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ACTIVE IMMUNITY
END USER LICENSE AGREEMENT

DATA COLLECTION: Active Immunity collects absolutely no data. Dylpickle
Studios runs no analytics, telemetry, or tracking of any kind, and the game
makes no network connections of its own. Your save data (progression,
statistics, achievements, and settings) is stored only in a local file on
your device. If you use optional Steam features such as Steam Cloud,
Steam achievements, or Steam multiplayer, that data is handled by Valve
under Steam's own privacy policy, not by Dylpickle Studios.

By installing or playing Active Immunity ("the Game"), you agree to the
terms below. If you do not agree, do not install or play the Game.

1. LICENSE
Dylpickle Studios grants you a personal, non-exclusive, non-transferable
license to install and play the Game for your own private use, subject to
Valve's Steam Subscriber Agreement. You do not own the Game; you own the
license to play it. You may not copy, redistribute, resell, reverse
engineer, or exploit the Game outside of what Steam and applicable law
permit.

2. OWNERSHIP
All code, artwork, logos, music, sound design, writing, and other original
content in the Game are owned by Dylpickle Studios and protected under
Dutch copyright law (Auteurswet), except for third-party components used
under their own licenses (see the Game's README for third-party notices).

3. USER-GENERATED CONTENT / WORKSHOP
The Game supports Steam Workshop content created by other players. Workshop
items are made by their authors, not reviewed, endorsed, or guaranteed by
Dylpickle Studios, and are used entirely at your own risk. Dylpickle
Studios is not responsible for the content, behavior, or safety of any
Workshop item and may restrict or remove Workshop support at any time.

4. MULTIPLAYER
Online multiplayer uses Steam's lobby and networking services. You are
responsible for your own conduct toward other players and for complying
with Valve's Steam rules during multiplayer sessions.

5. PERPETUAL PLAYABILITY
Dylpickle Studios does not use always-online activation, remote kill
switches, or license revocation to control whether the Game runs. Once
installed, the Game is fully playable offline and will keep working under
this license even if Dylpickle Studios stops selling, supporting, or
updating it, or ceases to exist. You may keep and use your installed copy,
and personal backup copies of it, for as long as you own qualifying
hardware to run it on. This section does not require Dylpickle Studios to
keep Steam-dependent features (such as Cloud saves, Workshop, or
multiplayer matchmaking) running after Valve's own services for the Game
end, since those depend on infrastructure Dylpickle Studios does not
control.

6. NO WARRANTY
The Game is provided "as is," without warranty of any kind, express or
implied, to the maximum extent permitted by applicable law. This does not
affect any statutory consumer rights you have under Dutch or EU law that
cannot be waived by agreement.

7. LIMITATION OF LIABILITY
To the maximum extent permitted by law, Dylpickle Studios is not liable
for any indirect, incidental, or consequential damages arising from your
use of the Game, including damages arising from Workshop content or
multiplayer play with other users.

8. CHANGES
Dylpickle Studios may update the Game and this Agreement over time.
Continued use of the Game after an update constitutes acceptance of the
revised Agreement. This Agreement may not be amended to remove or weaken
the Perpetual Playability commitment in Section 5 for copies already
distributed.

9. GOVERNING LAW
This Agreement is governed by the laws of the Netherlands. Nothing in this
Agreement limits any mandatory consumer protection rights you have under
the law of your country of residence.

Dylpickle Studios - Copyright (C) 2026. All rights reserved.