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END USER LICENSE AGREEMENT FOR RUNEERA
Effective date: 4 August 2026

This End User License Agreement (“Agreement”) is a legal agreement between you (“User” or “you”) and Jan Gašperlin, using the studio name Spellstead Games (“Developer,” “we,” “us,” or “our”), concerning RuneEra and any associated software, updates, patches, downloadable content, documentation, and demo or playtest versions supplied by the Developer (collectively, the “Game”).
Please read this Agreement before downloading, installing, launching, or using the Game.
By downloading, installing, launching, or using the Game, you agree to this Agreement. If you do not agree, do not install or use the Game. Where applicable law requires express acceptance, this Agreement applies only after you have been given an opportunity to review and accept it.
Your acquisition and use of the Game through Steam is also subject to the Steam Subscriber Agreement, Steam Online Conduct Rules, Steam Workshop Legal Agreement, and other applicable Steam terms.

1. Eligibility
You must have the legal capacity to enter into this Agreement.
If you are below the age at which you can enter into this Agreement independently under applicable law, your parent or legal guardian must review and accept this Agreement on your behalf.

2. License grant
Subject to your compliance with this Agreement, the Developer grants you a limited, non-exclusive, non-transferable, non-sublicensable license to install and use the Game for your personal, non-commercial entertainment.
You may install and use the Game on devices that you own or control, subject to the rules of the platform through which you obtained the Game.
Platform features expressly permitted by Steam or another authorized distributor, including legitimate household sharing, backups, cloud saves, and installation on multiple personal devices, are not prohibited by this Agreement.
The Game is licensed, not sold. This Agreement does not transfer ownership of the Game or its intellectual property to you.

3. Ownership and intellectual property
Except for third-party materials and content expressly identified as subject to another license, the Game and all associated source code, compiled code, artwork, graphics, user interfaces, characters, names, dialogue, text, music, sound, designs, gameplay systems, documentation, and other original materials are owned by the Developer or the Developer’s licensors.
These materials are protected by copyright, trademark, and other intellectual-property laws and treaties.
Third-party software and materials remain the property of their respective owners and are subject to their respective license terms. Nothing in this Agreement restricts rights granted under an applicable open-source or third-party license.
No rights are granted except those expressly stated in this Agreement or required by applicable law.

4. General restrictions
Except as expressly permitted by this Agreement, applicable platform rules, or mandatory law, you may not:

  • Copy, reproduce, distribute, sell, rent, lease, sublicense, or commercially exploit the Game or any substantial portion of it.
  • Distribute the Game’s executable files, proprietary source code, artwork, audio, or other assets separately from the Game.
  • Reverse engineer, decompile, disassemble, or attempt to derive the source code of the Game, except to the extent that applicable law expressly permits such activity despite this restriction.
  • Circumvent or interfere with security, ownership verification, digital-rights management, or platform protection mechanisms.
  • Remove or alter copyright, trademark, attribution, or other proprietary notices.
  • Use the Game to violate applicable law or the rights of another person.
  • Misrepresent an unofficial modification, service, product, or project as being created, approved, certified, or supported by the Developer.

These restrictions do not prohibit modification of the Game in accordance with Section 6.

5. Videos, livestreams, and screenshots
You may create, publish, and monetize videos, livestreams, reviews, tutorials, screenshots, and similar audiovisual content showing the Game.
This permission does not allow you to:

  • Redistribute extracted Game assets, music, or video independently from genuine commentary or gameplay content.
  • Suggest that your content is officially endorsed or sponsored by the Developer when it is not.
  • Use third-party material included in the Game beyond the rights granted by its respective owner.

The Developer may revoke this permission for specific content that is unlawful, fraudulently presented as official, or primarily intended to redistribute the Game or its assets rather than show or discuss gameplay. Mandatory legal exceptions remain unaffected.

