Inspired by the deep simulation of Dwarf Fortress, the open world survival of Minecraft, and the social interactions of The Sims. Embark is a colony management game with a focus on complex simulation in a huge living 3D world.
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Julkaisupäivä:
18.4.2019

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Early Access -peli

Voit pelata näitä pelejä viipymättä - jo niiden kehitysvaiheissa.

Huomio: Tämä Early Access -peli on keskeneräinen ja se saattaa vielä muuttua. Jos sinua ei kiinnosta pelata tätä peliä tällä hetkellä saatavilla olevassa muodossa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

“Embark has most of its features implemented and runs smoothly with few bugs. However, there is still a lot of content to be added and polishing to be done. We need your help to flesh out the game and make it the best game it can be.”

Miten kauan Early Access -vaihe suunnilleen kestää?

“At least a year or two.”

Miten täysi versio eroaa Early Access -versiosta?

“More content (creatures, plants, items, events). End game goals to accomplish. Better balancing/pacing. A few more things to simulate. Modding and Steam workshop support. General polishing and QOL improvements.”

Millainen on Early Access -version nykyinen tila?

“The core gameplay features are done and the game is relatively bug free. Most of the work left to do is gameplay balancing, content additions, and general polishing. See the about section below for a more detailed list.”

Hinnoitellaanko peli toisin Early Accessin aikana ja sen jälkeen?

“Price will not change when we leave early access.”

Miten yhteisö otetaan mukaan kehitysprosessiin?

“We have an active discord server and trello board where the community can discuss future development plans.”
Lue lisää

Osta Embark

 

Uusimmat päivitykset Katso kaikki: (23)

22.heinäkuu

Update 0.605, 0.606

Save games in Steam Workshop
Show off your colony in the Steam Workshop.

Rudimentary Localization
First version of a localization system. For now the interface is partially translated to Chinese (other languages in progress, google translate for those in game). Localization can be accessed in the options menu.
The localization effort has also helped the English version with improvements to various descriptions, tooltips, and a cleaner UI backend.

Community Localization in Steam Workshop.
Create community localizations and share them, see the example mod for details.

New "Tasks" panel in colonist info panel.
Shows the current job queue and any tasks the colonist has failed to start. Similar panel is available for orders such as mining orders. This should make it easier to see why colonists are not doing what you want.

Other changes and fixes
Optimizations to job system.
Optimizations to item rendering.
Default option setting for metric/imperial based on your locale.
Improvements to the mod loader, should now show any crash messages if loading a mod fails. Should also immediately download subscribed mods when the mod panel is opened.
Fixed mod active toggle.
Fixed next and previous colonist shortcut key.
Changing quantity in item order panel no longer clears material filter.
Fixed stock panel to only show items which exist.
Fixed bug which allowed ballistas and archers to shoot through walls.
Fixed stockpile areas not getting destroyed correctly.

3 kommenttia Lue lisää

11.heinäkuu

Update 0.604

Modding and Steam Workshop

Excited to see what people make! Modding of art assets is not supported yet. See https://github.com/lxteo/EmbarkExampleMod if you're interested in modding Embark.

Changes
Fixed colonists not wearing clothing and bags when they have insufficient space in their hands.
Fixed doctors not dropping bandages if job fails.
Fixed spam of "colonist stuck" message.
Fixed upgrade building job not unreserving items if cancelled.
Fixed equip squad panel not appearing.
New saltworks building model.
8 kommenttia Lue lisää
Katso kaikki keskustelut

Ilmoita bugeista ja anna tälle pelille palautetta keskustelupalstalla

Tietoja pelistä

Embark is a colony management game with a focus on complex simulation in a huge living 3D world. It is a game targeted at enthusiasts of the genre who are looking for a deeper experience. While a lot of effort has been put into the interface, and there is a short tutorial, there is still a significant learning curve (especially while in Early Access).

  • Order your colonists to build the ultimate base in multiple Z levels.
  • Manage your colonists' needs.
  • Watch your colonists live their own lives and have their own relationships.
  • Build aqueducts and pumps to manage a detailed water simulation system.
  • Farm food with a detailed plant simulation system.
  • Tame and hunt animals.
  • Craft dozens of different items to keep your colonists happy and defend yourself.
  • Dig deep to find sources of metal ore with a prospecting system.
  • Explore the massive game map.
  • Defend your colony with a detailed combat system.
  • Play a procedurally generated map with different biomes and places of interest each time.
  • Each component of an item has a material and quality which affects the item differently.
  • Impress or fight with other factions.
  • Trade with other factions.
  • Modding, with Steam workshop support.

EXPLORE
Explore a huge procedurally generated 3D world and meet its inhabitants. Embark simulates thousands of flora and fauna in detail. Time of day, seasons, temperature, and precipitation are modeled in detail. These conditions can have effects that help or hinder your colony. Crops can fail from lack of water or an early frost.

CRAFT
Gather a large variety of materials and craft items with a deep hierarchical crafting item system. With practice comes the ability to build better items, smith more effective weapons and armours, and smelt better ores. Each part of an item affects its effectiveness in different ways. A spear could be made with an iron head and wooden shaft, or it could have a steel head and bronze shaft.

BUILD
Rebuild civilization block by block. Embark’s fully destructible world allows you to build anything from small trading outposts to huge fortresses. Order your people to build complex structures and sit back and watch as they complete them. Your colony depends on you. Your management style may result in a cohesive well oiled military machine or a dysfunctional band on the brink of murdering each other. Reward a skilled craftsman with a larger room to make her more productive but be careful, as her friends may get jealous at the “unfair” treatment.

DEFEND
Defend yourself from multiple threats using a deep combat system which models individual body parts, weapon sizes, character skills, and more. Build the ultimate fort to keep intruders out, but beware! Some enemies can dig, climb, or fly to reach you.

Järjestelmävaatimukset

    Vähintään:
    • Vaatii 64-bittisen prosessorin ja käyttöjärjestelmän
    • Käyttöjärjestelmä: Windows® 7, 64-bit
    • Prosessori: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • Muisti: 4 GB RAM
    • Grafiikka: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: Versio 11
    • Tallennus: 2 GB kiintolevytilaa
    • Lisätietoja: If you have issues with lower spec GPUs on world generation, change "World Generation Quality" in the options menu to Low.
    Suositus:
    • Vaatii 64-bittisen prosessorin ja käyttöjärjestelmän
    • Käyttöjärjestelmä: Windows® 7, 64-bit
    • Prosessori: Intel Core i5-2500K or AMD Ryzen 5 1400
    • Muisti: 8 GB RAM
    • Grafiikka: 4GB NVIDIA GeForce GTX 970 or AMD Radeon RX 570
    • DirectX: Versio 11
    • Tallennus: 3 GB kiintolevytilaa

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