Into the Radius is a dark FPS set in a zone filled with harmful and dangerous anomalies. Explore the environment, scavenge for artifacts, use cunning and stealth to survive. This built-for-VR game is currently in development with focus on hardcore gameplay & realistic weapon interaction.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We're a small team making an ambitious project. We need your help!

The feedback and support of VR players will help us prove that this game is viable and should continue to be developed.”

Approximately how long will this game be in Early Access?

“Depending on the feedback from our Early Access players, the scope and scale of the project will be adjusted accordingly.

Currently we anticipate Early Access to last between 6 - 24 months.”

How is the full version planned to differ from the Early Access version?

“The ultimate goals for this game are:

  • Two digit gameplay time with a full story mode
  • Free roam mode
  • Rich skills system
  • Replayability via generated side missions

What is the current state of the Early Access version?

  • Big open map to explore
  • Realistic weapon interaction system
  • Shop to buy and sell equipment and weapons
  • 6 different weapons with attachment system
  • 5 types of enemies
  • 4 missions are currently completed + tutorial

Will the game be priced differently during and after Early Access?

“Currently the game is free to test, when we achieve some major milestones we will start increasing the price accordingly.”

How are you planning on involving the Community in your development process?

We need the help and support of players to make the game we belive in!

Our development process will be as transparent as possible with the community, opening up to feedback helping to steer development decisions and making configs available for modders.

You can leave us feedback on the Steam Discussion board or by joining our Discord group (follow the external link).”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

Available: TBA


Recent updates View all (8)

April 8

Bug Fix Update v0.4.1086

  • Added Player Height configuration in Menu and in Tutorial. Should help with Vest moving adequately;
  • Fixed Monsters, Artifacts,Anomalies and almost everything spawning underground;
  • Fixed Backpack Rotation and disappearance;
  • Fixed not working Consumables;
  • Fixed Player Rotation point;
  • Oculus Thumbstick deadzones and Thumbstick value has effect on turn speed;
  • Weapon Attachments attach only while being held in hand;
  • Reduced water damage.
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April 5

Update 0.4.1064

Today we have an update that brings in a big list of improvements thanks to the feedback we've received.

We're also doing a small release of keys through our Discord

Whats new:

  • The team has made substantial changes to the game, and highly recommend that you start a new game to prevent unplanned anomalies.

  • New game renderer to Deffered (experimental) We expect to gain a little bit of performance, to use more graphical features like SSR on the water. Fonts may appear less readable and a bit more blurry at default rez. Let us know how do you feel about it!

  • The vest is now working with IK and supports leaning to the sides and forward. We've started preliminary work for Full body IK

  • WMR support works with thumbstick movement

  • All controls have been changed to SteamVR system, so players can rebind and configure controls in SteamVR options. But for now, we had to sacrifice Left/Right control schemes. Left-handed players can rebind the keys as they wish (sorry for the inconvenience.)

  • Weapon controls for Oculus Rift is bound to buttons, the Thumbstick only deals with rotation.

  • Improved weapon holding angles on all controllers.

  • New holster mechanic - When dropped near holster, items go to it. When dropped further away they just drop, we've removed the redundant bind/unbind.

  • New Backpack - Now the backpack is more similar to items and must be dropped to put items inside. Now players can use both hands to operate inventory.

  • New Wrist Menus - When turned, your hands display a small menu where players can open the game menu, toggle item Info, or unlock weapon attachments to prevent accidental removal.

  • Water - Now players can't stay underwater for a long time, your walking speed is also reduced.

  • Sounds - Items now make impact sounds depending on the surface. Most of the time you will hear that you dropped something.

  • Lots of work under the hood to support upcoming features.

  • Lots of Bug Fixes!

  • Supposedly fixed multiple crashes and an elusive bug with randomly disabled UI -distance grip interaction.
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About This Game

Into the Radius is a dark shooter survival game currently in development for virtual reality head-mounted displays.

Focused on open-world, hardcore gameplay with realistic weapon interaction, survival and environmental exploration with stealth and cunning, explore a zone filled with dangerous anomalies to locate and collect artifacts.

Imagine an abandoned and blighted territory, in which all kinds of anomalous events take place, unknown creatures often appear threatening to humans in the zone. The potential for profit is huge and there are quite a few people willing to risk their lives for the money.


  • Big open map to explore
  • Realistic weapon interaction system
  • Shop to buy and sell equipment and weapons
  • 6 different weapons with attachment system
  • 5 types of enemies
  • 4 missions are currently completed + tutorial

System Requirements

    • OS: Windows 10
    • Graphics: Geforce 1060
    • DirectX: Version 11

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