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Game License Agreement
This Game License Agreement (hereinafter referred to as the "Agreement") is a legally binding contract entered into between the independent game developer (hereinafter referred to as the "Licensor", Name: Zashmuha (Wang Wenhao), Contact: Zashmuha@163.com) and the end user of The White Lamb: No Shelter (hereinafter referred to as the "Game") (hereinafter referred to as the "Licensee") regarding the use of the Game.
By downloading, installing, registering, logging into, or otherwise actually using the Game, the Licensee represents that it has fully read, understood, and agreed to be bound by all the terms and conditions of this Agreement. This Agreement shall then legally bind both the Licensor and the Licensee. If the Licensee does not agree to any provision of this Agreement, it shall immediately cease downloading, installing, and using the Game.
1. Definitions and Interpretation
Game means the first-person shooter, psychological horror, puzzle-solving narrative video game independently developed by the Licensor, including but not limited to game program code, game client, game graphics, character images, scene designs, sound effects and music, narrative scripts, puzzle designs, user interfaces, and related documentation (such as game instructions, update logs, etc.), as well as any subsequent updates, upgrades, and modified versions thereof made by the Licensor.
License Right means the non-exclusive, non-transferable right granted by the Licensor to the Licensee, subject to the terms and conditions of this Agreement, to use the Game solely for personal non-commercial purposes.
User-Generated Content (UGC) means content created, uploaded, and shared by the Licensee in connection with the Game during its use, such as game screenshots, gameplay videos, experience reviews, walkthroughs, etc. However, it does not include modifications to or derivative works of the Game’s core code, narrative, or puzzles.
Reverse Engineering includes but is not limited to decompiling, disassembling, reverse compiling, or reverse-engineering the Game’s program, or attempting to obtain core technical information such as the game’s source code, algorithms, or design concepts.
2. Scope of License and Usage Rules
2.1 Grant of License
The Licensor grants the Licensee a non-commercial right to install, run, and display the Game on personally owned or controlled devices (including but not limited to personal computers, designated game consoles, etc., subject to the device scope supported by the Game) during the term of this Agreement.
2.2 Usage Restrictions
The Licensee shall not engage in the following acts while using the Game:
Commercial Use: The Game or any part thereof shall not be used for commercial purposes, including but not limited to selling, renting, subleasing, distributing, licensing to third parties, or using the Game for profit-making activities (e.g., using the Game as the core paid promotional vehicle in live-streaming e-commerce), unless expressly authorized in writing by the Licensor.
Modification and Circumvention: The Licensee shall not modify, tamper with, crack, or reverse-engineer the Game’s program code, data resources, or encryption methods. It shall not create or use any third-party programs such as cheats, hacks, or scripts to interfere with the Game’s normal operation, nor exploit game bugs to obtain improper in-game benefits or disrupt game balance.
Content Extraction and Derivatives: The Licensee shall not unilaterally extract core content of the Game (such as narrative, characters, sound effects, graphics) to create derivative works (e.g., novels, comics, other games), nor use the Game’s puzzle design concepts or core gameplay in other commercial projects.
Account and Device Restrictions: The Licensee shall properly safeguard its personal game account (if applicable) and device information, and shall not transfer, lend, or share the account with others. Each game license corresponds to only one user and a limited number of personal devices (subject to in-game prompts).
Unauthorized Distribution: The Licensee shall not distribute pirated installation packages, crack patches, or abridged versions of the Game. It shall not upload complete gameplay videos, core narrative analyses, or other content that may impair other users’ gaming experience on unauthorized platforms.
3. Intellectual Property Ownership
All intellectual property rights in the Game, including but not limited to copyright (including computer software copyright), patent rights, trademark rights, and trade secrets, are exclusively owned by the Licensor. This Agreement only grants the Licensee a right to use the Game and does not transfer ownership of any intellectual property rights.
The Licensee retains the copyright to the UGC it creates. However, the Licensee hereby irrevocably grants the Licensor a worldwide, non-exclusive, royalty-free right to use such UGC for the Game’s promotion and marketing purposes (e.g., sharing on official social media, showcasing player cases, etc.). The Licensor will make reasonable efforts to notify the Licensee prior to such use. If the UGC infringes on the rights and interests of any third party, the Licensee shall bear sole legal responsibility.
The Licensor reserves the right to take enforcement actions, including but not limited to sending legal letters, filing lawsuits, and claiming damages, against any entity or individual that infringes on the intellectual property rights of the Game. The Licensee shall cooperate with the Licensor in such enforcement efforts.
4. Health Warning and Limitation of Liability
4.1 Health Warning
The Game contains psychological horror elements (such as scary visuals, suspenseful sound effects, and intense narratives) and first-person shooter scenarios, which may cause discomfort to certain individuals. The Licensee hereby confirms that:
It is at least 18 years of age and possesses full civil capacity; if aged between 16 and 18, it has obtained written consent from its legal guardian.
It has no history of diseases (such as heart disease, hypertension, anxiety disorders, phobias, etc.) that may be induced or aggravated by the Game’s content.