6. Mods and Steam Workshop content

6.1 Mod support
The Game supports modifications, plugins, resource packs, custom content, and other user-created extensions (“Mods”), including Mods distributed through Steam Workshop.
Mods may include data, artwork, configuration, compiled libraries, scripts, and executable code.
Subject to this Agreement, you may create and distribute Mods for the Game for non-commercial purposes through Steam Workshop or another distribution method authorized by the Developer.
This permission does not allow you to distribute substantial unmodified Game assets, proprietary Game source code, or standalone copies of Game content.
Selling, licensing, paywalling, or otherwise commercially distributing a Mod requires the Developer’s prior written permission. Voluntary donations that do not restrict access to a Mod are permitted, provided they comply with applicable platform rules and do not imply endorsement by the Developer.

[h23]6.2 Independent third-party content[/h3]
Unless expressly identified as official Developer content, Mods are independent third-party software and content.
Third-Party Mods are not created, controlled, endorsed, certified, or guaranteed by the Developer. References to RuneEra, Spellstead Games, compatibility with the Game, or availability through Steam Workshop do not make a Mod official.
The Mod author, not the Developer, is responsible for the Mod’s content, operation, security, legality, compatibility, maintenance, and effects.

6.3 Executable Code Mods
The Game permits Mods containing executable code (“Code Mods”).
Code Mods run on the user’s device with the same operating-system permissions available to the Game. Depending on the user’s system and security configuration, a Code Mod may be capable of:

  • Reading, creating, modifying, transmitting, or deleting accessible files.
  • Accessing local or remote network resources.
  • Starting processes or interacting with other software.
  • Collecting or transmitting information.
  • Modifying Game behavior, saved games, settings, and loaded content.
  • Performing other actions available to software running under the user’s account.

Code Mods are not sandboxed merely because they are loaded through the Game or distributed through Steam Workshop.
You should only enable Code Mods created by authors you trust. You are responsible for reviewing available information about a Code Mod and maintaining appropriate backups before enabling it.

6.4 Mod risks and disclaimer
The Developer does not guarantee that a Third-Party Mod is safe, lawful, accurate, compatible, functional, continuously available, or free from malicious or defective code.
Downloading, installing, enabling, updating, or using a Third-Party Mod is voluntary and performed at the user’s own risk.
Third-Party Mods may cause, among other things:

  • Game crashes or degraded performance.
  • Incompatibility with the Game, other Mods, or future updates.
  • Loss or corruption of saved games, settings, or other data.
  • Unauthorized access to files, accounts, systems, or networks.
  • Collection or disclosure of personal or confidential information.
  • Security incidents, malware infections, or other damage.

To the maximum extent permitted by applicable law, the Developer is not responsible for loss, damage, claims, costs, or security incidents caused by a Third-Party Mod, its author, or the user’s decision to install, enable, update, or use that Mod.
This limitation does not apply to official Developer content, intentional misconduct or gross negligence by the Developer, or any liability or mandatory consumer right that cannot lawfully be excluded.
Nothing in this section limits your mandatory rights concerning the unmodified Game.

6.5 Prohibited Mod content and behavior
A Mod author must not create, upload, distribute, or promote a Mod that:

  • Contains malware, spyware, ransomware, credential theft, destructive code, or deliberately concealed malicious functionality.
  • Accesses, modifies, transmits, encrypts, or deletes data unrelated to the Game without the user’s informed authorization.
  • Collects or processes personal data without an appropriate lawful basis, notice, security measures, and any consent required by applicable law.
  • Exploits security vulnerabilities or attempts to gain unauthorized access to accounts, systems, devices, or networks.
  • Infringes copyright, trademark, privacy, publicity, contractual, or other rights.
  • Contains unlawful material or facilitates unlawful conduct.
  • Falsely represents itself as official, verified, secure, or endorsed by the Developer.
  • Circumvents Steam security, payment, ownership, or Workshop systems.
  • Violates the Steam Subscriber Agreement, Steam Workshop Legal Agreement, or other applicable platform rules.

6.6 Mod-author representations
By distributing a Mod, the Mod author represents that:

  • They have the rights necessary to create and distribute the Mod.
  • The Mod complies with this Agreement and applicable law.
  • They have disclosed that the Mod contains executable code where applicable.
  • They have not intentionally included malicious or undisclosed data-collection functionality.
  • They are responsible for providing any legally required notices, licenses, privacy information, or source-code offers associated with the Mod.

