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DARK ROLL 2 DEMO
END USER LICENCE AGREEMENT AND PRIVACY NOTICE
Version 1.0 — Effective date: 13 July 2026
IMPORTANT: PLEASE READ THIS AGREEMENT BEFORE INSTALLING, ACCESSING, OR USING DARK ROLL 2 DEMO. IT EXPLAINS YOUR LICENCE, STEAM FEATURES, LEADERBOARDS, GHOST REPLAYS, OPTIONAL GAMEPLAY TELEMETRY, LIABILITY, AND DISPUTES.
1. PARTIES, SCOPE, ACCEPTANCE, AND STEAM
1.1 This End User Licence Agreement and Privacy Notice (the “Agreement” or “EULA”) is between you (“you” or “User”) and Paweł Zając, the individual creator and rights holder of Dark Roll 2 Demo, who uses the creative label Artbarian Games in connection with the Demo (“Developer”, “we”, “us”, or “our”).
1.2 Artbarian Games is a creative label used for attribution and presentation. It is not a separate company, partnership, seller, or other legal entity. The Developer’s identity and contact details appear in Section 12.
1.3 “Demo” means Dark Roll 2 Demo, a limited demonstration version of the video game Dark Roll 2, together with its executable software, code, content, documentation, updates, patches, downloadable components, and associated online features. “Full Game” means the separately distributed full version of Dark Roll 2. The Demo does not include or grant any licence, ownership, entitlement, discount, credit, or other right concerning the Full Game.
1.4 The Demo contains limited content and functionality. It may differ from the Full Game in content, balancing, physics, difficulty, progression, performance, interfaces, online functionality, system requirements, or other respects. The Demo does not promise that any particular feature, content, release date, price, or functionality will appear in or remain unchanged in the Full Game. Demo leaderboard positions, scores, ghosts, and replay files are separate from those of the Full Game and will not transfer to, appear in, or be recognised by the Full Game. Unless expressly stated otherwise in the Demo or its Steam store information, saves, settings, progression, and achievements created through the Demo are not guaranteed to transfer to or be recognised by the Full Game.
1.5 The Demo is licensed, not sold. You accept this EULA only by affirmatively selecting “Accept” or by another legally valid affirmative action after this EULA has been made available to you before first use. Mere silence, inactivity, or continued use does not constitute consent where affirmative consent is required. If you do not accept it, do not use the Demo.
1.6 If you accept this EULA on behalf of a company or other legal entity, you represent that you have authority to bind it. In that case, “you” includes that entity.
1.7 The Demo is distributed through Steam free of charge. No payment is due to the Developer for downloading or accessing the Demo. Steam accounts, delivery, downloads, Steam-operated services, and any separate acquisition of the Full Game are governed by Valve’s applicable terms and policies. This EULA adds Demo-specific licence and conduct rules but does not require Valve to provide support, maintenance, warranties, or compensation on the Developer’s behalf.
1.8 If this EULA conflicts with a mandatory Steam platform rule concerning a Steam-operated service, that Steam rule applies to that service.
1.9 Nothing in this EULA excludes or limits any right, remedy, or protection that applicable law does not allow to be excluded or limited. If a provision conflicts with mandatory law, the mandatory law prevails to the extent of the conflict.
2. ELIGIBILITY AND MINORS
2.1 The Demo is distributed through Steam. Under Valve’s terms, a person under 13 may not become a Steam subscriber, and additional age restrictions may apply under local law or the Demo’s age rating.
2.2 If you are under the age of legal majority where you live, you may use the Demo only with the permission and supervision of a parent or legal guardian where required by law.
2.3 The Demo and its online features are not directed to children under 13. A minor must not send personal information to the Developer through support communications unless legally permitted and, where required, supervised by a parent or guardian.
2.4 Optional gameplay telemetry may be enabled only by a user who may lawfully give the required consent under the law applicable to them. For users in Poland, the minimum age is 16 unless valid consent is given or authorised by a holder of parental responsibility where the law permits.
2.5 By selecting “Allow”, the user confirms that they may lawfully give that consent. The Developer does not request identity documents solely to verify age. Reasonable and proportionate age-assurance measures may be used where legally required, taking account of the low-risk nature of the telemetry and data-minimisation principles.
3. LICENCE, CONTENT CREATION, AND OWNERSHIP
3.1 Subject to your lawful access to the Demo, compliance with this EULA, and applicable Steam terms, the Developer grants you a limited, personal, non-exclusive, non-transferable, non-sublicensable licence to install and run the Demo on compatible devices you own, control, or are authorised to use. The licence may be suspended or terminated only as provided in this EULA and applicable law.
3.2 The licence is primarily for personal entertainment. You may also create and publish ordinary gameplay streams, videos, screenshots, reviews, commentary, criticism, fan discussions, and similar content. You may monetise that content through advertising, subscriptions, donations, sponsorships, or platform revenue-sharing.
3.3 Public exhibitions, conventions, community events, and tournaments are permitted, including events that charge ordinary admission or entry fees, provided that the event does not distribute playable copies of the Demo, falsely claim official sponsorship, infringe third-party rights, violate law, or operate primarily as an ongoing paid-access game-rental or commercial game-service business without separate permission.
3.4 You may not sell, rent, lease, lend, sublicense, distribute, or otherwise provide playable copies of the Demo except where Steam terms or applicable law expressly allow it.
3.5 The Demo and its code, systems, artwork, animation, graphics, audio, music, text, characters, designs, interfaces, databases, trademarks, logos, and related intellectual property are owned by or licensed to the Developer and are protected by applicable law. The licence does not transfer ownership of the Demo or any intellectual-property right.
3.6 You may not remove, hide, alter, or bypass copyright, trademark, attribution, digital-rights-management, security, or proprietary notices applied to the Demo.
3.7 The Demo may include third-party software or material governed by separate licence notices. Those notices apply to the relevant component. Where a third-party licence grants rights that this EULA cannot restrict, the third-party licence controls for that component.
3.8 Except where prohibited by mandatory law, you may not systematically extract non-public assets, source code, proprietary data files, or substantial collections of Demo content for dataset creation, machine-learning training, fine-tuning, model evaluation, or development without the Developer’s prior written permission. This does not restrict ordinary screenshots, reviews, criticism, streaming, accessibility use, or other uses permitted by this EULA or mandatory law.
4. PROHIBITED CONDUCT
4.1 Except where expressly permitted by this EULA or mandatory law, you must not directly or indirectly:
(a) copy, reproduce, publish, distribute, sell, rent, lease, lend, sublicense, assign, or transfer the Demo or access to it;
(b) modify, adapt, translate, merge, port, or create derivative works from the Demo;
(c) reverse engineer, decompile, disassemble, decode, or otherwise attempt to discover source code, algorithms, non-public file formats, protocols, keys, or underlying structure;
(d) bypass, disable, interfere with, or circumvent technical protection, authentication, anti-cheat, rate-limiting, access-control, security, or integrity systems;
(e) use cheats, trainers, bots, automation, unfair macros, unauthorised mods, memory editors, packet manipulation, exploits, or similar tools that alter gameplay, scores, leaderboards, ghost data, replay data, or online functionality;
(f) upload fabricated, corrupted, manipulated, malicious, infringing, or unlawfully obtained scores, leaderboard details, ghosts, or replay files;
(g) attack, overload, probe, scan, test, disrupt, or gain unauthorised access to the Demo, Steamworks integration, telemetry endpoint, or connected systems;
(h) impersonate another player, misrepresent a score or replay, manipulate rankings, or interfere with fair competition;
(i) scrape, harvest, index, mirror, or systematically collect data from the Demo or its online features except through functions expressly provided by the Demo or Steam;
(j) use the Demo for unlawful, fraudulent, abusive, harassing, defamatory, infringing, or harmful purposes; or
(k) assist, advertise, distribute, or provide tools or services primarily intended to enable prohibited conduct.
4.2 Nothing in this Section restricts rights that cannot lawfully be excluded, including limited statutory rights to observe, study, test, decompile, or obtain interoperability information where every legal condition is met. Any such activity must remain within the lawful purpose and extent and must not unlawfully compromise security, disclose confidential information, enable infringement, or create a substantially similar competing product.
4.3 This Section does not prohibit ordinary operating-system functions, accessibility tools, or modifications expressly authorised by the Developer or mandatory law.
5. STEAM LEADERBOARDS, GHOSTS, AND USER CONTENT
5.1 The Demo uses Steamworks features, including separate Demo-specific Steam leaderboards and Steam-hosted storage or user-generated-content functionality for ghost and replay files.
5.2 Scores, ranks, Steam account identifiers, public Steam persona information, leaderboard details, and attached ghost or replay files may be sent to, stored by, and retrieved from Valve through the Steamworks API. They are not stored in a separate player-account or leaderboard database operated on the Developer’s own servers.
5.3 Depending on Steam functionality and account settings, other users may be able to see your Steam persona name, avatar, score, rank, public profile information, leaderboard details, and attached ghost or replay data.
5.4 Ghosts and replays are intended to contain gameplay inputs, state, timing, physics, and similar Demo-related information. You must not deliberately embed personal information, malicious code, infringing material, or unrelated content in a leaderboard entry, ghost, or replay.
