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Last updated: 2026-07-31
The Licensor grants you a limited, non-exclusive, non-transferable, revocable license to:
Shared parties. The Game also lets you share a party — a private scoreboard among friends — over the internet. A shared party is not a public leaderboard, and results from it never appear on the public leaderboards. If you create or join one:
Your leaderboard display name is either a name you enter manually (up to 16 characters) or a gamer nickname from your platform (Steam, Google Play, Apple Game Center). You can change your display name at any time. No real name is ever required.
A shared party's join code and password are likewise not account credentials. They identify a party, not a person, and anyone holding them has access to that party. If you lose a code the Licensor cannot restore your access to that party, and if a code reaches someone you did not intend to invite, the only remedy is to end that party and start another.
The Game's online leaderboard system is a core part of the gameplay experience. To operate online leaderboards, the Game must transmit gameplay data to our servers for score verification (anti-cheat) and leaderboard display. Online leaderboards are enabled by default.
You can disable online leaderboards at any time: Settings > Online & Privacy > Online Leaderboards > OFF. When disabled, the Game uses a local-only scoreboard and no scores are transmitted. The Game remains fully playable. You can re-enable at any time.
5.2 Shared Parties
Party mode is played on a single device, and no party data is sent to our servers. (Automatic error reporting operates as described in 5.4 whether or not you are playing a party. Gameplay telemetry does not: as stated in 5.3, no session summary is sent for a game played in a party.) You may instead choose to share an individual party online, so that friends can join it from their own devices and play onto one shared scoreboard. This is a choice you make for each party — it is never automatic.
When a party is shared, the Game transmits that party's settings, its join code, its password if one is set, your player UUID so that the party records you as a member, and the results of runs played in it, so they can be shown to the party's other members. The password is sent over an encrypted connection whenever a party is created or joined, and our servers keep it only as a hashed value, so we cannot read the password itself. Each run's results also include the platform and control method it was played with. Party results are stored separately from the public leaderboards and are visible only to holders of the join code. They are deleted automatically after the period stated in the Privacy Policy.
The Licensor counts these shared-party records to see how much shared parties are played, by how many people, with which settings, and on which platforms and control methods. That counting is carried out on the shared-party records alone and produces totals only. Because a shared party must reach the Licensor's servers in order to work at all, it is unaffected by the telemetry setting in 5.3; no additional data is collected for it beyond the records listed above. The lawful basis is legitimate interest (maintaining the feature and setting its limits sensibly). See the Privacy Policy for full details, including your rights.
Shared parties are governed by the same setting as online leaderboards: Settings > Online & Privacy > Online Leaderboards > OFF disables them, and you can then neither create nor join one. Party mode itself remains fully playable on your own device.
5.3 Gameplay Telemetry
The Game collects pseudonymous session summaries after each completed game, other than a game played in a party, to help the developer identify balance issues and improve the Game. Telemetry is enabled by default and can be controlled independently from online leaderboards.
No session summary is sent for a game played in a party, whether that party is shared online or played on one device: a party game can start with a boost and can be time-limited, so it is not comparable with normal play and is excluded from these summaries.
You can disable telemetry at any time: Settings > Online & Privacy > Telemetry > OFF. When disabled, no session summaries are sent.
5.4 Automatic Error Reporting
The Game automatically sends pseudonymous error reports to our servers whenever an internet connection is available. These reports contain technical diagnostic information (error messages, stack traces, game version, platform) and your random player UUID where available; they are not linked to your real identity and are used solely to identify and fix bugs. Error reports are capped per session and automatically deleted after 30 days.
Error reporting is always active and is not affected by the leaderboard or telemetry settings. If no internet connection is available, error reports are silently discarded. The lawful basis for error reporting is legitimate interest (ensuring software quality and fixing bugs). See the Privacy Policy for full details, including the balancing test and your rights.
5.5 Privacy
The Game collects pseudonymous gameplay data as described in our Privacy Policy (included with the Game). By using the Game, you acknowledge and agree to the data practices described therein.