6.7 License for submitted Mods
The Mod author retains ownership of original material they create, subject to the Developer’s ownership of the Game and its existing materials.
When a Mod is submitted through Steam Workshop, the licenses granted under the Steam Subscriber Agreement and Steam Workshop Legal Agreement apply.
To the extent necessary to operate, display, test, promote, preserve compatibility with, or distribute the Mod in connection with the Game, the Mod author grants the Developer a worldwide, non-exclusive, royalty-free license to host, reproduce, display, communicate, test, and technically modify the submitted Mod.
This license does not transfer ownership of the Mod author’s original material to the Developer.
If the Developer wishes to incorporate a Mod into official paid content or use it for purposes beyond those described above, separate permission or an additional agreement may be required.

6.8 Moderation and removal
The Developer may disable, restrict, delist, remove, or report a Mod that the Developer reasonably believes is malicious, unlawful, infringing, misleading, incompatible, abandoned, or in violation of this Agreement or applicable platform rules.
The Developer is not required to inspect, test, monitor, or approve every Mod except where required by applicable law.
Failure to detect, remove, or warn about a particular Third-Party Mod does not constitute endorsement or certification of that Mod.

6.9 Updates and compatibility
The Developer may update or modify the Game without preserving compatibility with existing Mods.
Game updates, Mod updates, dependency changes, and changes in load order may cause Mods or saved games to stop functioning.
The Developer is not obligated to repair a Third-Party Mod, restore Mod compatibility, or recover data damaged by a Third-Party Mod. Mandatory obligations concerning the unmodified Game remain unaffected.

7. Saved games and user data
The Game may create saved games, configuration files, logs, screenshots, Mod data, and other local files.
You are responsible for maintaining backups of data that is important to you, particularly before enabling or updating Mods, changing Mod load order, using development builds, or participating in testing.
Steam Cloud or another synchronization service may provide additional copies of some files but is not a substitute for an independent backup. The availability and operation of third-party storage services are governed by their respective terms.

8. Privacy and telemetry
Any collection and processing of personal data by the Developer will be described in an applicable privacy notice or privacy policy.
This Agreement does not constitute consent to optional analytics, marketing, or other processing where separate consent is legally required.
The Game may generate technical logs and crash information locally. If such information is transmitted to the Developer or a service provider, the applicable privacy notice should explain what is collected, why it is collected, its legal basis, retention, recipients, and available user rights.
Third-Party Mods may independently process information. Mod authors are responsible for complying with privacy and data-protection law. The Developer does not authorize Third-Party Mods to collect personal data without legally sufficient notice and authorization.

9. Updates, patches, and availability
The Developer may provide updates, patches, balance changes, security corrections, compatibility changes, new content, or other modifications to the Game.
Updates may alter gameplay, features, performance, saved-game compatibility, technical requirements, or Mod compatibility.
The Developer does not guarantee that every feature or online service will remain available indefinitely. Where applicable law requires updates, notice, continued conformity, or other remedies, those obligations remain unaffected.
The Developer may discontinue optional online features or third-party integrations when reasonably necessary, subject to applicable law and any commitments made at the time of purchase.

10. Early Access, demos, and test versions
A version identified as Early Access, alpha, beta, demo, playtest, development, or experimental software may be incomplete and may contain defects, unfinished content, balance issues, compatibility problems, or significant changes.
Participation in a test does not guarantee that a particular feature will appear in the final Game or that saved games will remain compatible.
Nothing in this section removes mandatory consumer rights or permits misleading descriptions of the Game’s current condition.

11. Third-party platforms and services
The Game may interact with Steam and other third-party platforms, libraries, services, or software.
Your use of those services may be governed by separate terms and privacy policies. The Developer is not responsible for a third party’s independent services, content, conduct, security, or availability except to the extent that responsibility cannot lawfully be excluded.
Valve Corporation is not a party to this Agreement and is not responsible for obligations undertaken solely by the Developer under this Agreement.