5.5 You retain any rights you have in material you create. To the extent a ghost, replay, leaderboard detail, or other submission qualifies as content owned by you (“User Content”), you grant the Developer a non-exclusive, worldwide, royalty-free licence to host, store, reproduce, process, validate, technically adapt, transmit, display, make available, moderate, test, secure, and otherwise use that User Content only as reasonably necessary to operate, maintain, protect, improve, demonstrate, and support the Demo and its leaderboard, ghost, replay, anti-cheat, and community features, including through Valve and necessary service providers.
5.6 The licence in Section 5.5 lasts while the User Content is used for those purposes, subject to applicable law and Steam’s technical operation and retention rules. It does not permit the Developer to sell your User Content as a standalone product unrelated to the Demo.
5.7 Any User Content uploaded to or stored through Steam is also subject to the Steam Subscriber Agreement and other applicable Valve terms. Valve receives its own separate and direct rights under those terms. Nothing in this EULA limits, replaces, shortens, or otherwise modifies any licence or other right granted directly to Valve.
5.8 Your use of Steam and uploads to Steam are also subject to Valve’s terms. You represent that you have the rights needed to submit User Content and that its submission and permitted use do not violate law, this EULA, or third-party rights.
5.9 To the extent technically available through Steamworks and within the Developer’s reasonable control, the Developer may investigate, reject, remove, hide, invalidate, replace, reset, or restrict scores, ranks, ghosts, replays, leaderboard entries, or related online functionality where reasonably necessary because of cheating, manipulation, corruption, incompatibility, abuse, security risk, legal obligation, technical error, version changes, balancing, or protection of fair competition.
5.10 To the extent technically available through Steamworks and within the Developer’s reasonable control, the Developer may reset leaderboards or retire categories where reasonably necessary for balancing, version compatibility, physics changes, integrity, technical limits, or continued operation. Where practicable, reasonable notice will be given before a planned material reset, but immediate action may be taken for security, cheating, corruption, or technical emergencies.
5.11 Ghosts and replays may stop working after patches, balancing changes, physics changes, platform changes, or updates. Their continued availability, accuracy, ranking, compatibility, or recoverability is not guaranteed.
5.12 Valve controls Steam infrastructure. The Developer cannot guarantee deletion, recovery, restoration, or continued availability of information held exclusively by Valve.
5.13 The Demo uses leaderboards, scores, ghosts, and replay data that are separate from those used by the Full Game. Demo leaderboard positions, scores, ghosts, replay files, rankings, and related online progress will not transfer to, appear in, or be recognised by the Full Game. The Developer may reset, archive, replace, or discontinue Demo leaderboards and related data where reasonably necessary because of updates, balancing, physics changes, cheating, corruption, incompatibility, technical limitations, security, platform requirements, or withdrawal of the Demo, subject to applicable law and Steamworks technical availability.
6. ONLINE FEATURES, UPDATES, AND AVAILABILITY
6.1 Online features depend on Steam, internet connectivity, compatible software, and third-party infrastructure outside the Developer’s complete control. Subject to mandatory law, uninterrupted, secure, error-free, or permanent availability is not guaranteed.
6.2 The Developer may provide patches, hotfixes, security updates, balancing changes, compatibility changes, content additions, or other updates. Updates may change gameplay, physics, difficulty, progression, achievements, rankings, interfaces, system requirements, replay behaviour, or online functionality.
6.3 Some updates may be required to continue using the Demo or an online feature. The Developer may stop supporting an older version after an update becomes available, subject to applicable law.
6.4 To the extent the relevant feature is within the Developer’s reasonable control and subject to Steamworks technical availability, the Developer may suspend, limit, modify, replace, reset, or discontinue an online feature for technical, security, legal, compatibility, balancing, operational, disproportionate-cost, abuse-prevention, platform, or maintenance reasons.
6.5 The Demo is provided free of charge. Subject to applicable law, the Developer may modify, suspend, replace, reset, limit, or discontinue the Demo or any Demo feature for the reasons described in Section 6.4. Where practicable, reasonable notice will be provided before a planned material discontinuation, but immediate action may be taken for security, cheating, corruption, platform, legal, or technical emergencies. Nothing in this Section excludes or limits any mandatory right or remedy.
6.6 Store descriptions, screenshots, trailers, and binding access information remain subject to mandatory consumer law. Roadmaps, concepts, estimates, tentative announcements, and development plans are not binding promises unless expressly stated to be binding and incorporated into the terms applicable to access to the Demo.
6.7 You are responsible for maintaining compatible hardware, software, internet access, a lawful Steam account, and reasonable security of your devices and account. You should back up local data where the Demo or Steam permits it. Save data, settings, scores, ghosts, and replay data may be lost, corrupted, or become unrecoverable because of hardware failure, software conflicts, updates, user action, account issues, Steam issues, or other technical causes.
6.8 Health and photosensitivity. The Demo may contain flashing images, rapid movement, or other visual effects that may affect photosensitive users or cause dizziness, nausea, eye strain, repetitive-strain injury, motion discomfort, or other symptoms. Use reasonable lighting, take breaks, follow applicable hardware safety instructions, and stop playing if symptoms occur. Users with relevant medical conditions should seek appropriate professional advice before playing. This clause provides general safety information and is not medical advice.
7. MODERATION, SUSPENSION, AND TERMINATION
7.1 This Section governs only Demo-specific investigation and enforcement actions taken by the Developer. It does not restrict Valve’s independent authority to administer, restrict, suspend, terminate, or otherwise act concerning a Steam account, Steam subscription, or Steam-operated service under the Steam Subscriber Agreement, applicable Steam rules, Valve policies, or applicable law.
7.2 The Developer may investigate suspected cheating, manipulation, abuse, unauthorised access, corruption, infringement, or security incidents using information reasonably available through the Demo, Steamworks, submitted files, reports, support communications, and the limited technical information described in Section 8.
7.3 Where reasonably justified and proportionate, and to the extent technically available through Steamworks and within the Developer’s reasonable control, the Developer may warn a user; remove or invalidate a score, rank, ghost, replay, or leaderboard detail; reset affected online progress; temporarily restrict an online feature; or permanently disable Demo-specific online functionality.
7.4 Cheating or leaderboard manipulation will normally justify action against scores or online features rather than removal of legitimate offline or single-player access. The Developer may suspend or terminate the entire Demo licence only for a serious material breach affecting the Demo as a whole, such as use of an unlawful copy, unlawful distribution, a material security attack, substantial infringement, fraud, or serious or repeated unlawful conduct. This limitation applies only to action taken by the Developer and does not limit Valve’s separate rights under Valve’s terms.
7.5 Where required by law, the Developer will give notice and a reasonable opportunity to remedy a remediable breach before the Developer terminates the entire licence. Immediate action may be taken where reasonably necessary to stop an ongoing security threat, unlawful distribution, fraud, or serious harm. Valve may apply its own notice and enforcement procedures under Valve’s terms.
7.6 Where practicable and not harmful to security, evidence preservation, or an investigation, you may contact the Developer to request review of a Demo-specific enforcement action. Restoration is not guaranteed where data has been deleted, replaced, corrupted, or invalidated.
7.7 You may terminate this EULA at any time by permanently uninstalling the Demo and ceasing all use. Termination does not affect any right or remedy available under applicable law.
7.8 On termination of the entire licence by the Developer or User, you must stop using the Demo and delete copies within your control except where Steam or applicable law permits retention. Any separate action taken by Valve is governed by Valve’s terms.
7.9 Provisions that by their nature should survive termination remain effective, including ownership, restrictions, User Content licences where technically or legally necessary, privacy terms, liability provisions, governing law, and general terms.
8. OPTIONAL GAMEPLAY TELEMETRY AND PRIVACY NOTICE
8.1 Controller. For personal data processed by the Developer in connection with Dark Roll 2 Demo, the controller is:
Paweł Zając
Creator and rights holder of Dark Roll 2 Demo
Creative label: Artbarian Games
Country: Poland
Email: artbariangames@gmail.com
Privacy, data-protection, and legal enquiries may be sent to that email address.
8.2 Steam data and Developer telemetry are separate:
(a) Steam account-linked leaderboard information and ghost or replay files are transmitted to, stored by, and retrieved from Valve through Steamworks as described in Section 5.
(b) Valve independently determines the purposes and means of personal-data processing for Steam accounts, Steam infrastructure, and Valve-operated services under Valve’s applicable privacy terms. The Developer acts as a separate controller when the Developer accesses or otherwise processes Steamworks information for Dark Roll 2 Demo. Depending on the Steamworks features used, that information may include a Steam ID, game-ownership or entitlement status, public Steam persona information, leaderboard entries, scores, ranks, achievements, and ghost or replay information.
(c) The Developer accesses or processes Steamworks information only where reasonably necessary to provide requested online features, operate and support the Demo, maintain fair competition, investigate cheating or technical problems, secure the Demo and connected features, comply with law, or establish, exercise, or defend legal claims.
(d) Optional gameplay telemetry is sent to a Developer-controlled endpoint only after the user makes a separate affirmative choice to allow it. Accepting this EULA is not consent to telemetry.
