An UNPRECEDENTED semi-turn-based roguelike game with brand new concept. Charge speed bar to full for attack, or not necessarily full if using "Unrestricted Skill". Most enemies won't stop even your speed bar is full! Unexpectedly more exciting, just upgrade Equipment, Artifact, etc. to fight NOW!
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Release Date:
Mar 2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“It is the first release that may require some improvements. Players can make any comment or advice about improving this game in my Twitter shown in the store page, and I will solve as many problems found as possible until it eventually becomes a perfect version to everyone's satisfaction.”

Approximately how long will this game be in Early Access?

“Roughly 6 months.”

How is the full version planned to differ from the Early Access version?

“More balanced game statistics, less bugs, and possible richer skills, stages and monsters.”

What is the current state of the Early Access version?

“Decently playable with all the features listed in "About this game" fully implemented, but the elements in the game may not be rich or balanced enough, which I think will be discovered after being tested by players.”

Will the game be priced differently during and after Early Access?

“We plan to gradually and slightly raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Welcome all the constructive suggestions, advice and feedback made by the community in my Twitter shown in the store page. As long as those suggestions, advice and feedback are constructive and reasonable, I will make improvements accordingly.”
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Available: March 2019

 
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About This Game

Woods Looting is an UNPRECEDENTED semi-turn-based roguelike game with brand new concept. Normally, you and your enemy wait for speed bar to be fully charged in order to launch an attack (as in other similar game), BUT you can also use a variety of “Unrestricted Skills” even the speed bar is NOT FULL! Such skill has its unique Cooldown time. To make the battle FAR MORE EXCITING, the enemy in later stage WON’T STOP fighting even your speed bar is fully charged! You get certain score by using specific skill to get privilege to purchase certain items with Gold (obtained from killing the enemy) in the store to upgrade your Artifact, Equipment, Attributes, etc., and killing the enemy within certain required rounds will get you bonus Gold.

As it is a roguelike game, except for best record you made that will be saved and updated when more gold is obtained based on more stages you have finished, there is no GAME SAVE, which means you have to finish all stages with just one life for the real final victory. You get random active, passive or unrestricted skill when leveling up, encounter random enemy in random sequence with attributes randomly defined in certain range. In some way, the Stun, Critical Strike or other unique passive skills also have chances to be triggered.

Last but not least, the final 3 Stages are the most INTERESTING and CHALLENGING throughout the game that you have to experience, but the premise is you can survive to see that.

In all, it is an ULTRA test and challenge of your tactics, strategies, reflexes and operations, and I am sure that you have never experienced the same in any other game.

Who would be the first one to finish ALL stages? Let's see.

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8/8.1, 10
    • Processor: 2.0 Ghz
    • Memory: 4 GB RAM
    • Graphics: 256mb Video Memory, capable of OpenGL 2.0+ support
    • Storage: 1 GB available space

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