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End User Licence Agreement — InkQuest: Text Game Engine

Last updated: 1 August 2026

This End User Licence Agreement ("Agreement") is between you and Source Byte Sp. z o.o.
("we", "us"), the publisher of InkQuest: Text Game Engine ("the Software").

By installing or using the Software you accept this Agreement. If you do not accept it, do not
install or use the Software.

This Agreement applies to the Software itself. It does not apply to the games you make with it —
those are yours, and clause 3 says so in plain terms.

1. Your licence

We grant you a personal, non-exclusive, non-transferable licence to install and use the Software.

You may:
- use the Software for any purpose, personal or commercial, including work you are paid for;
- install it on any computer you own or control, provided you are the only person using it;
- keep using the version you have installed for as long as you like.

The licence is granted to one user. Each person who uses the Software needs their own copy
obtained through Steam. A licence is not shared between people, and it is not transferred by
lending, giving away, reselling or gifting your copy.

2. Updates

We may release updates through Steam. Updates are covered by this Agreement. We are not obliged
to release any particular update, to keep any particular feature, or to support older versions.

3. The games you make are yours

This is the part that matters most, so it is stated without qualification:
- You own everything you create with the Software — your project files, your writing, your
art, and the games you export.
- You owe us nothing. No royalties, no revenue share, no per-copy fee, no reporting.
- You may sell your games, give them away, publish them anywhere, or keep them private.
- You do not need our permission to publish, and you do not need to tell us.
- No attribution is required. The Software adds no watermark, splash screen or credit to
an exported game, and you are not obliged to mention it. (You are welcome to.)
- We claim no rights of any kind in your games, and we grant ourselves no licence to them.

The exported game contains a runtime component supplied with the Software. You are granted a
perpetual, royalty-free right to distribute that component as part of any game you build, in
source or compiled form, without restriction on the number of copies.

You are responsible for what you make. Your games must comply with the law that applies to you
and to the places you publish them, and with the rules of any store you publish through. We are
not responsible for your content and do not review it.

4. What you may not do with the Software

You may not:
- give, sell, rent, lend, sub-license, share or otherwise make the Software available to
anyone else, in whole or in part, whether or not you charge for it;
- publish, share or resell your Steam key, account or licence;
- remove, hide or alter any copyright, trademark or licence notice in the Software;
- decompile, disassemble or otherwise attempt to derive the source code of the Software, or
extract its source code from the distributed files, except to the extent that this restriction
is expressly prohibited by law that applies to you;
- use the Software, or anything derived from it, to build or assist a competing product;
- circumvent any technical measure, licence check or store restriction.

Nothing in this clause restricts what you may create with the Software. It restricts what you
may do with the Software itself.

5. Modifying your own copy

You may modify the copy of the Software installed on your own computer, for your own use — for
example changing a configuration file, a stylesheet, or a text string.

If you do:
- you may not distribute the modified copy, or any part of it, to anyone;
- you may not use the modification to circumvent clause 4;
- we provide no support for a modified installation, and an update may overwrite your changes;
- you do so at your own risk, and clauses 7 and 8 apply in full.

This permission does not grant you rights to our source code, and it does not permit the
decompilation prohibited by clause 4.

6. Third-party components

The Software includes open-source components — including Electron, Chromium and Node.js —
distributed under their own permissive licences (MIT, BSD-3-Clause and others). Those components
are licensed to you under those licences, not under this Agreement, and nothing here limits any
right they give you.

The full list, with licence texts and the notices that must accompany a distribution, is included
with the Software and in its documentation. If you build a desktop version of your game, the
notice files placed next to your game's executable must remain with it when you distribute it.

The Software bundles no font files. Typefaces are supplied by the operating system of whoever
runs the Software or your game.

7. No warranty

The Software is provided "as is", without warranty of any kind, express or implied, including
warranties of merchantability, fitness for a particular purpose and non-infringement. We do not
warrant that the Software is free of defects, that it will meet your requirements, or that it
will run without interruption.

Keep your own backups. Your projects are ordinary files on your computer; back them up as you
would any other work.

8. Limitation of liability

To the maximum extent permitted by law, we are not liable for any indirect, incidental, special,
consequential or punitive damages, nor for lost profits, lost revenue, lost data, or the cost of
substitute software, arising from your use of or inability to use the Software.

Our total liability under this Agreement is limited to the amount you paid for the Software.

Nothing in this Agreement excludes or limits liability that cannot be excluded or limited by
law — including, where it applies to you, liability for death or personal injury caused by
negligence, or for fraud. If you are a consumer, your statutory rights are unaffected.

9. Term and termination

This Agreement applies for as long as you use the Software.

It ends automatically if you materially breach it — in particular clause 4. On termination you
must stop using the Software and remove it from your computers.

Termination does not affect your games. Any game you have made, published or sold remains
yours, and the rights granted in clause 3 survive.

10. Purchases, refunds and Steam

The Software is distributed through Steam. Your purchase, payment and refund rights are governed
by the Steam Subscriber Agreement and Valve's refund policy, not by us. Where this Agreement
conflicts with the Steam Subscriber Agreement, the Steam Subscriber Agreement prevails for
matters it covers.

11. Privacy

The Software does not collect, transmit or store personal data. It makes no network requests
except when you explicitly ask it to build a desktop version of your game, which downloads the
runtime it wraps. Games you export make no network requests at all.

12. General

This Agreement is the entire agreement between us about the Software and replaces any earlier
understanding. If a clause is held unenforceable, the rest stays in force. Our failure to enforce
a clause is not a waiver of it.

We may update this Agreement for future versions; the version you accepted continues to apply to
the version you installed.

This Agreement is governed by the law of Poland, without regard to conflict-of-law rules.
If you are a consumer, this does not deprive you of the protection of the mandatory law of the
country in which you live, and it does not affect your rights under European Union consumer law.

13. Contact

Source Byte Sp. z o.o.
Warszawska 40/2A, Poland
admin@source-byte.com