(e) If the user declines or disables telemetry, the Demo will not send the optional gameplay-telemetry payload, and ordinary Demo functionality will not be restricted.
8.3 The optional gameplay-telemetry payload may include numerical or categorical information such as level-completion times, attempts, deaths or failure categories, gameplay outcomes, durations, counters, measurements, Demo version, and similar gameplay data used for analysis and improvement.
8.4 The optional payload is designed not to include a Steam ID, Steam persona name, avatar, email address, real name, account username, payment information, Steam password, precise location, advertising identifier, persistent device identifier, or private communications. It is also designed not to include the date or time at which the gameplay occurred.
8.5 As with ordinary internet infrastructure, the web server, hosting provider, firewall, content-delivery network, or security service receiving a request may automatically create separate technical logs containing an IP address, request time, endpoint or request path, response status, user-agent or protocol information, routing data, security-event data, and similar technical information. These logs are separate from the gameplay payload. An IP address or similar network identifier may qualify as personal data. Some provider-side infrastructure, firewall, abuse-prevention, or security logs may be created and retained by the relevant provider under its own systems and retention rules, including logs that are not directly visible to or configurable by the Developer.
8.6 Before the first optional telemetry transmission, the Demo will present the following brief summary, together with equally prominent “Allow” and “Do not allow” choices:
“Optional gameplay statistics help the Developer improve balancing and reliability. The gameplay payload does not include your Steam ID, account name, email address, or persistent device identifier. Declining will not restrict gameplay. The server and its service providers may separately create technical security and access logs that may include your IP address. See this Privacy Notice for details.”
No optional telemetry will be sent before “Allow” is selected. The choice must not be preselected or bundled with acceptance of this EULA. The user may withdraw consent at any time in the Demo’s Options menu as easily as it was given. Withdrawal prevents future optional transmissions and does not affect processing lawfully carried out before withdrawal.
8.7 Optional telemetry may be enabled only by a user who may lawfully give the required consent under the law applicable to them. For users in Poland, the minimum age is 16 unless valid consent is given or authorised by a holder of parental responsibility where the law permits. The Developer does not request identity documents solely to verify age but may use reasonable and proportionate age-assurance measures where legally required.
8.8 If the Developer materially expands the categories of optional telemetry or uses it for a materially different purpose requiring renewed consent, updated information will be provided and a new affirmative choice will be requested before that processing begins.
8.9 The Developer uses optional telemetry only to understand aggregate gameplay patterns, progression, difficulty, feature use, completion times, attempt counts, failures, and gameplay outcomes; identify balancing or design problems; test updates; improve reliability, accessibility, design, balancing, and user experience; and protect the endpoint against abuse.
8.10 The Developer does not intentionally use telemetry or IP addresses to identify a named player, connect gameplay events to a Steam account, create an advertising profile, or track a person across unrelated games, websites, devices, or services. The Developer does not intentionally combine gameplay telemetry with access or security logs to construct player histories or Steam-account profiles. The Developer does not sell personal data, provide it to data brokers, or use it for targeted advertising.
8.11 To the extent the information is personal data, the Developer relies on:
(a) consent for optional gameplay telemetry and any terminal-device access that requires consent;
(b) performance of this EULA, steps requested by the user, and legitimate interests for proportionate access to and processing of Steamworks information needed to provide leaderboards, ghosts, replays, achievements, entitlement checks, support, fair-competition moderation, security, debugging, abuse prevention, incident investigation, and legal defence, where those interests are not overridden by the rights of the affected person;
(c) legitimate interests for proportionate endpoint operation, security, debugging, abuse prevention, incident investigation, and legal defence, where those interests are not overridden by the rights of the affected person;
(d) performance or administration of this EULA, legitimate interests, and legal obligations for support communications and related records; and
(e) legal obligations where processing is required by law.
8.12 Information may be disclosed only where reasonably necessary to the Developer; authorised persons assisting with development, hosting, security, support, accounting, or legal matters; hosting, network, firewall, security, and email providers acting under appropriate contractual or legal safeguards; professional advisers; and public authorities where disclosure is legally required. As of the effective date, Hostinger provides hosting for the website and telemetry endpoint, with the selected server located in the Netherlands. The Developer maintains an appropriate data-processing agreement with each processor where Article 28 GDPR applies and keeps the provider list accurate. Hostinger’s privacy information is available at:
https://www.hostinger.com/legal/privacy-policy
8.13 The selected Hostinger server is located in the Netherlands, within the European Economic Area. A provider or subprocessor may nevertheless process data outside the EEA. Where the Developer is responsible for such a transfer, the Developer will use a lawful transfer mechanism, such as an adequacy decision or approved standard contractual clauses, and supplementary safeguards where required. Information about the applicable mechanism will be provided on request where legally required.
8.14 Retention. The periods below are maximum normal periods, not automatic minimums. Data will be deleted or anonymised sooner when it is no longer necessary, subject to legal obligations, security incidents, and legal claims:
(a) optional gameplay telemetry is designed to exclude direct identifiers and persistent account or device identifiers and is not intended to identify, single out, contact, track, or profile a player. To the extent optional gameplay telemetry can reasonably be linked to an identifiable person, including through access or security logs reasonably available to the Developer or a processor, it will be treated as personal data and normally retained for no longer than 36 months after collection. Only telemetry that has been irreversibly anonymised so that no individual is identifiable by means reasonably likely to be used may be retained without a personal-data retention limit;
(b) routine access and security logs controlled by or reasonably accessible to the Developer will normally be retained for no longer than 90 days, unless a shorter period applies under the relevant provider’s settings or longer retention is reasonably necessary for an active security incident, legal obligation, abuse investigation, debugging, service-maintenance need, or legal claim. Provider-side infrastructure, firewall, abuse-prevention, and security logs that are not directly visible to or configurable by the Developer may be retained according to the relevant provider’s applicable retention rules; where an exact period is not available to the Developer, retention is determined by criteria including security necessity, abuse prevention, infrastructure operation, legal obligations, incident investigation, and legal claims;
(c) support communications may be retained for up to 3 years after the request is closed, or longer where reasonably required by law or an active dispute;
(d) Steamworks information is normally accessed through Steamworks when needed and is not copied into a separate standing player-account or leaderboard database operated by the Developer. If the Developer creates a limited moderation, support, security, debugging, or legal record containing Steamworks information, that record will normally be retained for no longer than 24 months after the relevant matter is closed, unless longer retention is reasonably necessary for an active incident, dispute, legal obligation, abuse investigation, or legal claim; and
(e) information rendered anonymous so that it no longer relates to an identifiable person may be retained without a personal-data retention limit.
8.15 Disabling telemetry does not automatically erase data lawfully transmitted before it was disabled. Where a prior record is personal data, can reasonably be identified, and no continuing legal basis applies, it will be erased where required by law. Because the telemetry payload contains no Steam ID, account identifier, or persistent device identifier, the Developer may be unable to determine which isolated telemetry event relates to a requester. The Developer will not collect additional personal data solely to identify an otherwise non-identifiable record unless required by law.
8.16 Subject to applicable law and exceptions, you may request access, rectification, erasure, restriction, and portability of your personal data; object to processing based on legitimate interests; and withdraw consent at any time where consent is the legal basis. You also have the right not to be subject to a decision based solely on automated processing where Article 22 GDPR applies. Requests may be sent to artbariangames@gmail.com. The Developer may request information reasonably necessary to verify identity and will normally respond within one month, subject to any lawful extension.
8.17 Requests concerning information controlled by Valve should be directed through Steam’s privacy tools or Steam Support. Deleting Developer-controlled information does not automatically delete Valve-controlled information, and deleting Valve-controlled information does not automatically delete support records lawfully retained by the Developer.
8.18 You may lodge a complaint with the supervisory authority for your habitual residence, place of work, or the place of the alleged infringement. In Poland, the authority is the President of the Personal Data Protection Office (Prezes Urzędu Ochrony Danych Osobowych — UODO).
8.19 The Developer does not use Developer-controlled telemetry or support data to make decisions producing legal or similarly significant effects solely by automated means. Automated systems may flag suspicious or implausible scores or replay data for restriction or review, but leaderboard moderation does not produce a legal or similarly significant effect.
8.20 The Developer will use reasonable technical and organisational measures appropriate to the nature and risk of the processing. No internet transmission, server, or storage system can be guaranteed completely secure.
8.21 The Developer will maintain records reasonably necessary to demonstrate compliance, document consent state and withdrawal logic without creating unnecessary identifiers, restrict access on a need-to-know basis, keep software and credentials reasonably secure, assess processors before use, and maintain a practical procedure for data-subject requests and personal-data breaches. Where a breach is likely to risk individuals’ rights and freedoms, the Developer will notify the competent supervisory authority without undue delay and, where feasible, within 72 hours after becoming aware of it, as required by law.
