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Market Mayhem – End User License Agreement (Steam Version)

Including Privacy Policy

Last Updated: February 16, 2025

This End User License Agreement (“EULA”) is a legal agreement between you (“you” or “User”) and Christian Ammon, a sole proprietor (“we,” “our,” or “us”) for the video game currently titled Market Mayhem, including all updates, patches, downloadable content, features, and related services (collectively, the “Game”).

BY INSTALLING, ACCESSING, OR USING THE GAME, YOU AGREE TO THIS EULA (INCLUDING THE PRIVACY POLICY IN SECTION 18). IF YOU DO NOT AGREE, DO NOT INSTALL OR USE THE GAME.

This EULA applies to the maximum extent permitted by law. Some jurisdictions provide rights that cannot be waived; where required, those rights control.

1) Definitions

Game: Market Mayhem and all related software, content, and services.

Account: Your Steam account and any Game profile or entitlement tied to it.

Content: All code, UI, text, visuals, audio, video, and materials in the Game.

UGC: Any user-generated content the Game may allow (e.g., names, text, uploads, custom data).

Services: Online features, servers, telemetry, updates, support, and related functions.

Personal Data: Information that identifies you or could reasonably be linked to you (as defined by applicable law).

2) License Grant (Limited Use)

We grant you a limited, non-exclusive, non-transferable, non-sublicensable, revocable license to install and use the Game only for personal, non-commercial entertainment and only as allowed by this EULA and Steam’s terms.

The Game is licensed, not sold. You receive no ownership rights.

3) Ownership and Intellectual Property

The Game and all Content are owned by us or our licensors and protected by intellectual property laws. Except for the limited license in this EULA, all rights are reserved.

You may not use our names, logos, trademarks, or branding without prior written permission.

4) Prohibited Conduct (No Loopholes)

You may not, and may not attempt to, enable, assist, or allow anyone else to:

Copy, distribute, sell, rent, lease, lend, sublicense, or commercially exploit the Game or any Content (except where non-waivable law permits).

Reverse engineer, decompile, disassemble, translate, or derive source code, except where prohibited by non-waivable law.

Modify, adapt, create derivative works, or alter files/memory/network traffic, except where official mod support explicitly allows it.

Bypass, disable, or circumvent DRM, anti-cheat, security, access controls, or integrity protections.

Use bots, macros, automation, scripts, cheats, exploits, or unauthorized tools that affect gameplay, progression, markets, simulation outputs, or integrity.

Interfere with servers, networking, ranking/leaderboards, analytics, or availability.

Upload or distribute malware, malicious code, or harmful content.

Use the Game in any way that violates law or third-party rights.

Attempting, facilitating, or distributing tools/instructions for the above is also prohibited.

5) Online Services, Updates, and Changes

The Game may include online features. We may provide updates, patches, balance changes, and modifications that may change gameplay, content, compatibility, or performance.

To the maximum extent permitted by law:

We do not guarantee availability of any online feature or server.

We may modify, suspend, or discontinue Services at any time.

6) Accounts, Access, and Enforcement

We may restrict, suspend, or terminate access to the Game or Services if we reasonably believe you violated this EULA, harmed the Game/community, attempted fraud, or posed a security risk, or to comply with law/platform rules.

7) User-Generated Content (If Enabled)

If the Game permits UGC, you are solely responsible for your UGC.

You grant us a worldwide, non-exclusive, royalty-free, sublicensable license to host, store, reproduce, modify (for technical formatting), display, distribute, and use UGC only to operate, support, maintain, improve, and promote the Game and Services.

We may remove UGC at any time.

8) Financial Simulation Disclaimer (No Investment Advice)

Market Mayhem is a game and simulation for entertainment only.

Any charts, prices, indicators, signals, analytics, rankings, “projections,” “recommendations,” or outputs are fictional and/or gameplay-oriented and are NOT financial, investment, legal, or tax advice.

We are not a broker, advisor, exchange, or financial institution. You are solely responsible for real-world decisions.

9) Third-Party Software and Services

The Game may include or rely on third-party components subject to separate terms. Those terms may apply.

10) Term and Termination

This EULA remains effective until terminated. It terminates automatically if you materially breach it.

Upon termination, you must stop using the Game and delete any copies under your control, except as required by Steam rules or non-waivable law.

11) Disclaimer of Warranties

TO THE MAXIMUM EXTENT PERMITTED BY LAW, THE GAME IS PROVIDED “AS IS” AND “AS AVAILABLE” WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, OR THAT THE GAME WILL BE UNINTERRUPTED OR ERROR-FREE.