No real name, email address, or precise location is ever collected or transmitted, and no data that directly identifies you is requested. All gameplay data is pseudonymous — linked only to a random identifier, not to your real identity. See the Privacy Policy for full details on what data is collected, how it is used, and your rights (including in-game data export and deletion).
"Mooncall" and associated logos are trademarks of RootNode Oy.
The Game's online features (leaderboards, shared parties, telemetry, error reporting) rely on third-party infrastructure and services, including Cloudflare and platform services (Steam, Apple App Store, Google Play). The availability of these online features depends on the continued operation of those external providers, which is outside the Licensor's control. To the maximum extent permitted by applicable law, and without affecting the conformity guarantee in Section 8.1, the Licensor is not responsible for outages, interruptions, or changes to third-party services. Third-party services are subject to their own terms and privacy policies.
The Licensor warrants that the Game will conform to the description provided at the time of purchase and will be fit for the purposes for which digital content of this type is normally used, as required by applicable law including Directive (EU) 2019/770 (Digital Content Directive) and the Finnish Consumer Protection Act (kuluttajansuojalaki).
If the Game does not conform to this Agreement, you have the right to have it brought into conformity. If conformity cannot be achieved within a reasonable time or without significant inconvenience, you are entitled to a proportionate price reduction or a full refund where appropriate.
8.2 Disclaimer of Additional Warranties
Beyond the conformity guarantee in Section 8.1 and any warranties that cannot be excluded under your local consumer protection law, the Licensor makes no additional warranties, express or implied. In particular, the Licensor does not warrant that the Game will be uninterrupted, error-free, or free of all defects, or that it will be compatible with any particular third-party hardware or software not specified in the system requirements.
8.3 Jurisdiction-Specific Consumer Rights
Nothing in this Agreement limits or excludes any statutory consumer rights that cannot be waived under applicable law, including but not limited to rights under EU/EEA consumer protection law, the UK Consumer Rights Act 2015, the Australian Consumer Law, or equivalent legislation in your jurisdiction. Where this Agreement conflicts with such mandatory rights, the mandatory rights prevail.
Subject to the above, and to the maximum extent permitted by applicable law, the Licensor shall not be liable for any indirect, incidental, special, consequential, or punitive damages, including loss of data, loss of profits, or interruption of service, arising from your use of the Game.
Subject to the above, and to the maximum extent permitted by applicable law, the Licensor's total liability shall not exceed the amount you paid for the Game.
If you purchased the Game through a third-party platform, refund requests are typically handled by that platform under its own refund policy:
10.2 Statutory Refund Rights
Platform refund policies do not limit your statutory rights. If the Game does not conform to this Agreement as described in Section 8.1 and cannot be brought into conformity within a reasonable time, you are entitled to a proportionate price reduction or a full refund under applicable consumer protection law, regardless of the platform's own policy.
To request a statutory refund directly from the Licensor, contact us at games@rootnode.fi with your proof of purchase. We will respond within 14 days.
10.3 Right of Withdrawal (EU/EEA)
Under the Consumer Rights Directive (2011/83/EU), EU/EEA consumers have a 14-day right of withdrawal for online purchases. For digital content delivered immediately upon purchase, you may be asked by the platform to consent to immediate delivery and to acknowledge that you waive your right of withdrawal once delivery has begun. Where no such consent was obtained, the 14-day withdrawal right applies.
The Licensor may discontinue the Game's online services (leaderboards, shared parties, telemetry) with at least 30 days' prior notice, communicated through the Game's website, in-game notice, or update notes. Discontinuation of online services does not affect your ability to play the Game offline. The Licensor will not discontinue the Game itself (offline play) for copies already purchased.
For users in the European Union: Nothing in this Agreement affects your statutory rights as a consumer under applicable EU consumer protection law, including your right of withdrawal where applicable.
Any disputes shall be resolved in the courts of Helsinki, Finland, unless you are entitled to bring proceedings in your local courts under applicable consumer protection law.