8.22 Valve’s privacy information is available at:
https://store.steampowered.com/privacy_agreement/
9. FEEDBACK
9.1 If you voluntarily provide ideas, suggestions, bug reports, feature requests, or other feedback about the Demo (“Feedback”), you grant the Developer a non-exclusive, worldwide, perpetual, royalty-free licence to use, reproduce, adapt, publish, distribute, commercialise, and otherwise exploit the Feedback for lawful development, operation, improvement, and promotion of the Demo, the Full Game, and related products and services without payment or attribution. This does not transfer ownership of your pre-existing intellectual property and does not waive moral rights where they cannot lawfully be waived.
9.2 This licence applies to the Feedback itself, not to confidential information you were not authorised to disclose or unrelated pre-existing material merely included with it.
9.3 Do not send confidential, proprietary, or personal information that is not necessary for the support or feedback request.
10. CONSUMER RIGHTS, WARRANTIES, AND LIABILITY
10.1 Nothing in this EULA excludes, limits, or replaces rights or remedies that cannot lawfully be excluded or limited, including mandatory rights concerning digital-content conformity, quality, updates, security, repair, replacement, price reduction, refunds, withdrawal, or termination.
10.2 Subject to Section 10.1, the Demo is provided “as is” and “as available”. To the maximum extent permitted by law, the Developer gives no additional warranty that the Demo will be uninterrupted, entirely secure, defect-free, compatible with every system, continuously available, suitable for a particular purpose, or that every defect will be corrected.
10.3 The Demo may contain bugs, balancing issues, inaccuracies, incompatibilities, or other defects. Scores, rankings, timing, ghosts, and replay results may be affected by latency, hardware, software, version changes, physics changes, or technical error.
10.4 Nothing in this EULA excludes or limits liability where exclusion or limitation is prohibited, including liability for intentional misconduct, fraud, death or personal injury caused by negligence where applicable, mandatory product liability, gross negligence where it cannot be limited, or infringement of mandatory consumer rights.
10.5 If you are a consumer, the Developer is responsible for loss that is a foreseeable result of the Developer’s breach or failure to exercise legally required care and skill, to the extent required by law. The Developer is not responsible for loss that was not foreseeable, was not caused by the Developer, resulted from your breach or unauthorised modification, or relates to business or professional use of a product supplied for consumer entertainment, except where law provides otherwise.
10.6 If you acquire or use the Demo for business, commercial, craft, or professional purposes, then, to the maximum extent permitted by law:
(a) the Developer is not liable for indirect, incidental, special, punitive, exemplary, or consequential loss, or loss of profit, revenue, opportunity, goodwill, anticipated savings, or data; and
(b) the Developer’s total aggregate liability arising from the Demo or this EULA will not exceed the greater of EUR 50 and any amount paid directly to the Developer for a separate service giving rise to the claim.
10.7 To the maximum extent permitted by law, the Developer is not responsible for failures, outages, restrictions, data loss, account actions, security incidents, or acts or omissions caused solely by Valve, Steam, internet providers, hosting providers, hardware manufacturers, operating-system vendors, or other third parties outside the Developer’s reasonable control. This does not excuse problems caused or materially worsened by the Developer’s own breach, negligence, unlawful conduct, or failure to use legally required safeguards.
10.8 If your business use, unlawful conduct, infringement, malicious interference, unauthorised distribution, or material breach causes a third-party claim against the Developer, you will indemnify the Developer against reasonable and documented losses and external legal costs resulting directly from that claim, to the extent permitted by law. This indemnity does not apply to a consumer acting wholly outside a trade or profession except where enforceable under mandatory law, and it does not apply to the extent the claim resulted from the Developer’s own breach, negligence, or unlawful conduct. Where practicable, the Developer will give reasonable notice of a covered claim, allow reasonable participation in its defence, and take reasonable steps to mitigate resulting loss.
11. FREE DEMO, CHANGES, GOVERNING LAW, AND DISPUTES
11.1 The Demo is made available through Steam free of charge. The Developer does not charge the User for downloading or accessing the Demo.
11.2 The Full Game is a separate product requiring separate acquisition. This EULA does not grant access to the Full Game or create any entitlement to a discount, credit, refund, licence, feature, content, save transfer, leaderboard transfer, or other benefit concerning the Full Game. Any acquisition of the Full Game is governed by the terms and mandatory information applicable to that separate transaction. Nothing in this EULA removes any mandatory right or remedy.
11.3 The Developer may amend this EULA prospectively only for an objectively justified reason, including a change in law, binding guidance, Steam requirements, security, technical operation, Demo features, or correction of a material error. The change must be proportionate to that reason. Material changes will be explained in clear language and communicated through Steam, the Demo, the Developer’s website, email where available, or another appropriate method. Where legally required, advance notice will be given on a durable medium. Changes will not retroactively remove accrued rights or reduce mandatory protection.
11.4 Where law requires express consent to a material contractual change, the change will not bind you without that consent. Where a change materially and adversely affects continued use, the Developer will provide any notice, termination option, continued-access arrangement, refund, price reduction, or other remedy required by law.
11.5 This EULA and disputes between you and the Developer arising from it are governed by Polish law, excluding conflict-of-law rules. If you are a consumer, this choice does not deprive you of mandatory protection provided by the law that would otherwise apply, including the law of your habitual residence where applicable. Disputes between you and Valve are governed separately by the Steam Subscriber Agreement and other applicable Valve terms.
11.6 Consumer jurisdiction. If you are a consumer, you may bring proceedings against the Developer in any court available to you under applicable mandatory consumer-jurisdiction law. The Developer may bring proceedings against a consumer only in a court permitted by applicable mandatory law.
11.7 Non-consumer jurisdiction. If you acquire or use the Demo for business, commercial, craft, or professional purposes, you agree that the courts having jurisdiction over the Developer’s domicile in Poland will have exclusive jurisdiction over disputes arising from the Demo or this EULA. This does not prevent either party from seeking urgent interim or protective relief in another competent court where reasonably necessary.
11.8 Informal dispute resolution. Before commencing formal proceedings, each party should make a reasonable good-faith attempt to resolve the dispute by sending the other party a written description of the dispute and the requested resolution and allowing at least 30 days for a response. This does not prevent either party from preserving a limitation period, seeking urgent or protective relief, using a competent small-claims procedure, or submitting a complaint to a governmental, regulatory, consumer-protection, or data-protection authority.
11.9 Voluntary post-dispute resolution. After a particular dispute has arisen, the parties may mutually agree in writing to resolve that dispute through mediation, arbitration, or another alternative dispute-resolution procedure. Neither party is required to participate in mediation or arbitration unless both parties agree after the dispute has arisen. Any such agreement must specify the procedure, provider or decision-maker, allocation of fees, applicable rules, and location or remote format.
12. GENERAL TERMS AND CONTACT
12.1 Entire agreement. This EULA constitutes the entire agreement between you and the Developer concerning the Developer’s licence of and services for the Demo, together with any terms expressly incorporated into this EULA. It does not govern a separate acquisition or licence of the Full Game, exclude liability for fraud, or override mandatory pre-contract information. Your separate relationship with Valve, your Steam account, Steam purchases, Steam subscriptions, and Steam-operated services remain governed by the Steam Subscriber Agreement, applicable Steam rules, Valve’s Privacy Policy, and mandatory law.
12.2 Severability. If a provision is unlawful, invalid, or unenforceable, it will be limited to the minimum extent necessary where legally possible or otherwise severed. The remaining provisions continue in effect.
12.3 No waiver. A failure or delay in enforcing a right is not a waiver of that right.
12.4 Assignment. You may not assign or transfer this EULA except where Steam terms or law permit it. The Developer may transfer rights in the Demo or this EULA to another rights holder or successor, provided that mandatory consumer rights are not reduced and the recipient assumes the relevant obligations.
12.5 Force majeure. The Developer is not liable for delay or failure caused by events beyond reasonable control, including widespread network failure, Steam outage, cyberattack despite reasonable safeguards, governmental action, war, civil disorder, natural disaster, or failure of essential third-party infrastructure, except where mandatory law provides otherwise.
12.6 Export and sanctions. You must comply with applicable export-control, trade-sanctions, and import laws when accessing or using the Demo. This does not require conduct prohibited by applicable law.
12.7 No partnership. This EULA does not create an employment, agency, partnership, joint venture, fiduciary, or franchise relationship.
12.8 Third-party rights. Except for rights expressly granted to Valve or another licensor under applicable terms, a person who is not a party to this EULA has no contractual right to enforce it unless mandatory law provides otherwise.
12.9 Interpretation. “Including” means “including without limitation”. Headings are for convenience and do not affect interpretation. A reference to law includes amendments and replacement provisions.
12.10 Language. This Agreement may be made available in multiple languages. Each translation is intended to convey the same meaning as the English version. If there is an inconsistency, the English version controls only to the extent permitted by applicable law. This does not limit any mandatory consumer, contractual, or data-protection right, including any requirement that information be provided or interpreted in a particular language. Where applicable law requires a local-language version to prevail, that version will prevail.
