Become the Director, manage your mining facility and try to make profit when surviving to the geopolitical storm opposing the two biggest factions.
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6 user reviews - Need more user reviews to generate a score
Release Date:
Mar 16, 2019

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Recent updates View all (3)

March 24

Update 1.3 : Fix focus/diplomatic panel + balance

Hello everyone !

Here is a new update (1.3) correcting all the feedback I received on Discord, Twitter and private messages.

  • Removed the Erase button from the main menu. It is now included in the Settings panel on the main menu.
  • Added Elite Giveaways logo and link in the Credits panel. You must check what they do on Steam:
  • Added a double check on collecting events to be sure they valid when the time is over and you have collected enough.
  • Added anti-aliasing for big screens or Retina screens.

  • Balanced Focus system and passive ore generation.
  • Balanced resources necessary for certain faction missions.

  • Focus system should not block anymore.
  • No more empty page in Diplomatic panel.
  • Radar 1 announcement for positive event was wrong. Fixed.

As usual, you are welcome to join me and the awesome people who help me on:
0 comments Read more

March 19

Update 1.2 : Improvements & Bugs

Hello ! Hello !

I received a lot of feedback since the last patch, lot of improvement requests but I mainly focused on negative comments pointing "week" parts of the gameplay so here are the modifications:

  • Auto-clicker external software are now limited in game. I added a limit of 10 clicks per second on each "resources" to block that.
  • Added on auto-clicker feature named the Task Force allowing you to move your robotic workers from a resource to another during a limited time so they can collect for you. This limited time can be improved with the Command Center. Work with spacecraft making.
  • Changed tooltips for building, now indicates more information, the level of the building and what upgrading the building provide as bonus.
  • Received feedback about the font of popups. I changed it to an easier to read.
  • Improved resolution of all fonts in the Facilities menu
  • Added a fade-out transition after the last Introduction mission.
  • Added SFX on Spatioport 2 click.
  • New main menu music.

  • Adapted the prices of all spacecraft (especially the last one) to feedback.
  • Adapted the passive ore generation to make useful.
  • Passive supply and passive ore are not longer affected by the events 'Zero ore' or 'Potatoes vs warms' events.
  • Adapted timers of all spacecraft since you can now move your Task Force to the Spatioport 2.

  • Fixed a bug where clicking next to the Facility Menu make a "-1s" appear.
  • Fixed a bug allowing a player to upgrade buildings after the level max of the building.
  • Fixed a bug with Solar Wind and Pirates events not working as intend.
  • Fixed a bug with music playing low even with the setting to 0 for music.
  • Fixed a bug about using a radar when an event is almost finished; it may cause the next event to have a wrong timer.
  • Fixed a bug with "Attack the Lab" mission causing that collecting ore wasn't completing the mission in certain cases.

If you encounter a bug or just want to provide feedback join me on, I'm very interested to discuss with you:
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About This Game

Become the Director, manage your mining facility and try to make profit when surviving to the geopolitical storm opposing the two biggest factions.

As the winner of the monthly global lottery, you are now in a carrier on your way to manage a mining facility on P3X-777. You will collect ore to sell it to big corporations, gather supplies to maintain your robot-workers and build new infrastructures to increase your performances.

Your mine is your main focus but a conflict between the Solar Empire and The United Colonies may force you to change your priorities. What can you do at your scale to influence the conflict ?

WARNING: The playtime doesn't exceed few hours depending your clicking skill and your ability to manage the facility/answer to the dozen of events.
Enjoy it as an adventure not a competition/fast track :)

  • Mine
  • Collect
  • Build
  • Make spacecrafts
  • Complete missions
  • Survive events
  • Pick a side

Clicker or Idle

Some resources will be collected in very low quantity by your mechanical workers but you must be an example to them.
(This is not an idle game (5%) but a clicker game (95%)).

Inspired by games like Fragile Allegiance, Space Mining Clicker is the first game of Cold Coffee Studio, a solo indie creator working nights and weekends with passion on small scale gaming projects. I hope that you will enjoy my first project and join me on the different channels to discuss and give me your feedback.

  • Discord will be the main channel to chat and talk about released or future games. Always looking for beta testers and hardcore players to point out issues.
  • Twitter to stay up to date and participate to events/open beta/discover other developers.

System Requirements

    • OS: Windows 7
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
    • Memory: 512 MB RAM
    • Graphics: DirectX 11 and/or OpenGL 3.3 compatible video card
    • Storage: 100 MB available space

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