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SHOTGUN MONKEY
END USER LICENSE AGREEMENT (EULA)
Last Updated: 14/09/2026Please read this End User License Agreement carefully.
PARTIES
This End User License Agreement (“EULA” or “Agreement”) is entered into between Curve Animasyon Prodüksiyon ve Yazılım Anonim Şirketi, located at Gaziosmanpaşa Mahallesi, İran Caddesi 21/375, Kavaklıdere, Ankara, Türkiye ("Curve" “Curve Animation”, “we”, “us”, or “our”), on the one hand, and the natural person who downloads, installs, accesses, or uses Shotgun Monkey (“User” or “you”), on the other hand.
Curve and the User may hereinafter be referred to individually as a “Party” and collectively as the “Parties”.
SUBJECT MATTER AND SCOPE OF THE AGREEMENT
The subject matter of this EULA is to set forth the rights and obligations of the Parties and the license terms governing the use of the Game in connection with your access to and use of Shotgun Monkey provided by Curve Animation.
This EULA covers the Shotgun Monkey game software, online and multiplayer services, updates, patches, downloadable content, Virtual Items, features, related services, and all activities carried out by Curve Animation for the operation, maintenance, or support of the Game (collectively, the “Game”).
By downloading, installing, accessing, or using the Game, you agree to be bound by the terms of this EULA.
The Game is licensed to you, not sold.
No ownership rights in the Game are transferred to you.
1. GRANT AND SCOPE OF LICENSE
1.1 License
Subject to your compliance with this EULA and applicable law, we grant you a personal, limited, revocable, non-exclusive, non-transferable, non-assignable, and non-sublicensable license to install, access, and use the Game for personal, non-commercial entertainment purposes.
1.2 What You May Do
You may:
a. install and use the Game on devices and platforms authorized by us or the applicable distribution platform;
b. access online and multiplayer features provided by us;
c. download and use updates, patches, and other content provided by us; and
d. use the Game solely for its intended purpose and in accordance with this EULA and any other applicable rules or policies.
1.3 No Ownership Rights
Your license does not grant you any ownership rights in the Game or any part thereof, any Game account, Virtual Items, game data, characters, maps, weapons, abilities, or any other Game content.
All rights not expressly granted to you under this EULA are reserved by Curve Animation and its licensors.
2. SYSTEM REQUIREMENTS AND ONLINE ACCESS
2.1 System Requirements
The Game requires compatible hardware and software and, for online functionality, an internet connection.
Minimum and recommended system requirements may be published and updated on the applicable store or distribution platform.
Meeting the recommended system requirements does not guarantee that the Game will operate without interruption, performance issues, or technical problems.
2.2 Internet Connection
Some or all features of the Game may require a continuous internet connection.
You are responsible for obtaining and maintaining the devices, internet access, and other services necessary to use the Game, as well as for any charges imposed by third parties in connection therewith.
2.3 Third-Party Platforms
The Game may require the use of a third-party platform or account, such as Steam or other platforms through which the Game may be distributed.
Your use of such services is subject to the applicable terms and privacy policies of the relevant third party.
We are not responsible for the availability, operation, or performance of third-party services.
3. EARLY ACCESS, PLAYTESTS, AND PRE-RELEASE VERSIONS
3.1 Pre-Release Versions
The Game may be made available in Early Access, alpha, beta, playtest, or another pre-release or development-stage form.
Such versions may be incomplete and may contain bugs, balancing issues, technical problems, unfinished content, or features that may subsequently be changed or removed.
3.2 Changes and Resets
During development, we may modify, rebalance, add, replace, remove, or reset any part of the Game,
including but not limited to:
• characters;
• abilities;
• weapons;
• maps;
• game modes;
• matchmaking systems;
• rankings;
• scores;
• progression;
• statistics;
• inventories;
• cosmetic items;
• Virtual Items;
• player data; and
• online systems.
We do not guarantee that any feature, item, mechanic, balancing configuration, or other element available during Early Access or a playtest will remain available in the final version of the Game.
3.3 No Guarantee of Final Release
Participation in a playtest, beta version, or other pre-release version does not guarantee access to any future version of the Game or that the Game will be commercially released in any particular form.
4. GAME UPDATES AND CHANGES
4.1 Evolution of the Game
Shotgun Monkey is an online multiplayer game that may evolve over time.