12.11 Questions, support requests, legal communications, and privacy requests concerning the Developer may be sent to:
Paweł Zając
Creator and rights holder of Dark Roll 2 Demo
Creative label: Artbarian Games
Country: Poland
Email: artbariangames@gmail.com
12.12 For information controlled by Valve or Steam, use Steam Support and Valve’s privacy tools.
END OF EULA
END USER LICENCE AGREEMENT AND PRIVACY NOTICE
Version 1.0 — Effective date: 13 July 2026
IMPORTANT: PLEASE READ THIS AGREEMENT BEFORE INSTALLING, ACCESSING, OR USING DARK ROLL 2 DEMO. IT EXPLAINS YOUR LICENCE, STEAM FEATURES, LEADERBOARDS, GHOST REPLAYS, OPTIONAL GAMEPLAY TELEMETRY, LIABILITY, AND DISPUTES.
1. PARTIES, SCOPE, ACCEPTANCE, AND STEAM
1.1 This End User Licence Agreement and Privacy Notice (the “Agreement” or “EULA”) is between you (“you” or “User”) and Paweł Zając, the individual creator and rights holder of Dark Roll 2 Demo, who uses the creative label Artbarian Games in connection with the Demo (“Developer”, “we”, “us”, or “our”).
1.2 Artbarian Games is a creative label used for attribution and presentation. It is not a separate company, partnership, seller, or other legal entity. The Developer’s identity and contact details appear in Section 12.
1.3 “Demo” means Dark Roll 2 Demo, a limited demonstration version of the video game Dark Roll 2, together with its executable software, code, content, documentation, updates, patches, downloadable components, and associated online features. “Full Game” means the separately distributed full version of Dark Roll 2. The Demo does not include or grant any licence, ownership, entitlement, discount, credit, or other right concerning the Full Game.
1.4 The Demo contains limited content and functionality. It may differ from the Full Game in content, balancing, physics, difficulty, progression, performance, interfaces, online functionality, system requirements, or other respects. The Demo does not promise that any particular feature, content, release date, price, or functionality will appear in or remain unchanged in the Full Game. Demo leaderboard positions, scores, ghosts, and replay files are separate from those of the Full Game and will not transfer to, appear in, or be recognised by the Full Game. Unless expressly stated otherwise in the Demo or its Steam store information, saves, settings, progression, and achievements created through the Demo are not guaranteed to transfer to or be recognised by the Full Game.
1.5 The Demo is licensed, not sold. You accept this EULA only by affirmatively selecting “Accept” or by another legally valid affirmative action after this EULA has been made available to you before first use. Mere silence, inactivity, or continued use does not constitute consent where affirmative consent is required. If you do not accept it, do not use the Demo.
1.6 If you accept this EULA on behalf of a company or other legal entity, you represent that you have authority to bind it. In that case, “you” includes that entity.
1.7 The Demo is distributed through Steam free of charge. No payment is due to the Developer for downloading or accessing the Demo. Steam accounts, delivery, downloads, Steam-operated services, and any separate acquisition of the Full Game are governed by Valve’s applicable terms and policies. This EULA adds Demo-specific licence and conduct rules but does not require Valve to provide support, maintenance, warranties, or compensation on the Developer’s behalf.
1.8 If this EULA conflicts with a mandatory Steam platform rule concerning a Steam-operated service, that Steam rule applies to that service.
1.9 Nothing in this EULA excludes or limits any right, remedy, or protection that applicable law does not allow to be excluded or limited. If a provision conflicts with mandatory law, the mandatory law prevails to the extent of the conflict.
2. ELIGIBILITY AND MINORS
2.1 The Demo is distributed through Steam. Under Valve’s terms, a person under 13 may not become a Steam subscriber, and additional age restrictions may apply under local law or the Demo’s age rating.
2.2 If you are under the age of legal majority where you live, you may use the Demo only with the permission and supervision of a parent or legal guardian where required by law.
2.3 The Demo and its online features are not directed to children under 13. A minor must not send personal information to the Developer through support communications unless legally permitted and, where required, supervised by a parent or guardian.
2.4 Optional gameplay telemetry may be enabled only by a user who may lawfully give the required consent under the law applicable to them. For users in Poland, the minimum age is 16 unless valid consent is given or authorised by a holder of parental responsibility where the law permits.
2.5 By selecting “Allow”, the user confirms that they may lawfully give that consent. The Developer does not request identity documents solely to verify age. Reasonable and proportionate age-assurance measures may be used where legally required, taking account of the low-risk nature of the telemetry and data-minimisation principles.
3. LICENCE, CONTENT CREATION, AND OWNERSHIP
3.1 Subject to your lawful access to the Demo, compliance with this EULA, and applicable Steam terms, the Developer grants you a limited, personal, non-exclusive, non-transferable, non-sublicensable licence to install and run the Demo on compatible devices you own, control, or are authorised to use. The licence may be suspended or terminated only as provided in this EULA and applicable law.
3.2 The licence is primarily for personal entertainment. You may also create and publish ordinary gameplay streams, videos, screenshots, reviews, commentary, criticism, fan discussions, and similar content. You may monetise that content through advertising, subscriptions, donations, sponsorships, or platform revenue-sharing.
3.3 Public exhibitions, conventions, community events, and tournaments are permitted, including events that charge ordinary admission or entry fees, provided that the event does not distribute playable copies of the Demo, falsely claim official sponsorship, infringe third-party rights, violate law, or operate primarily as an ongoing paid-access game-rental or commercial game-service business without separate permission.
3.4 You may not sell, rent, lease, lend, sublicense, distribute, or otherwise provide playable copies of the Demo except where Steam terms or applicable law expressly allow it.
3.5 The Demo and its code, systems, artwork, animation, graphics, audio, music, text, characters, designs, interfaces, databases, trademarks, logos, and related intellectual property are owned by or licensed to the Developer and are protected by applicable law. The licence does not transfer ownership of the Demo or any intellectual-property right.
3.6 You may not remove, hide, alter, or bypass copyright, trademark, attribution, digital-rights-management, security, or proprietary notices applied to the Demo.
3.7 The Demo may include third-party software or material governed by separate licence notices. Those notices apply to the relevant component. Where a third-party licence grants rights that this EULA cannot restrict, the third-party licence controls for that component.
3.8 Except where prohibited by mandatory law, you may not systematically extract non-public assets, source code, proprietary data files, or substantial collections of Demo content for dataset creation, machine-learning training, fine-tuning, model evaluation, or development without the Developer’s prior written permission. This does not restrict ordinary screenshots, reviews, criticism, streaming, accessibility use, or other uses permitted by this EULA or mandatory law.
4. PROHIBITED CONDUCT
4.1 Except where expressly permitted by this EULA or mandatory law, you must not directly or indirectly:
(a) copy, reproduce, publish, distribute, sell, rent, lease, lend, sublicense, assign, or transfer the Demo or access to it;
(b) modify, adapt, translate, merge, port, or create derivative works from the Demo;
(c) reverse engineer, decompile, disassemble, decode, or otherwise attempt to discover source code, algorithms, non-public file formats, protocols, keys, or underlying structure;
(d) bypass, disable, interfere with, or circumvent technical protection, authentication, anti-cheat, rate-limiting, access-control, security, or integrity systems;
(e) use cheats, trainers, bots, automation, unfair macros, unauthorised mods, memory editors, packet manipulation, exploits, or similar tools that alter gameplay, scores, leaderboards, ghost data, replay data, or online functionality;
(f) upload fabricated, corrupted, manipulated, malicious, infringing, or unlawfully obtained scores, leaderboard details, ghosts, or replay files;
(g) attack, overload, probe, scan, test, disrupt, or gain unauthorised access to the Demo, Steamworks integration, telemetry endpoint, or connected systems;
(h) impersonate another player, misrepresent a score or replay, manipulate rankings, or interfere with fair competition;
(i) scrape, harvest, index, mirror, or systematically collect data from the Demo or its online features except through functions expressly provided by the Demo or Steam;
(j) use the Demo for unlawful, fraudulent, abusive, harassing, defamatory, infringing, or harmful purposes; or
(k) assist, advertise, distribute, or provide tools or services primarily intended to enable prohibited conduct.
4.2 Nothing in this Section restricts rights that cannot lawfully be excluded, including limited statutory rights to observe, study, test, decompile, or obtain interoperability information where every legal condition is met. Any such activity must remain within the lawful purpose and extent and must not unlawfully compromise security, disclose confidential information, enable infringement, or create a substantially similar competing product.
4.3 This Section does not prohibit ordinary operating-system functions, accessibility tools, or modifications expressly authorised by the Developer or mandatory law.
5. STEAM LEADERBOARDS, GHOSTS, AND USER CONTENT
5.1 The Demo uses Steamworks features, including separate Demo-specific Steam leaderboards and Steam-hosted storage or user-generated-content functionality for ghost and replay files.
5.2 Scores, ranks, Steam account identifiers, public Steam persona information, leaderboard details, and attached ghost or replay files may be sent to, stored by, and retrieved from Valve through the Steamworks API. They are not stored in a separate player-account or leaderboard database operated on the Developer’s own servers.
5.3 Depending on Steam functionality and account settings, other users may be able to see your Steam persona name, avatar, score, rank, public profile information, leaderboard details, and attached ghost or replay data.
5.4 Ghosts and replays are intended to contain gameplay inputs, state, timing, physics, and similar Demo-related information. You must not deliberately embed personal information, malicious code, infringing material, or unrelated content in a leaderboard entry, ghost, or replay.
