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SCREW IT! - END USER LICENSE AGREEMENT
Effective date: 18 September 2026
This End User License Agreement (the “Agreement”) is a legal agreement between you and 352 Interactive, a company established in the Republic of Türkiye (“352 Interactive”, “we”, “us” or “our”). It governs your use of the video game SCREW IT!, including its demos, playtest and other pre-release builds, updates, patches, downloadable content, online features and documentation (together, the “Game”).
By purchasing, downloading, installing or playing the Game, or by clicking to accept this Agreement when it is shown to you, you agree to be bound by it. If you do not agree, do not install or play the Game. If you have already paid for the Game and do not agree, you may be entitled to a refund under the refund policy of the store where you bought it.
THE SHORT VERSION
This summary is here to help you. It is not a substitute for the full text below, and if the two differ, the full text applies.
- You get a license to play, not ownership of the Game. Do not cheat, copy it or pull it apart (Sections 3 to 5).
- SCREW IT! is a live voice game. Other players hear you in real time, and lobbies can be public. The Game deliberately changes how voices sound as part of its rules. Anyone in your session can record or stream it, and we cannot stop them (Section 7).
- You can make and monetize videos of the Game. Clips, streams, shorts, compilations - go ahead (Section 9).
- We may use clips of the Game in our marketing, including clips you appear in. That can include your voice, your player name and your in-game character. We do not pay for this. We will never use your voice to train AI or to create a synthetic copy of you, and you can ask us to stop at any time (Section 10).
- The money is not real. The cash, bets, antes, pots and auctions in the Game are fiction and are worth nothing outside it (Section 14).
- Be decent on voice. Banter is part of the show; harassment, hate and abuse are not (Section 11).
- The Game is provided “as is” and our liability is limited as far as the law allows (Sections 17 and 18). Your statutory consumer rights are not affected (Section 24).
1. ABOUT THIS AGREEMENT
1.1 What it covers. This Agreement applies to every version and build of the Game that we make available to you, on any store or by any other means, and to the online features the Game connects to.
1.2 The store platform. The Game is distributed through Steam, which is operated by Valve Corporation (“Valve”), and may later be distributed through other stores (each a “Platform”). Your Platform account, your purchase, payments and refunds are governed by that Platform's own terms - for Steam, the Steam Subscriber Agreement. Valve and other Platform operators are not parties to this Agreement and have no obligations under it. If this Agreement conflicts with a Platform's terms on a matter that the Platform controls, such as payments, refunds or your Platform account, the Platform's terms prevail on that matter.
1.3 Privacy. Our Privacy Policy explains what personal data we and our service providers process when you play, why, and what rights you have. It is published wherever we make the Game available - for example through the Game's store page or our website - and you can ask for a copy at any time by writing to support@352interactive.info. Please read it together with this Agreement.
1.4 Additional terms. Playtests, contests, events, creator programs and similar activities may come with additional terms that we show you at the time. If those terms conflict with this Agreement, they prevail for that activity only.
1.5 Builds outside a Platform. This Agreement also applies to builds that we give you directly rather than through a Platform, for example a test build sent to you for a playtest.
2. WHO CAN PLAY
2.1 Age. You must be at least 16 years old to play the Game. If you are under 18, or under the age of legal majority where you live, you may play only if your parent or legal guardian has read and accepted this Agreement on your behalf. They are responsible for your use of the Game.
2.2 A note for parents and guardians. The Game is built around live, unmoderated voice chat. Lobbies can be open to the public, so players may hear and speak with people they do not know. The Game's humor is crude and the language in it can be strong. Other participants may record or stream sessions (Section 7), and clips of sessions may be used in our marketing (Section 10). Please take all of this into account before allowing a minor to play.
2.3 Legal capacity. You confirm that you are legally able to enter into this Agreement and that you are not barred from using the Game under the laws that apply to you (see Section 22).
3. YOUR LICENSE
3.1 Grant. Subject to your compliance with this Agreement, we grant you a personal, limited, non-exclusive, non-transferable, non-sublicensable and revocable license to install and play the Game for your own non-commercial entertainment, on devices that you own or control, through a valid Platform account.
3.2 Licensed, not sold. The Game is licensed to you, not sold. This Agreement does not give you any ownership of the Game or of any copy of it.
3.3 Commercial venues. You may not operate the Game in a commercial venue - for example a gaming cafe, bar, arcade or paid event - unless you do so through the Platform's official site-licensing program or with our prior written permission. Making and monetizing Clips as allowed by Section 9 is not a commercial use for the purposes of this Section.
3.4 Platform features. Platform features such as family sharing are permitted to the extent that the Platform allows them.
3.5 Reservation of rights. All rights that are not expressly granted to you in this Agreement are reserved by us and our licensors.
4. WHAT YOU MAY NOT DO
You may not, and you may not help or allow anyone else to:
- copy, distribute, sell, rent, lease, lend, sublicense or otherwise make the Game available to others, except as this Agreement expressly allows;
- reverse engineer, decompile, disassemble or otherwise try to obtain the source code of the Game, except to the extent that the law which applies to you expressly permits this despite this restriction;
- create, use or distribute cheats, hacks, bots, trainers, scripts, modified clients or any other unauthorized software that interacts with the Game, gives anyone an unfair advantage or changes the experience of other players;
- intercept, tamper with, forge or replay the Game's network traffic, or - when your device is hosting a session - manipulate the session to disadvantage other players or to spoil their experience;
- deliberately exploit a bug or design error; please report it to us instead;
- bypass, remove or disable any technical protection, access control or license check;
- extract or reuse the Game's assets - including its characters, models, artwork, audio, music, question cards, text and code - outside the Game, except as they appear in Clips that Section 9 allows;
- use the Game, its assets, or any other player's voice, name or likeness captured from the Game to train, fine-tune or evaluate machine-learning or artificial-intelligence models, to create voice clones, deepfakes or other synthetic imitations of any person, or to build a database of voices;
- collect or harvest personal information about other players, or try to identify, locate or track another player, including by means of their IP address;
- remove, alter or obscure any copyright, trademark or other proprietary notice;
- use the Game for any unlawful purpose, or to organize or settle real-money gambling or wagering (see Section 14.3);
- use the Game in a way that could damage, overload or impair the online services it relies on.
5. OWNERSHIP
5.1 Our rights. The Game, including its code, characters, studio set, artwork, animations, audio, music, question cards, text, the look and feel of the show, and the name and logo SCREW IT!, is owned by us and our licensors and is protected by copyright, trademark and other laws and treaties. SCREW IT! and its logo are our trademarks, whether registered or not.
5.2 Third-party components. The Game includes software and content from third parties, such as the Unity engine, the Epic Online Services SDK, the Steamworks SDK and content made available under Creative Commons licenses. These components are licensed under their own terms. The notices that those terms require are shown on the Game's credits screen or in files that accompany the Game. Where the license of a third-party component gives you broader rights in that component than this Agreement does, that license prevails for that component.
6. ONLINE PLAY AND THIRD-PARTY SERVICES
6.1 What you need. The Game is designed to be played online with other people. To play, you need an internet connection, a Platform account, a microphone and hardware that meets the requirements shown on the Game's store page. You are responsible for your own equipment and connection costs.
6.2 Services we rely on. The Game uses Steam, provided by Valve, for identity, ownership and social features. It uses Epic Online Services (“EOS”), provided by Epic Games, for sign-in, lobbies and matchmaking, networking between players and real-time voice transport. The Game signs you in to EOS with your Steam identity; you do not need an Epic Games account. These providers process data in order to deliver their services, as described in our Privacy Policy and in their own terms and privacy policies.
6.3 Peer-to-peer sessions. Sessions are hosted on the device of one of the players (the “host”), not on servers that we operate. Game data travels between the players' devices, either directly or through relay servers. As with any peer-to-peer connection, your IP address may be visible to the devices of the other players in your session. A session may be interrupted or may end if the host leaves or loses their connection.
6.4 Public lobbies. Lobbies may be advertised publicly so that other people who own the Game can find and join them. You may therefore be placed in a session with people you do not know.
6.5 Your contestant name. The Game shows your Platform display name - for example your Steam persona name - to the other players in your session as your contestant name. Choose a name that you are comfortable with other people seeing, recording and sharing (see Sections 7 and 10). Names must comply with Section 11.
6.6 Availability. The online features depend on third-party services and on the internet, and we do not guarantee that they will be available at all times or free of errors. We may change, suspend or discontinue online features. If we plan to permanently discontinue the online services that the Game needs in order to function, we will give reasonable advance notice - at least 60 days where practicable - through the Platform or our official channels. This Section does not affect your statutory rights.
6.7 Updates. We may release updates and patches that add, change or remove features. The Platform may install them automatically, and you may need the latest version in order to play online with others.
7. VOICE CHAT
7.1 Voice is the Game. Real-time voice chat is the central feature of SCREW IT!, not an optional extra. While you are in a lobby or a match, the Game captures audio from the microphone that you have selected and transmits it in real time to the other players in your session. By default the microphone is open: it transmits whenever it picks up sound above the noise gate, without you pressing a key. In the Game's settings and with the in-game controls you can switch to push-to-talk, mute your microphone, mute or turn down individual players, and mute all incoming voice.
