Aether Way is a 2D space RTS with action/roguelike elements. You play as some abstract life form that travels across the space and evolves.
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Release Date:
2019
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I think the game has enough content to be published on Steam, but i'm planning to continue the development.”

Approximately how long will this game be in Early Access?

“About a year.”

How is the full version planned to differ from the Early Access version?

“The main concept will stay the same, however, i plan to add:
- more unit types,
- more locations and space objects,
- more events and missions,
- more tactical battles.

I'm also thinking (but not sure) about:
- technology tree,
- new game mode with extended strategic part,
- more story scenarios.

And, of course, i'll gladly listen and discuss any ideas from the players.”

What is the current state of the Early Access version?

“All features listed in 'About this game' section are already implemented.
Speaking of numbers, the current progress is:
- 4 available races to play, each with its own individual abilities. The total number of different race abilities is about 50.
- 8 procedurally generated levels per a campaign with an average play time for each level of 2-4 hours.
- 15 bonus levels that provide tactical game mode in addition to the main campaign.
- 9 producible unit types.
- More than 50 events that can happen on a level.
- 45 usable items that can be crafted or found in space.
- 15 mission types.
- Scenario that explains the game's world. Currently has 5 missions.
- 20 different modules for the main unit.”

Will the game be priced differently during and after Early Access?

“The price will slightly grow up.”

How are you planning on involving the Community in your development process?

“Via community forums and (maybe) Discord. Any thoughts, ideas and bug reports are welcome!”
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Available: 2019

 

Recent updates View all (1)

March 20

Indie devs issues

Hey there. I decided to slightly shift the release date since i need more time for testing the game. Sorry for the inconvenience.
0 comments Read more
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About This Game

Aether Way is a 2D space RTS with action/roguelike elements. You play as some abstract life form, that travels across the space and evolves. You'll need to find your star system, secure its borders and defeat enemies, additionally developing the economy, exploring the space and completing missions.

The game focuses on continuous battles and territory expansion, alternating strategic actions with action mode, in which you control a single unit and do various tasks from resources mining to supporting your forces in battles.

The heart - a formless traveling life. The heart was born by the Greater Sun and was sent out to explore the world outside. The heart lives in stars. Being in a star, the heart can control the flow of life and keep a star system alive.

Features:
- procedurally generated space.
- combination of strategy and action.
- a semi-abstract setting with no spaceships, but with space, full of living beings.
- auto control system, which allows you to focus on planning your actions instead of units' direct control.
- strategy with important role of front lines and transport routes.
- optional economy system with production chains, markets and resource flow.


Activities:
- strategy - control your forces and conquer star systems to overthrow enemy races because they will try to do the same to you.
- action - use your guardian to explore the space, fight enemies, find treasures and other stuff.
- events - happen randomly or can be triggered by a player. Trade caravans, weather changes, accidental meetings, strong enemies.
- missions - use brute force or try to be quick and unnoticed to complete missions. 15 different mission types.
- economy - gather shining dust to enhance your planets or organize an extended economy with producers and consumers.
- trading - buy cheap and sell expensive, of course, if you have enough space to store all you've bought.
- craft - gather resources to make items that can be used in combat or sold to traders.
- tactical battles - control a squad of units on a hexagonal game field. Keep formation and outmaneuver your enemies.

System Requirements

    Minimum:
    • OS: 7
    • Processor: 2 Ghz
    • Memory: 2048 MB RAM
    • Graphics: 512 mb
    • Storage: 3000 MB available space
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