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MYTH ENGINE
END USER LICENSE AGREEMENT
Version 1.0
Last updated: August 19, 2026
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PLAIN-LANGUAGE SUMMARY - NOT PART OF THE AGREEMENT
This summary is provided only for convenience. It is not binding, does not replace the Agreement below, and does not change any legal term. If this summary conflicts with the Agreement, the Agreement controls.
- You retain ownership of your original User Content and Project contributions. Myth Engine does not take a royalty, revenue share, per-title fee, per-copy fee, or revenue-based fee from Projects lawfully created and distributed under a valid Full Edition license.
- A Full Edition entitlement obtained through Steam or another Authorized Channel grants the assigned Licensed User commercial Project and publishing rights, including the right to sell any number of lawful Projects without a Myth Engine revenue cap or separate commercial-output fee. Each person who operates the editor for commercial, professional, client, employment, or public-distribution work must have their own valid Full Edition entitlement.
- The Trial Edition may be used to create, edit, save, and locally playtest Projects. It may also be used to create or edit standalone User Content that You independently own, such as artwork, audio, writing, or source-code files. The Trial Edition does not grant the right to distribute a playable or executable build, Runtime, Myth Pack, or Generated Materials.
- A Project or Exported Game first lawfully built or exported under a valid Full Edition entitlement may continue to be marketed, sold, licensed, and distributed after the editor license later ends. A current Full Edition entitlement is required whenever an update, port, or new build requires use of the editor, exporter, or additional Myth Engine materials.
- A refund, reversal, chargeback, fraud, circumvention, infringement, or similar disqualifying conduct can end the developer's continuing distribution rights. An innocent recipient may ordinarily continue using a copy lawfully distributed before a later refund or termination, as provided in Section 7.6.
- No Myth Engine credit, logo, or splash screen is required. You may truthfully use plain-text statements such as "Made with Myth Engine," but may not use Myth Engine branding in a confusing or misleading manner.
- One Full Edition entitlement covers one Licensed User at a time. A Steam entitlement remains tied to the Steam account holder unless Steam expressly permits a transfer. A separately issued organizational seat may be reassigned only as allowed by Section 4.7 and may not be used as a shared, floating, or concurrent seat.
- You retain ownership of your User Content. Material voluntarily sent for support remains governed by Section 9. General ideas and suggestions may be treated as Feedback under Section 14, but Project files, source code, patches, artwork, assets, and other User Content do not become Feedback merely because they accompany a report.
- You may not redistribute the Myth Engine editor or Runtime as a standalone product, bypass license restrictions, extract protected source code or assets, or use protected Myth Engine materials to create a substitute or competing engine.
- This Agreement is accepted through an affirmative electronic acceptance mechanism. Revised terms apply only through affirmative acceptance or another legally valid method described in Section 22.
- You are responsible for the legality, licensing, safety, and distribution of your User Content and Projects.
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IMPORTANT - READ CAREFULLY. This End User License Agreement (the "Agreement") is a binding legal agreement between You and Benjamin Ricks ("Licensor," "we," "us," or "our") concerning the Myth Engine editor, Runtime, tools, Bundled Content, Documentation, updates, and related files made available under this Agreement (collectively, the "Software").
When the Software is obtained through Steam, this Agreement is intended to operate as product-specific Subscription Terms for Myth Engine in addition to the Steam Subscriber Agreement. You accept this Agreement by affirmatively selecting an "I Agree," "Accept," or equivalent control presented with it; by completing an Authorized Store purchase, installation, or activation process that expressly presents this Agreement and requires Your acceptance; or through another affirmative electronic acceptance mechanism that applicable law recognizes as valid. Merely receiving, downloading, installing, launching, or using a copy without a legally sufficient acceptance mechanism does not by itself create acceptance where applicable law requires affirmative assent. If You do not accept this Agreement, no license is granted and You must not install, launch, or use the Software.
If You accept this Agreement for a company, school, studio, or other organization, You represent that You have authority to bind that organization. The organization must ensure that each Licensed User receives and complies with this Agreement, and each Licensed User may be required to accept it separately before operating the Software. If You are below the age at which You may enter a binding contract where You live, a parent or legal guardian must accept this Agreement for You.
1. DEFINITIONS
1.1 "Authorized Channel" means Steam, itch.io, or another store, reseller, website, or distribution channel that Licensor expressly authorizes to distribute the applicable edition of Myth Engine.
1.2 "Authorized Store" means the Authorized Channel through which the applicable entitlement was obtained.
1.3 "Bundled Content" means sample code, templates, example projects, graphics, audio, fonts, icons, shaders, scripts, data, and other content supplied with the Software.
1.4 "Customer" means the individual or organization that lawfully acquires an entitlement or enters into a license for the Software. If an Authorized Store permits acquisition only by an individual account holder, that account holder is the Customer for the applicable entitlement.
1.5 "Documentation" means manuals, help files, release notes, license notices, and other documentation supplied or expressly published by Licensor for the Software.
1.6 "Documented Interface" means an application-programming interface, scripting interface, plug-in interface, extension point, command-line interface, configuration format, or file-format specification that Licensor publicly documents, publishes, or otherwise expressly designates for external use.
1.7 "Exported Game" means a game or other interactive application lawfully built or generated using the Full Edition and incorporating the Runtime only as permitted by this Agreement and the Documentation.
1.8 "Full Edition" means an edition or entitlement lawfully issued through an Authorized Channel and expressly designated by Licensor as including the distributable Project publishing and commercial-output rights described in Sections 6 and 7.
1.9 "Generated Materials" means Licensor-authored code, scripts, templates, project scaffolding, configuration, or other materials that an authorized feature of the Software copies or generates into a Project for Project use. Generated Materials do not include the Runtime.
1.10 "Licensed User" means the specific natural person assigned to and authorized to operate one valid per-user Full Edition entitlement. When the Customer is an individual, the Customer and Licensed User are ordinarily the same person. For a Steam entitlement, the Licensed User is the natural person whose Steam account lawfully holds that entitlement unless Steam expressly permits otherwise.
1.11 "Myth Pack" means a package created with the Software for distributing one or more Projects or Project resources in a format supported by Myth Engine.
1.12 "Project" means an organized game or interactive-application project created or edited using the Software, including its project files, scenes, scripts, configuration, resources, and builds. A standalone item of User Content, such as an image, audio file, model, document, data file, or source-code file, is not a Project solely because it was created or edited using the Software.
1.13 "Runtime" means the object-code runtime files that Licensor designates for inclusion in an Exported Game, including Runtime files automatically included by the Full Edition's authorized export process.
1.14 "Store Terms" means the account, payment, refund, entitlement, delivery, sharing, and other terms imposed by the applicable Authorized Store.
1.15 "Trial Edition" means a trial, demo, evaluation, or other edition that does not include distributable Project publishing rights.
1.16 "User Content" means code, text, art, audio, video, data, trademarks, personal information, and other material that You or another person imports into, creates with, processes through, or distributes from the Software. User Content does not include the Software, Runtime, Bundled Content, or Generated Materials.
1.17 "You" and "Your" mean the Customer that accepts this Agreement. When the Customer is an organization, the organization must ensure that each Licensed User receives and complies with this Agreement and remains responsible for use of the Software under its entitlements. References to actions performed by You include actions performed by a Licensed User acting under Your entitlement where the context permits.
1.18 "Licensor Marks" means "Myth Engine," the Myth Engine logos, and other trademarks, service marks, trade names, slogans, or trade dress that Licensor owns or expressly identifies as Licensor marks in connection with the Software.
2. OWNERSHIP AND RESERVATION OF RIGHTS
2.1 The Software is licensed, not sold. As between You and Licensor, Licensor retains all right, title, and interest in and to the Software, including its source code and object code; protected architecture, compilation, structure, sequence, and organization; user-interface artwork and protected audiovisual elements; Documentation; Bundled Content; Generated Materials; Runtime; updates, modifications, and derivative works of the Software created by or for Licensor or otherwise owned by Licensor; Licensor Marks; confidential information; trade secrets; and all associated intellectual-property and proprietary rights.
2.2 No ownership interest in the Software transfers to You. Any payment for the Software purchases only the limited license granted by this Agreement, not ownership of the Software or its underlying intellectual property. All rights not expressly granted are reserved. No license arises by implication, estoppel, or otherwise except to the extent applicable law expressly requires.
2.3 Nothing in this Agreement restricts a right that applicable law does not permit Licensor to restrict.
2.4 This Agreement protects Licensor's copyrightable expression, proprietary materials, contractual rights, confidential information, and trade secrets. It does not claim exclusive ownership of ideas, general concepts, methods, systems, or functionality that applicable law leaves unprotected.
2.5 For clarity, Licensor's ownership of the Software, Runtime, Bundled Content, Generated Materials, or Licensor Marks does not give Licensor ownership of Your User Content or original Project contributions merely because they were created, processed, compiled, exported, or distributed using the Software. Any rights granted to Licensor concerning User Content are limited to the express provisions of Sections 9 and 14. Section 14 applies to a specific code or content contribution only when it qualifies as Feedback under Section 14.2 and does not treat Project files, source code, code patches, sample or reproduction Projects, artwork, audio, assets, or other User Content as Feedback merely because they are submitted with a report or request.
3. TRIAL EDITION LICENSE
3.1 Subject to this Agreement, Licensor grants You a limited, non-exclusive, non-transferable, revocable license to install and use the Trial Edition on computers You own or control to evaluate Myth Engine, create and edit Projects, save Project files, export standalone User Content that You authored or otherwise have the right to export, and locally playtest Projects.
3.2 The Trial Edition does not grant any right to create, unlock, copy, distribute, publish, sell, sublicense, or otherwise provide an Exported Game, playable or executable build, Runtime, Myth Pack, or Generated Materials. This restriction does not prevent You from distributing standalone User Content that You independently own or otherwise have the right to distribute, including individual art, audio, text, data, models, or source-code files, or from publishing screenshots, gameplay videos, livestreams, tutorials, or portfolio material, provided that the distributed material does not include or expose the Software, Runtime, Bundled Content, Generated Materials, or a playable or executable build created with the Trial Edition. This standalone-content exception does not permit distribution of a Project directory, source repository, coordinated collection of files, or other package whose purpose or practical effect is to provide, reconstruct, compile, or distribute the Trial-created Project. A Project created or edited with the Trial Edition may be commercially or publicly distributed after it is lawfully built or exported using a valid Full Edition entitlement.
3.3 Trial Generated Materials License. Subject to this Agreement, Licensor grants You a limited, non-exclusive, non-transferable, royalty-free license to use, reproduce, modify, adapt, and compile Generated Materials that the Trial Edition places into a Project, solely on computers You own or control and solely to create, edit, build, and locally playtest that Project. This license does not include any right to publish or distribute Generated Materials. Distribution rights arise only under Section 6.4 upon a valid Full Edition entitlement.
3.4 Licensor may change, limit, suspend, or withdraw the Trial Edition or its features at any time, subject to applicable law and Store Terms. Withdrawal of the Trial Edition does not require You to delete Project files already saved on Your systems, does not transfer ownership of Your original Project contributions to Licensor, and does not terminate Runtime rights already lawfully granted to recipients under Section 7.6.
3.5 You may not bypass, disable, remove, emulate, or misrepresent the Trial Edition's publishing boundary or represent the Trial Edition as the Full Edition.
4. FULL EDITION LICENSE
4.1 If the Customer lawfully obtains and maintains a valid Full Edition entitlement through an Authorized Channel, Licensor grants the Customer a non-exclusive, per-user license to assign that entitlement to one Licensed User and to permit that Licensed User to download, install, and use the Full Edition on computers owned or controlled by the Customer, the Licensed User, or the Licensed User's employer or client, subject to this Agreement and applicable Store Terms. The entitlement is non-transferable except for an organizational seat reassignment expressly permitted by Section 4.7.
4.2 The same Licensed User may install the Full Edition on multiple computers permitted by Section 4.1, but the Customer and Licensed User may not share the editor, Authorized Store account, credentials, entitlement, install files, or access with another person except through an Authorized Store feature that expressly permits such access. Store-authorized sharing does not transfer the Full Edition license or ownership of the Software.
4.3 Store-Managed Sharing. While an Authorized Store sharing feature lawfully provides another person temporary access to the Software, that person may use the Software for personal, non-commercial learning, experimentation, and local Projects. Unless Licensor expressly grants otherwise, store-shared access does not grant the right to create or contribute to a Project intended for commercial distribution, perform work for an employer or client, or publish or publicly distribute an Exported Game or Myth Pack. A shared user must obtain or be assigned their own valid Full Edition entitlement before engaging in any such activity.
4.4 Except as permitted by Section 4.3, and unless a separate written license or an Authorized Store package expressly provides otherwise, one Full Edition entitlement covers one natural person operating the editor. Each employee, contractor, student, teammate, or other person who operates the editor must be the Licensed User assigned to a separate valid Full Edition entitlement. A person who merely plays, tests, or receives an Exported Game does not need a Myth Engine editor license.
4.5 Subject to applicable Store Terms, a Licensed User may use the Full Edition to perform work for an employer or client and may commercially exploit Projects as provided in Sections 6 and 7. No separate Myth Engine commercial-output license, royalty, revenue share, or per-Project fee is required for that Licensed User. This commercial-output permission does not convert a per-user entitlement into a shared, floating, concurrent, site, public-lab, or service-bureau license.
4.6 As between You and Licensor, the Full Edition license for a lawfully obtained version is non-expiring and does not require a recurring Myth Engine license fee, unless it is terminated under this Agreement, refunded, reversed, charged back, or ended under applicable Authorized Store entitlement rules. "Non-expiring" does not guarantee perpetual download availability, continued operation of an Authorized Store, compatibility with future hardware or operating systems, or access after an Authorized Store account or entitlement is lawfully restricted or terminated.
4.7 Organizational Seats and Reassignment. If an Authorized Channel or a separate written agreement expressly permits an organization to acquire Full Edition seats, the organization may assign each seat to one employee, contractor, student, or other natural person as its Licensed User. The organization may reassign a seat when the prior Licensed User's employment, contract, enrollment, role, or continuing need for that seat ends or materially changes, provided that the prior Licensed User's access is removed before reassignment. Reassignment may not be used to create a floating, concurrent, shared, shift-based, time-sharing, or service-bureau license, and one seat may never authorize more than one Licensed User at a time. A Steam entitlement remains tied to the natural person whose Steam account holds it and may be transferred or reassigned only if Steam expressly permits that action. An organization that requires reassignable seats must obtain them through a channel or separate written license that expressly supports organizational assignment.
5. AUTHORIZED CHANNELS, STEAM, AND STORE TERMS
5.1 The Authorized Store controls its accounts, payment processing, purchase records, receipts, taxes collected by the store, refunds, chargebacks, downloads, updates, account security, and store-managed entitlements. Those matters are governed by the applicable Store Terms.