5.5 You retain any rights you have in material you create. To the extent a ghost, replay, leaderboard detail, or other submission qualifies as content owned by you (“User Content”), you grant the Developer a non-exclusive, worldwide, royalty-free licence to host, store, reproduce, process, validate, technically adapt, transmit, display, make available, moderate, test, secure, and otherwise use that User Content only as reasonably necessary to operate, maintain, protect, improve, demonstrate, and support the Demo and its leaderboard, ghost, replay, anti-cheat, and community features, including through Valve and necessary service providers.
5.6 The licence in Section 5.5 lasts while the User Content is used for those purposes, subject to applicable law and Steam’s technical operation and retention rules. It does not permit the Developer to sell your User Content as a standalone product unrelated to the Demo.
5.7 Any User Content uploaded to or stored through Steam is also subject to the Steam Subscriber Agreement and other applicable Valve terms. Valve receives its own separate and direct rights under those terms. Nothing in this EULA limits, replaces, shortens, or otherwise modifies any licence or other right granted directly to Valve.
5.8 Your use of Steam and uploads to Steam are also subject to Valve’s terms. You represent that you have the rights needed to submit User Content and that its submission and permitted use do not violate law, this EULA, or third-party rights.
5.9 To the extent technically available through Steamworks and within the Developer’s reasonable control, the Developer may investigate, reject, remove, hide, invalidate, replace, reset, or restrict scores, ranks, ghosts, replays, leaderboard entries, or related online functionality where reasonably necessary because of cheating, manipulation, corruption, incompatibility, abuse, security risk, legal obligation, technical error, version changes, balancing, or protection of fair competition.
5.10 To the extent technically available through Steamworks and within the Developer’s reasonable control, the Developer may reset leaderboards or retire categories where reasonably necessary for balancing, version compatibility, physics changes, integrity, technical limits, or continued operation. Where practicable, reasonable notice will be given before a planned material reset, but immediate action may be taken for security, cheating, corruption, or technical emergencies.
5.11 Ghosts and replays may stop working after patches, balancing changes, physics changes, platform changes, or updates. Their continued availability, accuracy, ranking, compatibility, or recoverability is not guaranteed.
5.12 Valve controls Steam infrastructure. The Developer cannot guarantee deletion, recovery, restoration, or continued availability of information held exclusively by Valve.
5.13 The Demo uses leaderboards, scores, ghosts, and replay data that are separate from those used by the Full Game. Demo leaderboard positions, scores, ghosts, replay files, rankings, and related online progress will not transfer to, appear in, or be recognised by the Full Game. The Developer may reset, archive, replace, or discontinue Demo leaderboards and related data where reasonably necessary because of updates, balancing, physics changes, cheating, corruption, incompatibility, technical limitations, security, platform requirements, or withdrawal of the Demo, subject to applicable law and Steamworks technical availability.
6. ONLINE FEATURES, UPDATES, AND AVAILABILITY
6.1 Online features depend on Steam, internet connectivity, compatible software, and third-party infrastructure outside the Developer’s complete control. Subject to mandatory law, uninterrupted, secure, error-free, or permanent availability is not guaranteed.
6.2 The Developer may provide patches, hotfixes, security updates, balancing changes, compatibility changes, content additions, or other updates. Updates may change gameplay, physics, difficulty, progression, achievements, rankings, interfaces, system requirements, replay behaviour, or online functionality.
6.3 Some updates may be required to continue using the Demo or an online feature. The Developer may stop supporting an older version after an update becomes available, subject to applicable law.
6.4 To the extent the relevant feature is within the Developer’s reasonable control and subject to Steamworks technical availability, the Developer may suspend, limit, modify, replace, reset, or discontinue an online feature for technical, security, legal, compatibility, balancing, operational, disproportionate-cost, abuse-prevention, platform, or maintenance reasons.
6.5 The Demo is provided free of charge. Subject to applicable law, the Developer may modify, suspend, replace, reset, limit, or discontinue the Demo or any Demo feature for the reasons described in Section 6.4. Where practicable, reasonable notice will be provided before a planned material discontinuation, but immediate action may be taken for security, cheating, corruption, platform, legal, or technical emergencies. Nothing in this Section excludes or limits any mandatory right or remedy.
6.6 Store descriptions, screenshots, trailers, and binding access information remain subject to mandatory consumer law. Roadmaps, concepts, estimates, tentative announcements, and development plans are not binding promises unless expressly stated to be binding and incorporated into the terms applicable to access to the Demo.
6.7 You are responsible for maintaining compatible hardware, software, internet access, a lawful Steam account, and reasonable security of your devices and account. You should back up local data where the Demo or Steam permits it. Save data, settings, scores, ghosts, and replay data may be lost, corrupted, or become unrecoverable because of hardware failure, software conflicts, updates, user action, account issues, Steam issues, or other technical causes.
6.8 Health and photosensitivity. The Demo may contain flashing images, rapid movement, or other visual effects that may affect photosensitive users or cause dizziness, nausea, eye strain, repetitive-strain injury, motion discomfort, or other symptoms. Use reasonable lighting, take breaks, follow applicable hardware safety instructions, and stop playing if symptoms occur. Users with relevant medical conditions should seek appropriate professional advice before playing. This clause provides general safety information and is not medical advice.
7. MODERATION, SUSPENSION, AND TERMINATION
7.1 This Section governs only Demo-specific investigation and enforcement actions taken by the Developer. It does not restrict Valve’s independent authority to administer, restrict, suspend, terminate, or otherwise act concerning a Steam account, Steam subscription, or Steam-operated service under the Steam Subscriber Agreement, applicable Steam rules, Valve policies, or applicable law.
7.2 The Developer may investigate suspected cheating, manipulation, abuse, unauthorised access, corruption, infringement, or security incidents using information reasonably available through the Demo, Steamworks, submitted files, reports, support communications, and the limited technical information described in Section 8.
7.3 Where reasonably justified and proportionate, and to the extent technically available through Steamworks and within the Developer’s reasonable control, the Developer may warn a user; remove or invalidate a score, rank, ghost, replay, or leaderboard detail; reset affected online progress; temporarily restrict an online feature; or permanently disable Demo-specific online functionality.
7.4 Cheating or leaderboard manipulation will normally justify action against scores or online features rather than removal of legitimate offline or single-player access. The Developer may suspend or terminate the entire Demo licence only for a serious material breach affecting the Demo as a whole, such as use of an unlawful copy, unlawful distribution, a material security attack, substantial infringement, fraud, or serious or repeated unlawful conduct. This limitation applies only to action taken by the Developer and does not limit Valve’s separate rights under Valve’s terms.
7.5 Where required by law, the Developer will give notice and a reasonable opportunity to remedy a remediable breach before the Developer terminates the entire licence. Immediate action may be taken where reasonably necessary to stop an ongoing security threat, unlawful distribution, fraud, or serious harm. Valve may apply its own notice and enforcement procedures under Valve’s terms.
7.6 Where practicable and not harmful to security, evidence preservation, or an investigation, you may contact the Developer to request review of a Demo-specific enforcement action. Restoration is not guaranteed where data has been deleted, replaced, corrupted, or invalidated.
7.7 You may terminate this EULA at any time by permanently uninstalling the Demo and ceasing all use. Termination does not affect any right or remedy available under applicable law.
7.8 On termination of the entire licence by the Developer or User, you must stop using the Demo and delete copies within your control except where Steam or applicable law permits retention. Any separate action taken by Valve is governed by Valve’s terms.
7.9 Provisions that by their nature should survive termination remain effective, including ownership, restrictions, User Content licences where technically or legally necessary, privacy terms, liability provisions, governing law, and general terms.
8. OPTIONAL GAMEPLAY TELEMETRY AND PRIVACY NOTICE
8.1 Controller. For personal data processed by the Developer in connection with Dark Roll 2 Demo, the controller is:
Paweł Zając
Creator and rights holder of Dark Roll 2 Demo
Creative label: Artbarian Games
Country: Poland
Email: artbariangames@gmail.com
Privacy, data-protection, and legal enquiries may be sent to that email address.
8.2 Steam data and Developer telemetry are separate:
(a) Steam account-linked leaderboard information and ghost or replay files are transmitted to, stored by, and retrieved from Valve through Steamworks as described in Section 5.
(b) Valve independently determines the purposes and means of personal-data processing for Steam accounts, Steam infrastructure, and Valve-operated services under Valve’s applicable privacy terms. The Developer acts as a separate controller when the Developer accesses or otherwise processes Steamworks information for Dark Roll 2 Demo. Depending on the Steamworks features used, that information may include a Steam ID, game-ownership or entitlement status, public Steam persona information, leaderboard entries, scores, ranks, achievements, and ghost or replay information.
(c) The Developer accesses or processes Steamworks information only where reasonably necessary to provide requested online features, operate and support the Demo, maintain fair competition, investigate cheating or technical problems, secure the Demo and connected features, comply with law, or establish, exercise, or defend legal claims.
(d) Optional gameplay telemetry is sent to a Developer-controlled endpoint only after the user makes a separate affirmative choice to allow it. Accepting this EULA is not consent to telemetry.