12) Limitation of Liability

TO THE MAXIMUM EXTENT PERMITTED BY LAW, WE WILL NOT BE LIABLE FOR INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, EXEMPLARY, OR PUNITIVE DAMAGES, OR FOR LOSS OF PROFITS, DATA, GOODWILL, OR BUSINESS INTERRUPTION.

TO THE MAXIMUM EXTENT PERMITTED BY LAW, OUR TOTAL LIABILITY WILL NOT EXCEED THE GREATER OF:

THE AMOUNT YOU PAID FOR THE GAME IN THE 12 MONTHS BEFORE THE EVENT GIVING RISE TO THE CLAIM, OR

USD $50

Nothing in this EULA limits liability that cannot be limited by law.

13) Dispute Resolution, Arbitration, and Class Action Waiver

PLEASE READ THIS SECTION CAREFULLY. IT AFFECTS YOUR RIGHTS.

13.1 Informal Resolution First (Email Only)

Before filing arbitration or court (except small claims), you agree to contact us first and attempt good-faith resolution for 30 days.

Email Notice: christianammon@gmail.com

Include: your name, contact info, Steam identifier (if applicable), a description of the dispute, and the relief you want.

13.2 Arbitration (Provider TBD)

Except for small claims court and claims for injunctive/equitable relief to protect intellectual property or prevent unauthorized access, disputes will be resolved by binding individual arbitration.

Arbitration will be administered by a recognized provider to be specified if arbitration is initiated (“Arbitration Provider”) under its consumer rules in effect at the time.

13.3 Location / Remote Option

Unless law requires otherwise, arbitration will take place in San Diego, California, and may be remote if permitted.

13.4 Class Action Waiver / No Jury Trial

You and we waive jury trial and agree disputes must be brought only in an individual capacity. No class/collective/representative actions.

13.5 Opt-Out

You may opt out within 30 days of first accepting this EULA by emailing: christianammon@gmail.com

Include your name and a clear statement that you opt out.

13.6 Severability (Arbitration)

If any portion of this Section 13 is unenforceable, the remainder remains effective to the maximum extent permitted, except as required by law.

14) Governing Law and Venue

This EULA is governed by California law, excluding conflict-of-law rules, except where preempted by federal law or where your local consumer laws apply and cannot be waived.

If a dispute is permitted in court, venue will be San Diego County, California, unless law requires otherwise.

15) Changes to This EULA

We may update this EULA. Updates become effective when posted through Steam or otherwise made available. Continued use after the effective date constitutes acceptance, to the extent permitted by law.

16) Severability and Entire Agreement

If any provision is unenforceable, the remainder remains in effect. This EULA plus applicable Steam terms is the entire agreement regarding the Game.

17) Contact (Email Only)

Christian Ammon, Sole Proprietor
Support / Legal Notices (Email Only): christianammon@gmail.com

Location: San Diego, California, USA

18) Privacy Policy

This section explains what data we collect, why we collect it, and your choices. If you use the Game, you agree to this Privacy Policy.

18.1 What We Collect

Depending on how you use the Game, we may collect:

A) Technical and Device Data

Operating system and version

Device and hardware characteristics (e.g., CPU/GPU class, memory)

Game version, language, region/timezone (approximate)

Performance data (FPS, load times), crash logs, error diagnostics

B) Gameplay / Usage Data

Game settings and preferences

Gameplay events and progression (e.g., unlocked features, scenario results)

Basic session analytics (e.g., session length, feature usage)

C) Online / Network Data (If Online Features Are Used)

IP address (generally required for network communications)

Connection and server logs (latency, disconnects, anti-abuse signals)

D) Support Communications

Email address christianammon@gmail.com

The information you include in your message and attachments

We do not intentionally collect highly sensitive personal data (such as government IDs, precise location, or payment card data). Purchases and payment processing are handled by Steam/Valve and their payment partners.

18.2 Why We Collect Data (Purposes)

We use data to:

Run the Game and Services

Provide updates, fixes, and improvements

Diagnose bugs/crashes and improve performance

Maintain security and prevent cheating/abuse

Respond to support requests

Comply with legal obligations when required

18.3 Legal Bases (Where Applicable)

Where required by law (e.g., GDPR/UK GDPR), we process data based on:

Performance of a contract (to provide the Game/Services)

Legitimate interests (security, analytics, improvement)

Consent (only where required—e.g., optional telemetry if implemented)

Legal obligation (when we must comply with law)

18.4 Data Sharing

We do not sell your personal data.

We may update this Privacy Policy section. Updates become effective when posted through Steam or otherwise made available. Continued use after the effective date constitutes acceptance, to the extent permitted by law.