known to have issues with certain older ATI cards. If you see random black textures/missing water/graphic glitches then you should try to update your graphic drivers.
    Recommended:
    • OS: 64-bit
    • Processor: Intel i5 and above
    • Memory: 8 GB RAM
    • Graphics: Anything current gen or close (eg. Nvidia GeForce GTX 1050)
    • Storage: 300 MB available space
    • Additional Notes: The engine is known to have issues with certain current gen ATI cards. If you suffer from lag spikes and incredibly low FPS, refer to the Community Discussions tab.
    Minimum:
    • OS: Linux 64-bit | Ubuntu 18 64-bit | Mint 18.3 64-bit
    • Processor: 2.4 GHz Dual-Core
    • Memory: 4 GB RAM
    • Graphics: Anything capable of running OpenGL 4.0 (eg. ATI Radeon HD 57xx or Nvidia GeForce 400 and higher)
    • Storage: 300 MB available space
    • Additional Notes: The engine is known to have issues with certain older ATI cards. If you see random black textures/missing water/graphic glitches then you should try to update your graphic drivers.
    Recommended:
    • OS: Linux 64-bit | Ubuntu 18 64-bit | Mint 18.3 64-bit
    • Processor: Intel i5 and above
    • Memory: 8 GB RAM
    • Graphics: Anything current gen or close (eg. Nvidia GeForce GTX 1050)
    • Storage: 300 MB available space
    • Additional Notes: The engine is known to have issues with certain current gen ATI cards. If you suffer from lag spikes and incredibly low FPS, refer to the Community Discussions tab.

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