Out-of-court dispute resolution. Before going to court you may use free out-of-court dispute resolution. If we cannot resolve a complaint between us, consumers in Finland can seek guidance from the Consumer Advisory Service (kuluttajaneuvonta, https://www.kuluttajaneuvonta.fi) and may refer the dispute to the Consumer Disputes Board (kuluttajariitalautakunta, https://www.kuluttajariita.fi), whose decisions are recommendations. Consumers elsewhere in the EU/EEA may contact the European Consumer Centre in their own country. Using any of these services does not affect your right to bring proceedings in court.
If you do not agree with a material change, you may stop using the Game and request a refund under Section 10.2 if the change substantially reduces the value of the Game as described at the time of purchase. Continued use of the Game after the 30-day notice period constitutes acceptance of the updated terms.
Non-material changes (e.g., formatting, clarifications that do not alter your rights or obligations) may be made without advance notice.
This clause does not apply to planned maintenance, software defects in the Game, or business decisions to discontinue features. The Licensor will make reasonable efforts to resume affected services when the event ends and to notify users through available channels.
1. License Grant
This End User License Agreement ("Agreement") is between you ("User") and RootNode Oy ("Licensor"). By purchasing, downloading, installing, or playing Mooncall ("the Game"), you agree to be bound by this Agreement.The Licensor grants you a limited, non-exclusive, non-transferable, revocable license to:
- Install and play the Game on devices you own or control
- Use the Game for personal, non-commercial entertainment
2. Restrictions
You may NOT:- Copy, distribute, or sublicense the Game
- Reverse engineer, decompile, or disassemble the Game
- Modify, create derivative works from, or adapt the Game
- Remove or alter any copyright notices or proprietary markings
- Use the Game for commercial purposes without written permission
- Use automated tools, bots, or scripts to interact with the Game
- Manipulate, falsify, or tamper with leaderboard scores
- Exploit bugs or glitches to gain unfair advantages on leaderboards
- Sell, rent, lease, or lend your copy of the Game (except where platform terms permit, e.g., Steam Family Sharing)
3. Leaderboard and Shared Party Rules
The Game features online leaderboards. By submitting scores:- You agree that your chosen display name (a name you enter or your platform gamer nickname) and score data will be publicly visible
- You agree not to submit falsified, manipulated, or bot-generated scores
- The Licensor may remove scores or suspend leaderboard access for players who violate these leaderboard rules. Leaderboard enforcement does not affect your license to play the Game offline.
- If you believe a leaderboard action was made in error, you may contact the Licensor at games@rootnode.fi to request a review
Shared parties. The Game also lets you share a party — a private scoreboard among friends — over the internet. A shared party is not a public leaderboard, and results from it never appear on the public leaderboards. If you create or join one:
- Access is controlled solely by the party's join code, and by its password if the creator set one. Anyone holding them can see that party's scoreboard, including anyone the code is passed on to. The Licensor cannot control onward sharing or withdraw a code once it has been shared; if a code reaches someone you did not intend to invite, end that party and start another.
- The name you enter for each run, and that run's results, are visible to everyone in that party. Do not enter names that are unlawful, or that are abusive or offensive to the people you are playing with.
- The Licensor does not monitor or review shared party scoreboards, and makes no representation that results on them are genuine. They are intended for play among people who know each other. Content on a shared party that is unlawful or breaches this Agreement may be reported to games@rootnode.fi and will be acted on.
- Shared parties are temporary. A party and its results are deleted automatically after the period described in the Privacy Policy, and the Licensor does not undertake to preserve them. Keep your own copy if you want to keep a record; the Game saves one on your device when you view a party's results.
- The Licensor may end or remove a shared party, or remove content submitted to one, where it is used unlawfully, to abuse the service, or to distribute content prohibited by this Agreement. If you believe such an action was taken in error, you may contact the Licensor at games@rootnode.fi to request a review.
