Battle other Guardians leading your favorite mythological, historical and literary characters in this adaptation of the popular TCG game Myths and Legends. Collect the cards, build the perfect strategy and crush your enemies.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because we want our players to be part of the development of this project, we want to hear their opinions, suggestions and complains, we want the game to grow up as high as the their expectations.”

Approximately how long will this game be in Early Access?

“As long as we're still building a solid base for our mechanics, abilities and features the game will keep on this mode.
We're planning to have a release with all the initial features, hopefully, by September 2019.
In the meantime you can still enjoy the core functionality of a card game such as playing with the cards, we're going to keep adding features and we'll announce in-game when there's a big patch adding new features.”

How is the full version planned to differ from the Early Access version?

“After the early access period we'll keep adding more card expansions, mechanics as well as new game modes.”

What is the current state of the Early Access version?

“At this moment (Dec 23, 2018) the game has demo decks especially designed to enjoy the benefits of the computer such as random mechanics and abilities that couldn't be optimally done on the real-life game.”

Will the game be priced differently during and after Early Access?

“No, the game will still be free to play after the early access period.”

How are you planning on involving the Community in your development process?

“We hope the community could share their opinions, suggestions and complains so we could keep a healthy development and grow up with their expectations.
You can contact us here (note that our social media are heavily Spanish-speaking but you can contact us in full English by email or in the in-game contact form):
- Steam Community: https://steamcommunity.com/app/1005340/
- Facebook: https://www.facebook.com/mitosyleyendasoficial/
- Facebook Group: https://www.facebook.com/groups/myloficialchile/
- Instagram: https://www.instagram.com/myl_oficial/
- In-Game contact form.
- email: online@myl.cl”
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Planned Release Date: Soon™

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Recent updates View all (4)

July 15

[Update] v0.6.4a - New deck "Control Totem", new cards, minor bug fixes.

Dev Summary: we love you and all your feedback and support :)

Enter the Discord for a free key :)

Kown Issues:

  • When a player disconnects in the middle of the Matchmaker, in some cases, the game does not starts correctly and the enemy player doesn't show up and the game locks.
    • We're working on identifying when this happens and fix it.
  • Card details visualizer on player totems isn't, in some cases, shown in the best place possible.
  • The opponent Gold counter just exploded, this will be fixed ASAP.

Your Feedback:

  • More details on the Abilities Log u/canovari
    • MK: In the near future we'll implement more details on what certain ability did or what cards it affected.
  • Game Aesthetics. u/xKikis
    • MK: The actual aesthetic design of the game in the match will be the same in the future (hopefully better) but we'll change quite a lot of things in the Menu and UI.



Changelog
v0.6.4a (07-15-2019):

General Changes:

  • A new Demo Deck has been added, "Control Totem", with new cards and abilities aiming on controlling the board and disable the opponent's attacks and strategies.
  • Several graphic details has been fixed for a more polished game.

Cards:

  • Teseo now deals deals its damage correctly when an Ally is played.
  • Templar Knight modifications and related buffs now work correctly

Bug Fixes:

  • The video resolution selector and graphic settings in general has been fixed.
  • Several visual effect artifacts on some screen ratios has been fixed.
  • The "buff events and updater" has been fixed. (thanks to /u/EMclBarbanegra)
  • Some issues that prevented the player to be unable to Block has been fixed.
  • Minor bug fixes :)

------

v0.6.31a (07-05-2019):

General Changes:

  • A new Demo Deck has been added, "Unblockables", with new cards and abilities focused on combos with Unblockable Allies.
  • A new exclusive Avatar has been added for all user that play at least one match in the Alpha.
  • The Selection-Card-System has been overhauled to now allow cards to be played in cycle.
    • e.g. Now you can use a Haquika to control an opponent's Haquika and this can take control of another Ally.
  • A new Abilities log has been added to the right side of the screen so you can see what's going on in the match, this is a WIP, more details will be added in the future.
  • A new card "pre-"visualizator has been added so you can see exactly what buffs and modifications the mouse-over-ally-in-game has, and what do this buffs mean.
  • The castles doesnt start destroyed (hopefully).
  • The match and board has new (and hopefully better) graphics.
  • 16:10 Resolution screen support has been added and several art pieces has been adjusted for all purporses, this is a WIP, and things are expected to still be visually broken or missplaced. u/MatySick
  • The menu has new (and hopefully better) graphics.
  • The Matchmaker UI has new (and hopefully better) graphics.
  • There are new Victory and Defeat UI and effects.
  • New graphic XP Slider on the Avatar.
  • A new Font has been added to the game, replacing the old, for more readability.
  • Bug fixes in the "Phases/Match State Clock", in the right side of the screen.
  • New starting game animations and effects.
  • New animation and effects with the board division crack.
  • The opponent's castle has better proportions.
  • Better graphics and image quality on all Castle assets and their destruction effects.
  • The base window UI has a new design.
  • The deck selector has a new design.
  • The exit button and all UI buttons has been reworked.
  • New card animations and reworks on the overall art illustrations.
Cards:

  • Tche Ma Tien now is [cur]Exiled[/cur] (when it is played it is Banished).
  • Delfos Oracle now is [cur]Exiled[/cur] (when it is played it is Banished).
  • Blessed Axe, Giant Bear and other cards with "On Attack" Strength modifications now activate their mods immediately and individually, not when all cards are declared Attacking as it was.
Bug Fixes:

  • Several transparency bugs on OSX has been fixed.
  • The Cemetery now updates it in-game counter correctly.
  • The "This Turn" buff are now only for that Turn. u/sheeeex
  • Fergus and other similarly effects Cards can now work more than once. u/EMclBarbanegra
  • The objective selector can now be used on concatenated effects. u/PanchitoSaavedra

------

v0.6.0a (21-06-2019):

  • New Deck: Eternal: 40 new unique Cards and Abilities.
  • New Avatar. Cronos, exclusive for Legendary Collections (post alpha).
  • New Victory/Defeat animations
  • New cards were added for completing Online Edition (300 unique cards). There are not available yet for * everyone.
  • New Castle/Deck damage animations.
  • Horus has a new ability.
  • Helios changed its ability trigger from [cur]Manual[/cur] to [cur]Emerge[/cur] (When enters game)
  • The Card selection system allows to play cards and then define an objective card for its ability.
  • Regrouping gold through an ability doesn’t regroup twice
  • Dance on the bridge: Can not be played from graveyard
  • Haquika: New card, // Pre-Alphas: The card allows to use the ability to steal a card from your opponent's battleground.
  • All abilities “until the end of the turn - this turn” are affected by the opponent “end of turn”.
  • Now player’s turn doesn’t finish if the player is playing cards yet.
  • New card type “token”, those cards are generated/created by another abilities, doesn’t start with the player * starting deck.
  • Gaia: Now recognizes generated/created cards by others abilities: Tokens
  • A new ability trigger/button was included to Totem-type cards
  • Ra: Now allows to select opponent allies fulfilling its ability
  • Atenea: New ability
  • New style of font for enhance reading
  • Changes in UI for game settings and battleground interfaces.


------

v0.5.71a (07-06-2019):

  • A hover button (with temporal design) has been added to the Cards for an easier and more intuitive Ability use, the previous "Right-Click" action is still active. /u/serialkiller9028/
  • Arthur of Camelot has now a proper description /u/Sheeeex
  • The player can no longer Attack if the Timer pass the Turn.
  • New music has been added after some Damage taken to add flavor ;).
  • Mead now lets you Draw Cards even if you didn't Shuffle.
  • More UI Elements are now available in English :D.
  • The Selection time as been extended to 20 + (3 * CardToSelect) seconds.
  • The internal local timer no longer pass the time on the Opponent's Turn.
  • Fenrir now is less aggressive and Regroups each Turn.
  • Azhi Dahaka now requires Synergy - Beasts. Previously it could spam its Ability.
  • Simon de Montfort no longer generate infinity Cards.
  • Adding and Removing Buffs are now registered properly.
  • Minor visual fixes to the "Chat"
  • Cards now can't be "used" while the Opponent is still selecting the first hand.
  • Stunned Cards are properly Stunned and can't Attack nor Block.
  • The Attack/Block camera Shake is now less shaky.
  • Minor visual fixes to the "Phase/Turn Wheel"
  • Minor Card animations has been added.
  • Totem of Guanaco now properly rises all Allies Cost.


Thanks again for all the Support and Bug Reports, we love you.
0 comments Read more

July 8

[Update] v0.6.31a - New deck, new cards, graphic changes and more.

