If he attains the virtue of the long sword, one man can beat ten men. You must attain this virtue in Ninja Legends and recover the stolen shadow scrolls. Enemies will utilize cooperative group attacks to swarm and surround you. Master all the weapons and tactics ... or perish.
All Reviews:
Positive (24) - 95% of the 24 user reviews for this game are positive.
Release Date:
Jul 11, 2019
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We wish to evolve the game into the ultimate ninja combat arcade. We have a polished foundation that we are excited to share with players, and we would like to engage with the community to hone the direction of the final product. Community feedback will be melded with our design vision to achieve the most satisfying version of the game.”

Approximately how long will this game be in Early Access?

“Early Access could last six to twelve months depending on the success of the game and the feedback from players, which will impact the scope.”

How is the full version planned to differ from the Early Access version?

“Features planned in the full version are:
  • Sandbox Mode: in-game level editor for user generated levels.
  • New Weapons:
    • Sais, Nunchucks, Kama ...
  • New Special Abilities:
    • Explosives, Throwing Knives ...
  • Several series of story levels for the players to complete (each series is a set of levels covering a chapter of the story).

This is our current roadmap, but we will be listening carefully to the community and the content of the final release could change depending on feedback and suggestions.”

What is the current state of the Early Access version?

“The current version of the game is very polished. We’ve invested a lot of time in quality assurance to eliminate bugs and ensure that weapons and special abilities feel great.

Current features:
  • 18 Levels
  • 4 Difficulty Modes
  • 6 Ninja Weapons
    • Swords | Claws | Staff
    • Gauntlets | Odachi & Wakizashi | Naginata
  • 4 Shadow Skill Abilities
    • Bow & Arrow
    • Shadow Step
    • Energy Blast
    • Chain Dart
  • Boss Battles
  • Daily Challenges
  • Unlockable Secret Modes

Will the game be priced differently during and after Early Access?

“The price may increase depending on the amount of content added during Early Access.”

How are you planning on involving the Community in your development process?

“We want to create the most intense and fun ninja arcade combat game possible, and we know that will only be achievable by seeking out and listening to community feedback and suggestions. We will pay close attention to the feedback provided in the Steam community hub, and we encourage players to join our discord to discuss the game with us.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.
VR Only

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Recent updates View all (10)

August 14

Ninja Legends Boss Balance Updates + PAX Announcement

Ninja Legends recently launched on Quest and the resulting influx of players and feedback helped us evaluate the state of the game. As a studio, we are now splitting our time between building new features for Ninja Legends and reacting to feedback from our players. We wanted to let you know that we’ve read every piece of feedback that we can find on Reddit, in the reviews, and in our Discord. Yesterday, we released an update to address a couple issues we’ve seen.

The first change is to adjust how level 9 plays (Bamboo Forest Clearing). There are a lot of mechanics introduced in this boss fight and we have improved how they work with the goal of making it more understandable. In addition, our resident Ninja Coach has put together a video to talk over how it’s done:

https://www.youtube.com/watch?v=9xH3hsGO_Po

Second, the level 12 - Shadowy Showdown boss fight is too long, with that level being nearly a minute and a half longer for people to complete than the other levels. We’ve tweaked the pacing of the fight to pull it more in line with the other levels.

We’d also like to announce that we have been selected for the Indie Mega Booth at PAX West from Aug 30 - Sept 2. Come by and say hi if you are going to be there!



As mentioned before, in addition to tweaks and bug fixes, we are aiming at a significant content update announcement soon, so stay tuned! As always, please share your thoughts and feedback!
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August 1

Ninja Legends Scoring System



This post is about scoring! The scoreboards are starting to fill up, and we've received a few questions about scoring works. So here we are. The image provides a good summary, and here's restatement of it in text.

How is the score calculated?

Score Formula

+ Time Component
+ Quality Component
+ Block Component
- Damage Received

Total Score

Time Component
This one is straightforward. Faster is better. Each second that ticks off will cost me 200 points.