For the purposes of operating, developing, and balancing the Game, ensuring its security and reliability, preserving competitive integrity and fairness among players, or continuing development activities, we may unilaterally add, modify, rebalance, replace, restrict, suspend, or remove Game content, rules, systems, and features.
This includes changes to characters, abilities, movement systems, weapons, maps, game modes, scoring systems, progression, matchmaking, Virtual Items, and other Game systems.
4.2 Reasons for Changes
Changes may be made for various reasons, including:
• game balance;
• competitive integrity and fairness among players;
• reliability, stability, or continuity of the Game;
• development of the Game or preparation of future versions;
• technical requirements;
• security or anti-cheat measures;
• player experience;
• legal or regulatory requirements;
• platform requirements;
• third-party licensing restrictions; or
• legitimate operational or commercial reasons.
4.3 Mandatory Updates
Certain updates may be required in order to continue using the Game or its online features.
Older versions of the Game may become incompatible or unavailable.
4.4 Curve Animation’s Right to Make Changes
Subject to applicable mandatory provisions of law, Curve Animation reserves the right to unilaterally make changes to any part of the Game for the purposes of developing and maintaining the Game, preserving its security, reliability, or technical integrity, remedying errors or security vulnerabilities, preventing cheating or abuse, and ensuring competitive integrity and fair gameplay conditions for other players.
In this context, Curve Animation may modify, rebalance, restrict, suspend, replace, or remove Game rules, features, technical systems, characters, abilities, weapons, maps, game modes, matchmaking systems, score and ranking systems, progression mechanics, Virtual Items, online services, and other elements of the Game.
Such changes do not grant the User any right to continue using any particular existing Game feature, gameplay mechanic, balancing element, progression system, or other Game element indefinitely.
5. RESTRICTIONS
Except as expressly permitted under this EULA or required by applicable law, you may not:
5.1 Copying and Distribution
a. copy the Game, except where technically necessary for its normal operation or for a legally valid backup purpose;
b. sell, rent, lease, sublicense, distribute, publish, or otherwise make the Game available to another person;
c. commercially use the Game or any part thereof without our prior written permission.
5.2 Modification and Reverse Engineering
You may not:
a. modify, translate, adapt, or create derivative works based on the Game;
b. disassemble, decompile, or reverse engineer the Game;
c. attempt to obtain or discover the source code, underlying algorithms, protocols, or other non-public technical information relating to the Game, except to the limited extent expressly permitted by applicable mandatory law.
5.3 Circumvention of Technical Protection Measures
You may not circumvent or attempt to circumvent any technological measures, security systems, authentication systems, anti-cheat systems, access restrictions, or other protective mechanisms used in connection with the Game.
6. CHEATS, EXPLOITS, AND COMPETITIVE INTEGRITY
6.1 Prohibited Software and Tools
You may not create, use, provide, advertise, distribute, assist with, or make available any unauthorized software, code, data, method, device, or service that interacts with or affects the Game. These include:
• cheats;
• hacks;
• bots;
• automation software;
• trainers;
• scripts;
• unauthorized macros;
• injectors;
• modified clients;
• exploits;
• packet manipulation tools;
• data extraction tools; or
• software designed to circumvent or interfere with anti-cheat technology.
6.2 Exploits
You may not intentionally exploit any bug, glitch, vulnerability, unintended mechanic, or technical error for the purpose of obtaining an unfair advantage or adversely affecting other players or the Game.
If you become aware of a serious exploit or security vulnerability, you must report it to us rather than intentionally abusing or distributing it.
6.3 Anti-Competitive Conduct
You may not engage in conduct that undermines the integrity of competitive gameplay, including:
a. win trading;
b. boosting;
c. matchmaking manipulation;
d. collusion between opposing teams;
e. intentionally sabotaging your own team;
f. intentionally disconnecting from, leaving, or otherwise manipulating matches for the purpose of
obtaining an improper competitive advantage;
g. intentionally manipulating scores, rankings, or statistics;
h. knowingly assisting players who cheat;
i. sharing accounts or using accounts for the purpose of circumventing rankings or restrictions; or
j. ban evasion.
We may determine whether this Section has been violated by taking into account the circumstances of the incident, available evidence, and the integrity of the Game.
