Desert Skies takes survival to the air! Build an airship and fly on an adventure through the deserts of the Wild West. Look for places to land and scavenge for loot, expand your airship and craft new equipment, but beware the dangers lurking beneath the sands!
Évaluations récentes :
très positives (61) - 86% des 61 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les éval. :
très positives (120) - 86% des 120 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
30 mai 2019
Développeur :
Éditeur :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“We want Desert Skies to properly scratch that survival game itch, so we're looking to build a community of players to experience the game as it develops and give us feedback on the experience.

We've held a small beta and getting feedback from players was invaluable and has already driven a number of key changes in the gameplay. We want to make Desert Skies the very best game it can be, and working with our players is the best way to do that!

We're really proud of Desert Skies, we think it's a fresh twist on survival games and we're excited to hear your thoughts and continuously improve on our vision!”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“We're aiming to leave Early Access by the end of 2019, but ultimately it will depend on when we feel we've fully realised our vision for Desert Skies.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“We originally envisioned Desert Skies as a co-operative game, and so adding multiplayer is one of our first major goals. Our co-operative mode is still a bit too buggy even for Early Access, but the foundation is there and we look forward to enabling people to fly the deserts with their friends.

We want Desert Skies to be a survival game with a real purpose behind the survival gameplay. As players explore further west the landscape will change, new enemies will appear and the danger will become more varied. We want players to feel challenged to constantly become stronger through exploring, crafting and building in order to survive to the end and defeat the final boss.

Our main goals include adding new enemies with different combat mechanics including a final boss fight, several desert biomes to fly through on your journey, a lot more hand-crafted locations to explore, as well as more loot to scavenge, equipment to craft and ways to expand your airship. We plan to add randomisation to locations to increase replayability, as well as random events so you never know what you're going to find.”

Quel est l'état actuel de la version en accès anticipé ?

“Most of the core gameplay elements are in place, along with the first desert biome that makes up the first act of the game, and ten hand-crafted locations to explore within it. Players can build and fly their airship, explore the desert and various towns and outposts, harvest resources from the world, scavenge for loot, craft items and equipment, and use a variety of tools and weapons.

Our first act's enemy is waiting for victims. The Seeker tunnels beneath the sands and seeks out prey by sensing the vibrations from the sounds they make. Once you disembark your airship to explore the world then anything noisy you do increases the chance of the Seeker arriving to hunt you down. A stealth system allows you to hide from the Seeker and sneak around, but with its keen eyes and ears you do so at your own risk.

A procedurally generated desert provides for different scenery every time you play, while the locations for exploration and looting are hand-crafted. We have ten locations in the Early Access version of the game and will continue adding more to the rotation.

The Early Access version has an ending, if you can survive to reach it. This is an ending to the first act, and not the final ending the release version will have.”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“As the scope of Desert Skies increases we might increase the price accordingly.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“We plan to post regularly about our progress and ideas, as well as releasing regular updates for players to experience and give feedback. We're very interested in hearing people's thoughts on the game so far and on our ideas for the future, and will be active on the Steam community forums as well as being directly contactable via email at desertskies@white-rabbit-games.com.

We also have a feedback form built directly into the game. Sending us yours thoughts on your experience, or any bugs you find, takes only a few seconds before you're back in the action!”
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Mises à jour récentes Tout voir (15)

11 juillet

Early Access 1.9 - New location, new NPC, quests, collectables, new buildables, and more!

This big update brings a new location, a new NPC with quests to complete and a cool reward, a new danger in the gold cave, a series of collectables, a water barrel and water tank for storing water on your airship, carrying water in buckets, new buildable furniture, and fixes and tweaks!

New Location - Clifftop Cabin
Follow the winding path up to the clifftops where a crazy Old Coot has built himself a cabin safe from the Seekers below. While doing some chores for the Old Coot you will explore the clifftops, journey through the looming arches to find the pond hidden amongst the buttes, and look for the cave which houses a mysterious surprise.



New NPC with quests!
With the Old Coot we introduce quests to Desert Skies! He has a series of four quests for you to complete and something extra special for your airship as a reward. Let us know what you think, do you want to see more quests on your journey?



Collectable wobbleheads!
What is a wobblehead? It's a cool little figurine for decorating your airship, and when you take off its head wobbles! There are 13 to collect, one hidden in each location after the start.

We have been extra devious in hiding the wobbleheads and they don't get highlighted as you enter a location, so you're going to have to keep your eyes peeled and search high and low to find them (hint hint).



More furniture
With 13 wobbleheads you'll need somewhere to place them! We've added two new types of tables, a new type of shelf, and a wall mounted cabinet to your building menu.



Water
You can now build a Water Barrel and a Water Tank on your airship. The barrel holds 3 canteens worth of water, while the tank holds 7! You'll need a way to fill them up, so you can now equip the bucket. Be careful though, if you sprint, jump, fall or unequip the bucket then you'll spill its precious water. Carefully carry it back to your airship!