5.2 If You obtain Myth Engine through Steam, the Steam Subscriber Agreement and other applicable Steam terms govern the Steam account, Steam Subscription, payment, delivery, acquisition, and use of Steam services. This Agreement governs the license granted by Licensor for Myth Engine. Nothing in this Agreement replaces, limits, or overrides a mandatory Steam term or grants rights in Steam's services, accounts, or software.
5.3 For purposes of any Steam term that permits commercial use when expressly authorized by applicable product-specific Subscription Terms, Licensor expressly authorizes the Licensed User who lawfully holds a Full Edition Steam entitlement to use Myth Engine for professional, client, employment, and commercial Project development and to reproduce, market, license, distribute, and sell lawful Projects and Exported Games as provided in Sections 6 and 7. The Licensed User does not need a separate Myth Engine commercial-output package merely to sell lawful Projects. This authorization concerns Licensor's Software and Project-output rights only and does not authorize commercial resale of the editor, shared access to a Steam account, transfer of a Steam entitlement, or conduct otherwise prohibited by Steam.
5.4 A Full Edition entitlement obtained through Steam is treated under this Agreement as a per-user entitlement of the natural person whose Steam account lawfully holds it. It is not a reassignable organizational seat unless Steam and the applicable package expressly permit organizational assignment or transfer. This does not prevent that Licensed User from performing authorized work for an employer or client under Section 4.5.
5.5 A cafe, school lab, library, museum, arcade, showroom, public-access facility, shared workstation environment, or other public or commercial venue must obtain a separate written site license from Licensor, or an applicable Authorized Store commercial or site-licensing package expressly enabled for the Software, before providing shared or public access to the editor.
5.6 Licensor may deliver editions as separate applications, depots, branches, packages, builds, or entitlements. Installing the Full Edition does not automatically delete or convert local Project files created with the Trial Edition. Project compatibility remains subject to version limitations described in the Software and Documentation.
6. YOUR PROJECTS, GENERATED MATERIALS, AND COMMERCIAL RIGHTS
6.1 As between You and Licensor, You retain ownership of Your original User Content and original Project contributions. Licensor claims no ownership of Your original Project code, art, audio, writing, trademarks, or other original material merely because You used Myth Engine to create it.
6.2 Ownership among You and an employer, client, coauthor, contractor, collaborator, or other person is determined by Your agreements with those parties and applicable law. Licensor is not responsible for resolving ownership disputes among Project contributors.
6.3 While the applicable Licensed User holds a valid Full Edition entitlement and You comply with this Agreement, You may use the Software to create Projects for personal, educational, professional, client, employment, and commercial purposes. Subject to Section 7, You may reproduce, market, publish, perform, display, distribute, license, sublicense, and sell Your original Projects and lawfully created Exported Games worldwide, through Steam or other channels, without paying Licensor a royalty, revenue share, per-title fee, per-copy fee, or revenue-based fee. This permission applies to any number of lawful Projects and is not subject to a revenue cap. You may grant an employer, client, publisher, collaborator, or other lawful Project owner the Project-specific rights reasonably necessary to own, maintain, market, publish, license, sublicense, sell, and distribute the Project or Exported Game, subject to this Agreement. No Myth Engine credit, logo, splash screen, or other attribution is required.
6.4 Generated Materials License. Generated Materials remain owned by Licensor. Subject to the applicable Licensed User holding a valid Full Edition entitlement when the Generated Materials are lawfully incorporated into, used to build, or first distributed with a Project, and subject to Your compliance with this Agreement, Licensor grants You a non-exclusive, worldwide, royalty-free license to use, reproduce, modify, adapt, compile, and distribute those Generated Materials in source or object form solely as incorporated into, or as reasonably necessary to develop, build, maintain, or distribute, that Project or Exported Game. Generated Materials placed into a Project under a Trial Edition are licensed for local use under Section 3.3 and become distributable under this Section when a valid Full Edition entitlement is obtained. For a Project or Exported Game that qualifies for continuing rights under Section 6.9, the project-specific Generated Materials license granted by this Section continues after the Full Edition entitlement ends, but only for that Project or Exported Game and the activities permitted by Section 6.9.
6.5 You may grant Project collaborators and lawful recipients the limited rights reasonably necessary to use, modify, build, maintain, or distribute a Project containing Generated Materials, but only as part of that Project. Neither You nor a recipient may extract, repackage, market, license, or distribute Generated Materials as a standalone template, library, framework, software development kit, engine, toolchain, asset collection, or substitute for Myth Engine. A distribution is not permitted when its primary purpose or practical effect is to provide Generated Materials for extraction or reuse outside the Project. Permission to use, modify, build, maintain, or distribute Project materials does not authorize a collaborator to install, launch, or operate the Myth Engine editor unless that person is the Licensed User assigned to a separate valid entitlement.
6.6 A Project may contain Your original contributions, Generated Materials, Bundled Content, and Runtime files. You own only Your original contributions and other rights validly assigned to You. The Software, Runtime, Bundled Content, and Generated Materials remain owned by Licensor and are licensed only as this Agreement permits.
6.7 You are solely responsible for all Project-related agreements, taxes, contractors, music and asset clearances, privacy obligations, age ratings, accessibility obligations, platform rules, export requirements, consumer disclosures, advertising claims, and permissions required for Your intended distribution.
6.8 Trademark and Brand Use.
(a) Licensor retains all right, title, interest, and goodwill in the Licensor Marks. Except for the limited descriptive permission in this Section, this Agreement does not grant You a trademark license or any ownership interest in a Licensor Mark.
(b) You may use the words "Myth Engine" in plain text solely to truthfully identify the Software used to create a Project, to describe compatibility, or to identify lawful plug-ins, extensions, tutorials, or services. Permitted examples include "Made with Myth Engine," "Built using Myth Engine," "Compatible with Myth Engine," and "[Your Brand] Tools for Myth Engine."
(c) Any permitted use must be accurate, non-misleading, reasonably presented as a reference to Licensor's product rather than as the source or brand of Your own product, and must not suggest that Licensor sponsors, certifies, publishes, endorses, or is affiliated with You or Your Project.
(d) Unless Licensor gives prior written permission, You may not: use a Myth Engine logo, icon, stylized mark, or trade dress; alter or create a derivative of a Licensor Mark or logo; use a Licensor Mark or confusingly similar designation as the name or dominant portion of an engine, editor, company, organization, storefront, domain name, social-media account, application identifier, or unrelated product or service, except for a referential title permitted by subsection (b) in which Your own brand is primary and the overall use is not confusing; use a Licensor Mark on merchandise; or represent any unofficial account, page, build, service, or publication as official.
(e) You may not register, apply to register, reserve, or claim ownership of a Licensor Mark or a confusingly similar trademark, service mark, trade name, domain name, social-media identifier, application name, or other source identifier. You may not use the registered trademark symbol with a Licensor Mark unless Licensor has expressly identified the relevant mark as registered and authorized that form of use.
(f) Licensor may publish reasonable trademark or brand-use guidelines through an official channel. Those guidelines supplement this Section. If they conflict with this Agreement, this Agreement controls unless the guidelines expressly grant a more permissive use.
(g) Nothing in this Section requires You to display a Licensor Mark or give Myth Engine attribution. Marks owned by others remain the property of their respective owners.
6.9 Continuing Commercial Rights for Lawfully Released Projects.
(a) If, while the applicable Licensed User held a valid Full Edition entitlement that was lawfully obtained and was not later refunded, reversed, or charged back, You lawfully built or exported a Project or Exported Game in compliance with this Agreement, then the licenses and commercial-output permissions in Sections 6.3 through 6.5 and Sections 7.1 through 7.7 continue for that specific Project or Exported Game after the Full Edition entitlement later ends. Those project-specific rights also continue for an employer, client, publisher, collaborator, or other lawful Project owner or distributor to whom You granted the applicable rights under Sections 6.3 or 7.1 while the Full Edition entitlement was valid. Subject to the limitations below, You and those authorized parties may continue to reproduce, maintain, market, sell, license, and distribute copies of that Project or Exported Game.
(b) You may make and distribute maintenance updates, bug fixes, compatibility patches, localization updates, downloadable content, expansions, and platform ports for the same Project without a current Full Edition entitlement only when doing so does not require You or another person to install, launch, operate, copy, or use the Software or its exporter and does not incorporate any additional or updated Runtime, Bundled Content, or Generated Materials. A current Full Edition entitlement is required whenever an update, port, or new build requires use of the editor or exporter or incorporates additional or updated Runtime, Bundled Content, or Generated Materials.
(c) Ordinary patches, localization releases, downloadable content or expansions that remain part of or dependent on the existing title, and platform ports of substantially the same title are treated as the same Project. A sequel, standalone spin-off, independent fork, separately marketed new game, or substantially rebuilt or remade product is a materially distinct title and does not receive continuing rights merely because it uses files or content from an earlier Project. Substance controls over naming or version numbering.
(d) Continuing rights under this Section do not arise, and any purported continuing rights end, if the applicable entitlement or purchase is refunded, reversed, or charged back; was obtained through fraud, theft, circumvention, unauthorized account access, or other unlawful means; or if the Project or Exported Game contains an unauthorized copy or exposure of the Software, Runtime, Bundled Content, Generated Materials, or Confidential Information.
(e) Licensor may suspend or terminate continuing rights for a specific Project or Exported Game if its creation, maintenance, marketing, sale, licensing, or distribution infringes or misappropriates rights; violates applicable law or a valid court or government order; or materially breaches Sections 6 through 12 in a manner directly related to that Project or Exported Game. Where the breach is capable of cure and immediate action is not reasonably necessary to prevent ongoing harm, Licensor will provide notice and the cure period required by Section 19.4.
(f) Termination does not transfer ownership of Your original User Content or Project contributions to Licensor. A later refund, reversal, chargeback, suspension, or termination ends Your rights to make or distribute additional copies to the extent provided above, but does not by itself revoke an innocent recipient's right to use a copy that was lawfully distributed before that event. Recipient rights remain subject to Sections 6.5, 7.6, and 7.9.
7. RUNTIME, BUNDLED CONTENT, AND EXPORTED GAMES
7.1 Subject to the applicable Licensed User holding a valid Full Edition entitlement when the Exported Game is lawfully built or exported, and subject to Your compliance with this Agreement, Licensor grants You a limited, worldwide, royalty-free right to reproduce and distribute the Runtime in object-code form solely as part of, and solely for the operation of, that Exported Game. You may authorize an employer, client, publisher, collaborator, or other lawful owner or distributor of that Exported Game to exercise this project-specific Runtime distribution right solely for that Exported Game and subject to this Agreement. For an Exported Game that qualifies under Section 6.9, this project-specific Runtime distribution right and any lawful authorization granted under this Section continue as provided in Sections 6.9 and 7.9.
7.2 You may distribute only Runtime files that the Documentation identifies as redistributable or that the Full Edition's authorized exporter automatically includes. You may not distribute source code, debug symbols, development libraries, internal tools, headers, test files, editor modules, or other files unless Licensor expressly designates them as redistributable.
7.3 Subject to the applicable Licensed User holding a valid Full Edition entitlement and Your compliance with this Agreement, You may use, reproduce, modify, and distribute Bundled Content solely as incorporated into, or as reasonably necessary to develop, build, maintain, or distribute, a Project or Exported Game. Bundled Content may not be redistributed as a standalone asset, template, library, sample collection, stock-media collection, engine resource, or substitute for the Software, and a distribution is not permitted when its primary purpose or practical effect is to provide Bundled Content for extraction or reuse outside the Project.
7.4 You may not distribute the editor, Runtime, Bundled Content, or any substantial portion of them as a standalone product, software development kit, general-purpose library, hosted editor, competing engine, reusable framework, asset collection, source repository, plug-in pack, or other form that permits extraction or reuse outside the permitted Project, Myth Pack, or Exported Game.
7.5 An Exported Game may not expose the Runtime as a separately usable product or provide another person with practical access to editor functionality, proprietary developer interfaces, nonpublic source code, or materials not authorized for distribution.
7.6 Direct Runtime License to Recipients. Licensor directly grants each lawful recipient of a lawfully distributed Exported Game a non-exclusive, worldwide, royalty-free, non-sublicensable right to use the included Runtime solely as an inseparable part of that recipient's copy of the Exported Game, including through lawful replacement and updated copies of the same Exported Game permitted by Section 6.9. No recipient obtains ownership of the Runtime or any right to extract, modify, sublicense, separately transfer, or redistribute it. The recipient right continues for a lawfully distributed copy unless the Exported Game infringes rights, violates applicable law, contains unauthorized Licensor materials, or is subject to a valid court or government order requiring withdrawal. A later refund, reversal, chargeback, suspension, or termination of the developer's Full Edition entitlement does not by itself revoke an innocent recipient's right to use a copy lawfully distributed before that event.
7.7 You may distribute Myth Packs containing Your original User Content and Generated Materials or Bundled Content licensed for that specific Project under Sections 6.4 and 7.3. A Myth Pack may not contain or expose the editor or Runtime and may not be structured or distributed primarily to permit extraction or reuse of Licensor materials outside the Project.
7.8 Workshop and Community Distribution. If You distribute a Myth Pack, mod, plug-in, or other Project through Steam Workshop or a comparable community-content service, that distribution is also governed by the applicable service terms and Store Terms. Where those terms conflict with this Agreement regarding content hosted by that service, the applicable service terms control for that hosted content only, and the remainder of this Agreement continues to apply.
7.9 Continuing Runtime and Recipient Rights. Termination or loss of the Full Edition editor entitlement alone does not disable, revoke, or require withdrawal of copies of an Exported Game lawfully distributed before that event. Your right to make or distribute additional copies is governed by Section 6.9. The project-specific Runtime distribution right and the recipient rights in Section 7.6 continue only within that Exported Game and only subject to Sections 6.9 and 7. No continuing right requires Licensor to provide downloads, activation, hosting, servers, support, updates, compatibility work, or replacement copies.
8. USER CONTENT, LEGAL COMPLIANCE, AND RESPONSIBILITY
8.1 Myth Engine is a general-purpose creation tool. Licensor does not direct, create, select, approve, sponsor, publish, or endorse Your User Content or Projects merely because they were made with the Software.
8.2 You are solely responsible for Your User Content and Projects and for the consequences of creating, importing, processing, compiling, exporting, advertising, publishing, selling, licensing, transmitting, or distributing them.
8.3 You represent and warrant that:
(a) You own or have all permissions required to use and distribute Your User Content as intended;
(b) Your User Content, Projects, and conduct do not infringe or misappropriate any copyright, patent, trademark, trade secret, privacy right, publicity right, contractual right, or other right; and
(c) Your use of the Software and distribution of Projects comply with applicable laws, regulations, court orders, sanctions, Store Terms, and storefront rules.