7. PLAYER CONDUCT AND COMMUNICATIONS
7.1 Communications
The Game may include voice chat, text chat, usernames, player profiles, lobby communications, or other communication features (“Communication Features”).
You are responsible for communications and other content that you provide through the Game.
7.2 Prohibited Conduct
You may not use the Game or Communication Features to:
a. threaten, harass, abuse, or intentionally target another person;
b. publish content that is unlawful, defamatory, obscene, discriminatory, hateful, or otherwise prohibited;
c. impersonate another person or entity;
d. share or solicit another person’s private, confidential, financial, or personally identifiable information;
e. distribute malware, spyware, or harmful code;
f. spam or distribute unauthorized advertising;
g. infringe any person’s intellectual property, privacy, publicity, or other rights;
h. promote illegal activities or serious harm;
i. abuse customer support systems;
j. publish content or engage in conduct that, in Curve’s reasonable and sole determination, is objectionable, harmful, inappropriate, inconsistent with the purpose of the Game or community standards, interferes with other users’ enjoyment of the Game, or may expose Curve, the Game, users, or third parties to legal, technical, security, or reputational risk; or
k. otherwise use the Game in a manner that violates applicable law or materially interferes with another player’s use of the Game.
Subject to applicable mandatory provisions of law, Curve Animation may determine whether particular content or conduct is objectionable, inappropriate, or prohibited under this Section, taking into account the security and integrity of the Game, community standards, the rights of other users, and the circumstances then existing.
7.3 Moderation
We may use human moderation, automated systems, or other reasonable methods to detect and respond to violations.
We are not required to monitor every communication or interaction between users.
To the extent permitted by applicable law, Curve Animation may determine, in its reasonable judgment, whether any content or conduct violates this EULA, the Community Rules, or the purpose or integrity of the Game and, as a result of such determination, may remove the relevant content, restrict access thereto, or impose other sanctions provided for under this EULA.
7.4 Relationships and Disputes Between Users
You are responsible for your communications, interactions, in-game relationships, and related conduct with other users.
Subject to applicable mandatory provisions of law, Curve Animation shall not be liable for disputes, disagreements, communications, acts, or omissions occurring between users or for any loss or damage arising therefrom.
Curve Animation’s ability to monitor, review, or intervene in certain user interactions does not impose any obligation on Curve Animation to continuously monitor or prevent such interactions or to resolve disputes between users.
To the maximum extent permitted by applicable law, you release Curve Animation and its affiliates, directors, employees, representatives, and licensors from liability in respect of claims arising out of or relating to any dispute, communication, or interaction between you and another user; provided, however, that this release does not apply to rights or claims that cannot be waived under mandatory law.
8. PLAYER ACCOUNTS
8.1 Account Security
You are responsible for keeping secure the credentials associated with your Game account or ThirdParty Account. Unless otherwise required by applicable law, you are responsible for activities conducted through your account.
8.2 Account Transfers
Unless expressly authorized by us or the applicable third-party platform, you may not sell, purchase, rent, lend, share, gift, sublicense, transfer, or commercially exploit your Game account or access rights.
8.3 Account Information
You may not intentionally provide false information or impersonate another person when using the Game.
9. VIRTUAL ITEMS, COSMETICS, AND DIGITAL CONTENT
9.1 Virtual Items
The Game may allow you to purchase, earn, unlock, or otherwise obtain digital items or benefits, including cosmetic items, skins, currencies, rewards, promotional items, downloadable content, or other virtual content (“Virtual Items”).
9.2 Virtual Items Are Licensed, Not Sold
Virtual Items are not sold to you as property. You receive a personal, limited, revocable, non-exclusive, non-transferable, and non-sublicensable license to use Virtual Items solely within the Game and subject to this EULA.
Curve Animation and its licensors retain all ownership and intellectual property rights in and to Virtual Items.
9.3 No Real-World Monetary Value
Unless expressly permitted by Curve Animation and the applicable platform:
a. Virtual Items have no real-world monetary value;
b. Virtual Items are not money or stored value;
c. Virtual Items cannot be redeemed for cash;
d. Virtual Items may not be sold, traded, transferred, or exchanged outside authorized systems; and
e. you acquire no ownership rights in Virtual Items.