7.2 What other players perceive. Everyone in your session can hear you. They also see your contestant name, your character, where your character is looking and moving, and an indication of when you are speaking - for example, the in-game “broadcast” camera may cut to your character while you talk.
7.3 Voice effects are part of the rules. As part of gameplay, the Game may deliberately alter how your voice sounds to other players - for example by changing its pitch, making it sound robotic or demonic, adding echo, or bleeping parts of it - and may alter how other players sound to you. These effects are triggered automatically by the rules of the Game, such as penalty cards and sabotage cards. They may make what you say harder to understand, or funnier than you intended. You agree to these effects being applied to your voice, including where your voice appears in Clips.
7.4 We do not record your voice through the Game. As of the effective date of this Agreement, the Game does not record voice chat and we do not store it on our systems: your voice is relayed in real time through EOS and played on the other players' devices. We do not systematically listen to or monitor voice chat. Members of our team may of course play the Game and take part in sessions like anyone else. If we introduce a feature that records gameplay or voice - for example an in-game clip, replay or reporting tool - we will tell you clearly in the Game before it is used, and we will update our Privacy Policy.
7.5 Other people can record you. Any participant in a session can record, stream or publish it using Platform tools (such as Steam Game Recording) or third-party software, and we cannot technically prevent or control this. By using voice chat, you acknowledge and agree that your voice, your contestant name and your character may be captured in recordings and live streams made by other participants in your sessions, and may be published by them. You give this acknowledgement and agreement to us and to each other participant in your sessions. If you do not want to be recorded, do not use voice chat in sessions with people you do not trust.
7.6 If you record or stream. If you record or stream a session, you are responsible for complying with the laws on recording conversations that apply to you and to the people you record. In some places, everyone in a conversation must consent before it is recorded. Tell your lobby that you are recording or live. If someone objects, stop recording or give them the chance to leave. Never publish a recording of someone in order to harass, shame or expose them (see Section 11).
7.7 People around you. Your microphone may pick up people who are near you. Make sure they know, and do not transmit the voice of anyone who has not agreed to it - especially children.
7.8 Not for emergencies. Voice chat in the Game is not a telephone service and cannot be used to contact emergency services.
8. YOUR CONTENT
8.1 Definitions. In this Agreement:
- “User Content” means anything that you create, say, perform, transmit or make available in or through the Game, including your voice chat, your performances in the Game, your contestant name and your Clips.
- “Clip” means any video, live stream, broadcast, video on demand, short, GIF, screenshot, audio recording or other capture of the Game, in whole or in part, and any content made from one - such as an edit, compilation, meme or thumbnail - whatever tool was used to make it and whoever made it.
- “Your Persona” means your voice, your words and your performance in the Game; your contestant name and your other Platform or channel names and handles; your Platform avatar; your in-game character and what it does; and, where you choose to include them in a Clip, your image, likeness and biographical details, for example through a face camera.
8.2 You keep your rights. As between you and us, you keep the rights that you hold in your User Content, subject to our rights in the parts of the Game that appear in it and to the licenses that you grant in this Agreement.
8.3 License to run the Game. You grant us and our service providers a worldwide, non-exclusive, royalty-free license to transmit, process, modify (including by applying voice effects) and play your User Content to the other participants in your sessions, solely as needed to operate and provide the Game.
8.4 Feedback. If you send us ideas, suggestions, bug reports or other feedback about the Game, we may use them without restriction and without payment or credit to you. We have no duty to keep feedback confidential, so please do not send us anything that you consider confidential.
8.5 No duty to monitor. We have no obligation to monitor User Content. We may remove User Content, or ask Platforms to remove it, where it violates this Agreement or the law.
9. MAKING AND SHARING CLIPS
9.1 Permission. We want you to share the Game. Subject to this Section 9, we grant you a personal, non-exclusive, non-transferable and revocable license to capture Clips, to publish them on video, streaming and social platforms - such as YouTube, Twitch, TikTok, Kick, Instagram, X, Facebook and Discord - and to monetize those Clips through the ordinary tools of those platforms, including advertising revenue, subscriptions, memberships, donations, tips and sponsorships.
9.2 Conditions. This permission applies only if you:
- do not sell or distribute the Game's assets, music or soundtrack on their own, or publish Clips whose real purpose is to extract them;
- do not suggest that your Clips are official, or that we sponsor or endorse you, unless we have agreed to that in writing;
- do not use our name, logo or characters on merchandise, or outside Clips and their titles, descriptions and thumbnails;
- respect the other people who appear in your Clips: comply with Sections 7.6 and 11, and take it seriously if another player who appears in your Clip asks you to remove it or to remove them from it;
- do not publish Clips from builds or sessions that we have told you are confidential (see Section 13);
- follow the rules of the platform where you publish, and the law, including any rules on disclosing sponsorships and paid promotions.
9.3 We can withdraw this permission. We may withdraw this permission for particular Clips or creators that break these conditions or that are harmful to other players or to the Game, including by using the takedown tools of the platforms concerned.
9.4 What you add is your responsibility. You are responsible for everything that you add to a Clip, such as music, overlays, commentary and footage of other people or of other products.
10. HOW WE MAY USE CLIPS AND YOUR PERSONA
10.1 Why this Section exists. SCREW IT! is a game about real people being funny, live, on voice. Scripted footage cannot show that; real moments from real sessions can. This Section is what allows us to show those moments, and it sets out the limits that we commit to in return. Please read it carefully. It is an important part of this Agreement.
10.2 Which Clips this Section covers. In this Agreement, “Covered Clips” means:
- (a) Clips you send or show us: Clips that you submit to us or share with us directly - by email, in our Discord server or other community spaces that we run, through a form, contest or campaign, by tagging or mentioning our official accounts, or by using a hashtag that we have announced for submissions;
- (b) Clips you publish: Clips featuring the Game that you post publicly on any video, streaming or social platform;
- (c) Clips we capture: recordings made by us or on our behalf of sessions that we host or take part in - such as playtests, developer sessions, community nights, event and convention sessions, and streams on our own channels - where the participants are told that the session is being recorded or streamed (see Section 10.10);
- (d) Clips from in-game capture features: Clips created with any capture, replay or highlight feature that we may add to the Game, where that feature tells you that the Clip may be shared with us; and
- (e) Clips made by others in which you appear: any Clip described in (a) to (d) that was made by someone else and in which Your Persona appears.
10.3 Copyright license. For each Covered Clip that you created or in which you hold rights, you grant us a worldwide, non-exclusive, royalty-free, fully paid-up license to use, host, store, download, reproduce, edit, cut, crop, reformat, caption, subtitle, translate, add graphics, music and effects to, combine with other material, make derivative works from, publish, publicly display, publicly perform, broadcast, communicate to the public and distribute that Covered Clip, in whole or in part, in any media and format now known or developed later, for the purpose of promoting, advertising, marketing, publicizing and showcasing the Game, its expansions and sequels, and 352 Interactive (“Promotional Purposes”). We may sublicense these rights to publishers, distributors, Platform operators, advertising and media partners, agencies and contractors that work with us or on our behalf, and we may transfer them together with the Game or our business.
10.4 What Promotional Purposes include. Promotional Purposes include: store pages; trailers and teasers; organic posts and paid advertising on any social, video or advertising platform; our websites, newsletters and press kits; submissions to festivals, showcases, awards and Platform features; presentations to publishers, Platforms, investors and the press; community highlight reels and compilations; and “featured clip” displays inside the Game. For example: a twenty-second Clip of a round, with the players' voices and contestant names in it, used in a trailer on the Game's store page or as an advertisement on a social platform.
10.5 Permission to use Your Persona. You give us permission to use Your Persona, as it appears in Covered Clips, for Promotional Purposes, anywhere in the world, without further notice, review or approval and without payment. You understand that this means that members of the public may hear your voice and see your contestant name and your character in our marketing; that your voice may carry the Game's voice effects; and that Clips may be shortened, captioned with what was said, translated, bleeped or otherwise edited as described in Section 10.3. To the fullest extent permitted by law, you waive - or, where a waiver is not possible, you agree not to assert against us or our sublicensees - any moral rights, rights of publicity and similar rights that would prevent the uses permitted by this Section 10. This is always subject to your right to ask us to stop under Section 10.9.
10.6 What we promise in return. We will not:
- use your voice, or any other part of Your Persona, to train, fine-tune or evaluate voice-cloning, speech-synthesis or generative artificial-intelligence models, or to create a synthetic imitation of you;
- create or store voiceprints, or use your voice to identify you biometrically;
- present you as a paid spokesperson, put words in your mouth, or edit a Clip in a way that deliberately misrepresents what you said or did;
- use Your Persona to promote products or services that are unrelated to the Game and to 352 Interactive, or sell or license Covered Clips to third parties as stand-alone content, such as stock footage, for their own purposes;
- use Clips that you have kept private - for example unlisted or private posts, or messages to people other than us - unless you send them to us yourself;
- knowingly feature anyone under 18 without the permission of their parent or legal guardian. If a Clip that we are using features a minor, tell us and we will remove it promptly.