Dev Summary: we love you and all your feedback and support :)


Kown Issues:

  • When a player disconnects in the middle of the Matchmaker, in some cases, the game does not starts correctly and the enemy player doesn't show up and the game locks.
    • We're working on identifying when this happens and fix it.

Your Feedback:

  • More details on the Abilities Log u/canovari
    • MK: In the near future we'll implement more details on what certain ability did or what cards it affected.
  • Game Aesthetics. u/xKikis
    • MK: The actual aesthetic design of the game in the match will be the same in the future (hopefully better) but we'll change quite a lot of things in the Menu and UI.



Changelog

v0.6.31a (07-05-2019):

General Changes:

  • A new Demo Deck has been added, "Unblockables", with new cards and abilities focused on combos with Unblockable Allies.
  • A new exclusive Avatar has been added for all user that play at least one match in the Alpha.
  • The Selection-Card-System has been overhauled to now allow cards to be played in cycle.
    • e.g. Now you can use a Haquika to control an opponent's Haquika and this can take control of another Ally.
  • A new Abilities log has been added to the right side of the screen so you can see what's going on in the match, this is a WIP, more details will be added in the future.
  • A new card "pre-"visualizator has been added so you can see exactly what buffs and modifications the mouse-over-ally-in-game has, and what do this buffs mean.
  • The castles doesnt start destroyed (hopefully).
  • The match and board has new (and hopefully better) graphics.
  • 16:10 Resolution screen support has been added and several art pieces has been adjusted for all purporses, this is a WIP, and things are expected to still be visually broken or missplaced. u/MatySick
  • The menu has new (and hopefully better) graphics.
  • The Matchmaker UI has new (and hopefully better) graphics.
  • There are new Victory and Defeat UI and effects.
  • New graphic XP Slider on the Avatar.
  • A new Font has been added to the game, replacing the old, for more readability.
  • Bug fixes in the "Phases/Match State Clock", in the right side of the screen.
  • New starting game animations and effects.
  • New animation and effects with the board division crack.
  • The opponent's castle has better proportions.
  • Better graphics and image quality on all Castle assets and their destruction effects.
  • The base window UI has a new design.
  • The deck selector has a new design.
  • The exit button and all UI buttons has been reworked.
  • New card animations and reworks on the overall art illustrations.
Cards:

  • Tche Ma Tien now is [cur]Exiled[/cur] (when it is played it is Banished).
  • Delfos Oracle now is [cur]Exiled[/cur] (when it is played it is Banished).
  • Blessed Axe, Giant Bear and other cards with "On Attack" Strength modifications now activate their mods immediately and individually, not when all cards are declared Attacking as it was.
Bug Fixes:

  • Several transparency bugs on OSX has been fixed.
  • The Cemetery now updates it in-game counter correctly.
  • The "This Turn" buff are now only for that Turn. u/sheeeex
  • Fergus and other similarly effects Cards can now work more than once. u/EMclBarbanegra
  • The objective selector can now be used on concatenated effects. u/PanchitoSaavedra

------

v0.6.0a (21-06-2019):

  • New Deck: Eternal: 40 new unique Cards and Abilities.
  • New Avatar. Cronos, exclusive for Legendary Collections (post alpha).
  • New Victory/Defeat animations
  • New cards were added for completing Online Edition (300 unique cards). There are not available yet for * everyone.
  • New Castle/Deck damage animations.
  • Horus has a new ability.
  • Helios changed its ability trigger from [cur]Manual[/cur] to [cur]Emerge[/cur] (When enters game)
  • The Card selection system allows to play cards and then define an objective card for its ability.
  • Regrouping gold through an ability doesn’t regroup twice
  • Dance on the bridge: Can not be played from graveyard
  • Haquika: New card, // Pre-Alphas: The card allows to use the ability to steal a card from your opponent's battleground.
  • All abilities “until the end of the turn - this turn” are affected by the opponent “end of turn”.
  • Now player’s turn doesn’t finish if the player is playing cards yet.
  • New card type “token”, those cards are generated/created by another abilities, doesn’t start with the player * starting deck.
  • Gaia: Now recognizes generated/created cards by others abilities: Tokens
  • A new ability trigger/button was included to Totem-type cards
  • Ra: Now allows to select opponent allies fulfilling its ability
  • Atenea: New ability
  • New style of font for enhance reading
  • Changes in UI for game settings and battleground interfaces.