9.4 Changes to Virtual Items
To the extent permitted by applicable law, where reasonably necessary for gameplay, technical, legal, security, or legitimate commercial reasons, we may manage, regulate, modify, rebalance, restrict, replace, discontinue, or remove Virtual Items.
Virtual Items obtained through cheating, exploits, fraud, errors, chargebacks, or other violations may, to the extent permitted by applicable law, be removed without compensation.
9.5 Termination of Access
Your license to use Virtual Items may terminate upon:
• termination of your account;
• permanent termination of your access to the Game;
• expiration of the applicable Virtual Item;
• termination of the applicable Game service; or
• termination of this EULA.
Mandatory rights provided under applicable consumer law remain unaffected.
10. PURCHASES, PAYMENTS, AND REFUNDS
10.1 Purchases
Purchases in connection with the Game may be processed through third-party platforms or payment service providers.
You must comply with the payment and billing terms of the applicable platform.
10.2 Payment Information
You represent that you are legally authorized to use any payment method used in connection with a purchase.
Fraudulent purchases, unauthorized payment methods, abuse of chargebacks, or other payment manipulation may result in restriction or termination of access to the Game.
10.3 Refunds
Refund rights are subject to:
a. the terms and refund policies of the platform through which the purchase was made; and
b. mandatory rights available under applicable consumer law.
Unless otherwise provided by law or the applicable platform rules, purchases are final and nonrefundable after digital content or Virtual Items have been supplied or consumed.
11. ANTI-CHEAT AND SECURITY
11.1 Anti-Cheat Technology
We may use anti-cheat, anti-fraud, and security technologies for the purpose of protecting players and the integrity of the Game.
These technologies may detect unauthorized software, modifications, suspicious activity, or other conduct prohibited by this EULA.
11.2 Processing of Information
Where necessary for anti-cheat or security purposes, information relating to the following may be processed:
• your Game or platform account;
• your IP address;
• your device or hardware information;
• Game processes;
• detected unauthorized programs;
• match and gameplay information;
• technical environment;
• security incidents; and
• the date and time of detected activity.
Any personal data processed for these purposes will be processed in accordance with our Privacy Policy and applicable data protection law.
11.3 Anti-Cheat Enforcement
Detection of unauthorized software or suspicious activity may result in investigation, restriction, suspension, or termination of access.
12. SUSPENSIONS, BANS, AND TERMINATION
12.1 Enforcement
If we reasonably believe that you have violated this EULA, applicable Game rules, or applicable law, we may take appropriate measures.
Depending on the nature and severity of the conduct, such measures may include:
a. issuing a warning;
b. removing or resetting scores, rankings, statistics, progression, rewards, or Virtual Items, or restoring relevant Game data to the state existing prior to the violation, cheating, use of an exploit, error, manipulation, or other improper activity;
c. correcting, recalculating, or reversing matches, results, rankings, gains, inventory, progression, or other game data affected by the violation;
d. restricting Communication Features;
e. temporarily suspending access;
f. restricting multiplayer or online functionality;
g. removing affected Game content;
h. permanently banning an account;
i. terminating the license granted under this EULA;
j. taking action against linked accounts used to evade enforcement measures; or
k. where appropriate, initiating legal proceedings or cooperating with competent authorities.
When restoring, correcting, or resetting Game data, Curve Animation may take into account the Game’s technical records, server logs, in-game events, information obtained from security systems, and other reasonably available evidence.
12.2 Immediate Enforcement
We may take immediate action without prior notice where we reasonably determine that such action is necessary due to:
• cheating;
• use of exploits;
• fraud;
• security threats;
• serious harassment;
• interference with Game services;
• ban evasion;
• serious or repeated violations; or
• conduct that may harm Curve, the Game, other users, or third parties.
12.3 Consequences of Termination
Upon termination of your license:
a. your rights under this EULA terminate;
b. you must cease using the Game; and
c. to the extent applicable, you may be required to uninstall the Game or delete copies thereof.
Subject to applicable mandatory provisions of law, suspension or termination may result in the loss of access to in-Game progression, rankings, Virtual Items, and other related content.