8.4 You may not use the Software to create, facilitate, conceal, export, publish, distribute, or monetize material or conduct that is unlawful; infringing; fraudulent; defamatory; malicious; deceptive; invasive of privacy; unlawfully discriminatory; intended to compromise systems or data; or otherwise prohibited by applicable law. This prohibition includes malware, credential theft, unauthorized-access tools, and content whose possession or distribution is itself illegal.
8.5 Licensor has no duty to inspect, monitor, moderate, verify, or retain Projects that remain solely on systems controlled by You, and Licensor assumes no responsibility for their legality, accuracy, quality, safety, or suitability. Any support review of a Project or file does not transfer responsibility to Licensor or constitute approval.
8.6 If Licensor offers cloud storage, collaboration, marketplace, Workshop integration, account services, or other hosted services, separate service, privacy, and content terms may apply. Licensor may refuse, restrict, preserve, disclose, or remove content handled through such a service when reasonably necessary to comply with law, protect rights or security, enforce applicable terms, or respond to valid legal process, subject to applicable law.
9. PRIVACY AND DATA
9.1 No General License to User Content. This Agreement does not transfer ownership of User Content to Licensor and does not grant Licensor a general license to access, use, sell, advertise against, or train an artificial-intelligence or machine-learning system on User Content.
9.2 Voluntary Submissions. If You voluntarily send User Content, diagnostic information, correspondence, or other material to Licensor for support, security reporting, or another requested purpose, You grant Licensor a limited, non-exclusive right to access, copy, process, and disclose that material only as reasonably necessary to address the request, protect the Software or its users, comply with applicable law, or establish, exercise, or defend legal rights. Licensor will not use material submitted under this Section for an unrelated purpose or to train, fine-tune, or evaluate a machine-learning or artificial-intelligence system. You represent that You have the right to submit the material for those purposes. General product ideas, suggestions, feature requests, comments, and bug descriptions may separately qualify as Feedback under Section 14. Project files, source code, code patches, sample or reproduction Projects, artwork, audio, assets, confidential information, personal information, and other User Content submitted with a report remain governed by this Section and do not become Feedback unless You expressly designate a particular contribution as Feedback in the manner described by Section 14.2.
9.3 Personal Information and Privacy Notices. To the extent Licensor processes personal information in connection with the Software or an optional service, that processing is governed by applicable law and any privacy notice or service-specific terms presented for that processing. This Agreement does not replace the privacy terms of an Authorized Store or another service provider.
9.4 Authorized Store Data. An Authorized Store controls the account, payment, purchase, entitlement, and store-activity information it collects under its own terms and privacy policy. Licensor may receive and use information that an Authorized Store makes available to Licensor for entitlement administration, support, fraud prevention, security, reporting, or other lawful purposes permitted by the Store Terms and applicable law.
9.5 Optional Services. An optional online, hosted, collaborative, marketplace, or community feature may require additional information and may be governed by separate terms or a separate privacy notice presented before or when the feature is used.
9.6 Your Own Privacy Obligations. If Your Project collects, processes, stores, or transmits personal information, You are solely responsible for determining Your legal role and complying with the privacy, security, notice, consent, retention, deletion, and other obligations that apply to Your Project. Licensor does not provide a privacy notice, legal basis, consent mechanism, or compliance assurance for Your Project.
10. RESTRICTIONS PROTECTING THE SOFTWARE AND INTELLECTUAL PROPERTY
10.1 Except as this Agreement expressly permits, You may not, and may not enable, encourage, or assist another person to:
(a) copy, reproduce, publish, display, distribute, sell, rent, lease, lend, sublicense, assign, transfer, host, stream, or otherwise make the Software or any portion of it available to another person;
(b) share an Authorized Store account, credentials, entitlement, activation method, purchase access, install files, depots, packages, or Full Edition access with another person except through a feature expressly permitted by this Agreement and applicable Store Terms;
(c) reverse engineer, decompile, disassemble, decode, decrypt, translate, adapt, derive source code from, or otherwise attempt to discover the source code, nonpublic architecture, algorithms, protocols, data structures, file-format specifications, internal interfaces, or trade secrets of the Software;
(d) circumvent, disable, defeat, remove, emulate, interfere with, or avoid any license control, entitlement check, access control, anti-tamper mechanism, trial restriction, security feature, digital-rights-management measure, technical protection, or publishing boundary;
(e) modify, port, translate, create derivative works of, or combine the Software with other material except through documented features or with files that Licensor expressly identifies as editable or redistributable;
(f) extract, rip, republish, reuse, or redistribute the Runtime, Bundled Content, Documentation, user-interface assets, icons, shaders, templates, samples, Generated Materials, or other proprietary materials except as expressly allowed by Sections 3, 6, and 7;
(g) use protected code, protected audiovisual expression, proprietary assets, Confidential Information, or other nonpublic information from the Software to create, assist in creating, or improve a substitute, clone, derivative, or competing game engine, editor, exporter, Runtime, toolchain, or asset product;
(h) use the Software, Documentation, Runtime, Bundled Content, Generated Materials, or any extracted portion as training, evaluation, fine-tuning, retrieval, or input data for a machine-learning or artificial-intelligence system where the purpose or reasonably foreseeable effect is to reproduce, translate, generate, imitate, reconstruct, or substitute for the Software or its protected code, assets, or expression;
(i) scrape, index, data-mine, or perform automated extraction from the Software for the purpose of reconstructing, republishing, or commercially exploiting Licensor's protected materials;
(j) disclose or publish license keys, entitlement tokens, bypass methods, exploit instructions, nonpublic technical information, or other information primarily intended to enable unauthorized access, copying, circumvention, or exploitation;
(k) remove, alter, conceal, or falsify copyright notices, trademark notices, attribution notices, serial information, watermarks, proprietary labels, or other rights-management information;
(l) use the editor as a hosted service, software-as-a-service offering, time-sharing service, service bureau, shared lab, floating-license system, or public-access installation for unlicensed users; however, a Licensed User may remotely access a computer or private virtual machine owned or controlled by the Customer, Licensed User, employer, or client, provided that no unlicensed person is given access to the Software;
(m) use the Software in a manner that violates applicable law, Store Terms, or another person's rights; or
(n) claim or imply that You own the Software, Runtime, Bundled Content, Generated Materials, Myth Engine name, or Licensor's proprietary technology.
10.2 Permitted Extensions, Tools, and Plug-Ins. Nothing in Section 10.1 prohibits You from:
(a) using, reading, relying on, and building against a Documented Interface;
(b) creating, using, and distributing plug-ins, extensions, editor tools, importers, exporters, converters, build scripts, or other software that interoperates with the Software through Documented Interfaces, provided that such software does not embed, bundle, or redistribute the editor, Runtime, or non-redistributable materials and does not defeat a license control or publishing boundary;
(c) reading, parsing, generating, converting, and publicly documenting the structure of Your own Project files and other files You create with the Software; or
(d) publishing tutorials, documentation, reference material, videos, or educational content describing lawful use of the Software and its Documented Interfaces, subject to Section 6.8.
Licensor may publish supplemental plug-in or software-development-kit terms governing Documented Interfaces. Where those terms are more permissive than this Agreement, they control for that subject matter.
10.3 AI-Assisted Development. Section 10.1(h) does not prohibit ordinary use of general-purpose artificial-intelligence coding assistants, code-completion tools, or similar productivity tools while working on Your own Project. This permission does not authorize You to disclose or upload nonpublic Myth Engine source code, credentials, entitlement tokens, Confidential Information, private interfaces, nonpublic pre-release materials, or other protected nonpublic material to an artificial-intelligence provider. You remain responsible for the provider's terms and for ensuring that output incorporated into a Project does not infringe the rights of Licensor or any third party.
10.4 Section 10.1 does not prohibit independent development of software without use of or access to Licensor's protected code, protected expression, or nonpublic information. It also does not restrict conduct that applicable law expressly permits notwithstanding this Agreement.
10.5 Interoperability Rights. If applicable law gives You a non-waivable right to reverse engineer or decompile a lawfully acquired copy solely to achieve interoperability, You may exercise that right only to the minimum extent legally permitted and only after requesting the needed interoperability information from Licensor where applicable law permits Licensor to require such a request. Information obtained may be used only for the legally permitted interoperability purpose and may not be used or disclosed to infringe rights, create a substantially similar substitute using protected expression, or violate other applicable law.
10.6 Security Reporting. Nothing in this Agreement prohibits You from reporting a suspected security vulnerability to Licensor at mythengineofficial@gmail.com or through another contact method that Licensor expressly designates for Myth Engine. Where You report a suspected vulnerability affecting a copy of the Software that You lawfully obtained and run on hardware You own or control, Licensor will not bring a claim against You under this Agreement in respect of the report or good-faith analysis reasonably necessary to make it, provided that Your conduct does not include social engineering, denial-of-service activity, destructive testing, persistence, credential theft, access to another person's data or systems, data exfiltration, testing of infrastructure You do not own or control, or circumvention of license, publishing, security, or access controls beyond what is reasonably necessary to demonstrate the reported finding to Licensor. This limited protection does not authorize public disclosure of license keys, entitlement tokens, credentials, personal information, nonpublic source code, exploit instructions, or other information prohibited by Section 10.1(j). Any other testing, circumvention, or public disclosure must be separately authorized by Licensor or expressly permitted by non-waivable applicable law.
10.7 The restrictions in this Section are independent contractual obligations in addition to rights and remedies available under copyright, trademark, trade-secret, anti-circumvention, unfair-competition, and other applicable laws.
11. CONFIDENTIAL INFORMATION AND TRADE SECRETS
11.1 To the extent the Software or Your relationship with Licensor provides access to nonpublic source code, pre-release builds, private documentation, private application-programming interfaces, security information, credentials, business information, or other information that is marked confidential or that a reasonable person would understand to be confidential ("Confidential Information"), You must use it only as expressly authorized and protect it using at least reasonable care.
11.2 You may not disclose Confidential Information to any third party except to personnel who need it for an authorized purpose, are properly licensed where required, and are bound by written confidentiality duties at least as protective as this Section. You remain responsible for their compliance.
11.3 Confidential Information does not include information that You can document:
(a) became public without breach of duty;
(b) You lawfully knew without a confidentiality duty before disclosure;
(c) You lawfully received from a third party without a confidentiality duty; or
(d) You independently developed without use of Confidential Information.
Documented Interfaces and other materials Licensor intentionally publishes for public use are not Confidential Information.
11.4 If law compels disclosure, You may disclose only the legally required portion and, where legally permitted, must give Licensor prompt notice and reasonable assistance in seeking confidential treatment.
11.5 Nothing in this Agreement prevents a lawful report to a government agency or conduct protected by applicable whistleblower law. No provision is intended to impose liability for a confidential disclosure of a trade secret to a government official or attorney solely for reporting or investigating a suspected legal violation, or for disclosure in a sealed court filing, to the extent protected by applicable law.
12. USER-SUPPLIED MATERIALS
12.1 You are solely responsible for confirming that every plug-in, library, font, code sample, template, image, audio file, model, dataset, video, service, and other item that You import, link, modify, or distribute may lawfully be used for Your intended purpose.
12.2 The Software's ability to import, process, call, link, display, modify, or export material does not establish that You own that material or have permission to use or distribute it.
12.3 Licensor does not grant rights to brands, characters, code, assets, music, patents, services, or other property that Licensor does not own merely because the Software can import, process, call, link, or export them.
13. UPDATES, VERSIONS, PRE-RELEASE BUILDS, AND AVAILABILITY
13.1 Licensor does not impose a recurring Myth Engine license fee merely to continue using a valid Full Edition version already lawfully obtained, subject to this Agreement and applicable Store Terms.
13.2 Licensor may, in its discretion, provide patches, updates, upgrades, compatibility changes, or new versions through an Authorized Channel. An update made available under the same product entitlement may replace or modify earlier Software and is governed by this Agreement unless separate terms are presented.
13.3 Pre-Release and Beta Builds. Licensor may make experimental, beta, preview, nightly, or other pre-release builds available, including through an opt-in Authorized Store branch. Pre-release builds are provided for testing, may be unstable or incomplete, and may damage or corrupt Project files. You use a pre-release build at Your own risk and should maintain separate backups of any Project opened with it. Licensor may modify or withdraw a pre-release build at any time and has no obligation to release it, maintain compatibility with it, or migrate Projects created with it. Sections 16 and 17 apply to pre-release builds. Nonpublic pre-release builds and related materials are Confidential Information under Section 11 where so designated.
13.4 Nothing in this Agreement promises that Licensor will develop or support the Software forever; issue any minimum number or frequency of updates; maintain any server, installer, depot, branch, or historical version; preserve compatibility with every Project, plug-in, operating system, device, or storefront; or provide support, new features, or future major versions without charge.
13.5 Licensor may offer a successor product, separately packaged major edition, paid upgrade, add-on, asset pack, service, support plan, or other product under separate pricing and terms. A change in product name or version number alone does not determine whether something is included; inclusion depends on the entitlement and package through which Licensor actually makes it available.
13.6 You are responsible for maintaining lawful backups of Your Projects, source files, assets, installers where Store Terms permit, and other data. Licensor is not a backup or archival service.
14. FEEDBACK
14.1 You are not required to provide ideas, suggestions, feature requests, comments, bug descriptions, or other general product feedback ("Feedback"). If You voluntarily provide Feedback to Licensor without a separate written agreement, You grant Licensor a perpetual, irrevocable, worldwide, transferable, sublicensable, royalty-free license to use, reproduce, modify, distribute, commercialize, and otherwise exploit that Feedback for any lawful purpose without payment or attribution.
14.2 Feedback does not include a Project, Project file, source-code file, code patch, sample or reproduction Project, artwork, audio, asset, confidential information, personal information, or other User Content merely because it accompanies a bug report, support request, suggestion, or other communication. A code patch or other specific contribution will be treated as Feedback under Section 14.1 only if You clearly and affirmatively identify that contribution as being submitted for Licensor to use, modify, incorporate, distribute, and commercialize under Section 14.1. You represent that You have the rights necessary to make that submission. Licensor may require separate contribution terms before accepting or using a specific code or content contribution.
15. EXPORT, SANCTIONS, AND LEGAL RESTRICTIONS
15.1 You may not download, use, export, re-export, transfer, or distribute the Software or Projects in violation of applicable export-control, sanctions, import, or trade laws.
15.2 You represent that You are not prohibited from receiving the Software under applicable law and will not use or transfer it for a prohibited end use or to a prohibited person, entity, or destination.
