Extreme 2D physics action with detailed destruction of vehicles, robots, creatures, and your own Pioneer - now over ONLINE multiplayer! Quickly jump into a dozen different game modes hosted on free servers worldwide to battle, cooperate, race, and survive with/against other Pioneers all over the globe!
All Reviews:
Mostly Positive (29) - 75% of the 29 user reviews for this game are positive.
Release Date:
Jul 11, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Data Realms was doing "Early Access" before it was even called that, publishing early on our own website for a discount. It was our debut title, Cortex Command, which inspired Markus 'Notch' Persson to use the same model for Minecraft.

We didn't come up with the idea, however - we originally were inspired by TaleWorlds, the developers of Mount and Blade! We have learned how to do Early Access right, through a decade+ of trial and error.”

Approximately how long will this game be in Early Access?

“Until we feel it's ready to be unleashed in its full glory - hopefully sometime late this year.”

How is the full version planned to differ from the Early Access version?

“We will be adding more game modes and content in the form of Planetoids, Pioneers, weapons, items, vehicles, robots, and creatures - many of them carefully selected from the best of the Planetoid Pioneers Contributor Community!”

What is the current state of the Early Access version?

“There's already a dozen different game modes to play in, like surviving waves of attack robots with your friends, tug-of-war style battle, bomb volleyball, frantic physics-driven racing around a Planetoid with your own customized rovers, to name a few. See the game mode videos above on this store page to get a good representation of what's currently playable in the game.”

Will the game be priced differently during and after Early Access?

“It's to be determined, but it's possible the price will be remain the same.”

How are you planning on involving the Community in your development process?

“There's a separate, more involved edition of Planetoid Pioneers here on Steam that also includes incredibly powerful editors and full Workshop integration: Planetoid Pioneers Contributor Edition. Anyone who has access to those editors can soon publish whole new Planetoids and game modes directly to Planetoid Pioneers Online's Workshop, where they can then be immediately enjoyed in multiplayer action worldwide!”
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Recent updates View all (9)

July 27

PPO Build 3: In-game Chat, Performance, Discord

It's been really cool seeing people have so much fun with the various game modes since launch - and it's a blast to be joining you from time to time too!

We have also been working hard on nailing the biggest issues people have been having with Planetoid Pioneers Online, and this update addresses the performance one in two big ways:
  • First, multi-threading of the physics is working again - now alongside our perfectly deterministic networking system! That was not easy to track down.
  • Second, we have improved the way objects on the ground are being cleaned up during long or intense gameplay sessions.
Both these optimizations together have a huge impact on helping people with slow computers not also slow down the simulation for everyone else in any particular game. Read more about that here.

The really neat thing coming out today though: The coolest in-game chat you've ever seen! Just press [T] and comic-book style speech bubbles appear over your Pioneer's head... cooperate, coordinate, and taunt - but try to keep it civil, please. We're working on a muting feature, so if what you're saying isn't appreciated, other players can just muzzle you.

We have opened up our community Discord server to everyone, and made all previous Contributor Edition owners special members there. Come join us to coordinate games with people, edit game modes, and talk shop: https://discord.gg/0uOKhubnen2sJ6bl

  • In-game chat using comic-book style speech bubbles! Just press [T]
  • Improved performance with parallel physics solver
  • Improved performance with better scene clean up script
  • New Menu!
  • Better waves in Wave Defense mode, getting much harder!

  • Added ServerMan
  • Added active games count
  • Added discord buttons
  • Added and bound c2d:SetMainWindowTitle()
  • Added and bound GetAimPointRel
  • Added effect to saw if thrown while activated
  • Prepared hosting and downloading workshop scenes
  • Implementing chat to network and server, wip
  • Input updates for game chat
  • Game chat, wip
  • Updated PP build number
  • Changed bubble font for more readability in chinese locale
  • Updates for chinese font to be more readable
  • Showing other lobbies count wehn in lobby
  • Using aimPointRel() in pioneer
  • Set outline color in old write to screen functions back to black
  • Updated build number for the coming perf update!
  • Enabled play while waiting, returning player to lobby if someone joined
  • Finished new scene:Write and WriteUpdate functions
  • Trap death effect
  • Stricter clean up including old tools and other assembled stuff, tweaked some blueprints to die for clean up
  • Removed out announcements from bomb ball since they dont count as typical outs anyways
  • Respawn protection effect also in pioneers tools
  • Added server and lobby count to play while waiting, fixed some errors and warnings
  • Fixed Write javascript error
  • Fixed parallel physics solver for determinism
  • Fix:ignoring hologram MOs in auto-mounting joints
  • Fixed disconnect reason was nulled in discovery state, added kicked from lobby/game
  • Fixed blueprint category sorting when translation is missing
  • Fixed camo engine not dying when removed from body
  • Base def: improved performance, fixed negative wave counter
  • Fixed ppo settings in pp
  • Fixed pioneer jumping in opposite direction if cursor behind sometimes
  • Room rush: fixed now showing "final arena"
13 comments Read more

July 18

Last Chance: Planetoid Pioneers Online 50% OFF!

A heads up that the launch discount for Planetoid Pioneers Online expires in only a few hours, so if you had fun playing it for free last weekend, you might want to jump on it now:

Especially since our server stats show that most of you didn't even get to some of the deeper but most fun game modes, like Base Battle:
It's one that most reminds us of classic Cortex Command action: back-and-forth struggle to smash the sensitive core barricaded inside each teams' base bunker!!

0 comments Read more
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About This Game

  • Physics-driven gameplay, animation, construction, destruction, damage, and deaths
  • 12 different game modes at launch; more to come - both from developers and the community
  • 2-4 player PvP, PvE, co-op, racing, building - something for everyone; see videos above
  • Seamless online multiplayer resistant to cheating and lag on our own free servers
  • Host or join easily and quickly with your fav Steam friends - or randos on the internet
  • Game simulation stays perfectly synced at all times - we check every frame!
  • Editors available in Planetoid Pioneers Contributor Edition to add or change game modes!

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Dual core 2.5 GHz
    • Memory: 8 GB RAM
    • Graphics: Modern graphics card with 1 GB memory
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Any sound card
    • Additional Notes: Play with joypad or keyboard and mouse
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or newer
    • Processor: Quad core 3 GHz
    • Memory: 8 GB RAM
    • Graphics: Modern graphics card with 2 GB memory
    • Storage: 2 GB available space
    • Sound Card: Any sound card
    • Additional Notes: Play with joypad or keyboard and mouse

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