12.4 Curve Animation’s Right to Suspend and Terminate
Subject to applicable mandatory provisions of law, Curve Animation reserves the right to unilaterally restrict, suspend, or terminate the User’s access to the Game or particular features of the Game where Curve Animation reasonably determines that such action is necessary for the development or maintenance of the Game, the protection of its security or reliability, the preservation of competitive integrity and fairness among players, the prevention of cheating, exploits, or abuse, the mitigation of technical or security risks, or as a result of a serious or repeated violation of this EULA.
Depending on the nature and severity of the circumstances, such action may be limited to particular features or may include complete termination of the Game account or the license granted under this EULA.
Curve Animation may take action without prior notice in cases involving security, cheating, fraud, exploits, interference with the technical operation of the Game, serious harm to the rights of other users or fair gameplay conditions, or similar circumstances requiring immediate intervention.
13. INTELLECTUAL PROPERTY RIGHTS
13.1 Ownership
The Game and all intellectual property rights associated with it are owned by or licensed to Curve Animation. These include, without limitation, characters, character designs, artwork, animations, maps, environments, weapons, abilities, game modes, gameplay systems, graphics, user interfaces, sounds, music, dialogue, text, logos, trademarks, service marks, trade names, software, source code, object code, databases, game data, and other Game content.
13.2 Reservation of Rights
No intellectual property rights are transferred to you other than the limited license expressly granted under this EULA.
13.3 Trademarks, Service Marks, and Logos
Shotgun Monkey, Curve Animation, and all associated trademarks, service marks, logos, trade names, brand elements, and distinctive signs are owned by Curve Animation or the applicable rights holders.
Nothing in this EULA grants you any ownership right, license, right of use, or other right in or to any trademark, service mark, logo, trade name, or other distinctive sign belonging to Curve Animation or any third party.
Unless you have Curve Animation’s prior express written permission, you may not use any such trademark, service mark, logo, trade name, or other distinctive sign in a commercial or misleading manner.
14. USER-GENERATED CONTENT
14.1 User Content
If the Game allows you to create, upload, transmit, submit, or otherwise make content available (“User Content”), you retain such rights as you legally hold in that User Content.
14.2 License Granted to Curve Animation
By uploading, transmitting, submitting, or making your User Content available through the Game, you grant Curve Animation an irrevocable for so long as the User Content is stored by or on behalf of Curve Animation, nonexclusive, worldwide, free of charge, royalty-free, transferable, and sublicensable license to use, host, store, reproduce, display, transmit, distribute, make available, format, and technically modify such content for the purposes of operating, providing, hosting, moderating, securing, supporting, and promoting the Game.
Curve Animation may permit its service providers, hosting and infrastructure providers, technical, moderation and security service providers, distribution and platform partners, and other third parties providing services on behalf of Curve Animation to exercise this license for the stated purposes, or may grant sublicenses to them.
Subject to applicable mandatory provisions of law, you shall have no right to claim from Curve Animation or its authorized third parties any fee, royalty, license fee, share of revenue or profits, or any other monetary or material benefit as a result of the use of User Content pursuant to this license.
14.3 Your Responsibility
You represent that you have the necessary rights and permissions to provide your User Content and grant the license described above.
You may not provide User Content that infringes the rights of third parties or violates this EULA or applicable law.
15. STREAMING, FAN CONTENT, AND COMMERCIAL USE
15.1 Personal Fan Content
Unless otherwise stated by us, we generally permit players to create non-commercial fan content such as gameplay videos, livestreams, screenshots, and fan art, provided that:
a. it does not create the impression that it is endorsed or sponsored by Curve Animation;
b. our trademarks are not misused;
c. third-party rights are not infringed; and
d. it complies with any Fan Content or Community Rules that we may publish.
15.2 Platform Monetization
Ordinary monetization activities carried out through content-creation platforms, such as advertising revenue, subscriptions, or platform partner programs, will not, by themselves, be considered prohibited commercial use, provided that the content complies with our other applicable rules.
15.3 Other Commercial Use
Unless we have given prior written permission or such use is expressly permitted under separate rules, merchandise, commercial products, paid adaptations, or other commercial uses relating to Shotgun Monkey intellectual property require our permission.
16. FEEDBACK
If you provide us with feedback, suggestions, ideas, or comments regarding the Game (“Feedback”), you grant us a worldwide, perpetual, irrevocable, royalty-free, and transferable license to use, reproduce, modify, develop, commercialize, and otherwise exploit such Feedback for any purpose without any payment or obligation to you.