16. DISCLAIMER OF WARRANTIES
16.1 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE SOFTWARE, RUNTIME, BUNDLED CONTENT, GENERATED MATERIALS, DOCUMENTATION, UPDATES, SUPPORT, AND ANY RELATED SERVICES ARE PROVIDED "AS IS," "AS AVAILABLE," AND "WITH ALL FAULTS." YOU USE THEM AT YOUR OWN RISK.
16.2 TO THE MAXIMUM EXTENT PERMITTED BY LAW, LICENSOR AND ITS LICENSORS DISCLAIM ALL EXPRESS, IMPLIED, AND STATUTORY WARRANTIES AND CONDITIONS, INCLUDING WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, QUIET ENJOYMENT, NON-INFRINGEMENT, ACCURACY, SECURITY, AND RESULTS.
16.3 LICENSOR DOES NOT WARRANT THAT THE SOFTWARE WILL BE UNINTERRUPTED, ERROR-FREE, SECURE, FREE OF HARMFUL COMPONENTS, COMPATIBLE WITH EVERY SYSTEM OR PROJECT, OR CAPABLE OF RECOVERING DAMAGED OR INCOMPATIBLE PROJECTS. LICENSOR DOES NOT WARRANT THAT AN EXPORTED GAME WILL BE ACCEPTED BY STEAM OR ANOTHER STOREFRONT, COMPLY WITH LAW, RECEIVE A PARTICULAR RATING, EARN REVENUE, OR AVOID THIRD-PARTY CLAIMS.
16.4 THE SOFTWARE IS A CREATION TOOL, NOT LEGAL, TAX, SECURITY, ACCESSIBILITY, CLASSIFICATION, OR OTHER PROFESSIONAL ADVICE. YOU ARE RESPONSIBLE FOR TESTING, BACKUPS, SECURITY REVIEW, RIGHTS CLEARANCE, AND LEGAL COMPLIANCE FOR YOUR PROJECTS.
16.5 Consumer Rights. Some jurisdictions do not allow certain warranty exclusions. Nothing in this Agreement excludes, restricts, or modifies a warranty, guarantee, condition, remedy, or consumer right that applicable law does not permit the parties to exclude, restrict, or modify. Without limiting the foregoing: if You are a consumer in the European Union or the United Kingdom, You retain Your statutory rights regarding conformity of digital content, and nothing in this Agreement affects them; if You are a consumer in Australia, Licensor's goods and services come with guarantees that cannot be excluded under the Australian Consumer Law, and for a major failure You are entitled to a replacement or refund and to compensation for any other reasonably foreseeable loss or damage; if You are a consumer elsewhere, the equivalent mandatory rights applicable to You continue to apply.
17. LIMITATION OF LIABILITY
17.1 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, LICENSOR, ITS AFFILIATES, LICENSORS, SUPPLIERS, CONTRACTORS, OFFICERS, DIRECTORS, EMPLOYEES, AND AGENTS WILL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, EXEMPLARY, OR PUNITIVE DAMAGES; LOSS OF PROFITS, REVENUE, BUSINESS, SAVINGS, GOODWILL, REPUTATION, DATA, PROJECTS, OR USE; BUSINESS INTERRUPTION; COST OF SUBSTITUTE GOODS OR SERVICES; OR CLAIMS ARISING FROM USER CONTENT OR PROJECTS, EVEN IF ADVISED THAT SUCH DAMAGES WERE POSSIBLE.
17.2 TO THE MAXIMUM EXTENT PERMITTED BY LAW, THE TOTAL AGGREGATE LIABILITY OF LICENSOR AND THE OTHER PARTIES LISTED IN SECTION 17.1 FOR ALL CLAIMS ARISING OUT OF OR RELATING TO THE SOFTWARE OR THIS AGREEMENT WILL NOT EXCEED THE GREATER OF: (A) THE AMOUNT YOU ACTUALLY PAID TO ACQUIRE THE EDITION OF THE SOFTWARE GIVING RISE TO THE CLAIM; OR (B) TEN U.S. DOLLARS (US $10).
17.3 The exclusions and cap apply regardless of the legal theory, including contract, warranty, tort, negligence, strict liability, misrepresentation, restitution, or statute, and even if a limited remedy fails of its essential purpose.
17.4 Nothing in this Agreement limits liability for fraud, fraudulent misrepresentation, willful misconduct, death or personal injury caused by negligence where such liability cannot lawfully be limited, or any other liability that applicable law does not permit the parties to exclude or limit. If You are a consumer, this Section applies only to the extent permitted by the mandatory consumer law applicable to You.
18. INDEMNIFICATION
18.1 To the maximum extent permitted by applicable law, You will defend, indemnify, and hold harmless Licensor, its affiliates, licensors, suppliers, contractors, officers, directors, employees, and agents from and against third-party claims, demands, proceedings, damages, judgments, settlements, penalties, losses, liabilities, costs, and reasonable legal fees arising from or relating to:
(a) Your User Content or Project;
(b) Your creation, import, export, publication, marketing, sale, licensing, distribution, or other use of a Project;
(c) an allegation that Your User Content or Project infringes, misappropriates, or violates another person's rights;
(d) Your unlawful, fraudulent, or unauthorized conduct;
(e) Your breach of this Agreement or Store Terms; or
(f) taxes, ratings, disclosures, permissions, employment obligations, contractor obligations, or other duties for which You are responsible.
18.2 Licensor will provide reasonable notice of an indemnified claim when reasonably practicable. Licensor may control the defense and settlement with counsel of its choice. You may participate with counsel at Your expense. You may not settle a claim in a manner that admits fault by, imposes an obligation on, or restricts Licensor without Licensor's written consent.
18.3 This Section does not require indemnification to the extent a claim was directly caused by Licensor's own breach of this Agreement, willful misconduct, or other conduct for which indemnification cannot lawfully be required. This Section applies to consumers only to the extent permitted by mandatory consumer law.
19. TERM, SUSPENSION, AND TERMINATION
19.1 This Agreement begins when You affirmatively accept it through a mechanism described in the introductory acceptance provision and continues until terminated. No license to use the Software arises before acceptance.
19.2 Your Trial Edition rights end if Licensor withdraws the Trial Edition, if the applicable Authorized Store entitlement ends, or if this Agreement terminates.
19.3 Your right to install, launch, operate, or otherwise use the Full Edition and to create new Project outputs ends if the applicable purchase or entitlement is refunded, reversed, charged back, or lawfully terminated under Store Terms, or if Licensor terminates this Agreement for Your material breach. Any continuing rights for a previously and lawfully built or exported Project or Exported Game are governed exclusively by Sections 6.9 and 7.9.
19.4 Licensor may suspend access to Licensor-controlled services or terminate this Agreement if You materially breach it. Licensor may terminate immediately for material infringement or misappropriation of Licensor's intellectual property; disclosure of Confidential Information; circumvention of license, publishing, or security controls; unlawful distribution of the editor or Runtime; prohibited entitlement or install-file sharing; fraud; or unlawful use of the Software. For any other material breach that is capable of cure, Licensor will give written notice describing the breach and at least thirty (30) days to cure before terminating. Any longer notice or cure period required by applicable law will be provided.
19.5 Upon termination, You must immediately stop using the Software and delete or destroy copies in Your possession or control, except that You may retain Your original User Content, Project files, lawfully distributed or retained Project materials permitted by Sections 6.9 and 7.9, and any records the law requires You to keep. Termination does not transfer ownership of Your original Project contributions to Licensor.
19.6 Sections that by their nature should survive termination will survive, including Section 2; Sections 6.1 through 6.9 and 7.1 through 7.9 to the extent necessary to preserve ownership, restrictions, recipient rights, and continuing rights expressly stated in Sections 6.9 and 7.9; and Sections 8, 9, 10, 11, 12, 14, 15, 16, 17, 18, 19.5 through 19.6, 20, 21, 22, 23, and 24.
20. ENFORCEMENT AND EQUITABLE RELIEF
20.1 You acknowledge that unauthorized copying, disclosure, circumvention, source extraction, or distribution of the Software or Confidential Information may cause irreparable harm for which monetary damages may be inadequate. Subject to applicable law, Licensor may seek temporary, preliminary, and permanent injunctive or equitable relief in addition to any other available remedy, without limiting the right to seek damages.
20.2 No investigation, delay, or partial enforcement by Licensor waives any right or remedy. Remedies under this Agreement are cumulative unless applicable law provides otherwise.
21. GOVERNING LAW, DISPUTE RESOLUTION, AND VENUE
21.1 Governing Law. Except where mandatory law requires otherwise, this Agreement is governed by the laws of the State of Utah, United States, without regard to conflict-of-laws principles. The United Nations Convention on Contracts for the International Sale of Goods does not apply. If You are a consumer, this choice of law does not deprive You of protections that the mandatory law applicable to You does not permit You to waive.
21.2 Informal Resolution First. Before filing a claim, the complaining party will send the other a written notice describing the dispute, the relevant facts, and the relief sought, using a contact method published under Section 24 for notice to Licensor, or the contact information associated with Your Authorized Store account or prior correspondence for notice to You. The parties will attempt in good faith to resolve the dispute for thirty (30) days after the notice is received. This Section does not apply to a request for urgent relief under Section 21.5, to a small-claims action under Section 21.4, or where compliance would cause a limitations period to expire.
21.3 Venue. Except where mandatory law permits or requires a claim to be brought elsewhere, You and Licensor consent to exclusive jurisdiction and venue in the state and federal courts located in the State of Utah for disputes arising from or relating to this Agreement or the Software. If You are a consumer resident in a jurisdiction whose mandatory law grants You the right to bring proceedings in Your local courts, nothing in this Section removes that right, and Licensor will bring any claim against You in the courts of Your country of residence where that law so requires.
21.4 Small Claims. Either party may bring an individual claim in a small-claims court of competent jurisdiction instead of proceeding under Sections 21.2 and 21.3, provided the claim remains in that court and on an individual basis.
21.5 Urgent Relief. Nothing in this Section prevents either party from seeking urgent injunctive or equitable relief in a court of competent jurisdiction to protect intellectual property, confidential information, security, or access controls.
22. CHANGES TO THIS AGREEMENT
22.1 Licensor may revise this Agreement for future purchases, future versions, updates, services, legal requirements, or changed features. A revised Agreement applies to You only when You affirmatively accept the revised version through an acceptance control or other legally valid affirmative mechanism, or when applicable law permits another method that is actually used. Mere publication of a revised version does not by itself amend the Agreement You previously accepted.
22.2 If You do not accept a revised Agreement presented for an optional future version, update, or service, You may decline that version, update, or service and continue using a previously licensed version to the extent technically available and permitted by its governing terms and Store Terms.
22.3 Licensor will identify each version of this Agreement by a version number and "Last updated" date and will make prior versions available on request at mythengineofficial@gmail.com or through another official contact method published under Section 24. Where a revision materially reduces Your rights, Licensor will use reasonable efforts to give advance notice through the Software, the Authorized Store, email, or another official channel.
23. GENERAL PROVISIONS
23.1 Entire Agreement. This Agreement, applicable Store Terms, any privacy notice or service-specific terms applicable to particular processing or services, supplemental plug-in or software-development-kit terms, and any separate written agreement signed by Licensor constitute the complete agreement concerning the Software and supersede prior discussions on that subject. They do not supersede non-waivable rights. The plain-language summary at the top of this document is not part of the Agreement.
23.2 Order of Precedence. Store Terms control store accounts, payment, refunds, delivery, sharing features, and use of store services. Community-service terms control as provided in Section 7.8. A separately signed written agreement controls over this Agreement to the extent it expressly says so. Otherwise, this Agreement controls the Myth Engine license granted by Licensor.
23.3 Assignment. You may not assign, delegate, sublicense, or transfer this Agreement or Your license except for an organizational seat reassignment expressly permitted by Section 4.7, with Licensor's written consent, through an Authorized Store mechanism expressly allowing it, or where applicable law requires otherwise. Licensor may assign this Agreement to an affiliate or in connection with a merger, financing, reorganization, sale of assets, or transfer of the Software business. The commitments in Section 9 bind any assignee or successor.
23.4 Severability and Reformation. If a provision is held invalid or unenforceable, it will be enforced to the maximum lawful extent and modified only as much as necessary to make it enforceable. If modification is not possible, that provision will be severed and the remainder will remain effective.
23.5 Waiver. A waiver must be in writing and applies only to the specific instance stated. Failure to enforce a provision is not a continuing waiver.
23.6 Third-Party Beneficiaries. The protected parties identified in Sections 17 and 18 are intended beneficiaries of those Sections. Each lawful recipient of an Exported Game is an intended beneficiary solely of the direct Runtime and continuing-recipient rights granted by Sections 7.6 and 7.9 and solely to the extent necessary to enforce those rights. Except for those limited beneficiaries, this Agreement creates no third-party beneficiary rights.
23.7 Force Majeure. Licensor is not responsible for delay or failure caused by events beyond Licensor's reasonable control, including outages, disasters, war, terrorism, labor disputes, government action, supply-chain failures, or failure of an Authorized Store or service provider.
23.8 Headings and Interpretation. Headings are for convenience only. "Including" means "including without limitation." A singular term includes the plural when context permits. This Agreement will not be construed against a party merely because that party drafted it.
23.9 Electronic Acceptance and Copies. Electronic acceptance and electronic records have the same effect as originals to the extent permitted by law. The Software or an Authorized Store may record the Agreement version, date and time, entitlement or account identifier, and acceptance method for contract administration and evidence of acceptance, subject to applicable privacy law and any applicable privacy notice. You should retain a copy of the Agreement version You accepted.
23.10 Language. Any translation is provided for convenience unless Licensor expressly designates it as controlling. To the extent permitted by law, the English version controls if translations conflict.
24. LICENSOR AND LEGAL NOTICES
24.1 Licensor and Contact Information. The Software is licensed by Benjamin Ricks. The current electronic contact for support, legal notices, and good-faith security reports is mythengineofficial@gmail.com. Where applicable law requires a business or geographic address or additional trader information, Licensor will make that information available through an official channel identified in Section 24.2. A business address need not be a residential address where applicable law permits.
24.2 Official Channels. Licensor's official channels are mythengineofficial@gmail.com, the Software itself, the Documentation, any official Myth Engine website maintained by Licensor, and the Myth Engine listing on an Authorized Store.
24.3 Notices to Licensor. A legal notice to Licensor must be sent to mythengineofficial@gmail.com or to another legal-notice address that Licensor later publishes through an official channel. An email notice is effective when actually received, provided that the sender does not receive a delivery-failure notice.
24.4 Notices to You. Notices to You may be provided through the Software, the Authorized Store, the email address associated with an applicable service, or another method permitted by law.
Copyright (c) 2026 Benjamin Ricks. All rights reserved.
"Myth Engine" and associated logos are trademarks or service marks of Benjamin Ricks. No use of the registered trademark symbol is authorized unless Licensor expressly identifies the applicable mark as registered. Marks owned by others remain the property of their respective owners.
