Inspired by the deep simulation of Dwarf Fortress, the open world survival of Minecraft, and the social interactions of The Sims. Embark is a colony management game with a focus on complex simulation in a huge living 3D world.
Recent Reviews:
Mixed (38) - 60% of the 38 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (172) - 73% of the 172 user reviews for this game are positive.
Release Date:
Apr 18, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Embark has most of its features implemented and runs smoothly with few bugs. However, there is still a lot of content to be added and polishing to be done. We need your help to flesh out the game and make it the best game it can be.”

Approximately how long will this game be in Early Access?

“At least a year or two.”

How is the full version planned to differ from the Early Access version?

“More content (creatures, plants, items, events). End game goals to accomplish. Better balancing/pacing. A few more things to simulate. Modding and Steam workshop support. General polishing and QOL improvements.”

What is the current state of the Early Access version?

“The core gameplay features are done and the game is relatively bug free. Most of the work left to do is gameplay balancing, content additions, and general polishing. See the about section below for a more detailed list.”

Will the game be priced differently during and after Early Access?

“Price will not change when we leave early access.”

How are you planning on involving the Community in your development process?

“We have an active discord server and trello board where the community can discuss future development plans.”
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Recent updates View all (22)

July 11

Update 0.604

Modding and Steam Workshop

Excited to see what people make! Modding of art assets is not supported yet. See https://github.com/lxteo/EmbarkExampleMod if you're interested in modding Embark.

Changes
Fixed colonists not wearing clothing and bags when they have insufficient space in their hands.
Fixed doctors not dropping bandages if job fails.
Fixed spam of "colonist stuck" message.
Fixed upgrade building job not unreserving items if cancelled.
Fixed equip squad panel not appearing.
New saltworks building model.
7 comments Read more

July 3

Update 0.602 / 0.603

0.603

  • Fixed text descriptions for water input/output for still and saltworks.
  • Fixed saltworks.
  • Fixed building of ladders, windows, pipes being wrongly marked as inaccessible in some cases.
  • Fixed grass turning black at certain times of the night.
  • Fixed girls with messed up hair textures.

0.602
  • Fixed mechanisms recipe
  • Fixed issues from 0.600 update: trading, searching items by quality.
  • Removed encumbrance from traders and tweaked their AI. Should stop them from getting stuck in the meeting room.
  • Started overhauling of stocks panel.
5 comments Read more
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About This Game

Embark is a colony management game with a focus on complex simulation in a huge living 3D world. It is a game targeted at enthusiasts of the genre who are looking for a deeper experience. While a lot of effort has been put into the interface, and there is a short tutorial, there is still a significant learning curve (especially while in Early Access).

  • Order your colonists to build the ultimate base in multiple Z levels.
  • Manage your colonists' needs.
  • Watch your colonists live their own lives and have their own relationships.
  • Build aqueducts and pumps to manage a detailed water simulation system.
  • Farm food with a detailed plant simulation system.
  • Tame and hunt animals.
  • Craft dozens of different items to keep your colonists happy and defend yourself.
  • Dig deep to find sources of metal ore with a prospecting system.
  • Explore the massive game map.
  • Defend your colony with a detailed combat system.
  • Play a procedurally generated map with different biomes and places of interest each time.
  • Each component of an item has a material and quality which affects the item differently.
  • Impress or fight with other factions.
  • Trade with other factions.
  • Modding, with Steam workshop support.

EXPLORE
Explore a huge procedurally generated 3D world and meet its inhabitants. Embark simulates thousands of flora and fauna in detail. Time of day, seasons, temperature, and precipitation are modeled in detail. These conditions can have effects that help or hinder your colony. Crops can fail from lack of water or an early frost.

CRAFT
Gather a large variety of materials and craft items with a deep hierarchical crafting item system. With practice comes the ability to build better items, smith more effective weapons and armours, and smelt better ores. Each part of an item affects its effectiveness in different ways. A spear could be made with an iron head and wooden shaft, or it could have a steel head and bronze shaft.

BUILD
Rebuild civilization block by block. Embark’s fully destructible world allows you to build anything from small trading outposts to huge fortresses. Order your people to build complex structures and sit back and watch as they complete them. Your colony depends on you. Your management style may result in a cohesive well oiled military machine or a dysfunctional band on the brink of murdering each other. Reward a skilled craftsman with a larger room to make her more productive but be careful, as her friends may get jealous at the “unfair” treatment.

DEFEND
Defend yourself from multiple threats using a deep combat system which models individual body parts, weapon sizes, character skills, and more. Build the ultimate fort to keep intruders out, but beware! Some enemies can dig, climb, or fly to reach you.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows® 7, 64-bit
    • Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: If you have issues with lower spec GPUs on world generation, change "World Generation Quality" in the options menu to Low.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows® 7, 64-bit
    • Processor: Intel Core i5-2500K or AMD Ryzen 5 1400
    • Memory: 8 GB RAM
    • Graphics: 4GB NVIDIA GeForce GTX 970 or AMD Radeon RX 570
    • DirectX: Version 11
    • Storage: 3 GB available space

What Curators Say

24 Curators have reviewed this product. Click here to see them.

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