Have you always dreamt of becoming CEO of the largest rocket company in the world? It just came true. Start with practically nothing and end up with a rocket empire. In EarthX you can develop rocket technologies, but also your company and planet Earth!
All Reviews:
Positive (47) - 85% of the 47 user reviews for this game are positive.
Release Date:
Jul 12, 2019
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe, that making games alone is hard and boring. That's why we start with Early Access. We hope, that we can get a lot of good feedback, but also your opinions about this game. No matter, if it's a bad or good opinion. We will read them all and take the appropriate measures.”

Approximately how long will this game be in Early Access?

“As everyone says: when it's finished. We plan to release a new update every few weeks, so the game should be fully released at the end of 2019 or at the beginning of 2020. Of course, everything can change during development.”

How is the full version planned to differ from the Early Access version?

“The full release will have much more content for sure. We plan to add a competitors system, so the player doesn't feel alone. We also plan to add the following features: materials, more missions, more planets, capsules, a weather system and a lot more. As you can see, we are going to make this game more like a company management tycoon.”

What is the current state of the Early Access version?

“EarthX already has all the fundamental features required to add more new and advanced features. All key features are listed in the store description.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We will read reviews, feedback and our discord server every day. Then we will make some notes and design the best possible way. This is an Early Access game, the changes can be really fast and dynamic.”
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Recent updates View all (15)

August 20

EarthX 0.2.7


Hey,

After 4 snapshot updates, I'm glad to announce, that the full 0.2.7 update has been released now.

This update was actually really easy to make, but of course, there were some hard times, which I passed through.

0.2.7 "Research is consistent" update was focused on adding research stuff and I think I've achieved the goal. You can now upgrade your modules, the rockets are getting cheaper and cheaper over time, and you can research the explosions. This update gave EarthX more deep and opened me the door to add a lot of more stuff.

Please take your time to read this changelog (Screenshots are here too!) and in the end, I will talk a little bit about 0.2.8 (next) update.

Watch the trailer here: https://youtu.be/hspjjg0l8w4

Changelog:
    Rockets and modules
  • Added: Completely new explosions system
    The explosions are now based 100% on the reliability of the modules. There're of course some randoms in it, but now you can really do something about it.
    If a rocket explodes, you actually know why. I've added about 25 reasons (4-5 for each module) like overpressure or software failure. An issue can happen only one time, so after 15-20 explosions the rockets are getting more and more reliable. A perfect fundament for crew missions :D

  • Added: New rocket animations
    I moved the animations 100% to the code, so I can have a lot of more control over it. That's why now if a rocket explodes, it starts to spinning around before it. The rockets can now tip over at landing and explode after it.

  • Added: New explosions effect
    Now if a rocket explodes, the camera shakes.

  • Added: New static fire logic
    If you're making a static fire now, there's a 5% chance that the rocket explodes on the launch pad. However, there's also a 20% chance of finding an issue in the rocket, which adds reliability to it.

  • Added: Mission reports
    You can now see a report after every mission. It contains stats and so on. No more annoying notifications while launching the rocket :D



  • Added: New rocket repairing system
    Now repairing rockets is more intuitive and easier.

  • Added: One step forward to make rockets affordable
    Now the modules are cheaper each build. For example, if you've built 10 small fairings, they just get cheaper (so is the rocket too).

  • Added: New durability system
    I moved the durability from the rocket to each of the modules, so the rocket repairing would be more intuitive. It also affects the explosions a little bit.

  • Added: Now you can preview the modules in the rocket preview
    You can see the build costs at building and durability status at launching/repairing.



  • Added: Module upgrades
    Module upgrades make the desired module cheaper, more reliable and the build time is faster.

  • Added: 3 new skill point types
    Fairing, Fuel tank, and Engine skill points are used for upgrading the modules.




    Other
  • Added: Tutorial
    Now the John (James actually) will teach you, how to play EarthX :D



  • Added: Factory stats
    Now if a factory builds 60 engines, it will build them 6% faster. You can see it as the building upgrades (which got removed in snapshot 2).
    All buildings have now their level.