END USER LICENSE AGREEMENT
Version 1.0
Last updated: August 19, 2026
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PLAIN-LANGUAGE SUMMARY - NOT PART OF THE AGREEMENT
This summary is provided only for convenience. It is not binding, does not replace the Agreement below, and does not change any legal term. If this summary conflicts with the Agreement, the Agreement controls.
- You retain ownership of your original User Content and Project contributions. Myth Engine does not take a royalty, revenue share, per-title fee, per-copy fee, or revenue-based fee from Projects lawfully created and distributed under a valid Full Edition license.
- A Full Edition entitlement obtained through Steam or another Authorized Channel grants the assigned Licensed User commercial Project and publishing rights, including the right to sell any number of lawful Projects without a Myth Engine revenue cap or separate commercial-output fee. Each person who operates the editor for commercial, professional, client, employment, or public-distribution work must have their own valid Full Edition entitlement.
- The Trial Edition may be used to create, edit, save, and locally playtest Projects. It may also be used to create or edit standalone User Content that You independently own, such as artwork, audio, writing, or source-code files. The Trial Edition does not grant the right to distribute a playable or executable build, Runtime, Myth Pack, or Generated Materials.
- A Project or Exported Game first lawfully built or exported under a valid Full Edition entitlement may continue to be marketed, sold, licensed, and distributed after the editor license later ends. A current Full Edition entitlement is required whenever an update, port, or new build requires use of the editor, exporter, or additional Myth Engine materials.
- A refund, reversal, chargeback, fraud, circumvention, infringement, or similar disqualifying conduct can end the developer's continuing distribution rights. An innocent recipient may ordinarily continue using a copy lawfully distributed before a later refund or termination, as provided in Section 7.6.
- No Myth Engine credit, logo, or splash screen is required. You may truthfully use plain-text statements such as "Made with Myth Engine," but may not use Myth Engine branding in a confusing or misleading manner.
- One Full Edition entitlement covers one Licensed User at a time. A Steam entitlement remains tied to the Steam account holder unless Steam expressly permits a transfer. A separately issued organizational seat may be reassigned only as allowed by Section 4.7 and may not be used as a shared, floating, or concurrent seat.
- You retain ownership of your User Content. Material voluntarily sent for support remains governed by Section 9. General ideas and suggestions may be treated as Feedback under Section 14, but Project files, source code, patches, artwork, assets, and other User Content do not become Feedback merely because they accompany a report.
- You may not redistribute the Myth Engine editor or Runtime as a standalone product, bypass license restrictions, extract protected source code or assets, or use protected Myth Engine materials to create a substitute or competing engine.
- This Agreement is accepted through an affirmative electronic acceptance mechanism. Revised terms apply only through affirmative acceptance or another legally valid method described in Section 22.
- You are responsible for the legality, licensing, safety, and distribution of your User Content and Projects.
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IMPORTANT - READ CAREFULLY. This End User License Agreement (the "Agreement") is a binding legal agreement between You and Benjamin Ricks ("Licensor," "we," "us," or "our") concerning the Myth Engine editor, Runtime, tools, Bundled Content, Documentation, updates, and related files made available under this Agreement (collectively, the "Software").
When the Software is obtained through Steam, this Agreement is intended to operate as product-specific Subscription Terms for Myth Engine in addition to the Steam Subscriber Agreement. You accept this Agreement by affirmatively selecting an "I Agree," "Accept," or equivalent control presented with it; by completing an Authorized Store purchase, installation, or activation process that expressly presents this Agreement and requires Your acceptance; or through another affirmative electronic acceptance mechanism that applicable law recognizes as valid. Merely receiving, downloading, installing, launching, or using a copy without a legally sufficient acceptance mechanism does not by itself create acceptance where applicable law requires affirmative assent. If You do not accept this Agreement, no license is granted and You must not install, launch, or use the Software.
If You accept this Agreement for a company, school, studio, or other organization, You represent that You have authority to bind that organization. The organization must ensure that each Licensed User receives and complies with this Agreement, and each Licensed User may be required to accept it separately before operating the Software. If You are below the age at which You may enter a binding contract where You live, a parent or legal guardian must accept this Agreement for You.
1. DEFINITIONS
1.1 "Authorized Channel" means Steam, itch.io, or another store, reseller, website, or distribution channel that Licensor expressly authorizes to distribute the applicable edition of Myth Engine.
1.2 "Authorized Store" means the Authorized Channel through which the applicable entitlement was obtained.
1.3 "Bundled Content" means sample code, templates, example projects, graphics, audio, fonts, icons, shaders, scripts, data, and other content supplied with the Software.
1.4 "Customer" means the individual or organization that lawfully acquires an entitlement or enters into a license for the Software. If an Authorized Store permits acquisition only by an individual account holder, that account holder is the Customer for the applicable entitlement.
1.5 "Documentation" means manuals, help files, release notes, license notices, and other documentation supplied or expressly published by Licensor for the Software.
1.6 "Documented Interface" means an application-programming interface, scripting interface, plug-in interface, extension point, command-line interface, configuration format, or file-format specification that Licensor publicly documents, publishes, or otherwise expressly designates for external use.
1.7 "Exported Game" means a game or other interactive application lawfully built or generated using the Full Edition and incorporating the Runtime only as permitted by this Agreement and the Documentation.
1.8 "Full Edition" means an edition or entitlement lawfully issued through an Authorized Channel and expressly designated by Licensor as including the distributable Project publishing and commercial-output rights described in Sections 6 and 7.
1.9 "Generated Materials" means Licensor-authored code, scripts, templates, project scaffolding, configuration, or other materials that an authorized feature of the Software copies or generates into a Project for Project use. Generated Materials do not include the Runtime.
1.10 "Licensed User" means the specific natural person assigned to and authorized to operate one valid per-user Full Edition entitlement. When the Customer is an individual, the Customer and Licensed User are ordinarily the same person. For a Steam entitlement, the Licensed User is the natural person whose Steam account lawfully holds that entitlement unless Steam expressly permits otherwise.
1.11 "Myth Pack" means a package created with the Software for distributing one or more Projects or Project resources in a format supported by Myth Engine.
1.12 "Project" means an organized game or interactive-application project created or edited using the Software, including its project files, scenes, scripts, configuration, resources, and builds. A standalone item of User Content, such as an image, audio file, model, document, data file, or source-code file, is not a Project solely because it was created or edited using the Software.
1.13 "Runtime" means the object-code runtime files that Licensor designates for inclusion in an Exported Game, including Runtime files automatically included by the Full Edition's authorized export process.
1.14 "Store Terms" means the account, payment, refund, entitlement, delivery, sharing, and other terms imposed by the applicable Authorized Store.
1.15 "Trial Edition" means a trial, demo, evaluation, or other edition that does not include distributable Project publishing rights.
1.16 "User Content" means code, text, art, audio, video, data, trademarks, personal information, and other material that You or another person imports into, creates with, processes through, or distributes from the Software. User Content does not include the Software, Runtime, Bundled Content, or Generated Materials.
1.17 "You" and "Your" mean the Customer that accepts this Agreement. When the Customer is an organization, the organization must ensure that each Licensed User receives and complies with this Agreement and remains responsible for use of the Software under its entitlements. References to actions performed by You include actions performed by a Licensed User acting under Your entitlement where the context permits.
1.18 "Licensor Marks" means "Myth Engine," the Myth Engine logos, and other trademarks, service marks, trade names, slogans, or trade dress that Licensor owns or expressly identifies as Licensor marks in connection with the Software.
2. OWNERSHIP AND RESERVATION OF RIGHTS
2.1 The Software is licensed, not sold. As between You and Licensor, Licensor retains all right, title, and interest in and to the Software, including its source code and object code; protected architecture, compilation, structure, sequence, and organization; user-interface artwork and protected audiovisual elements; Documentation; Bundled Content; Generated Materials; Runtime; updates, modifications, and derivative works of the Software created by or for Licensor or otherwise owned by Licensor; Licensor Marks; confidential information; trade secrets; and all associated intellectual-property and proprietary rights.
2.2 No ownership interest in the Software transfers to You. Any payment for the Software purchases only the limited license granted by this Agreement, not ownership of the Software or its underlying intellectual property. All rights not expressly granted are reserved. No license arises by implication, estoppel, or otherwise except to the extent applicable law expressly requires.
2.3 Nothing in this Agreement restricts a right that applicable law does not permit Licensor to restrict.
2.4 This Agreement protects Licensor's copyrightable expression, proprietary materials, contractual rights, confidential information, and trade secrets. It does not claim exclusive ownership of ideas, general concepts, methods, systems, or functionality that applicable law leaves unprotected.
2.5 For clarity, Licensor's ownership of the Software, Runtime, Bundled Content, Generated Materials, or Licensor Marks does not give Licensor ownership of Your User Content or original Project contributions merely because they were created, processed, compiled, exported, or distributed using the Software. Any rights granted to Licensor concerning User Content are limited to the express provisions of Sections 9 and 14. Section 14 applies to a specific code or content contribution only when it qualifies as Feedback under Section 14.2 and does not treat Project files, source code, code patches, sample or reproduction Projects, artwork, audio, assets, or other User Content as Feedback merely because they are submitted with a report or request.
3. TRIAL EDITION LICENSE
3.1 Subject to this Agreement, Licensor grants You a limited, non-exclusive, non-transferable, revocable license to install and use the Trial Edition on computers You own or control to evaluate Myth Engine, create and edit Projects, save Project files, export standalone User Content that You authored or otherwise have the right to export, and locally playtest Projects.
3.2 The Trial Edition does not grant any right to create, unlock, copy, distribute, publish, sell, sublicense, or otherwise provide an Exported Game, playable or executable build, Runtime, Myth Pack, or Generated Materials. This restriction does not prevent You from distributing standalone User Content that You independently own or otherwise have the right to distribute, including individual art, audio, text, data, models, or source-code files, or from publishing screenshots, gameplay videos, livestreams, tutorials, or portfolio material, provided that the distributed material does not include or expose the Software, Runtime, Bundled Content, Generated Materials, or a playable or executable build created with the Trial Edition. This standalone-content exception does not permit distribution of a Project directory, source repository, coordinated collection of files, or other package whose purpose or practical effect is to provide, reconstruct, compile, or distribute the Trial-created Project. A Project created or edited with the Trial Edition may be commercially or publicly distributed after it is lawfully built or exported using a valid Full Edition entitlement.
3.3 Trial Generated Materials License. Subject to this Agreement, Licensor grants You a limited, non-exclusive, non-transferable, royalty-free license to use, reproduce, modify, adapt, and compile Generated Materials that the Trial Edition places into a Project, solely on computers You own or control and solely to create, edit, build, and locally playtest that Project. This license does not include any right to publish or distribute Generated Materials. Distribution rights arise only under Section 6.4 upon a valid Full Edition entitlement.
3.4 Licensor may change, limit, suspend, or withdraw the Trial Edition or its features at any time, subject to applicable law and Store Terms. Withdrawal of the Trial Edition does not require You to delete Project files already saved on Your systems, does not transfer ownership of Your original Project contributions to Licensor, and does not terminate Runtime rights already lawfully granted to recipients under Section 7.6.
3.5 You may not bypass, disable, remove, emulate, or misrepresent the Trial Edition's publishing boundary or represent the Trial Edition as the Full Edition.
4. FULL EDITION LICENSE
4.1 If the Customer lawfully obtains and maintains a valid Full Edition entitlement through an Authorized Channel, Licensor grants the Customer a non-exclusive, per-user license to assign that entitlement to one Licensed User and to permit that Licensed User to download, install, and use the Full Edition on computers owned or controlled by the Customer, the Licensed User, or the Licensed User's employer or client, subject to this Agreement and applicable Store Terms. The entitlement is non-transferable except for an organizational seat reassignment expressly permitted by Section 4.7.
4.2 The same Licensed User may install the Full Edition on multiple computers permitted by Section 4.1, but the Customer and Licensed User may not share the editor, Authorized Store account, credentials, entitlement, install files, or access with another person except through an Authorized Store feature that expressly permits such access. Store-authorized sharing does not transfer the Full Edition license or ownership of the Software.
4.3 Store-Managed Sharing. While an Authorized Store sharing feature lawfully provides another person temporary access to the Software, that person may use the Software for personal, non-commercial learning, experimentation, and local Projects. Unless Licensor expressly grants otherwise, store-shared access does not grant the right to create or contribute to a Project intended for commercial distribution, perform work for an employer or client, or publish or publicly distribute an Exported Game or Myth Pack. A shared user must obtain or be assigned their own valid Full Edition entitlement before engaging in any such activity.
4.4 Except as permitted by Section 4.3, and unless a separate written license or an Authorized Store package expressly provides otherwise, one Full Edition entitlement covers one natural person operating the editor. Each employee, contractor, student, teammate, or other person who operates the editor must be the Licensed User assigned to a separate valid Full Edition entitlement. A person who merely plays, tests, or receives an Exported Game does not need a Myth Engine editor license.
4.5 Subject to applicable Store Terms, a Licensed User may use the Full Edition to perform work for an employer or client and may commercially exploit Projects as provided in Sections 6 and 7. No separate Myth Engine commercial-output license, royalty, revenue share, or per-Project fee is required for that Licensed User. This commercial-output permission does not convert a per-user entitlement into a shared, floating, concurrent, site, public-lab, or service-bureau license.
4.6 As between You and Licensor, the Full Edition license for a lawfully obtained version is non-expiring and does not require a recurring Myth Engine license fee, unless it is terminated under this Agreement, refunded, reversed, charged back, or ended under applicable Authorized Store entitlement rules. "Non-expiring" does not guarantee perpetual download availability, continued operation of an Authorized Store, compatibility with future hardware or operating systems, or access after an Authorized Store account or entitlement is lawfully restricted or terminated.
4.7 Organizational Seats and Reassignment. If an Authorized Channel or a separate written agreement expressly permits an organization to acquire Full Edition seats, the organization may assign each seat to one employee, contractor, student, or other natural person as its Licensed User. The organization may reassign a seat when the prior Licensed User's employment, contract, enrollment, role, or continuing need for that seat ends or materially changes, provided that the prior Licensed User's access is removed before reassignment. Reassignment may not be used to create a floating, concurrent, shared, shift-based, time-sharing, or service-bureau license, and one seat may never authorize more than one Licensed User at a time. A Steam entitlement remains tied to the natural person whose Steam account holds it and may be transferred or reassigned only if Steam expressly permits that action. An organization that requires reassignable seats must obtain them through a channel or separate written license that expressly supports organizational assignment.
5. AUTHORIZED CHANNELS, STEAM, AND STORE TERMS
5.1 The Authorized Store controls its accounts, payment processing, purchase records, receipts, taxes collected by the store, refunds, chargebacks, downloads, updates, account security, and store-managed entitlements. Those matters are governed by the applicable Store Terms.