(e) If the user declines or disables telemetry, the Demo will not send the optional gameplay-telemetry payload, and ordinary Demo functionality will not be restricted.
8.3 The optional gameplay-telemetry payload may include numerical or categorical information such as level-completion times, attempts, deaths or failure categories, gameplay outcomes, durations, counters, measurements, Demo version, and similar gameplay data used for analysis and improvement.
8.4 The optional payload is designed not to include a Steam ID, Steam persona name, avatar, email address, real name, account username, payment information, Steam password, precise location, advertising identifier, persistent device identifier, or private communications. It is also designed not to include the date or time at which the gameplay occurred.
8.5 As with ordinary internet infrastructure, the web server, hosting provider, firewall, content-delivery network, or security service receiving a request may automatically create separate technical logs containing an IP address, request time, endpoint or request path, response status, user-agent or protocol information, routing data, security-event data, and similar technical information. These logs are separate from the gameplay payload. An IP address or similar network identifier may qualify as personal data. Some provider-side infrastructure, firewall, abuse-prevention, or security logs may be created and retained by the relevant provider under its own systems and retention rules, including logs that are not directly visible to or configurable by the Developer.
8.6 Before the first optional telemetry transmission, the Demo will present the following brief summary, together with equally prominent “Allow” and “Do not allow” choices:
“Optional gameplay statistics help the Developer improve balancing and reliability. The gameplay payload does not include your Steam ID, account name, email address, or persistent device identifier. Declining will not restrict gameplay. The server and its service providers may separately create technical security and access logs that may include your IP address. See this Privacy Notice for details.”
No optional telemetry will be sent before “Allow” is selected. The choice must not be preselected or bundled with acceptance of this EULA. The user may withdraw consent at any time in the Demo’s Options menu as easily as it was given. Withdrawal prevents future optional transmissions and does not affect processing lawfully carried out before withdrawal.
8.7 Optional telemetry may be enabled only by a user who may lawfully give the required consent under the law applicable to them. For users in Poland, the minimum age is 16 unless valid consent is given or authorised by a holder of parental responsibility where the law permits. The Developer does not request identity documents solely to verify age but may use reasonable and proportionate age-assurance measures where legally required.
8.8 If the Developer materially expands the categories of optional telemetry or uses it for a materially different purpose requiring renewed consent, updated information will be provided and a new affirmative choice will be requested before that processing begins.
8.9 The Developer uses optional telemetry only to understand aggregate gameplay patterns, progression, difficulty, feature use, completion times, attempt counts, failures, and gameplay outcomes; identify balancing or design problems; test updates; improve reliability, accessibility, design, balancing, and user experience; and protect the endpoint against abuse.
8.10 The Developer does not intentionally use telemetry or IP addresses to identify a named player, connect gameplay events to a Steam account, create an advertising profile, or track a person across unrelated games, websites, devices, or services. The Developer does not intentionally combine gameplay telemetry with access or security logs to construct player histories or Steam-account profiles. The Developer does not sell personal data, provide it to data brokers, or use it for targeted advertising.
8.11 To the extent the information is personal data, the Developer relies on:
(a) consent for optional gameplay telemetry and any terminal-device access that requires consent;
(b) performance of this EULA, steps requested by the user, and legitimate interests for proportionate access to and processing of Steamworks information needed to provide leaderboards, ghosts, replays, achievements, entitlement checks, support, fair-competition moderation, security, debugging, abuse prevention, incident investigation, and legal defence, where those interests are not overridden by the rights of the affected person;
(c) legitimate interests for proportionate endpoint operation, security, debugging, abuse prevention, incident investigation, and legal defence, where those interests are not overridden by the rights of the affected person;
(d) performance or administration of this EULA, legitimate interests, and legal obligations for support communications and related records; and
(e) legal obligations where processing is required by law.
8.12 Information may be disclosed only where reasonably necessary to the Developer; authorised persons assisting with development, hosting, security, support, accounting, or legal matters; hosting, network, firewall, security, and email providers acting under appropriate contractual or legal safeguards; professional advisers; and public authorities where disclosure is legally required. As of the effective date, Hostinger provides hosting for the website and telemetry endpoint, with the selected server located in the Netherlands. The Developer maintains an appropriate data-processing agreement with each processor where Article 28 GDPR applies and keeps the provider list accurate. Hostinger’s privacy information is available at:
https://www.hostinger.com/legal/privacy-policy
8.13 The selected Hostinger server is located in the Netherlands, within the European Economic Area. A provider or subprocessor may nevertheless process data outside the EEA. Where the Developer is responsible for such a transfer, the Developer will use a lawful transfer mechanism, such as an adequacy decision or approved standard contractual clauses, and supplementary safeguards where required. Information about the applicable mechanism will be provided on request where legally required.
8.14 Retention. The periods below are maximum normal periods, not automatic minimums. Data will be deleted or anonymised sooner when it is no longer necessary, subject to legal obligations, security incidents, and legal claims:
(a) optional gameplay telemetry is designed to exclude direct identifiers and persistent account or device identifiers and is not intended to identify, single out, contact, track, or profile a player. To the extent optional gameplay telemetry can reasonably be linked to an identifiable person, including through access or security logs reasonably available to the Developer or a processor, it will be treated as personal data and normally retained for no longer than 36 months after collection. Only telemetry that has been irreversibly anonymised so that no individual is identifiable by means reasonably likely to be used may be retained without a personal-data retention limit;
(b) routine access and security logs controlled by or reasonably accessible to the Developer will normally be retained for no longer than 90 days, unless a shorter period applies under the relevant provider’s settings or longer retention is reasonably necessary for an active security incident, legal obligation, abuse investigation, debugging, service-maintenance need, or legal claim. Provider-side infrastructure, firewall, abuse-prevention, and security logs that are not directly visible to or configurable by the Developer may be retained according to the relevant provider’s applicable retention rules; where an exact period is not available to the Developer, retention is determined by criteria including security necessity, abuse prevention, infrastructure operation, legal obligations, incident investigation, and legal claims;
(c) support communications may be retained for up to 3 years after the request is closed, or longer where reasonably required by law or an active dispute;
(d) Steamworks information is normally accessed through Steamworks when needed and is not copied into a separate standing player-account or leaderboard database operated by the Developer. If the Developer creates a limited moderation, support, security, debugging, or legal record containing Steamworks information, that record will normally be retained for no longer than 24 months after the relevant matter is closed, unless longer retention is reasonably necessary for an active incident, dispute, legal obligation, abuse investigation, or legal claim; and
(e) information rendered anonymous so that it no longer relates to an identifiable person may be retained without a personal-data retention limit.
8.15 Disabling telemetry does not automatically erase data lawfully transmitted before it was disabled. Where a prior record is personal data, can reasonably be identified, and no continuing legal basis applies, it will be erased where required by law. Because the telemetry payload contains no Steam ID, account identifier, or persistent device identifier, the Developer may be unable to determine which isolated telemetry event relates to a requester. The Developer will not collect additional personal data solely to identify an otherwise non-identifiable record unless required by law.
8.16 Subject to applicable law and exceptions, you may request access, rectification, erasure, restriction, and portability of your personal data; object to processing based on legitimate interests; and withdraw consent at any time where consent is the legal basis. You also have the right not to be subject to a decision based solely on automated processing where Article 22 GDPR applies. Requests may be sent to artbariangames@gmail.com. The Developer may request information reasonably necessary to verify identity and will normally respond within one month, subject to any lawful extension.
8.17 Requests concerning information controlled by Valve should be directed through Steam’s privacy tools or Steam Support. Deleting Developer-controlled information does not automatically delete Valve-controlled information, and deleting Valve-controlled information does not automatically delete support records lawfully retained by the Developer.
8.18 You may lodge a complaint with the supervisory authority for your habitual residence, place of work, or the place of the alleged infringement. In Poland, the authority is the President of the Personal Data Protection Office (Prezes Urzędu Ochrony Danych Osobowych — UODO).
8.19 The Developer does not use Developer-controlled telemetry or support data to make decisions producing legal or similarly significant effects solely by automated means. Automated systems may flag suspicious or implausible scores or replay data for restriction or review, but leaderboard moderation does not produce a legal or similarly significant effect.
8.20 The Developer will use reasonable technical and organisational measures appropriate to the nature and risk of the processing. No internet transmission, server, or storage system can be guaranteed completely secure.
8.21 The Developer will maintain records reasonably necessary to demonstrate compliance, document consent state and withdrawal logic without creating unnecessary identifiers, restrict access on a need-to-know basis, keep software and credentials reasonably secure, assess processors before use, and maintain a practical procedure for data-subject requests and personal-data breaches. Where a breach is likely to risk individuals’ rights and freedoms, the Developer will notify the competent supervisory authority without undue delay and, where feasible, within 72 hours after becoming aware of it, as required by law.
