Command your squad of warriors while keeping them from an early grave in the only rogue-lite where the healer calls the shots. Heal, shield, and resurrect your way through a world filled with tough choices, powerful items, and elaborate boss fights inspired by MMO dungeon raids.
All Reviews:
Positive (20) - 85% of the 20 user reviews for this game are positive.
Release Date:
Jun 10, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that the only way to make a game as good as possible is with the help and support of the community. Balancing and testing the many combinations of items, enemies, and procedural levels will be a big undertaking for our tiny team. With the help of passionate gamers to playtest new builds during development, we're hoping to make Looking for Heals something truly special!”

Approximately how long will this game be in Early Access?

“Approximately four months.”

How is the full version planned to differ from the Early Access version?

“Planned Features Include:
  • 4-Player Local Co-Op: Experience a 20-person raid with your friends on one screen!
  • Boss Fights: Put your raiding skills to the test with tactical boss fights
  • 5 Healer Classes: Each requires a different strategy for supporting your team
  • Over 100 support items to collect and upgrade
  • Over 8 floor types to explore
  • 20 enemies to master
  • Daily Challenge Runs
  • Leaderboards
  • Achievements

What is the current state of the Early Access version?

“The core gameplay is nearly complete, with other major features including:
  • Three floors to explore: Desert, Caves, and Dungeon
  • Over 12 enemy types
  • Over 35 support items
  • 3 fighter classes: Warrior, Ranger, Rogue
  • Level traps
  • Tutorial

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we develop new content.”

How are you planning on involving the Community in your development process?

“Through the community forums and Discord, player feedback will be an integral part of our development process. Weekly dev streams are also planned to give players an inside look at new features as they happen. Whether it's bug reports or item suggestions, we want our players to be involved!”
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Recent updates View all (14)

August 15

Update #8: Rogue-lite Progression at Last

It's been a long time coming, but it's finally here: The Progression System! Item and spell vendors are now in the guild hall to unlock all of that sweet content. Stronger enemies will now drop Spirit Gems, which you use in the guild to purchase new game features. It's a beefy update, so check out the features list to see what else is new this week!

Updates and Features:
  • PROGRESSION IS HERE!!! We've waiting a long time to make sure the game's core is solid, and now that it's in a good spot we're starting to lock up all of those items, sub-classes, spells, and healers. Now you'll have to earn 'em with...
  • Spirit Gems: Unlock new spells, and healing abilities with the new, persistent currency added to the game.
  • Spirit Gems have been added to combat bonuses, and item drops require an A or S rank
  • Game over screen now shows a death sequence so you can know why you died (Thanks Phowecy)
  • New Subclass: Fire Mage! Your favorite glass cannon is here.
  • New Subclass: Ice Mage! When crowd control is more of your thing!
  • Dungeon Art Pass
  • Holy Clam: Slowly heals fighter when standing still.
  • Holy Hare: You are slowly healed when moving
  • Porcupine Quill: You are slowly healed when no allies are near you
  • Essence Extractor: Chance to randomly spawn a life essence orb after killing an enemy
  • Shrunken head: Fully heals fighter after every enemy death
  • Cat's paw: Teleport fighter to safety after any damage, resets every 15 seconds
  • Healing-based items now have a short cooldown after each proc
  • Added essence as a purchasable item at the store.
  • Scorpion art pass
  • Increased the amount of essence gained by Necro on fighter death by 50%
  • Changed enemy death-based items to proc no matter who makes the killing blow, instead of only the fighter with the item
  • Dead fighter icon shows up on the UI instead of the level (Thanks Phowecy)
  • Removed the fusion screen for now
  • Items no longer increase in price as you progress through a run
  • Tool tips for player classes
  • There is now a small chance of items dropping from all enemies

  • Fixed the button icons not showing up in the tutorial when using a controller
1 comments Read more

August 7

Update #7: Combat Tuning

Enemy group AI has been reworked for this week's update. Swarms of enemies should be easier to handle as they will intelligently wait their turn to make attacks now. This should make encounters feel more fair with only a limited number of enemy actions occurring at any particular time. Enjoy!

Features and Updates:
  • Enemy attacks are now bottle-necked to a limited number of actions at a time, it's controlled chaos now as opposed to regular chaos!
  • Cave Art Pass
  • Traps no longer hurt friendly targets, and inflict heavy damage on enemies to be more useful in combat.
  • Defender Changes: Now has a percent chance to fully block an attack in range
  • Marksman Changes: Increases damage the longer they stay in place
  • Beastmaster Changes: Pet pulls more threat from enemies before going down. It's time the rat did some off-tanking!
  • Assassin Stun reduced to one second.
  • Bleed now removed much faster after Brutalizer stops attacking
  • Desert Grunt Art has been updated
  • Blunderbuss projectiles are no longer stopped by units with full health (Thanks Blunderbutt)
  • Healing Orb has a longer cooldown but heals faster
  • Changed Life God totem to release a single burst of area damage instead of an aura (Thanks Blunderbutt)

  • Fixed being unable to switch back to Priest after changing classes
  • Fixed incorrect projectile behavior
  • Fixed an issue where Bleed would never get removed
  • Fixed issue where the talent screen would not update after a reopen
0 comments Read more
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About This Game

Relive the glory days of being the all-important healer in this single-player, rogue-lite!

  • Intense, real-time action bringing a fresh take on the healer class.
  • Command a group of 4 warriors through the game's procedurally generated levels.
  • Upgrade your fighters with powerful items that change how you play the game.
  • Feel the true struggles of being a healer, with narrative moments inspired by the stories of real doctors. From the satisfaction of saving a life, to the deep anxiety of a making a medical mistake. Know the real meaning of being a healer.
  • Elaborate boss fights inspired by MMO raids.

Note: Controller is mostly supported aside from the initial Unity launcher. Full support coming soon!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 compliant video card
    • DirectX: Version 10
    • Storage: 300 MB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 970 or equivalent
    • DirectX: Version 10
    • Storage: 300 MB available space

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