4. Player Identity
The Game generates a random unique identifier (UUID) stored on your device. This is not an "account" — there is no registration, no password, no email. If you uninstall the Game or clear its data, your UUID is lost and cannot be recovered. To the maximum extent permitted by applicable law, the Licensor is not responsible for lost UUIDs or associated score history.Your leaderboard display name is either a name you enter manually (up to 16 characters) or a gamer nickname from your platform (Steam, Google Play, Apple Game Center). You can change your display name at any time. No real name is ever required.
A shared party's join code and password are likewise not account credentials. They identify a party, not a person, and anyone holding them has access to that party. If you lose a code the Licensor cannot restore your access to that party, and if a code reaches someone you did not intend to invite, the only remedy is to end that party and start another.
5. Online Features & Data Collection
5.1 Online LeaderboardsThe Game's online leaderboard system is a core part of the gameplay experience. To operate online leaderboards, the Game must transmit gameplay data to our servers for score verification (anti-cheat) and leaderboard display. Online leaderboards are enabled by default.
You can disable online leaderboards at any time: Settings > Online & Privacy > Online Leaderboards > OFF. When disabled, the Game uses a local-only scoreboard and no scores are transmitted. The Game remains fully playable. You can re-enable at any time.
5.2 Shared Parties
Party mode is played on a single device, and no party data is sent to our servers. (Automatic error reporting operates as described in 5.4 whether or not you are playing a party. Gameplay telemetry does not: as stated in 5.3, no session summary is sent for a game played in a party.) You may instead choose to share an individual party online, so that friends can join it from their own devices and play onto one shared scoreboard. This is a choice you make for each party — it is never automatic.
When a party is shared, the Game transmits that party's settings, its join code, its password if one is set, your player UUID so that the party records you as a member, and the results of runs played in it, so they can be shown to the party's other members. The password is sent over an encrypted connection whenever a party is created or joined, and our servers keep it only as a hashed value, so we cannot read the password itself. Each run's results also include the platform and control method it was played with. Party results are stored separately from the public leaderboards and are visible only to holders of the join code. They are deleted automatically after the period stated in the Privacy Policy.
The Licensor counts these shared-party records to see how much shared parties are played, by how many people, with which settings, and on which platforms and control methods. That counting is carried out on the shared-party records alone and produces totals only. Because a shared party must reach the Licensor's servers in order to work at all, it is unaffected by the telemetry setting in 5.3; no additional data is collected for it beyond the records listed above. The lawful basis is legitimate interest (maintaining the feature and setting its limits sensibly). See the Privacy Policy for full details, including your rights.
Shared parties are governed by the same setting as online leaderboards: Settings > Online & Privacy > Online Leaderboards > OFF disables them, and you can then neither create nor join one. Party mode itself remains fully playable on your own device.
5.3 Gameplay Telemetry
The Game collects pseudonymous session summaries after each completed game, other than a game played in a party, to help the developer identify balance issues and improve the Game. Telemetry is enabled by default and can be controlled independently from online leaderboards.
No session summary is sent for a game played in a party, whether that party is shared online or played on one device: a party game can start with a boost and can be time-limited, so it is not comparable with normal play and is excluded from these summaries.
You can disable telemetry at any time: Settings > Online & Privacy > Telemetry > OFF. When disabled, no session summaries are sent.
5.4 Automatic Error Reporting
The Game automatically sends pseudonymous error reports to our servers whenever an internet connection is available. These reports contain technical diagnostic information (error messages, stack traces, game version, platform) and your random player UUID where available; they are not linked to your real identity and are used solely to identify and fix bugs. Error reports are capped per session and automatically deleted after 30 days.
Error reporting is always active and is not affected by the leaderboard or telemetry settings. If no internet connection is available, error reports are silently discarded. The lawful basis for error reporting is legitimate interest (ensuring software quality and fixing bugs). See the Privacy Policy for full details, including the balancing test and your rights.
5.5 Privacy
The Game collects pseudonymous gameplay data as described in our Privacy Policy (included with the Game). By using the Game, you acknowledge and agree to the data practices described therein.