Quality Component
This category has a great deal of depth, and I will only scratch the surface here.
One sentence version: The more damage you deal, the higher your score will be.
Longer version:
Each enemy type has an assigned amount of health and to defeat them you have to deal damage >= health. The key here for scoring is that you can deal more damage to an enemy than they have health and that differential while unnecessary for beating the level does count towards your score. How is damage calculated though? It's a combination of hitting the enemy in the right place and delivering a high quality strike. Defining a high quality strike is the part of this that could go on for many pages, but here we will say that it's mostly intuitive. If I swing or stab my weapon with good speed and proper angles and treat it like its real world counterpart, I'll deliver a high quality strike. We have placed a damage dummy in the lobby so you can check the quality of your strikes. Hit the dummy, and it will report back a number up to 120. The other part of the damage equation is hitting the enemy crit point(s). These vary by enemy type and aren't revealed obviously in the gameplay. Here are the crits for the enemies in the dojo.



We will share some more enemy visuals later on highlighting crits, but for now I can say, "when in doubt, attack the head."

Block Component
Each block gets you 150 points. But don’t spend extra time issuing unnecessary blocks because remember that each second costs you 200 points.

Damage Received
This component is unique in that it varies by difficulty mode. Each hit I take subtracts from my score. The penalty increases for each difficulty mode. On "Ninja" difficulty each hit I take decreases my score by 2000 points.

So there you have it. To maximize my score I need to be efficient, powerful and defend well. We’ll leave to you to figure out the optimal strategy.
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About This Game

  • This game is designed to deliver heavy doses of epic multi kill moments. You will feel like a badass.


  • Get dropped into the action immediately with dead simple controls that you can learn instantly.


  • Coordinated enemies give you endless challenges to solve.


  • By design, there's no running away. There's no hiding. You must fight!




Experience blood pumping action in immersive and beautiful VR environments. Hone your abilities with unique ninja weapons like katanas, claws and the staff and pair them with special abilities including a chain dart, shadow step and the bow. Enemy ninjas will utilize cooperative group attacks to swarm and surround you. You'll need to attack and block 360 degrees of action to survive.

  • 18 Levels
  • 4 Difficulty Modes
  • 6 Ninja Weapons
    • Swords | Claws | Staff
    • Gauntlets | Odachi & Wakizashi | Naginata
  • 4 Shadow Skill Abilities
    • Bow & Arrow
    • Shadow Step
    • Energy Blast
    • Chain Dart
  • Boss Battles
  • Daily Challenges
  • Unlockable Secret Modes

More


Ninja Legends was crafted for VR from the ground up and offers a uniquely fast-paced melee combat experience only possible with vr. The gameplay rewards skillful blocking and parrying to fend off increasingly difficult swarms of enemy ninjas. Slashes with great pace and accuracy are rewarded with more damage and satisfying slicing of enemies. To advance through all the levels you must learn the proper rhythm and timing in which to execute blocks, parries, melee attacks and ranged attacks. In other words, you must become a Ninja Legend!

Gameplay GIFs!


Dynamic slicing means your swordplay determines the cut placement and angle.



A VR Ninja must not have a favorite weapon. Learn to wield these claws.


The reach of the Bo Staff provides a unique combat style. Blunt weapons won't slice enemies in half, but they may send them flying!


Triple Kill! Strategic combos with proper timing payoff.



Watch out for that kick! The enemy ninja attack repertoire expands as you progress through the game.



A VR Ninja must defend all sides.

Mature Content Description

The developers describe the content like this:

This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • OS: Win 7 or Higher
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 10
    • Storage: 600 MB available space
    Recommended:
    • OS: Win 10 or Higher
    • Processor: Intel i7
    • Memory: 16 GB RAM
    • Graphics: GTX 980
    • DirectX: Version 11
    • Storage: 1 GB available space

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