10.7 No payment, no obligation, credit. We are not obliged to use any Clip. You are not entitled to any payment, royalty or other compensation for the uses that this Section 10 permits. Where a Covered Clip was made by an identifiable creator and the format reasonably allows it, we will make reasonable efforts to credit the creator by channel name or handle; an accidental failure to credit is not a breach of this Agreement. If you would rather not be credited, tell us.
10.8 Your promises about Clips you send us. For each Clip that you submit to us under Section 10.2(a), you confirm that: (i) you made it, or you have all the rights and permissions needed to grant the license in this Section 10; (ii) every person who appears or can be heard in it and who is not a player of the Game bound by this Agreement - for example a friend in your room or a guest on your face camera - has agreed to appear in it and to our use of it; (iii) it does not contain third-party music, video, images or other material that you do not have the right to let us use; and (iv) it does not violate this Agreement, the law or anyone's rights.
10.9 Asking us to stop. You can ask us at any time, without giving a reason: (a) to stop using a specific Covered Clip that you made or that you appear in; or (b) not to feature Your Persona at all, in which case we will add you to a do-not-feature list. Write to support@352interactive.info, tell us which Clip or use you mean (a link helps), and give us enough information to confirm that you are the creator or the person featured - for example your Platform profile or your channel. Within 30 days of a verified request, and usually much sooner, we will:
- remove the Clip, or the part of it that features you, from the channels and materials that we control - including store pages, our official social accounts, our website, our press kit and any in-game display - and end any paid advertising of ours that uses it; and
- stop using it in new materials and, for a do-not-feature request, stop using Your Persona in new materials wherever we can reasonably recognize it.
We cannot recall copies that third parties have already made, shared or reported on, physical or printed materials that have already been produced, or archives kept by platforms and the press, and a request does not affect the lawfulness of what we did before we received it. We will never penalize you in the Game for making a request.
10.10 Sessions that we record. When we record or stream a session for Promotional Purposes under Section 10.2(c), we will tell the participants before or at the start of the session in a way that is hard to miss - for example by announcing it on voice, in the invitation, or in the name of the lobby. If you stay in the session after that notice, you agree to being recorded, and the recording is a Covered Clip. If you do not agree, leave the session; that is always fine.
10.11 Where the law asks for more. In some countries, using a person's voice, image or personal data for marketing requires that person's specific, separate or explicit consent, or gives them a right to object. Where such a law applies to you, we will ask for that consent - for example through a prompt in the Game, a submission form, or by contacting you - or otherwise comply with that law before we use Your Persona for Promotional Purposes, and we will rely on that consent rather than on this Agreement alone. Refusing or withdrawing that consent will not affect your ability to play the Game. More detail is given in our Privacy Policy and in Section 24.
10.12 How long this lasts. The rights that you grant in this Section 10 last for the full duration of the rights concerned. They continue after you stop playing and after this Agreement ends, so that materials that we have already published do not have to come down for that reason alone. Your right to ask us to stop under Section 10.9 continues as well.
10.13 Changes to this Section. If we change this Section 10 in a way that expands our rights, the expanded rights will apply only to Clips that are created, published or submitted after the change takes effect.
11. RULES OF CONDUCT
11.1 The spirit of it. SCREW IT! is a loud, rude, competitive party game. Banter, teasing and swearing among people who are all in on the joke are part of the show. Abuse is not. The difference is whether the other person is still having fun.
11.2 What is not allowed. In voice chat, in your contestant name, in Clips, or anywhere else in connection with the Game, you may not:
- harass, bully, threaten, stalk or intimidate anyone, or keep targeting someone who has asked you to stop;
- use hate speech or slurs, or attack or demean people on the basis of race, ethnicity, national origin, religion, caste, sex, gender identity, sexual orientation, disability, serious illness or age;
- sexually harass anyone, or transmit sexually explicit content to people who have not asked for it;
- sexualize minors in any way, or solicit or groom a minor. We report this to law enforcement and to the appropriate authorities;
- share, or threaten to share, anyone's personal or private information, including anything inferred from network data;
- encourage or glorify self-harm, suicide, violence or terrorism, or make threats of violence;
- transmit audio that is intended to hurt or overwhelm listeners - such as extreme volume, feedback or high-pitched noise - or otherwise deliberately wreck sessions for other people;
- impersonate another person, a member of our team or a representative of a Platform;
- advertise, spam or solicit money;
- cheat, or otherwise break Section 4;
- evade a suspension or a ban;
- break the law, or help anyone else to do any of the above.
11.3 Tools you have. You can mute or turn down any player with the in-game voice mixer, mute your own microphone, leave a session at any time, and block or report users through the Platform.
11.4 Reports and enforcement. We do not monitor sessions in real time. To report a player, write to support@352interactive.info and tell us what happened, when, the names of the people involved and any evidence you have, such as a Clip. Acting reasonably, we may investigate and may warn a player, suspend them temporarily, or ban them permanently from the Game's online features, and we may report conduct to the Platform or to the authorities. Serious violations can lead to an immediate and permanent ban. Where we can, we will tell you the reason for a decision that affects you, and you can contest it by writing to us.
11.5 Other players are not us. We are not responsible for what other players say or do, and we do not endorse any User Content.
12. PRIVACY
Playing the Game involves the processing of personal data, including: your Platform identifiers and display name; the identifier that EOS creates for you; your IP address and connection data, which may be visible to the other players in your session (Section 6.3); your voice, in real time; the gameplay data that is exchanged between the devices in a session; settings and diagnostic logs that are stored locally on your device; and anything that you send to us, such as support requests, feedback and Clips. We do not sell your personal data, and the Game does not show third-party advertising. Our Privacy Policy (see Section 1.3) gives the full details, including the purposes and legal bases of processing, retention, international transfers and your rights.
13. PLAYTESTS, DEMOS AND PRE-RELEASE BUILDS
13.1 Unfinished by nature. Pre-release builds are provided for testing and evaluation. They may contain bugs, may change or be withdrawn at any time, may stop working after a certain date, and any progress in them may be reset. We are under no obligation to release a final version of anything that you test.
13.2 Confidentiality. If we tell you that a build, a session or information about unreleased features is confidential, keep it confidential: do not share Clips, screenshots or details until we say that you can. If we do not tell you that something is confidential, you are free to talk about it and to share Clips of it under Section 9.
13.3 Recording of playtests. We may record playtest sessions for Promotional Purposes as described in Section 10.10, and also for development purposes, in order to find bugs and improve the Game. In both cases we will tell you before or at the start of the session.
13.4 Feedback. Section 8.4 applies to the feedback that you give us during a playtest.
14. PURCHASES AND IN-GAME “MONEY”
14.1 Purchases and refunds. Purchases of the Game, payments, taxes and refunds are handled by the Platform under its own terms and refund policy.
14.2 Additional content. This Agreement also applies to any downloadable or additional content that we release for the Game, unless that content comes with its own terms.
14.3 The money is not real. The Game is themed as a television quiz show. The “money”, “cash”, “bets”, “side bets”, “antes”, “pots”, “auctions”, “markets” and similar elements in it are fictional game mechanics. They exist only within a match, they have no real-world value, and they cannot be bought with, or exchanged for, real money, goods or anything else of value. The Game is not a gambling service, and you may not use it to organize or settle real-money wagers.
15. HEALTH AND SAFETY
15.1 Photosensitivity warning. The Game contains flashing lights, moving spotlights and rapidly changing or deliberately distorted screen effects. A small percentage of people may experience seizures or blackouts when exposed to such images, even if they have no history of epilepsy. If you or anyone in your family has an epileptic condition, consult a doctor before playing. Stop playing immediately and consult a doctor if you experience dizziness, altered vision, eye or muscle twitching, loss of awareness, disorientation, involuntary movements or convulsions.
15.2 Motion discomfort. Some effects in the Game deliberately sway, tilt or blur your view. You can reduce the intensity of these effects in the settings. If you feel unwell, stop playing.
15.3 Hearing. The Game contains sudden loud sounds, the live voices of other players, and effects that distort those voices. Keep the volume at a safe level, especially if you wear headphones.
15.4 Take breaks. Take regular breaks, and do not play when you are tired.
16. TERM AND TERMINATION
16.1 Term. This Agreement starts when you accept it and continues until it is terminated.
16.2 Termination by you. You can terminate this Agreement at any time by uninstalling the Game and ceasing to use it.
16.3 Termination or suspension by us. We may suspend or terminate your license, or your access to the Game's online features, if you materially breach this Agreement - in particular Section 4 or Section 11 - if we are required to do so by law, or if we stop offering the Game. Where it is reasonable to do so, we will give you notice and a chance to put things right first. For serious breaches we may act immediately.
16.4 What happens then. When this Agreement ends, you must stop using the Game and uninstall it. You are not entitled to a refund because of a termination for your breach, except where the law or the Platform's refund policy says otherwise. Sections 5, 8.4, 10 (as described in Section 10.12), 17, 18, 19, 21, 23 and 24, and any other terms that by their nature should survive, continue to apply after this Agreement ends.