To the extent permitted by applicable law, you agree not to assert any rights that would prevent us from using such Feedback.
17. PRIVACY AND DATA PROTECTION
Our processing of personal data in connection with the Game is described in our Privacy Policy.
By accessing or using the Game, you acknowledge that personal data may be processed in accordance with the Privacy Policy and applicable data protection law.
The Privacy Policy should be read together with this EULA.
18. DISCLAIMERS
18.1 Provision of the Game “As Is” and “As Available”
To the maximum extent permitted by applicable law, the Game is provided on an “as is” and “as available” basis.
We do not warrant that the Game will always be available, uninterrupted, or free from errors or defects; that it will operate on every device or configuration; that it will retain every existing feature; that it will maintain any particular matchmaking, balancing, or gameplay conditions; or that it will remain available indefinitely in every region.
Nothing in this Section excludes any warranties or rights that cannot legally be excluded under applicable consumer law.
18.2 Third Parties, Systems, and Devices
We are not responsible for failures or interruptions caused by third-party platforms, internet service providers, hosting services, hardware, operating systems, or other systems beyond our reasonable control.
To the maximum extent permitted by applicable law, Curve Animation shall not be liable for any loss of data, corruption of data, loss of files, system failure, loss of performance, compatibility issue, or other technical damage occurring to your computer, device, operating system, software, storage, network, or other technical systems in connection with your access to, downloading, installation, updating, or use of the Game.
Curve Animation further does not warrant that the Game will be compatible or interoperable with, or operate without interruption in connection with, any third-party application, hardware, software, operating system, driver, network service, or particular device configuration.
This provision does not exclude any liability of Curve Animation that cannot be limited or excluded under applicable mandatory law.
19. LIMITATION OF LIABILITY
19.1 Excluded Damages
To the maximum extent permitted by applicable law, Curve Animation and its affiliates, directors, officers, employees, representatives, and licensors shall not be liable for any indirect, incidental, special, consequential, or punitive damages arising out of or in connection with the Game.
To the extent permitted by law, this includes loss of profits, loss of opportunity, loss of data, corruption of data, loss of use, loss of reputation or goodwill, loss of device or system performance, or business interruption.
19.2 Personal and Non-Commercial Use
The Game is provided for personal entertainment and non-commercial use.
We are not responsible for commercial losses arising from unauthorized commercial use of the Game.
19.3 Liability Cap
To the maximum extent permitted by applicable law, Curve Animation’s total aggregate liability arising out of or in connection with the Game or this EULA shall not exceed the greater of:
a. the amount directly paid by you for the Game and related purchases during the six months immediately preceding the event giving rise to the claim; or
b. the minimum amount of liability required under applicable mandatory law.
19.4 Liability That Cannot Be Limited
Nothing in this EULA excludes or limits liability where it would be unlawful to do so, including liabilities that cannot be excluded under applicable mandatory consumer law.
20. INDEMNIFICATION
To the maximum extent permitted by applicable law, you agree to indemnify and hold harmless Curve Animation, its affiliates, directors, officers, employees, contractors, and licensors from and against third-party claims, damages, liabilities, compensation, costs, and reasonable expenses arising out of:
a. your material breach of this EULA;
b. your unlawful use of the Game;
c. User Content provided by you that infringes third-party rights; or
d. your fraud, intentional unlawful conduct, or infringement of another person’s rights.
This Section shall not apply to the extent that such indemnification obligation is prohibited by mandatory consumer law.
21. SERVICE AVAILABILITY AND DISCONTINUATION
21.1 Availability
We do not guarantee that the Game or any particular online feature will remain permanently available.
21.2 Discontinuation
To the extent permitted by applicable law, we may temporarily or permanently suspend, terminate, or discontinue support for the Game, particular servers, online functionality, maps, characters, game modes, services, Virtual Items, or other Game features.
This authority may be exercised for the development of the Game, transition to a new or different version, ensuring its technical sustainability or security, preserving the reliability and competitive
integrity of the Game, ensuring fair gameplay conditions among players, or for other legitimate operational reasons.
Where reasonably practicable, we may provide notice of significant service discontinuations.
Any mandatory refund, compensation, or other rights available under applicable consumer law remain unaffected.