12. Warranty and conformity
The Developer will provide the Game in accordance with applicable mandatory consumer-protection and digital-content laws.
Except for rights and warranties that cannot lawfully be excluded, the Developer does not guarantee that the Game will be uninterrupted, completely error-free, compatible with every device or configuration, or suitable for every intended purpose.
No warranty is provided for Third-Party Mods. Problems caused solely by a Third-Party Mod do not make that Mod official Developer content and do not create a promise that the Developer will repair the Mod.
This section does not exclude statutory rights concerning supply, conformity, security updates, repair, price reduction, termination, refunds, or other remedies that apply under the law governing your purchase.

13. Limitation of liability
To the maximum extent permitted by applicable law, the Developer will not be liable for indirect, incidental, special, or consequential loss arising from use of the Game or Third-Party Mods, including loss of profits, business opportunity, goodwill, or data.
In particular, and to the maximum extent permitted by law, the Developer is not liable for loss or damage caused by:

  • Third-Party Mods or their authors.
  • Executable code contained in a Third-Party Mod.
  • Conflicts between Mods.
  • Mod updates or automatic Workshop updates.
  • Failure to maintain backups.
  • Use of the Game outside its documented or reasonably intended environment.

Nothing in this Agreement excludes or limits liability for:

  • Fraud or fraudulent misrepresentation.
  • Intentional misconduct or gross negligence by the Developer.
  • Death or personal injury caused by an act or omission for which liability cannot lawfully be excluded.
  • Mandatory product-liability, consumer-protection, digital-content, data-protection, or other statutory obligations.
  • Any other liability that applicable law does not permit the Developer to exclude or limit.

14. Suspension and termination
You may terminate this Agreement at any time by uninstalling the Game and ceasing its use.
The Developer may suspend or terminate rights granted under this Agreement if you materially violate it. Where reasonably appropriate or legally required, the Developer will provide notice and an opportunity to stop or remedy the violation.
Serious violations involving malicious code, security attacks, fraud, unlawful distribution, or deliberate infringement may result in immediate suspension, Mod removal, reporting to Steam, or other appropriate action.
Termination does not remove rights or obligations that by their nature should continue, including ownership provisions, accrued liabilities, Mod-author representations, and applicable limitations of liability.
Termination does not remove refund, conformity, or other mandatory consumer rights.

15. Changes to this Agreement
The Developer may revise this Agreement to reflect changes in the Game, Mod system, platform requirements, security risks, services, or applicable law.
Material changes will be communicated in a reasonable manner. Where applicable law requires renewed acceptance, the revised Agreement will not bind you until that acceptance is obtained.
Changes will not retroactively remove rights or remedies that accrued before the revised terms became effective.
If you do not accept a revision that requires acceptance, you must stop using the affected future version or service. Your statutory rights concerning previously purchased content remain unaffected.

16. Governing law and disputes
This Agreement is governed by the laws of the Republic of Slovenia, without regard to conflict-of-law principles.
If you are a consumer, this choice does not deprive you of mandatory protections provided by the law of the country in which you habitually reside.
Nothing in this Agreement requires a consumer to bring a claim exclusively in Slovenia where applicable law permits the consumer to bring proceedings in another competent court.
Before commencing formal proceedings, you and the Developer are encouraged to attempt to resolve the dispute through direct written communication, without restricting either party’s legal rights or limitation periods.

17. Severability
If a provision of this Agreement is found invalid, unlawful, or unenforceable, it will be interpreted or limited to the minimum extent necessary to make it enforceable where legally possible.
If it cannot be made enforceable, it will be severed, and the remaining provisions will continue in effect.

18. No waiver
Failure to enforce a provision of this Agreement does not waive the right to enforce that provision or another provision later.

19. Entire agreement
This Agreement, together with applicable platform terms and any additional terms expressly presented for a particular service or item, constitutes the agreement governing your use of the Game.
If this Agreement conflicts with mandatory law, mandatory law controls. If it conflicts with Steam’s terms concerning Steam services, Steam’s terms control with respect to those services.

20. Contact
Questions, legal notices, security reports, and reports of malicious Mods may be sent to:

Jan Gašperlin / Spellstead Games
Email: info@runeera.com
Country: Slovenia