No real name, email address, or precise location is ever collected or transmitted, and no data that directly identifies you is requested. All gameplay data is pseudonymous — linked only to a random identifier, not to your real identity. See the Privacy Policy for full details on what data is collected, how it is used, and your rights (including in-game data export and deletion).
6. Intellectual Property
The Game, including all code, artwork, design, text, audio, and other content, is the exclusive intellectual property of the Licensor. All rights not expressly granted in this Agreement are reserved."Mooncall" and associated logos are trademarks of RootNode Oy.
7. Third-Party Software and Services
The Game incorporates third-party open-source software, used under their respective licenses. See the THIRD_PARTY_LICENSES file included with the Game for details.The Game's online features (leaderboards, shared parties, telemetry, error reporting) rely on third-party infrastructure and services, including Cloudflare and platform services (Steam, Apple App Store, Google Play). The availability of these online features depends on the continued operation of those external providers, which is outside the Licensor's control. To the maximum extent permitted by applicable law, and without affecting the conformity guarantee in Section 8.1, the Licensor is not responsible for outages, interruptions, or changes to third-party services. Third-party services are subject to their own terms and privacy policies.
8. Warranties and Disclaimers
8.1 Conformity GuaranteeThe Licensor warrants that the Game will conform to the description provided at the time of purchase and will be fit for the purposes for which digital content of this type is normally used, as required by applicable law including Directive (EU) 2019/770 (Digital Content Directive) and the Finnish Consumer Protection Act (kuluttajansuojalaki).
If the Game does not conform to this Agreement, you have the right to have it brought into conformity. If conformity cannot be achieved within a reasonable time or without significant inconvenience, you are entitled to a proportionate price reduction or a full refund where appropriate.
8.2 Disclaimer of Additional Warranties
Beyond the conformity guarantee in Section 8.1 and any warranties that cannot be excluded under your local consumer protection law, the Licensor makes no additional warranties, express or implied. In particular, the Licensor does not warrant that the Game will be uninterrupted, error-free, or free of all defects, or that it will be compatible with any particular third-party hardware or software not specified in the system requirements.
8.3 Jurisdiction-Specific Consumer Rights
Nothing in this Agreement limits or excludes any statutory consumer rights that cannot be waived under applicable law, including but not limited to rights under EU/EEA consumer protection law, the UK Consumer Rights Act 2015, the Australian Consumer Law, or equivalent legislation in your jurisdiction. Where this Agreement conflicts with such mandatory rights, the mandatory rights prevail.
9. Limitation of Liability
Nothing in this Agreement excludes or limits the Licensor's liability for: (a) death or personal injury caused by negligence; (b) fraud or fraudulent misrepresentation; (c) intentional misconduct or gross negligence; or (d) any liability that cannot be excluded or limited under applicable law, including mandatory consumer protection rights in the EU/EEA.Subject to the above, and to the maximum extent permitted by applicable law, the Licensor shall not be liable for any indirect, incidental, special, consequential, or punitive damages, including loss of data, loss of profits, or interruption of service, arising from your use of the Game.
Subject to the above, and to the maximum extent permitted by applicable law, the Licensor's total liability shall not exceed the amount you paid for the Game.
10. Refunds
10.1 Platform RefundsIf you purchased the Game through a third-party platform, refund requests are typically handled by that platform under its own refund policy:
- Steam: Subject to Steam's refund policy (https://store.steampowered.com/steam_refunds/)
- Apple App Store: Subject to Apple's refund policy
- Google Play: Subject to Google Play's refund policy
10.2 Statutory Refund Rights
Platform refund policies do not limit your statutory rights. If the Game does not conform to this Agreement as described in Section 8.1 and cannot be brought into conformity within a reasonable time, you are entitled to a proportionate price reduction or a full refund under applicable consumer protection law, regardless of the platform's own policy.
To request a statutory refund directly from the Licensor, contact us at games@rootnode.fi with your proof of purchase. We will respond within 14 days.
