Golden Treasure is a game for those who carry dragons in their hearts. Hunt, explore, survive, and become Great among the True Children of Sun and Earth.
All Reviews:
Very Positive (65) - 96% of the 65 user reviews for this game are positive.
Release Date:
Jun 17, 2019

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Recent updates View all (8)

July 8

Change Log - Version 1.1.0

Version 1.1.0 Changes
You may have noticed smaller changes being pushed out with out change logs. These are generally text based changes that we can do easily and with out you having to download too much, such as fixing spelling errors.
But we are always working under the hood to craft a better Golden Treasure.
Here is a rundown of the latest changes.

The Gallery
  • Added tarot cards to the gallery. You can now view unlocked tarot cards from the gallery.
  • Added a page selection feature to the gallery. Simply click the page number when viewing the gallery and you can type to jump to a specific page.

New Features
  • Added a confirmation dialog when retreating in combat.
  • Added options to give shiny things to the Artist to help it complete its treasure.
  • Added options to purchase wakeleaves and poultices from the Artist in Part 3.
  • Added energy loss for breathing fire on the Puzzle Trees in Part 2 and added an option to leave that scene without interacting with the trees.
  • Added an option to ask for a fox tail if you need one.
  • Added text about how many treasures can be selected when starting a new Part.
  • Added extra animation to the No-Tail festival scene.
  • Added sounds to an encounter in Part 3.

  • Fixed Pedantus' incorrect physics in Part 2.
  • Fixed text error with Warden in Part 2.
  • Set the price on the Crystal Fang to 200 shiny things.
  • Fixed Onesong perk causing more damage instead of less damage.
  • Increased amount of time given for timed riddles by 10 seconds.
  • Fixed errors caused by file corruption in user settings.
  • Temporary status effects (such as from the special herb) no longer persist between Parts.
  • Updated the steel blade shaft event for increased clarity.
  • Fixed low energy lair messages not being removed when your energy increases in the lair.
  • Fixed incorrect death text caused by @#&%$-related death.
  • Fixed typo in dead dragon scene.
  • Reduced energy gained from Consume Self from 80% to 50%.
  • Fixed visual errors in timer for timed riddles.
  • Fixed a music conflict in the second labyrinth.
  • Fixed a sudden cutout in music in the opening to Part 2.
  • Fixed an erroneous sound effect in the opening to Part 3.
  • Fixed persistence of human sounds in a timed event in Part 3.
  • Fixed a missing sound effect in the Part 3 Vantage encounter.
  • Fixed an erroneous sound effect in the Part 3 Tempest encounter.
  • Fixed an erroneous sound effect at the Moot.
  • Continual audio level adjustments.

Hotfix - Version 1.1.3
  • Removed an extra roar from flight scene in Part 3.
  • Fixed issues that caused missing HUD elements, missing options, and miscalculated outcomes and stat changes.
  • Removed a null room in Part 3 labyrinth caused by interacting with caterpillar.
  • Added a small audio sting to the Tailless Sacrifice scene in Part 3.
  • The @#$%& no longer causes permadeath regardless of remaining lives.
  • Removed unintentional uses of the word "human".
  • Removed some unused audio files.
  • Replaced references to "Twenty-One keys" with "Twenty keys".
  • Fixed issue where buying Wakeleaves or Poultices from the Artist would give the incorrect treasure.
  • Fixed issue where giving shiny things to the Artist was locked off if you did not have any of the treasures it needs.
  • Dying in combat to the final fight of the Part 3 labyrinth at the same time as the enemy no longer causes the fight to restart with the enemy at full health.

4 comments Read more

June 17

Change Log - Version 1.0.0

  • Soundtrack DLC depot added. This content will be available as soon as Valve finishes verification.
  • Large changes/additions to later game audio.
  • Additional sounds added to second and third labyrinths.
  • Added interaction sounds to the abilities menu.
  • Volume adjustments throughout.
  • Fixed several instances where ambience would not fade out correctly.
  • Added additional answers to Tempest's riddle.
  • Final credits edits.
  • Improved graphics for Brightlings in Part 1.
  • Updated ability descriptions for added clarification for various abilities.
0 comments Read more

About This Game

”Unquestionably breathtaking” - Gaming Cypher

“Visually, the game is stunning” -

“I love this writing… I’m absolutely enthralled” - English Teacher Plays

The Sun is your Father. The Earth is your Mother. All Beings are your Prey.

Golden Treasure: The Great Green is a hand-painted game about choices, survival, and life as a non-human being. Players take on the role of a dragon and must survive the tender and dangerous years of childhood, forging a path to maturity in the beautiful and deadly world of Earth in the Bronze Age.

To survive, you must hunt prey, fight other dragons for dominance, plunder underground labyrinths for treasures, explore the far corners of the wilderness and, most importantly, grow and learn about the Great Green and its many inhabitants, from birds and beasts to ancient spirits. If you become wise and powerful enough, you may just change the history of our world and the fate of dragonkind.


  • Over 100 hand-painted scenes

  • Three massive open-world areas to explore

  • Thousands of choices and several completely distinct endings

  • Full combat system with 70+ opponents and dozens of special abilities

  • Four elemental paths of enlightenment to master

  • Original 3-phase hunting system; stalk, pursue, and destroy your prey

  • First-person labyrinths to explore, each with its own unique story and treasures

  • Dozens of unique artifacts and ancient secrets to discover

The free demo version includes the entirety of the Prologue and Part 1 of the game, including hours of original gameplay. Permanent unlockables (Tarot Cards, Animal Mastery and Artifacts) will be carried over into the full game.

Mature Content Description

The developers describe the content like this:

While Golden Treasure does not contain any explicit imagery, it does include references to the natural processes of life in the wild, including hunting, killing and eating of other animals and humans for nutrition, finding a mate, and the ingestion of substances which may be psychedelic in nature. Intellectual maturity is advised.

System Requirements

Mac OS X
    • OS: Windows 7+
    • Processor: 1.6 GHz+
    • Memory: 1 GB RAM
    • Graphics: 512MB Integrated Chipset or better
    • DirectX: Version 10
    • Storage: 2 GB available space
    • OS: 10.11 El Capitan+
    • Processor: 1.6 GHz+
    • Memory: 1 GB RAM
    • Graphics: 512 MB Integrated Chipset or better
    • Storage: 2 GB available space

What Curators Say

15 Curators have reviewed this product. Click here to see them.

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