17. DISCLAIMER OF WARRANTIES
TO THE FULLEST EXTENT PERMITTED BY LAW, THE GAME IS PROVIDED “AS IS” AND “AS AVAILABLE”, WITHOUT WARRANTIES OF ANY KIND, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. We do not warrant that the Game or its online features will be uninterrupted, secure or free of errors, that defects will be corrected, or that the Game will be compatible with your hardware or software. We make no warranty about the conduct of other players or about any User Content.
Nothing in this Agreement excludes or limits any warranty, guarantee or right that cannot lawfully be excluded or limited under the law of the country where you live. See Section 24.
18. LIMITATION OF LIABILITY
18.1 What we are not liable for. To the fullest extent permitted by law, we and our affiliates, licensors and service providers, and our and their officers, employees and contractors, are not liable for: (a) any indirect, incidental, special, consequential, exemplary or punitive damages; (b) any loss of profits, revenue, data or goodwill; (c) the conduct or User Content of other players, including anything that they say to you, record or publish; or (d) interruptions or failures of third-party services, of the internet or of a session host's connection.
18.2 Cap. To the fullest extent permitted by law, our total liability for all claims arising out of or relating to the Game or this Agreement is limited to the greater of (a) the amount that you paid for the Game in the twelve months before the event giving rise to the claim, and (b) EUR 50, or the equivalent in your local currency.
18.3 What is not limited. Nothing in this Agreement excludes or limits our liability for death or personal injury caused by our negligence, for fraud or fraudulent misrepresentation, for gross negligence or willful misconduct, or for anything else that cannot be excluded or limited by law. See Section 24 for country-specific terms.
19. YOUR RESPONSIBILITY FOR CLAIMS
To the extent permitted by law, if a third party brings a claim against us because of (a) your breach of this Agreement; (b) your User Content - including a Clip that you submitted to us without having the right to do so, or a person featured in it who had not agreed; or (c) your violation of the law or of someone else's rights, you agree to compensate us for the reasonable losses and costs, including reasonable legal fees, that result, to the extent that they were caused by your fault. We will tell you about any such claim promptly.
20. CHANGES TO THIS AGREEMENT
20.1 Why we may change it. We may update this Agreement from time to time, for example to reflect new features, changes in the law or the requirements of a Platform, or to make it clearer.
20.2 Notice. We will publish the new version with a new effective date. For material changes we will give you at least 30 days' notice through the Game, the Platform or our official channels, and where the Platform supports it you will be asked to accept the new version.
20.3 If you do not agree. If you do not agree to a change, stop playing the Game before the change takes effect. Where the law allows, continuing to play after a change has taken effect means that you accept it. Where the law requires your express consent to a change, we will ask for it.
20.4 Section 10. Changes to Section 10 are also subject to Section 10.13.
21. GOVERNING LAW AND DISPUTES
21.1 Talk to us first. Most concerns can be resolved quickly by writing to us at support@352interactive.info. If you have a dispute with us, you agree to contact us first and to give us 30 days to try to resolve it informally before starting any formal proceedings.
21.2 Governing law. This Agreement, and any dispute arising out of or relating to it or to the Game, is governed by the laws of the Republic of Türkiye, without regard to its rules on conflicts of law. The United Nations Convention on Contracts for the International Sale of Goods does not apply.
21.3 Courts. The courts and enforcement offices of the place in the Republic of Türkiye where 352 Interactive has its registered office have exclusive jurisdiction over any such dispute, except that (a) if you are a consumer, you keep any right that you have under mandatory law to bring proceedings in, and to be sued only in, the courts of the country where you live (see Section 24); and (b) we may seek injunctive or other urgent relief in any court that has jurisdiction in order to protect our intellectual property.
21.4 Individual claims. To the extent permitted by law, you and we agree to bring claims against each other only on an individual basis, and not as a plaintiff or class member in any class, collective or representative proceeding.
22. EXPORT CONTROLS AND SANCTIONS
You may use, export and re-export the Game only as permitted by the laws that apply to it, including the export-control and economic-sanctions laws of the United States, the European Union and the United Kingdom, and the laws of your own country. You confirm that you are not located in a country or territory that is subject to comprehensive sanctions, and that you are not on any list of prohibited or restricted parties.
23. GENERAL TERMS
23.1 Entire agreement. This Agreement, together with any additional terms under Section 1.4, is the entire agreement between you and us about the Game and replaces any earlier understanding about it.
23.2 Severability. If any part of this Agreement is found to be invalid or unenforceable, that part will be enforced to the maximum extent permitted, and the rest of this Agreement will remain in effect.
23.3 No waiver. If we do not enforce a provision of this Agreement, that is not a waiver of our right to enforce it later.
23.4 Assignment. We may transfer our rights and obligations under this Agreement to an affiliate, to a publisher, or to a successor to the Game or to our business, provided that your rights under this Agreement are not reduced as a result. You may not transfer your rights or obligations under this Agreement without our written consent.
23.5 Third parties. This Agreement does not give rights to anyone other than you and us, except that (a) the other participants in your sessions may rely on the acknowledgement that you give in Section 7.5; and (b) our licensors and service providers may rely on Sections 17 and 18.
23.6 Events beyond our control. We are not liable for any failure or delay that is caused by events beyond our reasonable control.
23.7 No other relationship. Nothing in this Agreement creates a partnership, employment, agency or endorsement relationship between you and us, including where we feature or credit your Clips.
23.8 Language. This Agreement is written in English. Any translation is provided for convenience only, and the English version prevails unless the law of the country where you live requires otherwise.
23.9 Interpretation. Headings are for convenience only. “Including” means “including without limitation”. The section called “The short version” is a summary and is not binding.
23.10 Notices. We may give you notices through the Game, the Platform, our website and official channels, or an email address that you have given us. Notices to us must be sent to support@352interactive.info.
24. COUNTRY-SPECIFIC TERMS
If you live in one of the places listed below, the terms for that place apply to you in addition to the rest of this Agreement, and they prevail over the rest of this Agreement if there is a conflict. Wherever you live, if the mandatory law of your country gives you rights that a contract cannot take away, you keep those rights.
24.1 European Economic Area, United Kingdom and Switzerland.
- Statutory rights. Nothing in this Agreement affects your statutory rights as a consumer, including the legal guarantee that digital content conforms to the contract.
- Liability. We are liable without limitation for intent and gross negligence, for injury to life, body or health, and under mandatory product-liability law. For slight negligence we are liable only for the breach of an essential contractual obligation - an obligation whose fulfilment makes the proper performance of this Agreement possible in the first place, and on which you may regularly rely - and in that case our liability is limited to the damage that is typical and foreseeable for this kind of agreement. Sections 17 and 18 apply only within these limits.
- Your responsibility for claims. Section 19 applies only to the extent that you are at fault.
- Governing law and courts. The choice of law in Section 21.2 does not deprive you of the protection of the mandatory consumer-protection provisions of the country where you live, and you may bring proceedings in the courts of that country.
- Personal data. Nothing in Section 10 limits your rights under data-protection law, including the rights to object, to withdraw consent at any time and to erasure, or your right to complain to your data-protection authority. Withdrawing consent does not affect the lawfulness of what was done before the withdrawal.
- Changes. Where the law requires your consent to a change to this Agreement, Section 20.3 does not replace that consent.
24.2 Türkiye.
- Consumer rights. Nothing in this Agreement affects your rights under the Law on Consumer Protection No. 6502 and its secondary legislation. If you are a consumer residing in Türkiye, you may bring your claims before the Consumer Arbitration Committees or the Consumer Courts, in accordance with the monetary thresholds and procedures set by law.
- Personal data. Where the Law on the Protection of Personal Data No. 6698 requires your explicit consent for the processing of your voice, image or other personal data for Promotional Purposes, or for the transfer of that data abroad, we will obtain that consent separately from this Agreement, and you may withdraw it at any time.
- Language. If we make a Turkish version of this Agreement available and you are a consumer residing in Türkiye, the Turkish version prevails to the extent that the law requires.
24.3 United States.
- State law. Some states do not allow the exclusion of implied warranties or the exclusion or limitation of incidental or consequential damages, so some of the exclusions and limitations in Sections 17 and 18 may not apply to you.
- Biometric information. We do not collect, create or store voiceprints or other biometric identifiers from your voice (see Section 10.6).
- U.S. Government end users. The Game is “commercial computer software” and “commercial computer software documentation” as those terms are used in 48 C.F.R. 12.212 and 48 C.F.R. 227.7202, and is licensed to U.S. Government end users only with the rights set out in this Agreement.
24.4 Australia and New Zealand. Nothing in this Agreement excludes, restricts or modifies any consumer guarantee, right or remedy under the Australian Consumer Law (Schedule 2 to the Competition and Consumer Act 2010) or the New Zealand Consumer Guarantees Act 1993 that cannot lawfully be excluded, restricted or modified.
25. CONTACT US
352 Interactive, Republic of Türkiye
Email: support@352interactive.info
For Clip removal and do-not-feature requests under Section 10.9, please put “CLIPS” in the subject line so that we can deal with your request faster. If you believe that anything in the Game or in our marketing infringes your copyright or your other rights, write to the same address with the details and we will respond promptly.