5.2 If You obtain Myth Engine through Steam, the Steam Subscriber Agreement and other applicable Steam terms govern the Steam account, Steam Subscription, payment, delivery, acquisition, and use of Steam services. This Agreement governs the license granted by Licensor for Myth Engine. Nothing in this Agreement replaces, limits, or overrides a mandatory Steam term or grants rights in Steam's services, accounts, or software.
5.3 For purposes of any Steam term that permits commercial use when expressly authorized by applicable product-specific Subscription Terms, Licensor expressly authorizes the Licensed User who lawfully holds a Full Edition Steam entitlement to use Myth Engine for professional, client, employment, and commercial Project development and to reproduce, market, license, distribute, and sell lawful Projects and Exported Games as provided in Sections 6 and 7. The Licensed User does not need a separate Myth Engine commercial-output package merely to sell lawful Projects. This authorization concerns Licensor's Software and Project-output rights only and does not authorize commercial resale of the editor, shared access to a Steam account, transfer of a Steam entitlement, or conduct otherwise prohibited by Steam.
5.4 A Full Edition entitlement obtained through Steam is treated under this Agreement as a per-user entitlement of the natural person whose Steam account lawfully holds it. It is not a reassignable organizational seat unless Steam and the applicable package expressly permit organizational assignment or transfer. This does not prevent that Licensed User from performing authorized work for an employer or client under Section 4.5.
5.5 A cafe, school lab, library, museum, arcade, showroom, public-access facility, shared workstation environment, or other public or commercial venue must obtain a separate written site license from Licensor, or an applicable Authorized Store commercial or site-licensing package expressly enabled for the Software, before providing shared or public access to the editor.
5.6 Licensor may deliver editions as separate applications, depots, branches, packages, builds, or entitlements. Installing the Full Edition does not automatically delete or convert local Project files created with the Trial Edition. Project compatibility remains subject to version limitations described in the Software and Documentation.
6. YOUR PROJECTS, GENERATED MATERIALS, AND COMMERCIAL RIGHTS
6.1 As between You and Licensor, You retain ownership of Your original User Content and original Project contributions. Licensor claims no ownership of Your original Project code, art, audio, writing, trademarks, or other original material merely because You used Myth Engine to create it.
6.2 Ownership among You and an employer, client, coauthor, contractor, collaborator, or other person is determined by Your agreements with those parties and applicable law. Licensor is not responsible for resolving ownership disputes among Project contributors.
6.3 While the applicable Licensed User holds a valid Full Edition entitlement and You comply with this Agreement, You may use the Software to create Projects for personal, educational, professional, client, employment, and commercial purposes. Subject to Section 7, You may reproduce, market, publish, perform, display, distribute, license, sublicense, and sell Your original Projects and lawfully created Exported Games worldwide, through Steam or other channels, without paying Licensor a royalty, revenue share, per-title fee, per-copy fee, or revenue-based fee. This permission applies to any number of lawful Projects and is not subject to a revenue cap. You may grant an employer, client, publisher, collaborator, or other lawful Project owner the Project-specific rights reasonably necessary to own, maintain, market, publish, license, sublicense, sell, and distribute the Project or Exported Game, subject to this Agreement. No Myth Engine credit, logo, splash screen, or other attribution is required.
6.4 Generated Materials License. Generated Materials remain owned by Licensor. Subject to the applicable Licensed User holding a valid Full Edition entitlement when the Generated Materials are lawfully incorporated into, used to build, or first distributed with a Project, and subject to Your compliance with this Agreement, Licensor grants You a non-exclusive, worldwide, royalty-free license to use, reproduce, modify, adapt, compile, and distribute those Generated Materials in source or object form solely as incorporated into, or as reasonably necessary to develop, build, maintain, or distribute, that Project or Exported Game. Generated Materials placed into a Project under a Trial Edition are licensed for local use under Section 3.3 and become distributable under this Section when a valid Full Edition entitlement is obtained. For a Project or Exported Game that qualifies for continuing rights under Section 6.9, the project-specific Generated Materials license granted by this Section continues after the Full Edition entitlement ends, but only for that Project or Exported Game and the activities permitted by Section 6.9.
6.5 You may grant Project collaborators and lawful recipients the limited rights reasonably necessary to use, modify, build, maintain, or distribute a Project containing Generated Materials, but only as part of that Project. Neither You nor a recipient may extract, repackage, market, license, or distribute Generated Materials as a standalone template, library, framework, software development kit, engine, toolchain, asset collection, or substitute for Myth Engine. A distribution is not permitted when its primary purpose or practical effect is to provide Generated Materials for extraction or reuse outside the Project. Permission to use, modify, build, maintain, or distribute Project materials does not authorize a collaborator to install, launch, or operate the Myth Engine editor unless that person is the Licensed User assigned to a separate valid entitlement.
6.6 A Project may contain Your original contributions, Generated Materials, Bundled Content, and Runtime files. You own only Your original contributions and other rights validly assigned to You. The Software, Runtime, Bundled Content, and Generated Materials remain owned by Licensor and are licensed only as this Agreement permits.
6.7 You are solely responsible for all Project-related agreements, taxes, contractors, music and asset clearances, privacy obligations, age ratings, accessibility obligations, platform rules, export requirements, consumer disclosures, advertising claims, and permissions required for Your intended distribution.
6.8 Trademark and Brand Use.
(a) Licensor retains all right, title, interest, and goodwill in the Licensor Marks. Except for the limited descriptive permission in this Section, this Agreement does not grant You a trademark license or any ownership interest in a Licensor Mark.
(b) You may use the words "Myth Engine" in plain text solely to truthfully identify the Software used to create a Project, to describe compatibility, or to identify lawful plug-ins, extensions, tutorials, or services. Permitted examples include "Made with Myth Engine," "Built using Myth Engine," "Compatible with Myth Engine," and "[Your Brand] Tools for Myth Engine."
(c) Any permitted use must be accurate, non-misleading, reasonably presented as a reference to Licensor's product rather than as the source or brand of Your own product, and must not suggest that Licensor sponsors, certifies, publishes, endorses, or is affiliated with You or Your Project.
(d) Unless Licensor gives prior written permission, You may not: use a Myth Engine logo, icon, stylized mark, or trade dress; alter or create a derivative of a Licensor Mark or logo; use a Licensor Mark or confusingly similar designation as the name or dominant portion of an engine, editor, company, organization, storefront, domain name, social-media account, application identifier, or unrelated product or service, except for a referential title permitted by subsection (b) in which Your own brand is primary and the overall use is not confusing; use a Licensor Mark on merchandise; or represent any unofficial account, page, build, service, or publication as official.
(e) You may not register, apply to register, reserve, or claim ownership of a Licensor Mark or a confusingly similar trademark, service mark, trade name, domain name, social-media identifier, application name, or other source identifier. You may not use the registered trademark symbol with a Licensor Mark unless Licensor has expressly identified the relevant mark as registered and authorized that form of use.
(f) Licensor may publish reasonable trademark or brand-use guidelines through an official channel. Those guidelines supplement this Section. If they conflict with this Agreement, this Agreement controls unless the guidelines expressly grant a more permissive use.
(g) Nothing in this Section requires You to display a Licensor Mark or give Myth Engine attribution. Marks owned by others remain the property of their respective owners.
6.9 Continuing Commercial Rights for Lawfully Released Projects.
(a) If, while the applicable Licensed User held a valid Full Edition entitlement that was lawfully obtained and was not later refunded, reversed, or charged back, You lawfully built or exported a Project or Exported Game in compliance with this Agreement, then the licenses and commercial-output permissions in Sections 6.3 through 6.5 and Sections 7.1 through 7.7 continue for that specific Project or Exported Game after the Full Edition entitlement later ends. Those project-specific rights also continue for an employer, client, publisher, collaborator, or other lawful Project owner or distributor to whom You granted the applicable rights under Sections 6.3 or 7.1 while the Full Edition entitlement was valid. Subject to the limitations below, You and those authorized parties may continue to reproduce, maintain, market, sell, license, and distribute copies of that Project or Exported Game.
(b) You may make and distribute maintenance updates, bug fixes, compatibility patches, localization updates, downloadable content, expansions, and platform ports for the same Project without a current Full Edition entitlement only when doing so does not require You or another person to install, launch, operate, copy, or use the Software or its exporter and does not incorporate any additional or updated Runtime, Bundled Content, or Generated Materials. A current Full Edition entitlement is required whenever an update, port, or new build requires use of the editor or exporter or incorporates additional or updated Runtime, Bundled Content, or Generated Materials.
(c) Ordinary patches, localization releases, downloadable content or expansions that remain part of or dependent on the existing title, and platform ports of substantially the same title are treated as the same Project. A sequel, standalone spin-off, independent fork, separately marketed new game, or substantially rebuilt or remade product is a materially distinct title and does not receive continuing rights merely because it uses files or content from an earlier Project. Substance controls over naming or version numbering.
(d) Continuing rights under this Section do not arise, and any purported continuing rights end, if the applicable entitlement or purchase is refunded, reversed, or charged back; was obtained through fraud, theft, circumvention, unauthorized account access, or other unlawful means; or if the Project or Exported Game contains an unauthorized copy or exposure of the Software, Runtime, Bundled Content, Generated Materials, or Confidential Information.
(e) Licensor may suspend or terminate continuing rights for a specific Project or Exported Game if its creation, maintenance, marketing, sale, licensing, or distribution infringes or misappropriates rights; violates applicable law or a valid court or government order; or materially breaches Sections 6 through 12 in a manner directly related to that Project or Exported Game. Where the breach is capable of cure and immediate action is not reasonably necessary to prevent ongoing harm, Licensor will provide notice and the cure period required by Section 19.4.
(f) Termination does not transfer ownership of Your original User Content or Project contributions to Licensor. A later refund, reversal, chargeback, suspension, or termination ends Your rights to make or distribute additional copies to the extent provided above, but does not by itself revoke an innocent recipient's right to use a copy that was lawfully distributed before that event. Recipient rights remain subject to Sections 6.5, 7.6, and 7.9.
7. RUNTIME, BUNDLED CONTENT, AND EXPORTED GAMES
7.1 Subject to the applicable Licensed User holding a valid Full Edition entitlement when the Exported Game is lawfully built or exported, and subject to Your compliance with this Agreement, Licensor grants You a limited, worldwide, royalty-free right to reproduce and distribute the Runtime in object-code form solely as part of, and solely for the operation of, that Exported Game. You may authorize an employer, client, publisher, collaborator, or other lawful owner or distributor of that Exported Game to exercise this project-specific Runtime distribution right solely for that Exported Game and subject to this Agreement. For an Exported Game that qualifies under Section 6.9, this project-specific Runtime distribution right and any lawful authorization granted under this Section continue as provided in Sections 6.9 and 7.9.
7.2 You may distribute only Runtime files that the Documentation identifies as redistributable or that the Full Edition's authorized exporter automatically includes. You may not distribute source code, debug symbols, development libraries, internal tools, headers, test files, editor modules, or other files unless Licensor expressly designates them as redistributable.
7.3 Subject to the applicable Licensed User holding a valid Full Edition entitlement and Your compliance with this Agreement, You may use, reproduce, modify, and distribute Bundled Content solely as incorporated into, or as reasonably necessary to develop, build, maintain, or distribute, a Project or Exported Game. Bundled Content may not be redistributed as a standalone asset, template, library, sample collection, stock-media collection, engine resource, or substitute for the Software, and a distribution is not permitted when its primary purpose or practical effect is to provide Bundled Content for extraction or reuse outside the Project.
7.4 You may not distribute the editor, Runtime, Bundled Content, or any substantial portion of them as a standalone product, software development kit, general-purpose library, hosted editor, competing engine, reusable framework, asset collection, source repository, plug-in pack, or other form that permits extraction or reuse outside the permitted Project, Myth Pack, or Exported Game.
7.5 An Exported Game may not expose the Runtime as a separately usable product or provide another person with practical access to editor functionality, proprietary developer interfaces, nonpublic source code, or materials not authorized for distribution.
7.6 Direct Runtime License to Recipients. Licensor directly grants each lawful recipient of a lawfully distributed Exported Game a non-exclusive, worldwide, royalty-free, non-sublicensable right to use the included Runtime solely as an inseparable part of that recipient's copy of the Exported Game, including through lawful replacement and updated copies of the same Exported Game permitted by Section 6.9. No recipient obtains ownership of the Runtime or any right to extract, modify, sublicense, separately transfer, or redistribute it. The recipient right continues for a lawfully distributed copy unless the Exported Game infringes rights, violates applicable law, contains unauthorized Licensor materials, or is subject to a valid court or government order requiring withdrawal. A later refund, reversal, chargeback, suspension, or termination of the developer's Full Edition entitlement does not by itself revoke an innocent recipient's right to use a copy lawfully distributed before that event.
7.7 You may distribute Myth Packs containing Your original User Content and Generated Materials or Bundled Content licensed for that specific Project under Sections 6.4 and 7.3. A Myth Pack may not contain or expose the editor or Runtime and may not be structured or distributed primarily to permit extraction or reuse of Licensor materials outside the Project.
7.8 Workshop and Community Distribution. If You distribute a Myth Pack, mod, plug-in, or other Project through Steam Workshop or a comparable community-content service, that distribution is also governed by the applicable service terms and Store Terms. Where those terms conflict with this Agreement regarding content hosted by that service, the applicable service terms control for that hosted content only, and the remainder of this Agreement continues to apply.
7.9 Continuing Runtime and Recipient Rights. Termination or loss of the Full Edition editor entitlement alone does not disable, revoke, or require withdrawal of copies of an Exported Game lawfully distributed before that event. Your right to make or distribute additional copies is governed by Section 6.9. The project-specific Runtime distribution right and the recipient rights in Section 7.6 continue only within that Exported Game and only subject to Sections 6.9 and 7. No continuing right requires Licensor to provide downloads, activation, hosting, servers, support, updates, compatibility work, or replacement copies.
8. USER CONTENT, LEGAL COMPLIANCE, AND RESPONSIBILITY
8.1 Myth Engine is a general-purpose creation tool. Licensor does not direct, create, select, approve, sponsor, publish, or endorse Your User Content or Projects merely because they were made with the Software.
8.2 You are solely responsible for Your User Content and Projects and for the consequences of creating, importing, processing, compiling, exporting, advertising, publishing, selling, licensing, transmitting, or distributing them.
8.3 You represent and warrant that:
(a) You own or have all permissions required to use and distribute Your User Content as intended;
(b) Your User Content, Projects, and conduct do not infringe or misappropriate any copyright, patent, trademark, trade secret, privacy right, publicity right, contractual right, or other right; and
(c) Your use of the Software and distribution of Projects comply with applicable laws, regulations, court orders, sanctions, Store Terms, and storefront rules.