10.3 Right of Withdrawal (EU/EEA)
Under the Consumer Rights Directive (2011/83/EU), EU/EEA consumers have a 14-day right of withdrawal for online purchases. For digital content delivered immediately upon purchase, you may be asked by the platform to consent to immediate delivery and to acknowledge that you waive your right of withdrawal once delivery has begun. Where no such consent was obtained, the 14-day withdrawal right applies.
11. Updates and Modifications
The Licensor may release updates, patches, or new versions of the Game. These may modify gameplay, features, or content. The Licensor will notify users of material changes through in-game notices or update notes. Updates will not reduce the core functionality of the Game below what was described at the time of purchase, unless necessary for legal, security, or technical reasons.The Licensor may discontinue the Game's online services (leaderboards, shared parties, telemetry) with at least 30 days' prior notice, communicated through the Game's website, in-game notice, or update notes. Discontinuation of online services does not affect your ability to play the Game offline. The Licensor will not discontinue the Game itself (offline play) for copies already purchased.
12. Termination
This Agreement is effective until terminated. If you materially violate any of its terms and fail to cure such violation within fourteen (14) days of receiving notice from the Licensor, this Agreement terminates. Upon termination:- Your license to use the Game is revoked
- You must uninstall and destroy all copies of the Game
- Sections 6, 8, 9, and 13 survive termination
13. Governing Law and Jurisdiction
This Agreement is governed by the laws of Finland, without regard to conflict of law principles.For users in the European Union: Nothing in this Agreement affects your statutory rights as a consumer under applicable EU consumer protection law, including your right of withdrawal where applicable.
Any disputes shall be resolved in the courts of Helsinki, Finland, unless you are entitled to bring proceedings in your local courts under applicable consumer protection law.
Out-of-court dispute resolution. Before going to court you may use free out-of-court dispute resolution. If we cannot resolve a complaint between us, consumers in Finland can seek guidance from the Consumer Advisory Service (kuluttajaneuvonta, https://www.kuluttajaneuvonta.fi) and may refer the dispute to the Consumer Disputes Board (kuluttajariitalautakunta, https://www.kuluttajariita.fi), whose decisions are recommendations. Consumers elsewhere in the EU/EEA may contact the European Consumer Centre in their own country. Using any of these services does not affect your right to bring proceedings in court.
14. Changes to This Agreement
The Licensor may update this Agreement from time to time. Material changes will be communicated at least 30 days in advance through in-game notice, update notes, or the Game's website. The updated Agreement will include a revised "Last updated" date at the top.If you do not agree with a material change, you may stop using the Game and request a refund under Section 10.2 if the change substantially reduces the value of the Game as described at the time of purchase. Continued use of the Game after the 30-day notice period constitutes acceptance of the updated terms.
Non-material changes (e.g., formatting, clarifications that do not alter your rights or obligations) may be made without advance notice.
15. Age Requirements
You must be of legal age in your jurisdiction to use the Game, or have the consent of a parent or legal guardian. The Game does not knowingly collect personal information from children — see the Privacy Policy (Section 6) for full details on children's privacy.16. Force Majeure
Neither party shall be liable for any failure or delay in performing their obligations under this Agreement where such failure or delay results from events beyond reasonable control, including but not limited to: natural disasters, war, terrorism, government action, pandemic, internet or telecommunications infrastructure failures, third-party service outages (including Cloudflare, Steam, Apple, or Google), or distributed denial-of-service attacks.This clause does not apply to planned maintenance, software defects in the Game, or business decisions to discontinue features. The Licensor will make reasonable efforts to resume affected services when the event ends and to notify users through available channels.
17. Severability
If any provision of this Agreement is found to be unenforceable, the remaining provisions shall continue in full force and effect.18. Entire Agreement
This Agreement, together with the Privacy Policy, constitutes the entire agreement between you and the Licensor regarding the Game. It supersedes all prior agreements or understandings.19. Contact
For questions about this Agreement:- Email: games@rootnode.fi
- Licensor: RootNode Oy (Y-tunnus 3589808-4)
- Location: Kirkkonummi, Finland