Effective date: 18 September 2026
This End User License Agreement (the “Agreement”) is a legal agreement between you and 352 Interactive, a company established in the Republic of Türkiye (“352 Interactive”, “we”, “us” or “our”). It governs your use of the video game SCREW IT!, including its demos, playtest and other pre-release builds, updates, patches, downloadable content, online features and documentation (together, the “Game”).
By purchasing, downloading, installing or playing the Game, or by clicking to accept this Agreement when it is shown to you, you agree to be bound by it. If you do not agree, do not install or play the Game. If you have already paid for the Game and do not agree, you may be entitled to a refund under the refund policy of the store where you bought it.
THE SHORT VERSION
This summary is here to help you. It is not a substitute for the full text below, and if the two differ, the full text applies.
- You get a license to play, not ownership of the Game. Do not cheat, copy it or pull it apart (Sections 3 to 5).
- SCREW IT! is a live voice game. Other players hear you in real time, and lobbies can be public. The Game deliberately changes how voices sound as part of its rules. Anyone in your session can record or stream it, and we cannot stop them (Section 7).
- You can make and monetize videos of the Game. Clips, streams, shorts, compilations - go ahead (Section 9).
- We may use clips of the Game in our marketing, including clips you appear in. That can include your voice, your player name and your in-game character. We do not pay for this. We will never use your voice to train AI or to create a synthetic copy of you, and you can ask us to stop at any time (Section 10).
- The money is not real. The cash, bets, antes, pots and auctions in the Game are fiction and are worth nothing outside it (Section 14).
- Be decent on voice. Banter is part of the show; harassment, hate and abuse are not (Section 11).
- The Game is provided “as is” and our liability is limited as far as the law allows (Sections 17 and 18). Your statutory consumer rights are not affected (Section 24).
1. ABOUT THIS AGREEMENT
1.1 What it covers. This Agreement applies to every version and build of the Game that we make available to you, on any store or by any other means, and to the online features the Game connects to.
1.2 The store platform. The Game is distributed through Steam, which is operated by Valve Corporation (“Valve”), and may later be distributed through other stores (each a “Platform”). Your Platform account, your purchase, payments and refunds are governed by that Platform's own terms - for Steam, the Steam Subscriber Agreement. Valve and other Platform operators are not parties to this Agreement and have no obligations under it. If this Agreement conflicts with a Platform's terms on a matter that the Platform controls, such as payments, refunds or your Platform account, the Platform's terms prevail on that matter.
1.3 Privacy. Our Privacy Policy explains what personal data we and our service providers process when you play, why, and what rights you have. It is published wherever we make the Game available - for example through the Game's store page or our website - and you can ask for a copy at any time by writing to support@352interactive.info. Please read it together with this Agreement.
1.4 Additional terms. Playtests, contests, events, creator programs and similar activities may come with additional terms that we show you at the time. If those terms conflict with this Agreement, they prevail for that activity only.
1.5 Builds outside a Platform. This Agreement also applies to builds that we give you directly rather than through a Platform, for example a test build sent to you for a playtest.
2. WHO CAN PLAY
2.1 Age. You must be at least 16 years old to play the Game. If you are under 18, or under the age of legal majority where you live, you may play only if your parent or legal guardian has read and accepted this Agreement on your behalf. They are responsible for your use of the Game.
2.2 A note for parents and guardians. The Game is built around live, unmoderated voice chat. Lobbies can be open to the public, so players may hear and speak with people they do not know. The Game's humor is crude and the language in it can be strong. Other participants may record or stream sessions (Section 7), and clips of sessions may be used in our marketing (Section 10). Please take all of this into account before allowing a minor to play.
2.3 Legal capacity. You confirm that you are legally able to enter into this Agreement and that you are not barred from using the Game under the laws that apply to you (see Section 22).
3. YOUR LICENSE
3.1 Grant. Subject to your compliance with this Agreement, we grant you a personal, limited, non-exclusive, non-transferable, non-sublicensable and revocable license to install and play the Game for your own non-commercial entertainment, on devices that you own or control, through a valid Platform account.
3.2 Licensed, not sold. The Game is licensed to you, not sold. This Agreement does not give you any ownership of the Game or of any copy of it.
3.3 Commercial venues. You may not operate the Game in a commercial venue - for example a gaming cafe, bar, arcade or paid event - unless you do so through the Platform's official site-licensing program or with our prior written permission. Making and monetizing Clips as allowed by Section 9 is not a commercial use for the purposes of this Section.
3.4 Platform features. Platform features such as family sharing are permitted to the extent that the Platform allows them.
3.5 Reservation of rights. All rights that are not expressly granted to you in this Agreement are reserved by us and our licensors.
4. WHAT YOU MAY NOT DO
You may not, and you may not help or allow anyone else to:
- copy, distribute, sell, rent, lease, lend, sublicense or otherwise make the Game available to others, except as this Agreement expressly allows;
- reverse engineer, decompile, disassemble or otherwise try to obtain the source code of the Game, except to the extent that the law which applies to you expressly permits this despite this restriction;
- create, use or distribute cheats, hacks, bots, trainers, scripts, modified clients or any other unauthorized software that interacts with the Game, gives anyone an unfair advantage or changes the experience of other players;
- intercept, tamper with, forge or replay the Game's network traffic, or - when your device is hosting a session - manipulate the session to disadvantage other players or to spoil their experience;
- deliberately exploit a bug or design error; please report it to us instead;
- bypass, remove or disable any technical protection, access control or license check;
- extract or reuse the Game's assets - including its characters, models, artwork, audio, music, question cards, text and code - outside the Game, except as they appear in Clips that Section 9 allows;
- use the Game, its assets, or any other player's voice, name or likeness captured from the Game to train, fine-tune or evaluate machine-learning or artificial-intelligence models, to create voice clones, deepfakes or other synthetic imitations of any person, or to build a database of voices;
- collect or harvest personal information about other players, or try to identify, locate or track another player, including by means of their IP address;
- remove, alter or obscure any copyright, trademark or other proprietary notice;
- use the Game for any unlawful purpose, or to organize or settle real-money gambling or wagering (see Section 14.3);
- use the Game in a way that could damage, overload or impair the online services it relies on.
5. OWNERSHIP
5.1 Our rights. The Game, including its code, characters, studio set, artwork, animations, audio, music, question cards, text, the look and feel of the show, and the name and logo SCREW IT!, is owned by us and our licensors and is protected by copyright, trademark and other laws and treaties. SCREW IT! and its logo are our trademarks, whether registered or not.
5.2 Third-party components. The Game includes software and content from third parties, such as the Unity engine, the Epic Online Services SDK, the Steamworks SDK and content made available under Creative Commons licenses. These components are licensed under their own terms. The notices that those terms require are shown on the Game's credits screen or in files that accompany the Game. Where the license of a third-party component gives you broader rights in that component than this Agreement does, that license prevails for that component.
6. ONLINE PLAY AND THIRD-PARTY SERVICES
6.1 What you need. The Game is designed to be played online with other people. To play, you need an internet connection, a Platform account, a microphone and hardware that meets the requirements shown on the Game's store page. You are responsible for your own equipment and connection costs.
6.2 Services we rely on. The Game uses Steam, provided by Valve, for identity, ownership and social features. It uses Epic Online Services (“EOS”), provided by Epic Games, for sign-in, lobbies and matchmaking, networking between players and real-time voice transport. The Game signs you in to EOS with your Steam identity; you do not need an Epic Games account. These providers process data in order to deliver their services, as described in our Privacy Policy and in their own terms and privacy policies.
6.3 Peer-to-peer sessions. Sessions are hosted on the device of one of the players (the “host”), not on servers that we operate. Game data travels between the players' devices, either directly or through relay servers. As with any peer-to-peer connection, your IP address may be visible to the devices of the other players in your session. A session may be interrupted or may end if the host leaves or loses their connection.
6.4 Public lobbies. Lobbies may be advertised publicly so that other people who own the Game can find and join them. You may therefore be placed in a session with people you do not know.
6.5 Your contestant name. The Game shows your Platform display name - for example your Steam persona name - to the other players in your session as your contestant name. Choose a name that you are comfortable with other people seeing, recording and sharing (see Sections 7 and 10). Names must comply with Section 11.
6.6 Availability. The online features depend on third-party services and on the internet, and we do not guarantee that they will be available at all times or free of errors. We may change, suspend or discontinue online features. If we plan to permanently discontinue the online services that the Game needs in order to function, we will give reasonable advance notice - at least 60 days where practicable - through the Platform or our official channels. This Section does not affect your statutory rights.
6.7 Updates. We may release updates and patches that add, change or remove features. The Platform may install them automatically, and you may need the latest version in order to play online with others.
7. VOICE CHAT
7.1 Voice is the Game. Real-time voice chat is the central feature of SCREW IT!, not an optional extra. While you are in a lobby or a match, the Game captures audio from the microphone that you have selected and transmits it in real time to the other players in your session. By default the microphone is open: it transmits whenever it picks up sound above the noise gate, without you pressing a key. In the Game's settings and with the in-game controls you can switch to push-to-talk, mute your microphone, mute or turn down individual players, and mute all incoming voice.