22. AGE REQUIREMENTS
You must meet the minimum age required to use the Game in your country or region under applicable law and applicable age-rating or platform requirements.
If you are below the age at which you may legally accept this EULA independently, you must obtain the consent of your parent or legal guardian where required by applicable law.
Parents or guardians who permit a minor to use the Game are responsible for supervising such use to the extent provided by applicable law.
23. INTERNATIONAL USE
The Game may be accessible in multiple countries and regions.
You are responsible for ensuring that your use of the Game complies with the laws applicable to you.
We do not represent that the Game or every feature of the Game is legally available or appropriate in every jurisdiction.
24. CHANGES TO THIS EULA
Curve Animation may from time to time unilaterally update or modify this EULA due to changes in the Game or its development and new versions, our services, the reliability, technical integrity, or security of the Game, competitive integrity and fairness conditions among players, methods for combating cheating or abuse, legal or regulatory requirements, platform requirements, security practices, or our commercial activities.
Where required by applicable law, we will provide appropriate notice of material changes.
If you do not agree to the updated EULA, you must stop using the Game.
To the extent permitted by applicable law, your continued use of the Game after the updated EULA takes effect constitutes your acceptance of the updated EULA.
Curve Animation’s authority to make changes under this Section shall not be construed to eliminate or restrict any rights of the User that cannot be waived under applicable mandatory law.
25. COMMUNITY RULES AND ADDITIONAL POLICIES
Your use of the Game may also be subject to additional policies published by us, including:
• Privacy Policy;
• Community Rules;
• Fan Content Rules;
• Tournament Rules;
• Playtest Rules; and
• other Game-specific policies.
Where such policies apply to a particular feature or activity, you agree to comply with them.
In the event of a conflict between this EULA and a Game-specific policy, this EULA shall prevail unless the applicable policy expressly provides otherwise.
26. CONTACT
You may contact us regarding legal matters relating to this EULA at the following email address:
info@curve.com.tr
We may communicate with you by email, in-game notifications, platform notifications, the Game’s official website, or other reasonable electronic means of communication.
27. ASSIGNMENT
Subject to applicable law, we may assign, transfer, subcontract, or otherwise delegate our rights or obligations under this EULA as part of a corporate restructuring, financing, acquisition, asset sale, transfer of the Game, or other legitimate commercial transaction.
You may not assign, transfer, subcontract, or otherwise delegate your rights or obligations under this EULA without our prior written consent.
28. SEVERABILITY
Each provision of this EULA shall have separate effect.
If any provision or part of a provision is determined by a competent authority to be invalid, unlawful, or unenforceable, such provision shall, where possible, be construed or modified to the minimum extent necessary to render it valid and enforceable.
The remaining provisions shall remain in full force and effect.
29. NO WAIVER
Our failure to immediately enforce any provision of this EULA does not constitute a waiver of our right to enforce that provision at a later time.
30. ENTIRE AGREEMENT
This EULA, together with the Privacy Policy and any other applicable policies expressly incorporated into this EULA, constitutes the entire agreement between the User and Curve Animation regarding the use of the Game.
31. GOVERNING LAW, JURISDICTION, AND COMPETENT COURTS
This EULA and its formation, validity, interpretation, performance, and termination, as well as any dispute, claim, or legal relationship arising out of or in connection with this EULA or the use of the Game, shall be governed by the laws of the Republic of Türkiye.
In the resolution of disputes, international treaties to which the Republic of Türkiye is a party and which have been duly brought into force and are applicable to the particular dispute, together with the Constitution, laws, and other legislation in force in the Republic of Türkiye, shall apply in accordance with their respective scopes of application and the rules of precedence within the legal order.
Subject to mandatory rules governing subject-matter and territorial jurisdiction and mandatory jurisdictional provisions applicable to consumers, the courts of Ankara shall have jurisdiction and be
the competent courts for the resolution of any dispute arising out of or in connection with this EULA or the use of the Game.
Nothing in this EULA shall be construed to exclude or restrict any rights or protections that cannot be excluded, restricted, or waived under applicable legislation or international treaties binding upon the Republic of Türkiye.
By downloading, installing, accessing, or using Shotgun Monkey, you confirm that you have read, understood, and accepted this EULA.