  • Added: Hangars existing sense
    Now the hangars are actually storing your rockets. Every hangar can store up to 3 rockets.

  • Added: Tooltips
    As the players requested, I added tooltips to some places in the UI.

  • Added: GEO ring
    The satellites launched on GEO orbit are flying around the earth in a very visible way. Besides that, I added 6 new satellite models, which are made by rykllan.

  • Added: Naming buildings
    Now you can name every building as you want. Feature requested by one of the players.

  • Added: Flying numbers
    It's just a better visualization of money income/outcome etc.

  • Added: Game version control
    Now you can't play the save files from older versions of EarthX. This caused a lot of bugs and it will be not supported in Early Access. This game develops rapidly ;)

  • Added: One secret easter egg
    Improved: Working with offices
    Now you can decide, which type of contracts the office should look for.

    Improvements and small features:

  • Improved: Research tree look
  • Improved: Overall UI improvements
  • Improved: Unlocking balance
  • Improved: Rocket look
  • Improved: Added 150 satellites object limit
    You can still launch more than 150 satellites, but the game will show only the max of 150 of them on the Earth orbit.

  • Improved: Added colors to the building icons
  • Improved: Building trackers appearance and performance
  • Improved: Shadows appearance
  • Improved: Explosions & engine particles appearance
  • Improved: Interface sounds
  • Improved: Buttons
    Now if a button is disabled, it will look more like it's disabled.

  • Improved: Rocket repair logic
    Now the durability of the fairings after a mission on a reusable rocket will be 0%.

  • Improved: Loans amount are now higher (Inflation hehe)
  • Improved: Paying taxes
    In older versions of EarthX, if you got 10M$ of income and 5M$ of the outcome, you would still pay 13% of that 10M$ income. Now you pay 13% of (income -
    outcome), in this case, 5M$.

  • Improved: Game balance
  • Improved: Increased the character limit on every input field.
  • Improved: Main menu home look

    Bugfixes:

  • Fixed: Research tree loading
  • Fixed: 3-core rocket building was too easy
  • Fixed: Contracts and missions didn't work properly
  • Fixed: Modules build didn't progress sometimes
  • Fixed: Bug, where you could create a new game, while you were already in the game.
  • Fixed: Bug, where you could build a rocket without unlocked modules.
  • Fixed: Truth mode loading didn't work properly.
  • Fixed: The resolution in the settings tab was always the lowest.
  • Fixed: You couldn't get into the build mode if any window was open
  • Fixed: You couldn't pause the game if any window was open
  • Fixed: If you paused the game, it would unpause if you closed any window
  • Fixed: Employees pay was always 0$
  • Fixed: Buildings rent was always 0$
  • Fixed: The contract would be removed even if you're launching a mission right now.

  • Removed: Building upgrades
    Added in a new form of factory stats.

  • Removed: City names
    Now you can name every building on your own.

Research is consistent.
Big thanks to rykllan for mental support and for helping to make the next update 0.2.8 possible.


Now I will begin working on the 0.2.8 update, which will focus on... competition. Imagine fighting against other space companies. The contract count is limited and you have to convince others, that you're the best. I really hope I can do that because the game will get much more gameplay deep after that.
Anyway, we will see how it goes :D

Discord server: http://mesotegames.com/discord
2 comments Read more

August 19

EarthX 0.2.7 (snapshot 4)


Hey,

This is the final snapshot of the 0.2.7 update. The full 0.2.7 official release is scheduled for tomorrow.

Working on this all snapshots was very exciting and I learned a lot. Now I will make few days break and then I will begin working on 0.2.8 update :)

Changelog:
  • Added: Tutorial
  • Added: Naming buildings
    Now you can name every building as you want. Feature requested by one of the players.

  • Added: Hangars existing sense
    Now the hangars are actually storing your rockets. Every hangar can store up to 3 rockets.

