Trials of Fire is a single player, turn-based strategy game set in a post-cataclysmic fantasy realm.
All Reviews:
Very Positive (68) - 91% of the 68 user reviews for this game are positive.
Release Date:
May 7, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“From the moment we started creating Trials of Fire, we have focused our energy on developing a few specific areas of gameplay to ensure that they are as highly polished as possible and that the core game systems of turn-based combat, character development and procedural overworld navigation are strong and compelling.

Releasing Trials of Fire into Early Access gives us the opportunity to share our work so far with the community and to use their input and feedback to improve and expand the game in exciting new creative directions.”

Approximately how long will this game be in Early Access?

“We want to give ourselves enough time to listen to what the community wants to see from the game and to make sensible decisions on what to include, so we expect the early access period to last approximately 12 months.”

How is the full version planned to differ from the Early Access version?

“The full version will include:
- 8 fully playable hero classes each with a complete set of supporting class cards.
- Significantly expanded narrative content that fills out the lore of the realm of Ashe
- Additional quests to cater for different play lengths
- New game modes such as daily challenges and boss-rush
- New items and weapons including 40 unique Legendary items to discover
- Over 300 unique skill cards
- New battle arenas
- Bespoke landmarks across the surface of Ashe
- Additional refinement on the core game systems to give Trials of Fire a genuine AAA level of gameplay polish and playability
- Localised content in as many languages as possible”

What is the current state of the Early Access version?

“We have developed Trials of Fire so far to be a fully playable and super compelling game. We are happy that this early access version offers gamers a first-look at the core gameplay systems that we have been focused on building from the start of development.

Players will be able to select and name the heroes of their party, venture out into the ever-changing wasteland, engage in multi-character combat against the beasts and bandits of the realm to achieve the varied objectives of their quest...and return to the safety of Terralin, their home town.

The rogue-like design means that the stakes are seriously high on every run with the risk of permadeath in every combat encounter, but by optimising your team and learning from previous errors, committed players will develop an impressive mastery of all aspects of Trials of Fire.

The Early Access build contains 4 of the 8 playable classes, over 125 unique Skill Cards to discover and over 100 items to find during your journeys across Ashe.”

Will the game be priced differently during and after Early Access?

“The price at full launch will likely be slightly higher than early access.”

How are you planning on involving the Community in your development process?

“Massively and frequently.

We are pretty happy with how far we have come with Trials of Fire with just a small team of developers, but we really value the creative power of a large team of gamers playing the game and giving their input and how this can really drive the continued quality of a new game.

We will be active on the Steam Forums, Twitter and Discord as well as regularly checking emails sent to

We can't promise that we'll implement every suggested feature but we'll do our best to make changes and improvements to Trials of Fire wherever those ideas come from.”
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Recent updates View all (10)

June 10

New Playable Character: Alchemist

New Playable Class

• The Alchemist has joined the fray.
• The Alchemist class specialises in medium to long-range damage, but many of his effects can be unpredictable.
• Has lots of Powers and abilities that can help mitigate random damage and draw, so embrace the RNG!

The Alchemist will be unlocked automatically for anyone loading up the game in the next 7 days.

9 comments Read more

June 7

Trials of Fire Patch v0.11

Early Access Build v0.11 Patch Notes

Hello again. A small update this week (something big incoming very soon!).
Some small balance changes to healing and food as well as some nice UI improvements suggested by our community. As always, please let us know what you think on Discord and watch this space!

• Added a preview for Push and Pull effects so you can see where the enemies will end up before committing to the effect.
• Added a ‘Lore’ info icon onto some story choices – for players in a hurry. These choices will lead to a more in-depth lore dump but skipping these options will never cost you in-game rewards.

Balance Changes
• Slightly increased the amount of Healing Herbs gained over the course of the adventure.

Card Changes
• ‘Feint’ added ‘draw a card’ to this card as it feels a bit too situational before.
• ‘Hit and Run’ now Activates the character instead of retreating giving extra flexibility in how to move.
• ‘Flare’ can now be used on your own space.

Significant Bugs
• Fixed Immobised characters not being able to use Pull or Push effects.
• Fixed some close ranged AOE targeting effects showing incorrectly – particularly ‘Wing Smash’ and ‘Strike Through’.
• Fixed a crash when going into a boss battle in the Combat Run mode.

Content Updates
• Updated overworld art for glasslands ruins (human architecture) and forest ruins (elven architecture).
• Added 2 new Legendaries, one unlocked automatically and one discoverable through play.
2 comments Read more
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“What I love about this game is how busy it already is. It's the work of a developer throwing everything into the pot.”

“If the knife-edge, house of cards survivalism of roguelikes appeals to you, then this deck-building tour of a ruined and unwelcoming fantasy landscape will be right up your morose little alley.”
Rock Paper Shotgun

About This Game

Trials of Fire is a single player, turn-based strategy game set in a post-cataclysmic fantasy realm.

The threat of starvation and conflict are never far away as Trials of Fire combines free-form exploration of an expansive open world, multi-character, card-driven combat and an innovative new fusion of loot, load-out and deck-building systems delivering massive depth of play and unique strategic opportunities for the player on every run.

Trials of Fire also features an extensive range of narrative ‘judgement’ encounters where the player is challenged to weigh moral dilemmas in a lawless world, assuming the roles of judge, jury and (often) executioner.

The tactical rogue-like design, procedurally generated game events and expanding gallery of playable characters and abilities challenges the player make every decision count as they journey across a dying world… in search of hope.

The hope that will save your forsaken people, the hope to survive in the desolate and dangerous wastelands, the hope that you and your party of heroes will live to fight again and to see the dawn of a new day.

Key Features

Multi-Character Deck-Driven Combat

During combat encounters, the player is able to issue commands to each Hero based on their draw cards. The random draw of cards presents new and interesting challenges at every turn and it is up to the player to consider their best immediate tactical choices via positional play and to optimize their offensive and defensive capacities while taking advantage of any available card synergies that may have arisen in the draw by combining the unique abilities of their three heroes.

Recurrent Tactical Optimisation

At any time between combat encounters, the player can tweak their character’s loadout of weapons, items and gear and in so doing alter their card-defined abilities. The player has the option of assigning resources across their heroes and interchanging items in order to maximise the effectiveness of the triad. New items and weapons are acquired when scavenging in ancient ruins, or looting an encampment after an ambush and so the player is constantly challenged to consider the optimal state of their party’s load-out. Discovering one new Epic weapon could cause the player to rethink their entire strategy!

Vast Procedural Overworld Adventure

Players will traverse an immense overworld map, choosing their heading and defining their own adventure as they embark upon a journey across a vast and varied wasteland in a perilous hunt for resources critical to the survival of their home settlement. The threat of ambush and skirmish are never far away as the player’s triad of heroes do battle with the roaming denizens of the wild, monsters of lore and legend and the unforgiving lands of the realm of Ashe.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 64-bit
    • Processor: Core:i5 2.8 Ghz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU
    • Storage: 3 GB available space
    • Additional Notes: 64-bit OS only
    • Requires a 64-bit processor and operating system

What Curators Say

29 Curators have reviewed this product. Click here to see them.

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