Tactical Control: the 7-minute wargame. Simplified strategy with minimalist graphics and quick, intense games. Play short matches against random opponents. Fight tense battles of stealth, anticipation and surprise. Win with strategy, deception and cleverness, not with reflexes and clicking speed.
All Reviews:
Positive (27) - 85% of the 27 user reviews for this game are positive.
Release Date:
Mar 21, 2019
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Recent updates View all (15)

April 12

Patch 2019.04.12.a Now Live

Greetings Commanders

This patch adds a couple of interface improvements to the game.

A box now displays all stats for the currently selected unit or, if one is available, for the unit your mouse is currently over.

Additionally, the result of clicking or right-clicking is always displayed so newer players can understand the game's interface and use it effectively.

Good luck, have fun
The dev
0 comments Read more

April 9

Quick fix 2019.04.09.a Now Live

This patch fixes a black screen crash when the enemy disconnected.
0 comments Read more

About This Game

Minimalist strategy for grown-ups:


Tactical Control is a strategy game for people who aren't strategy gamers. It is a real-time tactics game that does not reward actions-per-minute, memorized build orders and hard unit counters.

Each game is a duel between two opponents. Players start with a base and seven units of various types. The goal is to destroy the enemy base.

Army compositions are randomized at the beginning of each battle. Each player has the option to discard and re-roll units that don't fit their preferred tactics and personality. All unit types are valuable when used correctly, but they also have weaknesses that can be exploited by a competent enemy.

Players must learn to use the units that they have, to anticipate the opponent's tactics and apply their strengths against the enemy's weak points.

The game's visuals are designed for immersion, simplicity and clarity. Flashy graphics are actively avoided, as they are at best a distraction, when not actually obscuring vital information.

The game is meant to be played, for free, against random opponents from around the world. Players who wish to challenge their friends can buy the Custom Games DLC, which allows inviting friends to matches and customizing players' armies.

Features:

  • short one-on-one matches
  • minimalist visuals with simple, clear graphics
  • diverse unit types, each powerful when used correctly
  • randomized armies: you must use what you have, but no two matches are the same
  • free version: play online against random opponents
  • premium version: pay once to unlock custom matches against friends
  • players connect directly to each other, not to servers that might be hacked or shut down

How to Play:


Unit Control: Click any of your units to select it, so you can give orders to that unit. Click the map to order your unit to move. Click the unit itself to order it to stop.

Combat: While a unit is selected, click an enemy to attack. Most units can move and attack at the same time. However, if the enemy is out of range, your units will not attack.

Visibility: The two bases are always visible, but the armies aren't. Enemy units are visible only if one of your units is close enough to see them. Each unit type has a "visibility" radius, where enemy units will detect it. Units who fired recently have greatly increased visibility, for a short time. For hidden enemy units, their last known position is displayed by a blinking icon. When the battle starts, the players can see what units the enemy has and their starting positions.

Unit types: Each type of unit is different, with its own strengths and weaknesses. To win, players must use each unit correctly and in cooperation with the rest of the army. See unit list below for detailed descriptions of each unit type.

Unit types:

  • B The Base. Bases cannot move or attack. They are always visible to the enemy. Losing your base means losing the match.
  • A Assault Armor. Durable and powerful, but very slow and always visible to the enemy.
  • C Close Combat. Very high damage and fast, but very short range.
  • I Infantry. Average performance, can become entrenched for extra durability and camouflage.
  • H Heavy Weapons. Long-range artillery, powerful but fragile. Requires 20s after moving before it can fire.
  • R Recon Rovers. Fast and stealthy but fragile under fire.
  • S Skirmishers. Long-range mobile attackers.

System Requirements

    Minimum:
    • OS: Windows 7 or newer
    • Processor: SSE2 instruction set support
    • Memory: 256 MB RAM
    • Graphics: DX9
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 512 MB available space

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