  • Added: Flying numbers
    It's just a better visualization of money income/outcome etc.

  • Added: Game version control
    Now you can't play the save files from older versions of EarthX. This caused a lot of bugs and it will be not supported in Early Access. This game develops rapidly ;)

  • Added: One secret easter egg
  • Improved: Working with offices
    Now you can decide, which type of contracts the office should look for.

  • Improved: Paying taxes
    In older versions of EarthX, if you got 10M$ of income and 5M$ of the outcome, you would still pay 13% of that 10M$ income. Now you pay 13% of (income -
    outcome), in this case, 5M$.

  • Improved: Game balance
    Few experiments with explosions and employees pay.

  • Improved: Increased the character limit on every input field.
  • Improved: Main menu home look
  • Fixed: Truth mode loading didn't work properly.
  • Fixed: The resolution in the settings tab was always the lowest.
  • Fixed: You couldn't get into the build mode if any window was open
  • Fixed: You couldn't pause the game if any window was open
  • Fixed: If you paused the game, it would unpause if you closed any window
  • Fixed: Employees pay was always 0$
  • Fixed: Buildings rent was always 0$



How to download this (and other) snapshots?
Go to your library and click with the right mouse button on EarthX on the list. After that go to the properties and select "BETAS", and then "snapshots" from the dropdown list.

You will probably need to restart your steam after that in order to begin downloading snapshots versions.

Snapshots are available only for Windows in the English language.

Note: Snapshots are for testing purposes only. If you've found any bug, please let me know on my discord server:
https://discord.gg/sbXwwMs
0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“”
https://www.dobreprogramy.pl/lordjahu/EarthX-polski-sen-o-podboju-kosmosu,102754.html

“”
8.8 – https://gameby.pl/earthx/

“While still in the early stages of early access I think EarthX is on the right path to being a good business strategy game.”
http://www.geekyhobbies.com/earthx-indie-game-preview/

About This Game


In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.

You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".


Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.

Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.

The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.

Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.

Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.

Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.

It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!

But if not...
Then you will bankrupt again! :)


EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!

Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Can you run other modern games? So you can probably run EarthX :D
    • Processor: Intel i3 or AMD A6
    • Memory: 4 GB RAM
    • Graphics: GT 430/440
    • DirectX: Version 11
    • Storage: 250 MB available space
    • Sound Card: Yes
    • Additional Notes: Tested on a very old PC
    Recommended:
    • OS: Can you run other modern games? So you can probably run EarthX :D
    • Processor: Intel i5 or AMD FX6300
    • Memory: 4 GB RAM
    • Graphics: GTX 560
    • DirectX: Version 11
    • Storage: 250 MB available space
    • Sound Card: Yes
    • Additional Notes: Tested on developer's PC
    Minimum:
    • OS: Can you run other modern games? So you can probably run EarthX :D
    • Processor: Intel i3 or AMD A6
    • Memory: 4 GB RAM
    • Graphics: GT 430/440
    • Storage: 250 MB available space
    • Sound Card: Yes
    • Additional Notes: Tested by external testers
    Recommended:
    • OS: Can you run other modern games? So you can probably run EarthX :D
    • Processor: Intel i5 or AMD FX6300
    • Memory: 4 GB RAM
    • Graphics: GTX 560
    • Storage: 250 MB available space
    • Sound Card: Yes
    • Additional Notes: Tested by external testers
    Minimum:
    • OS: Can you run other modern games? So you can probably run EarthX :D
    • Processor: Intel i3 or AMD A6
    • Memory: 4 GB RAM
    • Graphics: GT 430/440
    • Storage: 250 MB available space
    • Sound Card: Yes
    • Additional Notes: Tested by external testers
    Recommended:
    • OS: Can you run other modern games? So you can probably run EarthX :D
    • Processor: Intel i5 or AMD FX6300
    • Memory: 4 GB RAM
    • Graphics: GTX 560
    • Storage: 250 MB available space
    • Sound Card: Yes
    • Additional Notes: Tested by external testers

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