Danger in the Gold Cave
Despite it's eeriness the gold cave has always been a safe location, until now! The danger doesn't come from the Seeker however... Tread carefully and keep your ears pricked!

Tweaks
We've made a number of fixes and tweaks based on feedback. Thank you for getting in touch!
  • We've changed the hit detection on the Seeker's heart shard, it should be more accurate for all players now.
  • We've improved the feature where holding down the interact button keeps harvesting/shooting/etc, you won't have that issue where it harvests/shoots an extra time anymore.
  • Dropping an item on your sleeping bag, or anything else aboard the airship, no longer stops your flight.
  • When you continue a game you always start descending now, so that you don't fly over a location before you have time to stop.
  • Fixed the always locked doors in the showdown location.
  • We've added more loot to the showdown location.
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29 juin

Early Access 1.8 - Seeker Upgrade

This update overhauls the Seeker with a lot of changes!

Our goal was to make hiding from the Seeker as it hunts you a more engaging cat-and-mouse experience, and to make combat with the Seeker more difficult (once you have the weaponry necessary to defeat it).

Check out our post in our Steam forum with full details of what has changed, and please let us know what you think of the Seeker now!

We will tweak the Seeker further based on feedback in the next few patches, and in the longer term we have additional changes planned including different types of Seekers with new combat abilities.

Upcoming
This was a long patch focused on upgrading our enemy code for the Seeker and future enemies. Now we're going to work on a number of smaller and more frequent updates with new content, new gameplay and bug fixes.

Other Changes This Patch
- As part of the Seeker changes you now have a stamina bar limiting your sprinting when the Seeker has spawned. When there's no Seeker you still have unlimited sprinting.
- Overhauled the showdown location.
- Hard Mode - items are no longer highlighted when entering location.
- Temporarily removed fullscreen/resolution/vsync settings from in-game menu as they have been causing issues for some players. We will return these settings ASAP once we figure out what wasn't working properly.
- Press F11 to hide/show the HUD (for taking screenshots).
- You can now hold down the interact key (default left mouse) instead of needing to keep pressing it (useful for harvesting and shooting).
- Fixed labels on left/right movement keys in Input tab in launcher.
- You can jump over the hedge in the restaurant location now.
- Fixed Seeker spawn points in upgraded locations from previous patch.
- Fixed bug that resulted in too many cactus fruits spawning in locations.
- Fixed bug that allowed decorations to spawn in containers at locations - decorations should only appear as items within a location.
- Fixed music setting not turning music off when selected.
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À propos de ce jeu

Floating on a creaky wooden airship above a vast desert filled with treasures and dangers, players will journey deep into the Wild West as they survive the harsh landscape and save a young America from a monstrous threat.

Fly

Ride the winds over the desert in your hot air balloon powered airship.

Explore

Land and explore abandoned towns, attacked outposts, underground caves and more

Run!

Explore quickly and quietly, for whenever you land the Seeker hunts you from beneath the sands!

Loot

Search each location for the items you need to survive, build and craft.

Build

Build your airship into a floating fortress packed with crafting stations.

Fight!

Craft weapons and turn the tide on the Seeker!

Harvest

Harvest resources from the desert to help you on your adventure.

Craft

Craft items, tools, weapons and more.

Win!

Your goal isn't just survival, but victory! Can you survive long enough, can you build and craft yourself strong enough, to reach the heart of the desert, solve the mystery of the creatures' origin and fight your way to victory?

The Desert Skies Story

It's the American Wild West gone horribly wrong.


It began with rumours of terrifying creatures attacking people at the far frontier. Then the first town was wiped out. Now years have passed and everyone has fled east, leaving behind a ghost land.

You were part of an expedition to investigate the creatures and their origin. A fully stocked hot air balloon kept you all safely off the desert floor, until a sandstorm destroyed most of the airship and took the rest of your team with it.

Now you're the sole survivor, out of supplies and clinging to what's left of your airship as it drifts down towards the sand. You've spotted some wagons in the desert ahead and have just enough fuel to make it there. You might find supplies, and if you can scavenge enough to get back into the air then you might be able to limp from location to location and rebuild enough to fly far west, solve the mystery and stop the monsters...

But that means landing. The creatures are attracted to noise, and on the desert floor they can hear you scream.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 7+
    • Processeur : 2.6 GHz Dual Core or equivalent
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : Intel HD 4600 or equivalent
    • DirectX : Version 11
    • Espace disque : 500 MB d'espace disque disponible
    • Notes supplémentaires : Desert Skies is Early Access and requirements may change as more content is added and optimisations performed
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 7+
    • Processeur : Intel Core i5 or equivalent
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Nvidia GTX 550 or equivalent
    • DirectX : Version 11
    • Espace disque : 500 MB d'espace disque disponible
    • Notes supplémentaires : Desert Skies is Early Access and requirements may change as more content is added and optimisations performed

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