8.22 Valve’s privacy information is available at:
https://store.steampowered.com/privacy_agreement/
9. FEEDBACK
9.1 If you voluntarily provide ideas, suggestions, bug reports, feature requests, or other feedback about the Demo (“Feedback”), you grant the Developer a non-exclusive, worldwide, perpetual, royalty-free licence to use, reproduce, adapt, publish, distribute, commercialise, and otherwise exploit the Feedback for lawful development, operation, improvement, and promotion of the Demo, the Full Game, and related products and services without payment or attribution. This does not transfer ownership of your pre-existing intellectual property and does not waive moral rights where they cannot lawfully be waived.
9.2 This licence applies to the Feedback itself, not to confidential information you were not authorised to disclose or unrelated pre-existing material merely included with it.
9.3 Do not send confidential, proprietary, or personal information that is not necessary for the support or feedback request.
10. CONSUMER RIGHTS, WARRANTIES, AND LIABILITY
10.1 Nothing in this EULA excludes, limits, or replaces rights or remedies that cannot lawfully be excluded or limited, including mandatory rights concerning digital-content conformity, quality, updates, security, repair, replacement, price reduction, refunds, withdrawal, or termination.
10.2 Subject to Section 10.1, the Demo is provided “as is” and “as available”. To the maximum extent permitted by law, the Developer gives no additional warranty that the Demo will be uninterrupted, entirely secure, defect-free, compatible with every system, continuously available, suitable for a particular purpose, or that every defect will be corrected.
10.3 The Demo may contain bugs, balancing issues, inaccuracies, incompatibilities, or other defects. Scores, rankings, timing, ghosts, and replay results may be affected by latency, hardware, software, version changes, physics changes, or technical error.
10.4 Nothing in this EULA excludes or limits liability where exclusion or limitation is prohibited, including liability for intentional misconduct, fraud, death or personal injury caused by negligence where applicable, mandatory product liability, gross negligence where it cannot be limited, or infringement of mandatory consumer rights.
10.5 If you are a consumer, the Developer is responsible for loss that is a foreseeable result of the Developer’s breach or failure to exercise legally required care and skill, to the extent required by law. The Developer is not responsible for loss that was not foreseeable, was not caused by the Developer, resulted from your breach or unauthorised modification, or relates to business or professional use of a product supplied for consumer entertainment, except where law provides otherwise.
10.6 If you acquire or use the Demo for business, commercial, craft, or professional purposes, then, to the maximum extent permitted by law:
(a) the Developer is not liable for indirect, incidental, special, punitive, exemplary, or consequential loss, or loss of profit, revenue, opportunity, goodwill, anticipated savings, or data; and
(b) the Developer’s total aggregate liability arising from the Demo or this EULA will not exceed the greater of EUR 50 and any amount paid directly to the Developer for a separate service giving rise to the claim.
10.7 To the maximum extent permitted by law, the Developer is not responsible for failures, outages, restrictions, data loss, account actions, security incidents, or acts or omissions caused solely by Valve, Steam, internet providers, hosting providers, hardware manufacturers, operating-system vendors, or other third parties outside the Developer’s reasonable control. This does not excuse problems caused or materially worsened by the Developer’s own breach, negligence, unlawful conduct, or failure to use legally required safeguards.
10.8 If your business use, unlawful conduct, infringement, malicious interference, unauthorised distribution, or material breach causes a third-party claim against the Developer, you will indemnify the Developer against reasonable and documented losses and external legal costs resulting directly from that claim, to the extent permitted by law. This indemnity does not apply to a consumer acting wholly outside a trade or profession except where enforceable under mandatory law, and it does not apply to the extent the claim resulted from the Developer’s own breach, negligence, or unlawful conduct. Where practicable, the Developer will give reasonable notice of a covered claim, allow reasonable participation in its defence, and take reasonable steps to mitigate resulting loss.
11. FREE DEMO, CHANGES, GOVERNING LAW, AND DISPUTES
11.1 The Demo is made available through Steam free of charge. The Developer does not charge the User for downloading or accessing the Demo.
11.2 The Full Game is a separate product requiring separate acquisition. This EULA does not grant access to the Full Game or create any entitlement to a discount, credit, refund, licence, feature, content, save transfer, leaderboard transfer, or other benefit concerning the Full Game. Any acquisition of the Full Game is governed by the terms and mandatory information applicable to that separate transaction. Nothing in this EULA removes any mandatory right or remedy.
11.3 The Developer may amend this EULA prospectively only for an objectively justified reason, including a change in law, binding guidance, Steam requirements, security, technical operation, Demo features, or correction of a material error. The change must be proportionate to that reason. Material changes will be explained in clear language and communicated through Steam, the Demo, the Developer’s website, email where available, or another appropriate method. Where legally required, advance notice will be given on a durable medium. Changes will not retroactively remove accrued rights or reduce mandatory protection.
11.4 Where law requires express consent to a material contractual change, the change will not bind you without that consent. Where a change materially and adversely affects continued use, the Developer will provide any notice, termination option, continued-access arrangement, refund, price reduction, or other remedy required by law.
11.5 This EULA and disputes between you and the Developer arising from it are governed by Polish law, excluding conflict-of-law rules. If you are a consumer, this choice does not deprive you of mandatory protection provided by the law that would otherwise apply, including the law of your habitual residence where applicable. Disputes between you and Valve are governed separately by the Steam Subscriber Agreement and other applicable Valve terms.
11.6 Consumer jurisdiction. If you are a consumer, you may bring proceedings against the Developer in any court available to you under applicable mandatory consumer-jurisdiction law. The Developer may bring proceedings against a consumer only in a court permitted by applicable mandatory law.
11.7 Non-consumer jurisdiction. If you acquire or use the Demo for business, commercial, craft, or professional purposes, you agree that the courts having jurisdiction over the Developer’s domicile in Poland will have exclusive jurisdiction over disputes arising from the Demo or this EULA. This does not prevent either party from seeking urgent interim or protective relief in another competent court where reasonably necessary.
11.8 Informal dispute resolution. Before commencing formal proceedings, each party should make a reasonable good-faith attempt to resolve the dispute by sending the other party a written description of the dispute and the requested resolution and allowing at least 30 days for a response. This does not prevent either party from preserving a limitation period, seeking urgent or protective relief, using a competent small-claims procedure, or submitting a complaint to a governmental, regulatory, consumer-protection, or data-protection authority.
11.9 Voluntary post-dispute resolution. After a particular dispute has arisen, the parties may mutually agree in writing to resolve that dispute through mediation, arbitration, or another alternative dispute-resolution procedure. Neither party is required to participate in mediation or arbitration unless both parties agree after the dispute has arisen. Any such agreement must specify the procedure, provider or decision-maker, allocation of fees, applicable rules, and location or remote format.
12. GENERAL TERMS AND CONTACT
12.1 Entire agreement. This EULA constitutes the entire agreement between you and the Developer concerning the Developer’s licence of and services for the Demo, together with any terms expressly incorporated into this EULA. It does not govern a separate acquisition or licence of the Full Game, exclude liability for fraud, or override mandatory pre-contract information. Your separate relationship with Valve, your Steam account, Steam purchases, Steam subscriptions, and Steam-operated services remain governed by the Steam Subscriber Agreement, applicable Steam rules, Valve’s Privacy Policy, and mandatory law.
12.2 Severability. If a provision is unlawful, invalid, or unenforceable, it will be limited to the minimum extent necessary where legally possible or otherwise severed. The remaining provisions continue in effect.
12.3 No waiver. A failure or delay in enforcing a right is not a waiver of that right.
12.4 Assignment. You may not assign or transfer this EULA except where Steam terms or law permit it. The Developer may transfer rights in the Demo or this EULA to another rights holder or successor, provided that mandatory consumer rights are not reduced and the recipient assumes the relevant obligations.
12.5 Force majeure. The Developer is not liable for delay or failure caused by events beyond reasonable control, including widespread network failure, Steam outage, cyberattack despite reasonable safeguards, governmental action, war, civil disorder, natural disaster, or failure of essential third-party infrastructure, except where mandatory law provides otherwise.
12.6 Export and sanctions. You must comply with applicable export-control, trade-sanctions, and import laws when accessing or using the Demo. This does not require conduct prohibited by applicable law.
12.7 No partnership. This EULA does not create an employment, agency, partnership, joint venture, fiduciary, or franchise relationship.
12.8 Third-party rights. Except for rights expressly granted to Valve or another licensor under applicable terms, a person who is not a party to this EULA has no contractual right to enforce it unless mandatory law provides otherwise.
12.9 Interpretation. “Including” means “including without limitation”. Headings are for convenience and do not affect interpretation. A reference to law includes amendments and replacement provisions.
12.10 Language. This Agreement may be made available in multiple languages. Each translation is intended to convey the same meaning as the English version. If there is an inconsistency, the English version controls only to the extent permitted by applicable law. This does not limit any mandatory consumer, contractual, or data-protection right, including any requirement that information be provided or interpreted in a particular language. Where applicable law requires a local-language version to prevail, that version will prevail.
12.11 Questions, support requests, legal communications, and privacy requests concerning the Developer may be sent to:
Paweł Zając
Creator and rights holder of Dark Roll 2 Demo
Creative label: Artbarian Games
Country: Poland
Email: artbariangames@gmail.com
12.12 For information controlled by Valve or Steam, use Steam Support and Valve’s privacy tools.
END OF EULA