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End User License Agreement (EULA) for Iron of Dust
Developed with Unreal Engine 5

© 2026 Fatjon Maloku. All rights reserved. This work is protected under German copyright law. Contains third-party assets licensed under their respective terms.

Iron of Dust uses Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.

Unreal® Engine, Copyright 1998 – 2026, Epic Games, Inc. All rights reserved.

PLEASE READ THIS TEXT CAREFULLY, AS IT EXPLICITY DESCRIBES THE PROHIBITION ON SOFTWARE MODIFICATION.

WARNING: PHOTOSENSITIVE EPILEPSY
A very small percentage of people may experience epileptic seizures or loss of consciousness when exposed to certain flickering lights or light patterns. People who suffer from epilepsy or have experienced epileptic seizures in the past should consult a doctor before using this software. People without known epilepsy can also be affected. To reduce the risk, you should sit further away from the screen, use a smaller screen, play in a well-lit room, and not play when you are sleepy or tired. For example take a break every 30 minutes of gameplay.

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1. License Grant

The licensor (Fatjon Maloku) hereby grants the end‑user (hereinafter “licensee”) a non‑exclusive, non‑transferable, revocable licence to install and use the game Iron of Dust (hereinafter “software”) solely for personal, non‑commercial purposes on compatible devices.

2. Copyright & Ownership

  • The software and all associated content (graphics, audio, code, documentation, etc.) are the intellectual property of the licensor. Some associated content is intellectual property of third-party licensors under their respective terms (see under "Credits" in the main menu of the software). Unreal Engine 5 is property of Epic Games, Inc. (see Unreal Engine 5 license).
  • The licensee acquires no ownership rights in the software; all rights not expressly granted herein remain with the respective licensor.

3. Usage Restrictions

The licensee may not:

  • Use for Artificial Intelligence (AI) training or generative use: You are strictly prohibited from using, uploading, inputting, or feeding any game content (including but not limited to text, audio, images, 3D models, source code, or gameplay data) into any machine learning, artificial intelligence, neural network, or generative AI models or tools. This includes, without limitation, using the licensed materials for the purpose of data mining, scraping, training, fine-tuning, or testing any AI system. The Licensor expressly reserves all text and data mining rights in accordance with Article 4(3) of EU Directive 2019/790.
  • Reproduce: Copy, duplicate, or distribute the software (including uploading to file‑sharing services).
  • Modify: Alter the source code, binaries, or assets, unless expressly authorised.
  • Commercially exploit: Use the Software for commercial products, streaming, competitions, or the sale of in‑game items.
  • Decompile/Reverse‑Engineer: Attempt to analyse, decompile, or otherwise reverse‑engineer the software.
    • Sublicense
    • Grant any third party rights under this licence.
    • Violate Unreal‑Engine Terms: Breach the Unreal Engine End User License Agreement (UE‑EULA) of Epic Games, Inc.

    4. Disclaimer of Warranty

    The software is provided “as‑is.” The licensor makes no warranties that the software will:

    • be error‑free, secure, or compatible with any particular hardware or software;
      • meet any specific purpose; or
      • remain uninterrupted or free from data loss or damage resulting from its use.

      5. Limitation of Liability

      The licensor shall not be liable for indirect, incidental, special, or consequential damages, even if advised of the possibility of such damages. The licensor’s total liability for all claims arising out of this agreement shall be limited to the amount the Licensee paid for the software (if any). Epic Games, Inc. is indemnified against all third-party claims resulting from the use of the software.

      6. Termination

      • Immediate termination upon breach of section 3.
      • Upon termination, all granted rights cease; the Licensee must promptly destroy all copies of the software.

      7. Updates & Support

      The licensor may, at its discretion, provide updates, patches, or new versions. The Licensee is not obligated to install such updates. Support is offered voluntarily and does not create any entitlement to ongoing assistance.

      8. Data Protection

      The use of the game may transmit data to third‑party services (e.g., Epic Games Inc., Valve). Such collection, processing, and storage are governed by the Privacy Policy of the third-parties, if data is being collected.

      9. Governing Law & Jurisdiction

      This agreement is governed by the laws of the Federal Republic of Germany. Exclusive jurisdiction for any dispute shall be Amtsgericht Wittlich, provided the Licensee is a merchant, a company, a public‑law entity, or a special public‑law fund.

      10. Miscellaneous

      • Entire Agreement – This EULA constitutes the entire agreement between the parties and supersedes all prior oral or written understandings.
      • Severability – If any provision is found invalid, the remaining provisions remain in full force and effect.
      • Amendments – Any change or addition to this agreement will be presented to you through the Steam client. Continued use of the software constitutes acceptance of the revised terms.

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      The use of Unreal Engine 5 is subject to Epic Games, Inc. license agreement, available at https://www.unrealengine.com/en-US/eula.

      Also by installing or using Iron of Dust, the Licensee acknowledges and agrees to all of the above terms.