8.4 You may not use the Software to create, facilitate, conceal, export, publish, distribute, or monetize material or conduct that is unlawful; infringing; fraudulent; defamatory; malicious; deceptive; invasive of privacy; unlawfully discriminatory; intended to compromise systems or data; or otherwise prohibited by applicable law. This prohibition includes malware, credential theft, unauthorized-access tools, and content whose possession or distribution is itself illegal.
8.5 Licensor has no duty to inspect, monitor, moderate, verify, or retain Projects that remain solely on systems controlled by You, and Licensor assumes no responsibility for their legality, accuracy, quality, safety, or suitability. Any support review of a Project or file does not transfer responsibility to Licensor or constitute approval.
8.6 If Licensor offers cloud storage, collaboration, marketplace, Workshop integration, account services, or other hosted services, separate service, privacy, and content terms may apply. Licensor may refuse, restrict, preserve, disclose, or remove content handled through such a service when reasonably necessary to comply with law, protect rights or security, enforce applicable terms, or respond to valid legal process, subject to applicable law.
9. PRIVACY AND DATA
9.1 No General License to User Content. This Agreement does not transfer ownership of User Content to Licensor and does not grant Licensor a general license to access, use, sell, advertise against, or train an artificial-intelligence or machine-learning system on User Content.
9.2 Voluntary Submissions. If You voluntarily send User Content, diagnostic information, correspondence, or other material to Licensor for support, security reporting, or another requested purpose, You grant Licensor a limited, non-exclusive right to access, copy, process, and disclose that material only as reasonably necessary to address the request, protect the Software or its users, comply with applicable law, or establish, exercise, or defend legal rights. Licensor will not use material submitted under this Section for an unrelated purpose or to train, fine-tune, or evaluate a machine-learning or artificial-intelligence system. You represent that You have the right to submit the material for those purposes. General product ideas, suggestions, feature requests, comments, and bug descriptions may separately qualify as Feedback under Section 14. Project files, source code, code patches, sample or reproduction Projects, artwork, audio, assets, confidential information, personal information, and other User Content submitted with a report remain governed by this Section and do not become Feedback unless You expressly designate a particular contribution as Feedback in the manner described by Section 14.2.
9.3 Personal Information and Privacy Notices. To the extent Licensor processes personal information in connection with the Software or an optional service, that processing is governed by applicable law and any privacy notice or service-specific terms presented for that processing. This Agreement does not replace the privacy terms of an Authorized Store or another service provider.
9.4 Authorized Store Data. An Authorized Store controls the account, payment, purchase, entitlement, and store-activity information it collects under its own terms and privacy policy. Licensor may receive and use information that an Authorized Store makes available to Licensor for entitlement administration, support, fraud prevention, security, reporting, or other lawful purposes permitted by the Store Terms and applicable law.
9.5 Optional Services. An optional online, hosted, collaborative, marketplace, or community feature may require additional information and may be governed by separate terms or a separate privacy notice presented before or when the feature is used.
9.6 Your Own Privacy Obligations. If Your Project collects, processes, stores, or transmits personal information, You are solely responsible for determining Your legal role and complying with the privacy, security, notice, consent, retention, deletion, and other obligations that apply to Your Project. Licensor does not provide a privacy notice, legal basis, consent mechanism, or compliance assurance for Your Project.
10. RESTRICTIONS PROTECTING THE SOFTWARE AND INTELLECTUAL PROPERTY
10.1 Except as this Agreement expressly permits, You may not, and may not enable, encourage, or assist another person to:
(a) copy, reproduce, publish, display, distribute, sell, rent, lease, lend, sublicense, assign, transfer, host, stream, or otherwise make the Software or any portion of it available to another person;
(b) share an Authorized Store account, credentials, entitlement, activation method, purchase access, install files, depots, packages, or Full Edition access with another person except through a feature expressly permitted by this Agreement and applicable Store Terms;
(c) reverse engineer, decompile, disassemble, decode, decrypt, translate, adapt, derive source code from, or otherwise attempt to discover the source code, nonpublic architecture, algorithms, protocols, data structures, file-format specifications, internal interfaces, or trade secrets of the Software;
(d) circumvent, disable, defeat, remove, emulate, interfere with, or avoid any license control, entitlement check, access control, anti-tamper mechanism, trial restriction, security feature, digital-rights-management measure, technical protection, or publishing boundary;
(e) modify, port, translate, create derivative works of, or combine the Software with other material except through documented features or with files that Licensor expressly identifies as editable or redistributable;
(f) extract, rip, republish, reuse, or redistribute the Runtime, Bundled Content, Documentation, user-interface assets, icons, shaders, templates, samples, Generated Materials, or other proprietary materials except as expressly allowed by Sections 3, 6, and 7;
(g) use protected code, protected audiovisual expression, proprietary assets, Confidential Information, or other nonpublic information from the Software to create, assist in creating, or improve a substitute, clone, derivative, or competing game engine, editor, exporter, Runtime, toolchain, or asset product;
(h) use the Software, Documentation, Runtime, Bundled Content, Generated Materials, or any extracted portion as training, evaluation, fine-tuning, retrieval, or input data for a machine-learning or artificial-intelligence system where the purpose or reasonably foreseeable effect is to reproduce, translate, generate, imitate, reconstruct, or substitute for the Software or its protected code, assets, or expression;
(i) scrape, index, data-mine, or perform automated extraction from the Software for the purpose of reconstructing, republishing, or commercially exploiting Licensor's protected materials;
(j) disclose or publish license keys, entitlement tokens, bypass methods, exploit instructions, nonpublic technical information, or other information primarily intended to enable unauthorized access, copying, circumvention, or exploitation;
(k) remove, alter, conceal, or falsify copyright notices, trademark notices, attribution notices, serial information, watermarks, proprietary labels, or other rights-management information;
(l) use the editor as a hosted service, software-as-a-service offering, time-sharing service, service bureau, shared lab, floating-license system, or public-access installation for unlicensed users; however, a Licensed User may remotely access a computer or private virtual machine owned or controlled by the Customer, Licensed User, employer, or client, provided that no unlicensed person is given access to the Software;
(m) use the Software in a manner that violates applicable law, Store Terms, or another person's rights; or
(n) claim or imply that You own the Software, Runtime, Bundled Content, Generated Materials, Myth Engine name, or Licensor's proprietary technology.
10.2 Permitted Extensions, Tools, and Plug-Ins. Nothing in Section 10.1 prohibits You from:
(a) using, reading, relying on, and building against a Documented Interface;
(b) creating, using, and distributing plug-ins, extensions, editor tools, importers, exporters, converters, build scripts, or other software that interoperates with the Software through Documented Interfaces, provided that such software does not embed, bundle, or redistribute the editor, Runtime, or non-redistributable materials and does not defeat a license control or publishing boundary;
(c) reading, parsing, generating, converting, and publicly documenting the structure of Your own Project files and other files You create with the Software; or
(d) publishing tutorials, documentation, reference material, videos, or educational content describing lawful use of the Software and its Documented Interfaces, subject to Section 6.8.
Licensor may publish supplemental plug-in or software-development-kit terms governing Documented Interfaces. Where those terms are more permissive than this Agreement, they control for that subject matter.
10.3 AI-Assisted Development. Section 10.1(h) does not prohibit ordinary use of general-purpose artificial-intelligence coding assistants, code-completion tools, or similar productivity tools while working on Your own Project. This permission does not authorize You to disclose or upload nonpublic Myth Engine source code, credentials, entitlement tokens, Confidential Information, private interfaces, nonpublic pre-release materials, or other protected nonpublic material to an artificial-intelligence provider. You remain responsible for the provider's terms and for ensuring that output incorporated into a Project does not infringe the rights of Licensor or any third party.
10.4 Section 10.1 does not prohibit independent development of software without use of or access to Licensor's protected code, protected expression, or nonpublic information. It also does not restrict conduct that applicable law expressly permits notwithstanding this Agreement.
10.5 Interoperability Rights. If applicable law gives You a non-waivable right to reverse engineer or decompile a lawfully acquired copy solely to achieve interoperability, You may exercise that right only to the minimum extent legally permitted and only after requesting the needed interoperability information from Licensor where applicable law permits Licensor to require such a request. Information obtained may be used only for the legally permitted interoperability purpose and may not be used or disclosed to infringe rights, create a substantially similar substitute using protected expression, or violate other applicable law.
10.6 Security Reporting. Nothing in this Agreement prohibits You from reporting a suspected security vulnerability to Licensor at mythengineofficial@gmail.com or through another contact method that Licensor expressly designates for Myth Engine. Where You report a suspected vulnerability affecting a copy of the Software that You lawfully obtained and run on hardware You own or control, Licensor will not bring a claim against You under this Agreement in respect of the report or good-faith analysis reasonably necessary to make it, provided that Your conduct does not include social engineering, denial-of-service activity, destructive testing, persistence, credential theft, access to another person's data or systems, data exfiltration, testing of infrastructure You do not own or control, or circumvention of license, publishing, security, or access controls beyond what is reasonably necessary to demonstrate the reported finding to Licensor. This limited protection does not authorize public disclosure of license keys, entitlement tokens, credentials, personal information, nonpublic source code, exploit instructions, or other information prohibited by Section 10.1(j). Any other testing, circumvention, or public disclosure must be separately authorized by Licensor or expressly permitted by non-waivable applicable law.
10.7 The restrictions in this Section are independent contractual obligations in addition to rights and remedies available under copyright, trademark, trade-secret, anti-circumvention, unfair-competition, and other applicable laws.
11. CONFIDENTIAL INFORMATION AND TRADE SECRETS
11.1 To the extent the Software or Your relationship with Licensor provides access to nonpublic source code, pre-release builds, private documentation, private application-programming interfaces, security information, credentials, business information, or other information that is marked confidential or that a reasonable person would understand to be confidential ("Confidential Information"), You must use it only as expressly authorized and protect it using at least reasonable care.
11.2 You may not disclose Confidential Information to any third party except to personnel who need it for an authorized purpose, are properly licensed where required, and are bound by written confidentiality duties at least as protective as this Section. You remain responsible for their compliance.
11.3 Confidential Information does not include information that You can document:
(a) became public without breach of duty;
(b) You lawfully knew without a confidentiality duty before disclosure;
(c) You lawfully received from a third party without a confidentiality duty; or
(d) You independently developed without use of Confidential Information.
Documented Interfaces and other materials Licensor intentionally publishes for public use are not Confidential Information.
11.4 If law compels disclosure, You may disclose only the legally required portion and, where legally permitted, must give Licensor prompt notice and reasonable assistance in seeking confidential treatment.
11.5 Nothing in this Agreement prevents a lawful report to a government agency or conduct protected by applicable whistleblower law. No provision is intended to impose liability for a confidential disclosure of a trade secret to a government official or attorney solely for reporting or investigating a suspected legal violation, or for disclosure in a sealed court filing, to the extent protected by applicable law.
12. USER-SUPPLIED MATERIALS
12.1 You are solely responsible for confirming that every plug-in, library, font, code sample, template, image, audio file, model, dataset, video, service, and other item that You import, link, modify, or distribute may lawfully be used for Your intended purpose.
12.2 The Software's ability to import, process, call, link, display, modify, or export material does not establish that You own that material or have permission to use or distribute it.
12.3 Licensor does not grant rights to brands, characters, code, assets, music, patents, services, or other property that Licensor does not own merely because the Software can import, process, call, link, or export them.
13. UPDATES, VERSIONS, PRE-RELEASE BUILDS, AND AVAILABILITY
13.1 Licensor does not impose a recurring Myth Engine license fee merely to continue using a valid Full Edition version already lawfully obtained, subject to this Agreement and applicable Store Terms.
13.2 Licensor may, in its discretion, provide patches, updates, upgrades, compatibility changes, or new versions through an Authorized Channel. An update made available under the same product entitlement may replace or modify earlier Software and is governed by this Agreement unless separate terms are presented.
13.3 Pre-Release and Beta Builds. Licensor may make experimental, beta, preview, nightly, or other pre-release builds available, including through an opt-in Authorized Store branch. Pre-release builds are provided for testing, may be unstable or incomplete, and may damage or corrupt Project files. You use a pre-release build at Your own risk and should maintain separate backups of any Project opened with it. Licensor may modify or withdraw a pre-release build at any time and has no obligation to release it, maintain compatibility with it, or migrate Projects created with it. Sections 16 and 17 apply to pre-release builds. Nonpublic pre-release builds and related materials are Confidential Information under Section 11 where so designated.
13.4 Nothing in this Agreement promises that Licensor will develop or support the Software forever; issue any minimum number or frequency of updates; maintain any server, installer, depot, branch, or historical version; preserve compatibility with every Project, plug-in, operating system, device, or storefront; or provide support, new features, or future major versions without charge.
13.5 Licensor may offer a successor product, separately packaged major edition, paid upgrade, add-on, asset pack, service, support plan, or other product under separate pricing and terms. A change in product name or version number alone does not determine whether something is included; inclusion depends on the entitlement and package through which Licensor actually makes it available.
13.6 You are responsible for maintaining lawful backups of Your Projects, source files, assets, installers where Store Terms permit, and other data. Licensor is not a backup or archival service.
14. FEEDBACK
14.1 You are not required to provide ideas, suggestions, feature requests, comments, bug descriptions, or other general product feedback ("Feedback"). If You voluntarily provide Feedback to Licensor without a separate written agreement, You grant Licensor a perpetual, irrevocable, worldwide, transferable, sublicensable, royalty-free license to use, reproduce, modify, distribute, commercialize, and otherwise exploit that Feedback for any lawful purpose without payment or attribution.
14.2 Feedback does not include a Project, Project file, source-code file, code patch, sample or reproduction Project, artwork, audio, asset, confidential information, personal information, or other User Content merely because it accompanies a bug report, support request, suggestion, or other communication. A code patch or other specific contribution will be treated as Feedback under Section 14.1 only if You clearly and affirmatively identify that contribution as being submitted for Licensor to use, modify, incorporate, distribute, and commercialize under Section 14.1. You represent that You have the rights necessary to make that submission. Licensor may require separate contribution terms before accepting or using a specific code or content contribution.
15. EXPORT, SANCTIONS, AND LEGAL RESTRICTIONS
15.1 You may not download, use, export, re-export, transfer, or distribute the Software or Projects in violation of applicable export-control, sanctions, import, or trade laws.
15.2 You represent that You are not prohibited from receiving the Software under applicable law and will not use or transfer it for a prohibited end use or to a prohibited person, entity, or destination.
16. DISCLAIMER OF WARRANTIES
16.1 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE SOFTWARE, RUNTIME, BUNDLED CONTENT, GENERATED MATERIALS, DOCUMENTATION, UPDATES, SUPPORT, AND ANY RELATED SERVICES ARE PROVIDED "AS IS," "AS AVAILABLE," AND "WITH ALL FAULTS." YOU USE THEM AT YOUR OWN RISK.