7.2 What other players perceive. Everyone in your session can hear you. They also see your contestant name, your character, where your character is looking and moving, and an indication of when you are speaking - for example, the in-game “broadcast” camera may cut to your character while you talk.
7.3 Voice effects are part of the rules. As part of gameplay, the Game may deliberately alter how your voice sounds to other players - for example by changing its pitch, making it sound robotic or demonic, adding echo, or bleeping parts of it - and may alter how other players sound to you. These effects are triggered automatically by the rules of the Game, such as penalty cards and sabotage cards. They may make what you say harder to understand, or funnier than you intended. You agree to these effects being applied to your voice, including where your voice appears in Clips.
7.4 We do not record your voice through the Game. As of the effective date of this Agreement, the Game does not record voice chat and we do not store it on our systems: your voice is relayed in real time through EOS and played on the other players' devices. We do not systematically listen to or monitor voice chat. Members of our team may of course play the Game and take part in sessions like anyone else. If we introduce a feature that records gameplay or voice - for example an in-game clip, replay or reporting tool - we will tell you clearly in the Game before it is used, and we will update our Privacy Policy.
7.5 Other people can record you. Any participant in a session can record, stream or publish it using Platform tools (such as Steam Game Recording) or third-party software, and we cannot technically prevent or control this. By using voice chat, you acknowledge and agree that your voice, your contestant name and your character may be captured in recordings and live streams made by other participants in your sessions, and may be published by them. You give this acknowledgement and agreement to us and to each other participant in your sessions. If you do not want to be recorded, do not use voice chat in sessions with people you do not trust.
7.6 If you record or stream. If you record or stream a session, you are responsible for complying with the laws on recording conversations that apply to you and to the people you record. In some places, everyone in a conversation must consent before it is recorded. Tell your lobby that you are recording or live. If someone objects, stop recording or give them the chance to leave. Never publish a recording of someone in order to harass, shame or expose them (see Section 11).
7.7 People around you. Your microphone may pick up people who are near you. Make sure they know, and do not transmit the voice of anyone who has not agreed to it - especially children.
7.8 Not for emergencies. Voice chat in the Game is not a telephone service and cannot be used to contact emergency services.
8. YOUR CONTENT
8.1 Definitions. In this Agreement:
- “User Content” means anything that you create, say, perform, transmit or make available in or through the Game, including your voice chat, your performances in the Game, your contestant name and your Clips.
- “Clip” means any video, live stream, broadcast, video on demand, short, GIF, screenshot, audio recording or other capture of the Game, in whole or in part, and any content made from one - such as an edit, compilation, meme or thumbnail - whatever tool was used to make it and whoever made it.
- “Your Persona” means your voice, your words and your performance in the Game; your contestant name and your other Platform or channel names and handles; your Platform avatar; your in-game character and what it does; and, where you choose to include them in a Clip, your image, likeness and biographical details, for example through a face camera.
8.2 You keep your rights. As between you and us, you keep the rights that you hold in your User Content, subject to our rights in the parts of the Game that appear in it and to the licenses that you grant in this Agreement.
8.3 License to run the Game. You grant us and our service providers a worldwide, non-exclusive, royalty-free license to transmit, process, modify (including by applying voice effects) and play your User Content to the other participants in your sessions, solely as needed to operate and provide the Game.
8.4 Feedback. If you send us ideas, suggestions, bug reports or other feedback about the Game, we may use them without restriction and without payment or credit to you. We have no duty to keep feedback confidential, so please do not send us anything that you consider confidential.
8.5 No duty to monitor. We have no obligation to monitor User Content. We may remove User Content, or ask Platforms to remove it, where it violates this Agreement or the law.
9. MAKING AND SHARING CLIPS
9.1 Permission. We want you to share the Game. Subject to this Section 9, we grant you a personal, non-exclusive, non-transferable and revocable license to capture Clips, to publish them on video, streaming and social platforms - such as YouTube, Twitch, TikTok, Kick, Instagram, X, Facebook and Discord - and to monetize those Clips through the ordinary tools of those platforms, including advertising revenue, subscriptions, memberships, donations, tips and sponsorships.
9.2 Conditions. This permission applies only if you:
- do not sell or distribute the Game's assets, music or soundtrack on their own, or publish Clips whose real purpose is to extract them;
- do not suggest that your Clips are official, or that we sponsor or endorse you, unless we have agreed to that in writing;
- do not use our name, logo or characters on merchandise, or outside Clips and their titles, descriptions and thumbnails;
- respect the other people who appear in your Clips: comply with Sections 7.6 and 11, and take it seriously if another player who appears in your Clip asks you to remove it or to remove them from it;
- do not publish Clips from builds or sessions that we have told you are confidential (see Section 13);
- follow the rules of the platform where you publish, and the law, including any rules on disclosing sponsorships and paid promotions.
9.3 We can withdraw this permission. We may withdraw this permission for particular Clips or creators that break these conditions or that are harmful to other players or to the Game, including by using the takedown tools of the platforms concerned.
9.4 What you add is your responsibility. You are responsible for everything that you add to a Clip, such as music, overlays, commentary and footage of other people or of other products.
10. HOW WE MAY USE CLIPS AND YOUR PERSONA
10.1 Why this Section exists. SCREW IT! is a game about real people being funny, live, on voice. Scripted footage cannot show that; real moments from real sessions can. This Section is what allows us to show those moments, and it sets out the limits that we commit to in return. Please read it carefully. It is an important part of this Agreement.
10.2 Which Clips this Section covers. In this Agreement, “Covered Clips” means:
- (a) Clips you send or show us: Clips that you submit to us or share with us directly - by email, in our Discord server or other community spaces that we run, through a form, contest or campaign, by tagging or mentioning our official accounts, or by using a hashtag that we have announced for submissions;
- (b) Clips you publish: Clips featuring the Game that you post publicly on any video, streaming or social platform;
- (c) Clips we capture: recordings made by us or on our behalf of sessions that we host or take part in - such as playtests, developer sessions, community nights, event and convention sessions, and streams on our own channels - where the participants are told that the session is being recorded or streamed (see Section 10.10);
- (d) Clips from in-game capture features: Clips created with any capture, replay or highlight feature that we may add to the Game, where that feature tells you that the Clip may be shared with us; and
- (e) Clips made by others in which you appear: any Clip described in (a) to (d) that was made by someone else and in which Your Persona appears.
10.3 Copyright license. For each Covered Clip that you created or in which you hold rights, you grant us a worldwide, non-exclusive, royalty-free, fully paid-up license to use, host, store, download, reproduce, edit, cut, crop, reformat, caption, subtitle, translate, add graphics, music and effects to, combine with other material, make derivative works from, publish, publicly display, publicly perform, broadcast, communicate to the public and distribute that Covered Clip, in whole or in part, in any media and format now known or developed later, for the purpose of promoting, advertising, marketing, publicizing and showcasing the Game, its expansions and sequels, and 352 Interactive (“Promotional Purposes”). We may sublicense these rights to publishers, distributors, Platform operators, advertising and media partners, agencies and contractors that work with us or on our behalf, and we may transfer them together with the Game or our business.
10.4 What Promotional Purposes include. Promotional Purposes include: store pages; trailers and teasers; organic posts and paid advertising on any social, video or advertising platform; our websites, newsletters and press kits; submissions to festivals, showcases, awards and Platform features; presentations to publishers, Platforms, investors and the press; community highlight reels and compilations; and “featured clip” displays inside the Game. For example: a twenty-second Clip of a round, with the players' voices and contestant names in it, used in a trailer on the Game's store page or as an advertisement on a social platform.
10.5 Permission to use Your Persona. You give us permission to use Your Persona, as it appears in Covered Clips, for Promotional Purposes, anywhere in the world, without further notice, review or approval and without payment. You understand that this means that members of the public may hear your voice and see your contestant name and your character in our marketing; that your voice may carry the Game's voice effects; and that Clips may be shortened, captioned with what was said, translated, bleeped or otherwise edited as described in Section 10.3. To the fullest extent permitted by law, you waive - or, where a waiver is not possible, you agree not to assert against us or our sublicensees - any moral rights, rights of publicity and similar rights that would prevent the uses permitted by this Section 10. This is always subject to your right to ask us to stop under Section 10.9.
10.6 What we promise in return. We will not:
- use your voice, or any other part of Your Persona, to train, fine-tune or evaluate voice-cloning, speech-synthesis or generative artificial-intelligence models, or to create a synthetic imitation of you;
- create or store voiceprints, or use your voice to identify you biometrically;
- present you as a paid spokesperson, put words in your mouth, or edit a Clip in a way that deliberately misrepresents what you said or did;
- use Your Persona to promote products or services that are unrelated to the Game and to 352 Interactive, or sell or license Covered Clips to third parties as stand-alone content, such as stock footage, for their own purposes;
- use Clips that you have kept private - for example unlisted or private posts, or messages to people other than us - unless you send them to us yourself;
- knowingly feature anyone under 18 without the permission of their parent or legal guardian. If a Clip that we are using features a minor, tell us and we will remove it promptly.