------

v0.5.71a (07-06-2019):

  • A hover button (with temporal design) has been added to the Cards for an easier and more intuitive Ability use, the previous "Right-Click" action is still active. /u/serialkiller9028/
  • Arthur of Camelot has now a proper description /u/Sheeeex
  • The player can no longer Attack if the Timer pass the Turn.
  • New music has been added after some Damage taken to add flavor ;).
  • Mead now lets you Draw Cards even if you didn't Shuffle.
  • More UI Elements are now available in English :D.
  • The Selection time as been extended to 20 + (3 * CardToSelect) seconds.
  • The internal local timer no longer pass the time on the Opponent's Turn.
  • Fenrir now is less aggressive and Regroups each Turn.
  • Azhi Dahaka now requires Synergy - Beasts. Previously it could spam its Ability.
  • Simon de Montfort no longer generate infinity Cards.
  • Adding and Removing Buffs are now registered properly.
  • Minor visual fixes to the "Chat"
  • Cards now can't be "used" while the Opponent is still selecting the first hand.
  • Stunned Cards are properly Stunned and can't Attack nor Block.
  • The Attack/Block camera Shake is now less shaky.
  • Minor visual fixes to the "Phase/Turn Wheel"
  • Minor Card animations has been added.
  • Totem of Guanaco now properly rises all Allies Cost.


Thanks again for all the Support and Bug Reports, we love you.
6 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Myths & Legends Online


With over 17 years on the market, the real-life Trading Card Game Mitos y Leyendas has been a solid alternative to play with friends.

Gameplay


In simple steps:
  • Select a Demo Deck
  • Wait for another player to join you
  • Play your cards
  • Destroy their Castle

Currently with 260 unique cards in just a few (for now) Demo Decks, you can play with anyone else connected in real time.
Careful with what damage you choose to take, because your Castle is your deck; each point of damage you take is a card that goes straight to your Graveyard.

Features

  • 260 cards at the moment, with more than 6000 in development (see IRL cards).
  • 4 Demo Decks for you to try a small portion of the archetypes you will be able to play in M&L.
  • Build your own deck and strategy.**
  • Customize your battlefield; be an European medieval Queen/King, an Egyptian Pharaoh… or a Viking? You can customize the look of your battlefield as you wish.**
  • Transmute your cards to create new ones and experience more exciting abilities.**

**: Feature still on development

Card Types

  • Allies are warrior cards used to defend your Castle-Deck or to attack your opponent's Castle. An Ally cannot attack unless it has been in play for at least one turn. However, you can always use it to either block or activate its abilities.
  • Totems are cards that grant specific abilities. The card's abilities can usually be activated as long as the Totem remains in the battlefield.
  • Talismans are one-time use cards with specific effects.
  • Weapons are equipped by Allies already in play. Only one Weapon may be attached to an Ally at any time, and once attached to an Ally, a Weapon cannot be removed or transferred to another Ally. They usually provide a Strength bonus and/or an effect.
  • Gold cards are the resource used by players to play cards. Players begin the game with one Gold Card in play, and can add a gold card to their Gold Reserve each turn.


-----

Battle other Guardians online leading your favorite mythological, historical and literary characters in this adaptation of the popular TCG game Myths and Legends.
Collect the cards, build the perfect strategy and crush your enemies, share your triumphs and win amazing prices.

Myths and Legends Online.

Mature Content Description

The developers describe the content like this:

Some of the card's art and/or illustrations might be considered mature in some countries or cultures.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 | 8 | 10
    • Processor: Intel i3 2.0Ghz or superior
    • Memory: 2 GB RAM
    • Graphics: Intel(R) HD Graphics 4000
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: 64bits Windows 7 | 8 | 10
    • Processor: Intel i5 2.4Ghz or superior
    • Memory: 4 GB RAM
    • Graphics: GTX 10+ Series, RX 570+, R9 390+
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Mac OS 10.13.6 or newer
    • Processor: i5 2.4Ghz or superior
    • Memory: 4 GB RAM
    • Graphics: AMD GCN-based GPU, Nvidia Kepler-based GPU or newer, Intel HD 4000 or newer (requires Metal)
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card:

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