16.2 TO THE MAXIMUM EXTENT PERMITTED BY LAW, LICENSOR AND ITS LICENSORS DISCLAIM ALL EXPRESS, IMPLIED, AND STATUTORY WARRANTIES AND CONDITIONS, INCLUDING WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, QUIET ENJOYMENT, NON-INFRINGEMENT, ACCURACY, SECURITY, AND RESULTS.
16.3 LICENSOR DOES NOT WARRANT THAT THE SOFTWARE WILL BE UNINTERRUPTED, ERROR-FREE, SECURE, FREE OF HARMFUL COMPONENTS, COMPATIBLE WITH EVERY SYSTEM OR PROJECT, OR CAPABLE OF RECOVERING DAMAGED OR INCOMPATIBLE PROJECTS. LICENSOR DOES NOT WARRANT THAT AN EXPORTED GAME WILL BE ACCEPTED BY STEAM OR ANOTHER STOREFRONT, COMPLY WITH LAW, RECEIVE A PARTICULAR RATING, EARN REVENUE, OR AVOID THIRD-PARTY CLAIMS.
16.4 THE SOFTWARE IS A CREATION TOOL, NOT LEGAL, TAX, SECURITY, ACCESSIBILITY, CLASSIFICATION, OR OTHER PROFESSIONAL ADVICE. YOU ARE RESPONSIBLE FOR TESTING, BACKUPS, SECURITY REVIEW, RIGHTS CLEARANCE, AND LEGAL COMPLIANCE FOR YOUR PROJECTS.
16.5 Consumer Rights. Some jurisdictions do not allow certain warranty exclusions. Nothing in this Agreement excludes, restricts, or modifies a warranty, guarantee, condition, remedy, or consumer right that applicable law does not permit the parties to exclude, restrict, or modify. Without limiting the foregoing: if You are a consumer in the European Union or the United Kingdom, You retain Your statutory rights regarding conformity of digital content, and nothing in this Agreement affects them; if You are a consumer in Australia, Licensor's goods and services come with guarantees that cannot be excluded under the Australian Consumer Law, and for a major failure You are entitled to a replacement or refund and to compensation for any other reasonably foreseeable loss or damage; if You are a consumer elsewhere, the equivalent mandatory rights applicable to You continue to apply.
17. LIMITATION OF LIABILITY
17.1 TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, LICENSOR, ITS AFFILIATES, LICENSORS, SUPPLIERS, CONTRACTORS, OFFICERS, DIRECTORS, EMPLOYEES, AND AGENTS WILL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, EXEMPLARY, OR PUNITIVE DAMAGES; LOSS OF PROFITS, REVENUE, BUSINESS, SAVINGS, GOODWILL, REPUTATION, DATA, PROJECTS, OR USE; BUSINESS INTERRUPTION; COST OF SUBSTITUTE GOODS OR SERVICES; OR CLAIMS ARISING FROM USER CONTENT OR PROJECTS, EVEN IF ADVISED THAT SUCH DAMAGES WERE POSSIBLE.
17.2 TO THE MAXIMUM EXTENT PERMITTED BY LAW, THE TOTAL AGGREGATE LIABILITY OF LICENSOR AND THE OTHER PARTIES LISTED IN SECTION 17.1 FOR ALL CLAIMS ARISING OUT OF OR RELATING TO THE SOFTWARE OR THIS AGREEMENT WILL NOT EXCEED THE GREATER OF: (A) THE AMOUNT YOU ACTUALLY PAID TO ACQUIRE THE EDITION OF THE SOFTWARE GIVING RISE TO THE CLAIM; OR (B) TEN U.S. DOLLARS (US $10).
17.3 The exclusions and cap apply regardless of the legal theory, including contract, warranty, tort, negligence, strict liability, misrepresentation, restitution, or statute, and even if a limited remedy fails of its essential purpose.
17.4 Nothing in this Agreement limits liability for fraud, fraudulent misrepresentation, willful misconduct, death or personal injury caused by negligence where such liability cannot lawfully be limited, or any other liability that applicable law does not permit the parties to exclude or limit. If You are a consumer, this Section applies only to the extent permitted by the mandatory consumer law applicable to You.
18. INDEMNIFICATION
18.1 To the maximum extent permitted by applicable law, You will defend, indemnify, and hold harmless Licensor, its affiliates, licensors, suppliers, contractors, officers, directors, employees, and agents from and against third-party claims, demands, proceedings, damages, judgments, settlements, penalties, losses, liabilities, costs, and reasonable legal fees arising from or relating to:
(a) Your User Content or Project;
(b) Your creation, import, export, publication, marketing, sale, licensing, distribution, or other use of a Project;
(c) an allegation that Your User Content or Project infringes, misappropriates, or violates another person's rights;
(d) Your unlawful, fraudulent, or unauthorized conduct;
(e) Your breach of this Agreement or Store Terms; or
(f) taxes, ratings, disclosures, permissions, employment obligations, contractor obligations, or other duties for which You are responsible.
18.2 Licensor will provide reasonable notice of an indemnified claim when reasonably practicable. Licensor may control the defense and settlement with counsel of its choice. You may participate with counsel at Your expense. You may not settle a claim in a manner that admits fault by, imposes an obligation on, or restricts Licensor without Licensor's written consent.
18.3 This Section does not require indemnification to the extent a claim was directly caused by Licensor's own breach of this Agreement, willful misconduct, or other conduct for which indemnification cannot lawfully be required. This Section applies to consumers only to the extent permitted by mandatory consumer law.
19. TERM, SUSPENSION, AND TERMINATION
19.1 This Agreement begins when You affirmatively accept it through a mechanism described in the introductory acceptance provision and continues until terminated. No license to use the Software arises before acceptance.
19.2 Your Trial Edition rights end if Licensor withdraws the Trial Edition, if the applicable Authorized Store entitlement ends, or if this Agreement terminates.
19.3 Your right to install, launch, operate, or otherwise use the Full Edition and to create new Project outputs ends if the applicable purchase or entitlement is refunded, reversed, charged back, or lawfully terminated under Store Terms, or if Licensor terminates this Agreement for Your material breach. Any continuing rights for a previously and lawfully built or exported Project or Exported Game are governed exclusively by Sections 6.9 and 7.9.
19.4 Licensor may suspend access to Licensor-controlled services or terminate this Agreement if You materially breach it. Licensor may terminate immediately for material infringement or misappropriation of Licensor's intellectual property; disclosure of Confidential Information; circumvention of license, publishing, or security controls; unlawful distribution of the editor or Runtime; prohibited entitlement or install-file sharing; fraud; or unlawful use of the Software. For any other material breach that is capable of cure, Licensor will give written notice describing the breach and at least thirty (30) days to cure before terminating. Any longer notice or cure period required by applicable law will be provided.
19.5 Upon termination, You must immediately stop using the Software and delete or destroy copies in Your possession or control, except that You may retain Your original User Content, Project files, lawfully distributed or retained Project materials permitted by Sections 6.9 and 7.9, and any records the law requires You to keep. Termination does not transfer ownership of Your original Project contributions to Licensor.
19.6 Sections that by their nature should survive termination will survive, including Section 2; Sections 6.1 through 6.9 and 7.1 through 7.9 to the extent necessary to preserve ownership, restrictions, recipient rights, and continuing rights expressly stated in Sections 6.9 and 7.9; and Sections 8, 9, 10, 11, 12, 14, 15, 16, 17, 18, 19.5 through 19.6, 20, 21, 22, 23, and 24.
20. ENFORCEMENT AND EQUITABLE RELIEF
20.1 You acknowledge that unauthorized copying, disclosure, circumvention, source extraction, or distribution of the Software or Confidential Information may cause irreparable harm for which monetary damages may be inadequate. Subject to applicable law, Licensor may seek temporary, preliminary, and permanent injunctive or equitable relief in addition to any other available remedy, without limiting the right to seek damages.
20.2 No investigation, delay, or partial enforcement by Licensor waives any right or remedy. Remedies under this Agreement are cumulative unless applicable law provides otherwise.
21. GOVERNING LAW, DISPUTE RESOLUTION, AND VENUE
21.1 Governing Law. Except where mandatory law requires otherwise, this Agreement is governed by the laws of the State of Utah, United States, without regard to conflict-of-laws principles. The United Nations Convention on Contracts for the International Sale of Goods does not apply. If You are a consumer, this choice of law does not deprive You of protections that the mandatory law applicable to You does not permit You to waive.
21.2 Informal Resolution First. Before filing a claim, the complaining party will send the other a written notice describing the dispute, the relevant facts, and the relief sought, using a contact method published under Section 24 for notice to Licensor, or the contact information associated with Your Authorized Store account or prior correspondence for notice to You. The parties will attempt in good faith to resolve the dispute for thirty (30) days after the notice is received. This Section does not apply to a request for urgent relief under Section 21.5, to a small-claims action under Section 21.4, or where compliance would cause a limitations period to expire.
21.3 Venue. Except where mandatory law permits or requires a claim to be brought elsewhere, You and Licensor consent to exclusive jurisdiction and venue in the state and federal courts located in the State of Utah for disputes arising from or relating to this Agreement or the Software. If You are a consumer resident in a jurisdiction whose mandatory law grants You the right to bring proceedings in Your local courts, nothing in this Section removes that right, and Licensor will bring any claim against You in the courts of Your country of residence where that law so requires.
21.4 Small Claims. Either party may bring an individual claim in a small-claims court of competent jurisdiction instead of proceeding under Sections 21.2 and 21.3, provided the claim remains in that court and on an individual basis.
21.5 Urgent Relief. Nothing in this Section prevents either party from seeking urgent injunctive or equitable relief in a court of competent jurisdiction to protect intellectual property, confidential information, security, or access controls.
22. CHANGES TO THIS AGREEMENT
22.1 Licensor may revise this Agreement for future purchases, future versions, updates, services, legal requirements, or changed features. A revised Agreement applies to You only when You affirmatively accept the revised version through an acceptance control or other legally valid affirmative mechanism, or when applicable law permits another method that is actually used. Mere publication of a revised version does not by itself amend the Agreement You previously accepted.
22.2 If You do not accept a revised Agreement presented for an optional future version, update, or service, You may decline that version, update, or service and continue using a previously licensed version to the extent technically available and permitted by its governing terms and Store Terms.
22.3 Licensor will identify each version of this Agreement by a version number and "Last updated" date and will make prior versions available on request at mythengineofficial@gmail.com or through another official contact method published under Section 24. Where a revision materially reduces Your rights, Licensor will use reasonable efforts to give advance notice through the Software, the Authorized Store, email, or another official channel.
23. GENERAL PROVISIONS
23.1 Entire Agreement. This Agreement, applicable Store Terms, any privacy notice or service-specific terms applicable to particular processing or services, supplemental plug-in or software-development-kit terms, and any separate written agreement signed by Licensor constitute the complete agreement concerning the Software and supersede prior discussions on that subject. They do not supersede non-waivable rights. The plain-language summary at the top of this document is not part of the Agreement.
23.2 Order of Precedence. Store Terms control store accounts, payment, refunds, delivery, sharing features, and use of store services. Community-service terms control as provided in Section 7.8. A separately signed written agreement controls over this Agreement to the extent it expressly says so. Otherwise, this Agreement controls the Myth Engine license granted by Licensor.
23.3 Assignment. You may not assign, delegate, sublicense, or transfer this Agreement or Your license except for an organizational seat reassignment expressly permitted by Section 4.7, with Licensor's written consent, through an Authorized Store mechanism expressly allowing it, or where applicable law requires otherwise. Licensor may assign this Agreement to an affiliate or in connection with a merger, financing, reorganization, sale of assets, or transfer of the Software business. The commitments in Section 9 bind any assignee or successor.
23.4 Severability and Reformation. If a provision is held invalid or unenforceable, it will be enforced to the maximum lawful extent and modified only as much as necessary to make it enforceable. If modification is not possible, that provision will be severed and the remainder will remain effective.
23.5 Waiver. A waiver must be in writing and applies only to the specific instance stated. Failure to enforce a provision is not a continuing waiver.
23.6 Third-Party Beneficiaries. The protected parties identified in Sections 17 and 18 are intended beneficiaries of those Sections. Each lawful recipient of an Exported Game is an intended beneficiary solely of the direct Runtime and continuing-recipient rights granted by Sections 7.6 and 7.9 and solely to the extent necessary to enforce those rights. Except for those limited beneficiaries, this Agreement creates no third-party beneficiary rights.
23.7 Force Majeure. Licensor is not responsible for delay or failure caused by events beyond Licensor's reasonable control, including outages, disasters, war, terrorism, labor disputes, government action, supply-chain failures, or failure of an Authorized Store or service provider.
23.8 Headings and Interpretation. Headings are for convenience only. "Including" means "including without limitation." A singular term includes the plural when context permits. This Agreement will not be construed against a party merely because that party drafted it.
23.9 Electronic Acceptance and Copies. Electronic acceptance and electronic records have the same effect as originals to the extent permitted by law. The Software or an Authorized Store may record the Agreement version, date and time, entitlement or account identifier, and acceptance method for contract administration and evidence of acceptance, subject to applicable privacy law and any applicable privacy notice. You should retain a copy of the Agreement version You accepted.
23.10 Language. Any translation is provided for convenience unless Licensor expressly designates it as controlling. To the extent permitted by law, the English version controls if translations conflict.
24. LICENSOR AND LEGAL NOTICES
24.1 Licensor and Contact Information. The Software is licensed by Benjamin Ricks. The current electronic contact for support, legal notices, and good-faith security reports is mythengineofficial@gmail.com. Where applicable law requires a business or geographic address or additional trader information, Licensor will make that information available through an official channel identified in Section 24.2. A business address need not be a residential address where applicable law permits.
24.2 Official Channels. Licensor's official channels are mythengineofficial@gmail.com, the Software itself, the Documentation, any official Myth Engine website maintained by Licensor, and the Myth Engine listing on an Authorized Store.
24.3 Notices to Licensor. A legal notice to Licensor must be sent to mythengineofficial@gmail.com or to another legal-notice address that Licensor later publishes through an official channel. An email notice is effective when actually received, provided that the sender does not receive a delivery-failure notice.
24.4 Notices to You. Notices to You may be provided through the Software, the Authorized Store, the email address associated with an applicable service, or another method permitted by law.
Copyright (c) 2026 Benjamin Ricks. All rights reserved.
"Myth Engine" and associated logos are trademarks or service marks of Benjamin Ricks. No use of the registered trademark symbol is authorized unless Licensor expressly identifies the applicable mark as registered. Marks owned by others remain the property of their respective owners.