10.7 No payment, no obligation, credit. We are not obliged to use any Clip. You are not entitled to any payment, royalty or other compensation for the uses that this Section 10 permits. Where a Covered Clip was made by an identifiable creator and the format reasonably allows it, we will make reasonable efforts to credit the creator by channel name or handle; an accidental failure to credit is not a breach of this Agreement. If you would rather not be credited, tell us.
10.8 Your promises about Clips you send us. For each Clip that you submit to us under Section 10.2(a), you confirm that: (i) you made it, or you have all the rights and permissions needed to grant the license in this Section 10; (ii) every person who appears or can be heard in it and who is not a player of the Game bound by this Agreement - for example a friend in your room or a guest on your face camera - has agreed to appear in it and to our use of it; (iii) it does not contain third-party music, video, images or other material that you do not have the right to let us use; and (iv) it does not violate this Agreement, the law or anyone's rights.
10.9 Asking us to stop. You can ask us at any time, without giving a reason: (a) to stop using a specific Covered Clip that you made or that you appear in; or (b) not to feature Your Persona at all, in which case we will add you to a do-not-feature list. Write to support@352interactive.info, tell us which Clip or use you mean (a link helps), and give us enough information to confirm that you are the creator or the person featured - for example your Platform profile or your channel. Within 30 days of a verified request, and usually much sooner, we will:
- remove the Clip, or the part of it that features you, from the channels and materials that we control - including store pages, our official social accounts, our website, our press kit and any in-game display - and end any paid advertising of ours that uses it; and
- stop using it in new materials and, for a do-not-feature request, stop using Your Persona in new materials wherever we can reasonably recognize it.
We cannot recall copies that third parties have already made, shared or reported on, physical or printed materials that have already been produced, or archives kept by platforms and the press, and a request does not affect the lawfulness of what we did before we received it. We will never penalize you in the Game for making a request.
10.10 Sessions that we record. When we record or stream a session for Promotional Purposes under Section 10.2(c), we will tell the participants before or at the start of the session in a way that is hard to miss - for example by announcing it on voice, in the invitation, or in the name of the lobby. If you stay in the session after that notice, you agree to being recorded, and the recording is a Covered Clip. If you do not agree, leave the session; that is always fine.
10.11 Where the law asks for more. In some countries, using a person's voice, image or personal data for marketing requires that person's specific, separate or explicit consent, or gives them a right to object. Where such a law applies to you, we will ask for that consent - for example through a prompt in the Game, a submission form, or by contacting you - or otherwise comply with that law before we use Your Persona for Promotional Purposes, and we will rely on that consent rather than on this Agreement alone. Refusing or withdrawing that consent will not affect your ability to play the Game. More detail is given in our Privacy Policy and in Section 24.
10.12 How long this lasts. The rights that you grant in this Section 10 last for the full duration of the rights concerned. They continue after you stop playing and after this Agreement ends, so that materials that we have already published do not have to come down for that reason alone. Your right to ask us to stop under Section 10.9 continues as well.
10.13 Changes to this Section. If we change this Section 10 in a way that expands our rights, the expanded rights will apply only to Clips that are created, published or submitted after the change takes effect.
11. RULES OF CONDUCT
11.1 The spirit of it. SCREW IT! is a loud, rude, competitive party game. Banter, teasing and swearing among people who are all in on the joke are part of the show. Abuse is not. The difference is whether the other person is still having fun.
11.2 What is not allowed. In voice chat, in your contestant name, in Clips, or anywhere else in connection with the Game, you may not:
- harass, bully, threaten, stalk or intimidate anyone, or keep targeting someone who has asked you to stop;
- use hate speech or slurs, or attack or demean people on the basis of race, ethnicity, national origin, religion, caste, sex, gender identity, sexual orientation, disability, serious illness or age;
- sexually harass anyone, or transmit sexually explicit content to people who have not asked for it;
- sexualize minors in any way, or solicit or groom a minor. We report this to law enforcement and to the appropriate authorities;
- share, or threaten to share, anyone's personal or private information, including anything inferred from network data;
- encourage or glorify self-harm, suicide, violence or terrorism, or make threats of violence;
- transmit audio that is intended to hurt or overwhelm listeners - such as extreme volume, feedback or high-pitched noise - or otherwise deliberately wreck sessions for other people;
- impersonate another person, a member of our team or a representative of a Platform;
- advertise, spam or solicit money;
- cheat, or otherwise break Section 4;
- evade a suspension or a ban;
- break the law, or help anyone else to do any of the above.
11.3 Tools you have. You can mute or turn down any player with the in-game voice mixer, mute your own microphone, leave a session at any time, and block or report users through the Platform.
11.4 Reports and enforcement. We do not monitor sessions in real time. To report a player, write to support@352interactive.info and tell us what happened, when, the names of the people involved and any evidence you have, such as a Clip. Acting reasonably, we may investigate and may warn a player, suspend them temporarily, or ban them permanently from the Game's online features, and we may report conduct to the Platform or to the authorities. Serious violations can lead to an immediate and permanent ban. Where we can, we will tell you the reason for a decision that affects you, and you can contest it by writing to us.
11.5 Other players are not us. We are not responsible for what other players say or do, and we do not endorse any User Content.
12. PRIVACY
Playing the Game involves the processing of personal data, including: your Platform identifiers and display name; the identifier that EOS creates for you; your IP address and connection data, which may be visible to the other players in your session (Section 6.3); your voice, in real time; the gameplay data that is exchanged between the devices in a session; settings and diagnostic logs that are stored locally on your device; and anything that you send to us, such as support requests, feedback and Clips. We do not sell your personal data, and the Game does not show third-party advertising. Our Privacy Policy (see Section 1.3) gives the full details, including the purposes and legal bases of processing, retention, international transfers and your rights.
13. PLAYTESTS, DEMOS AND PRE-RELEASE BUILDS
13.1 Unfinished by nature. Pre-release builds are provided for testing and evaluation. They may contain bugs, may change or be withdrawn at any time, may stop working after a certain date, and any progress in them may be reset. We are under no obligation to release a final version of anything that you test.
13.2 Confidentiality. If we tell you that a build, a session or information about unreleased features is confidential, keep it confidential: do not share Clips, screenshots or details until we say that you can. If we do not tell you that something is confidential, you are free to talk about it and to share Clips of it under Section 9.
13.3 Recording of playtests. We may record playtest sessions for Promotional Purposes as described in Section 10.10, and also for development purposes, in order to find bugs and improve the Game. In both cases we will tell you before or at the start of the session.
13.4 Feedback. Section 8.4 applies to the feedback that you give us during a playtest.
14. PURCHASES AND IN-GAME “MONEY”
14.1 Purchases and refunds. Purchases of the Game, payments, taxes and refunds are handled by the Platform under its own terms and refund policy.
14.2 Additional content. This Agreement also applies to any downloadable or additional content that we release for the Game, unless that content comes with its own terms.
14.3 The money is not real. The Game is themed as a television quiz show. The “money”, “cash”, “bets”, “side bets”, “antes”, “pots”, “auctions”, “markets” and similar elements in it are fictional game mechanics. They exist only within a match, they have no real-world value, and they cannot be bought with, or exchanged for, real money, goods or anything else of value. The Game is not a gambling service, and you may not use it to organize or settle real-money wagers.
15. HEALTH AND SAFETY
15.1 Photosensitivity warning. The Game contains flashing lights, moving spotlights and rapidly changing or deliberately distorted screen effects. A small percentage of people may experience seizures or blackouts when exposed to such images, even if they have no history of epilepsy. If you or anyone in your family has an epileptic condition, consult a doctor before playing. Stop playing immediately and consult a doctor if you experience dizziness, altered vision, eye or muscle twitching, loss of awareness, disorientation, involuntary movements or convulsions.
15.2 Motion discomfort. Some effects in the Game deliberately sway, tilt or blur your view. You can reduce the intensity of these effects in the settings. If you feel unwell, stop playing.
15.3 Hearing. The Game contains sudden loud sounds, the live voices of other players, and effects that distort those voices. Keep the volume at a safe level, especially if you wear headphones.
15.4 Take breaks. Take regular breaks, and do not play when you are tired.
16. TERM AND TERMINATION
16.1 Term. This Agreement starts when you accept it and continues until it is terminated.
16.2 Termination by you. You can terminate this Agreement at any time by uninstalling the Game and ceasing to use it.
16.3 Termination or suspension by us. We may suspend or terminate your license, or your access to the Game's online features, if you materially breach this Agreement - in particular Section 4 or Section 11 - if we are required to do so by law, or if we stop offering the Game. Where it is reasonable to do so, we will give you notice and a chance to put things right first. For serious breaches we may act immediately.
16.4 What happens then. When this Agreement ends, you must stop using the Game and uninstall it. You are not entitled to a refund because of a termination for your breach, except where the law or the Platform's refund policy says otherwise. Sections 5, 8.4, 10 (as described in Section 10.12), 17, 18, 19, 21, 23 and 24, and any other terms that by their nature should survive, continue to apply after this Agreement ends.
