Hard Light Vector is a first-person action platformer where you traverse an alien environment and fight to protect the memories of the dead from corruption.
Análises recentes:
Neutras (10) - 60% das 10 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Ligeiramente positivas (35) - 71% das 35 análises de usuários deste jogo são positivas.
Data de lançamento:
26/mar/2019

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Atualizações recentes Ver todos (4)

18 de abril

Patch 1.03 [Changelist]


LEADERBOARDS:
We have leaderboards now to compete against your friends and other players around the world. The game was designed to accommodate for sequence breaks and speed runs. Now you can track your speed run times and compete against others.


General:
  • Added pylon indicator actor
  • Leaderboards added
  • Pylon highlight logic added
  • Updated collision on tower launcher
  • Weakpoint collision edits

Bugfixes:
  • Audio bug fixes
  • Boss fights properly restarts on death
  • Collision fixes
  • Fixed a collision bug in the climbing section in the onboarding
  • Fixed alignment bug in pylon indicator
  • Fixed cannon pylon compile bug
  • Fixed energy crystal SFX bug
  • Fixed gate playing sound after being closed
  • Fixed glitches allowing the player to get to the Riven before the fight
  • Fixed graves not displaying interaction text
  • Fixed Riven death SFX doubling bug
  • Fixed Riven health bar not hiding in end cimematic
  • Fixed Riven jump land event dispatch timing
  • Fixed thruster sound doubling over
  • Fixed voiceover lines being cut off after the first cinematic
  • Moved planetoid that was in the middle of a rail
  • Steam VR no longer loads on game start
  • Turned off collision for a piece of the launchpad so players stop getting stuck

Level:
  • Added a light to the starting tunnel to increase readability
  • Added a speedrunning easter egg
  • Added extra wall to protect player from first drone spawn
  • Adjusted drone spawners on floor 2 of the tower to decrease wait time
  • Arena: Cannons highlighted for player with new system
  • Energy pickups before dagger removed
  • Fences added to level
  • Graves moved
  • Improved readability on floor 2 of the tower
  • Pylon changes
  • Pylon critical path highlights added
  • Rails on floor 2 of the tower tweaked
  • Secret pylon changed for readability
  • Various other tweaks

Character:
  • Added visor static effect on Riven stomp
  • Dagger throw animation improved
  • Jump animation improved
  • Playing visor static effect on Riven's jump during fight

Enemy:
  • Added OnStompAttack event dispatcher for Riven
  • Dispatch on Riven stomp event through game instance interface
  • Riven pathing changes
  • Slight changes to AOE missile behavior
  • Wrecking ball animations updated and improved
  • Wrecking ball speed increased
  • Wrecking ball tweaks

Sound:
  • Added several ambient sounds to environment objects
  • Added sound for being knocked off of moving objects
  • Ambiance music mixed with ambient SFX
  • Changes to the end cinematic
  • New voiceover lines added
  • Re-added voice line for after Riven intro cinematic

Visual:
  • Added dark glass material under emissive area for columns
  • Crystal shader optimizations
  • Edited static effect curve for visor effect on Riven stomp
  • Enlarge Riven in death cinematic
  • Drone colors tweaked
  • Fence meshes, textures, and materials created
  • Halved resolution of diffuse and MREA textures for performance
  • Lighting tweaks
  • Modified wrecking ball beam particle effect
  • New drone material tweaks
  • New drone textures and materials added
  • New grave texture added
  • Optimized all the environment textures
  • Optimized basic material for better performance on broken pieces
  • Optimized crystal particle effects
  • Optimized energy pickup particle effects
  • Optimized shield material
  • Pylons now have god rays
  • Tower textures, materials, meshes updated
  • Updated launcher effect
  • Various shader optimizations to improve framerate

UI:
  • HUD timer uses GameTimer singleton. Changed format of HUD timer to 00:00:00.00
  • Leaderboards can now be accessed from the main menu
  • The top 3 times in the world and among your friends are given Gold, Silver, and Bronze ranks to show off a bit
  • You can view the ten times surrounding your best time in the world or among your Steam friends, as well as see the top ten times in the world or among your Steam friends
  • Your top 9 times will be displayed on the left side of the leaderboard screen, along with your most recent time
  • Your username is highlighted for visibility
1 comentários Leia mais

4 de abril

Patch 1.02.01 [Changelist]

BugFixes
  • Fixed tower launcher bug
  • Fixed tower level 2 Riven bug
1 comentários Leia mais

Sobre este jogo

Hard Light Vector is a 3D first-person action platformer where you traverse an alien environment and fight to protect the memories of the dead from corruption.
You play as Adelaide and use your Hard Light dagger to jump, stab and vault your way through an alien planet-scape. As you progress through the level, you will discover upgrades that allow you to enhance your mobility. Thrusters allow you to briefly hover. Use your dagger to grind along rails, gain momentum and reach parts of the level you couldn't otherwise. But your dagger isn't just for movement. It is a Dagger after all. Stab the enemies with your dagger or throw their projectiles back at them using the dagger.

Requisitos de sistema

    Mínimos:
    • SO: Windows 10
    • Processador: Intel Core i5
    • Memória: 16 GB de RAM
    • Placa de vídeo: Nvidia GTX 970
    • Armazenamento: 8 GB de espaço disponível
    Recomendados:
    • SO: Windows 10
    • Processador: Intel Core i7
    • Memória: 16 GB de RAM
    • Placa de vídeo: Nvidia GTX 1070
    • Armazenamento: 8 GB de espaço disponível

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