17. DISCLAIMER OF WARRANTIES
TO THE FULLEST EXTENT PERMITTED BY LAW, THE GAME IS PROVIDED “AS IS” AND “AS AVAILABLE”, WITHOUT WARRANTIES OF ANY KIND, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. We do not warrant that the Game or its online features will be uninterrupted, secure or free of errors, that defects will be corrected, or that the Game will be compatible with your hardware or software. We make no warranty about the conduct of other players or about any User Content.
Nothing in this Agreement excludes or limits any warranty, guarantee or right that cannot lawfully be excluded or limited under the law of the country where you live. See Section 24.
18. LIMITATION OF LIABILITY
18.1 What we are not liable for. To the fullest extent permitted by law, we and our affiliates, licensors and service providers, and our and their officers, employees and contractors, are not liable for: (a) any indirect, incidental, special, consequential, exemplary or punitive damages; (b) any loss of profits, revenue, data or goodwill; (c) the conduct or User Content of other players, including anything that they say to you, record or publish; or (d) interruptions or failures of third-party services, of the internet or of a session host's connection.
18.2 Cap. To the fullest extent permitted by law, our total liability for all claims arising out of or relating to the Game or this Agreement is limited to the greater of (a) the amount that you paid for the Game in the twelve months before the event giving rise to the claim, and (b) EUR 50, or the equivalent in your local currency.
18.3 What is not limited. Nothing in this Agreement excludes or limits our liability for death or personal injury caused by our negligence, for fraud or fraudulent misrepresentation, for gross negligence or willful misconduct, or for anything else that cannot be excluded or limited by law. See Section 24 for country-specific terms.
19. YOUR RESPONSIBILITY FOR CLAIMS
To the extent permitted by law, if a third party brings a claim against us because of (a) your breach of this Agreement; (b) your User Content - including a Clip that you submitted to us without having the right to do so, or a person featured in it who had not agreed; or (c) your violation of the law or of someone else's rights, you agree to compensate us for the reasonable losses and costs, including reasonable legal fees, that result, to the extent that they were caused by your fault. We will tell you about any such claim promptly.
20. CHANGES TO THIS AGREEMENT
20.1 Why we may change it. We may update this Agreement from time to time, for example to reflect new features, changes in the law or the requirements of a Platform, or to make it clearer.
20.2 Notice. We will publish the new version with a new effective date. For material changes we will give you at least 30 days' notice through the Game, the Platform or our official channels, and where the Platform supports it you will be asked to accept the new version.
20.3 If you do not agree. If you do not agree to a change, stop playing the Game before the change takes effect. Where the law allows, continuing to play after a change has taken effect means that you accept it. Where the law requires your express consent to a change, we will ask for it.
20.4 Section 10. Changes to Section 10 are also subject to Section 10.13.
21. GOVERNING LAW AND DISPUTES
21.1 Talk to us first. Most concerns can be resolved quickly by writing to us at support@352interactive.info. If you have a dispute with us, you agree to contact us first and to give us 30 days to try to resolve it informally before starting any formal proceedings.
21.2 Governing law. This Agreement, and any dispute arising out of or relating to it or to the Game, is governed by the laws of the Republic of Türkiye, without regard to its rules on conflicts of law. The United Nations Convention on Contracts for the International Sale of Goods does not apply.
21.3 Courts. The courts and enforcement offices of the place in the Republic of Türkiye where 352 Interactive has its registered office have exclusive jurisdiction over any such dispute, except that (a) if you are a consumer, you keep any right that you have under mandatory law to bring proceedings in, and to be sued only in, the courts of the country where you live (see Section 24); and (b) we may seek injunctive or other urgent relief in any court that has jurisdiction in order to protect our intellectual property.
21.4 Individual claims. To the extent permitted by law, you and we agree to bring claims against each other only on an individual basis, and not as a plaintiff or class member in any class, collective or representative proceeding.
22. EXPORT CONTROLS AND SANCTIONS
You may use, export and re-export the Game only as permitted by the laws that apply to it, including the export-control and economic-sanctions laws of the United States, the European Union and the United Kingdom, and the laws of your own country. You confirm that you are not located in a country or territory that is subject to comprehensive sanctions, and that you are not on any list of prohibited or restricted parties.
23. GENERAL TERMS
23.1 Entire agreement. This Agreement, together with any additional terms under Section 1.4, is the entire agreement between you and us about the Game and replaces any earlier understanding about it.
23.2 Severability. If any part of this Agreement is found to be invalid or unenforceable, that part will be enforced to the maximum extent permitted, and the rest of this Agreement will remain in effect.
23.3 No waiver. If we do not enforce a provision of this Agreement, that is not a waiver of our right to enforce it later.
23.4 Assignment. We may transfer our rights and obligations under this Agreement to an affiliate, to a publisher, or to a successor to the Game or to our business, provided that your rights under this Agreement are not reduced as a result. You may not transfer your rights or obligations under this Agreement without our written consent.
23.5 Third parties. This Agreement does not give rights to anyone other than you and us, except that (a) the other participants in your sessions may rely on the acknowledgement that you give in Section 7.5; and (b) our licensors and service providers may rely on Sections 17 and 18.
23.6 Events beyond our control. We are not liable for any failure or delay that is caused by events beyond our reasonable control.
23.7 No other relationship. Nothing in this Agreement creates a partnership, employment, agency or endorsement relationship between you and us, including where we feature or credit your Clips.
23.8 Language. This Agreement is written in English. Any translation is provided for convenience only, and the English version prevails unless the law of the country where you live requires otherwise.
23.9 Interpretation. Headings are for convenience only. “Including” means “including without limitation”. The section called “The short version” is a summary and is not binding.
23.10 Notices. We may give you notices through the Game, the Platform, our website and official channels, or an email address that you have given us. Notices to us must be sent to support@352interactive.info.
24. COUNTRY-SPECIFIC TERMS
If you live in one of the places listed below, the terms for that place apply to you in addition to the rest of this Agreement, and they prevail over the rest of this Agreement if there is a conflict. Wherever you live, if the mandatory law of your country gives you rights that a contract cannot take away, you keep those rights.
24.1 European Economic Area, United Kingdom and Switzerland.
- Statutory rights. Nothing in this Agreement affects your statutory rights as a consumer, including the legal guarantee that digital content conforms to the contract.
- Liability. We are liable without limitation for intent and gross negligence, for injury to life, body or health, and under mandatory product-liability law. For slight negligence we are liable only for the breach of an essential contractual obligation - an obligation whose fulfilment makes the proper performance of this Agreement possible in the first place, and on which you may regularly rely - and in that case our liability is limited to the damage that is typical and foreseeable for this kind of agreement. Sections 17 and 18 apply only within these limits.
- Your responsibility for claims. Section 19 applies only to the extent that you are at fault.
- Governing law and courts. The choice of law in Section 21.2 does not deprive you of the protection of the mandatory consumer-protection provisions of the country where you live, and you may bring proceedings in the courts of that country.
- Personal data. Nothing in Section 10 limits your rights under data-protection law, including the rights to object, to withdraw consent at any time and to erasure, or your right to complain to your data-protection authority. Withdrawing consent does not affect the lawfulness of what was done before the withdrawal.
- Changes. Where the law requires your consent to a change to this Agreement, Section 20.3 does not replace that consent.
24.2 Türkiye.
- Consumer rights. Nothing in this Agreement affects your rights under the Law on Consumer Protection No. 6502 and its secondary legislation. If you are a consumer residing in Türkiye, you may bring your claims before the Consumer Arbitration Committees or the Consumer Courts, in accordance with the monetary thresholds and procedures set by law.
- Personal data. Where the Law on the Protection of Personal Data No. 6698 requires your explicit consent for the processing of your voice, image or other personal data for Promotional Purposes, or for the transfer of that data abroad, we will obtain that consent separately from this Agreement, and you may withdraw it at any time.
- Language. If we make a Turkish version of this Agreement available and you are a consumer residing in Türkiye, the Turkish version prevails to the extent that the law requires.
24.3 United States.
- State law. Some states do not allow the exclusion of implied warranties or the exclusion or limitation of incidental or consequential damages, so some of the exclusions and limitations in Sections 17 and 18 may not apply to you.
- Biometric information. We do not collect, create or store voiceprints or other biometric identifiers from your voice (see Section 10.6).
- U.S. Government end users. The Game is “commercial computer software” and “commercial computer software documentation” as those terms are used in 48 C.F.R. 12.212 and 48 C.F.R. 227.7202, and is licensed to U.S. Government end users only with the rights set out in this Agreement.
24.4 Australia and New Zealand. Nothing in this Agreement excludes, restricts or modifies any consumer guarantee, right or remedy under the Australian Consumer Law (Schedule 2 to the Competition and Consumer Act 2010) or the New Zealand Consumer Guarantees Act 1993 that cannot lawfully be excluded, restricted or modified.
25. CONTACT US
352 Interactive, Republic of Türkiye
Email: support@352interactive.info
For Clip removal and do-not-feature requests under Section 10.9, please put “CLIPS” in the subject line so that we can deal with your request faster. If you believe that anything in the Game or in our marketing infringes your copyright or your other rights, write to the same address with the details and we will respond promptly.