It will reasonably control gameplay time to avoid adverse impacts on physical and mental health or daily life due to prolonged immersion in the Game.
The Licensor shall not be liable for any personal or psychological harm to the Licensee or third parties arising from the Licensee’s breach of the above confirmations.
4.2 Limitation of Liability
The Licensor has exercised reasonable efforts to ensure the Game meets normal usage standards. However, due to resource constraints associated with independent development, the Game may contain minor technical flaws or bugs. The Licensor makes no absolute warranty regarding the Game’s perfection or error-free operation, and shall not be liable for losses such as game lag, crashes, or data loss caused by factors not attributable to the Licensor, including but not limited to device incompatibility, network issues, or interference from third-party software. Nevertheless, the Licensor will actively provide technical support to assist in resolving such issues.
The Licensor shall not be liable for any indirect losses incurred by the Licensee from the use of the Game (including but not limited to lost profits, damage to business reputation, or mental distress), unless such losses are caused by the Licensor’s intentional misconduct or gross negligence.
In the event that the Game’s services are disrupted due to force majeure (e.g., natural disasters, policy changes, server provider failures, etc.), the Licensor shall promptly notify the Licensee but shall not be liable for breach of contract.
5. Data Collection and Privacy Protection
To ensure the Game’s normal operation and optimize user experience, the Licensor may collect the Licensee’s device information (e.g., device model, operating system version), game usage data (e.g., login time, level progress, operation records), and necessary account information (e.g., registration email). However, the Licensor shall not collect personal privacy information unrelated to the use of the Game.
The Licensor shall adopt security measures such as encrypted storage and access control to protect collected data, and shall not disclose such data to third parties without authorization, except as required by applicable laws and regulations. The Licensee has the right to request the Licensor to provide methods for accessing, correcting, or deleting its personal data, and such requests may be submitted via the Licensor’s contact information.
6. Amendment and Termination of Agreement
6.1 Amendment of Agreement
The Licensor reserves the right to modify this Agreement in light of game updates, changes in applicable laws and regulations, etc. Modified terms will be notified to the Licensee via in-game announcements, official emails, or other means. The Licensee’s continued use of the Game after such modifications constitutes acceptance of the revised Agreement; if the Licensee does not agree, it shall cease using the Game.
6.2 Termination of Agreement
This Agreement shall take effect on the date the Licensee first uses the Game and remain valid until the Game ceases operations. The Licensor shall issue a notice via official channels at least 30 days prior to terminating the Game’s operations.
If the Licensee breaches any term of this Agreement, the Licensor has the right to immediately terminate its license rights, ban the relevant game account (if applicable), and demand compensation for corresponding losses.
Upon termination of this Agreement, the Licensee shall immediately cease using the Game and delete all installation files, data, and copies related to the Game.
7. Dispute Resolution and Governing Law
The formation, performance, interpretation, and dispute resolution of this Agreement shall be governed by the laws of the People’s Republic of China (excluding conflict of law rules).
Any dispute arising from this Agreement shall first be resolved through friendly negotiations between the parties. If negotiations fail, either party has the right to file a lawsuit with the people’s court having jurisdiction over the Licensor’s place of residence.
8. Miscellaneous
This Agreement constitutes the entire agreement between the parties regarding the use of the Game and supersedes any prior oral or written agreements between them.
If any provision of this Agreement is deemed invalid or unenforceable, it shall not affect the validity of the remaining provisions.
The Licensee may contact the Licensor via the provided contact information if it has any questions regarding the content of this Agreement.
Date: December 12, 2025
This Game License Agreement (hereinafter referred to as the "Agreement") is a legally binding contract entered into between the independent game developer (hereinafter referred to as the "Licensor", Name: Zashmuha (Wang Wenhao), Contact: Zashmuha@163.com) and the end user of The White Lamb: No Shelter (hereinafter referred to as the "Game") (hereinafter referred to as the "Licensee") regarding the use of the Game.
By downloading, installing, registering, logging into, or otherwise actually using the Game, the Licensee represents that it has fully read, understood, and agreed to be bound by all the terms and conditions of this Agreement. This Agreement shall then legally bind both the Licensor and the Licensee. If the Licensee does not agree to any provision of this Agreement, it shall immediately cease downloading, installing, and using the Game.
1. Definitions and Interpretation
Game means the first-person shooter, psychological horror, puzzle-solving narrative video game independently developed by the Licensor, including but not limited to game program code, game client, game graphics, character images, scene designs, sound effects and music, narrative scripts, puzzle designs, user interfaces, and related documentation (such as game instructions, update logs, etc.), as well as any subsequent updates, upgrades, and modified versions thereof made by the Licensor.
License Right means the non-exclusive, non-transferable right granted by the Licensor to the Licensee, subject to the terms and conditions of this Agreement, to use the Game solely for personal non-commercial purposes.
User-Generated Content (UGC) means content created, uploaded, and shared by the Licensee in connection with the Game during its use, such as game screenshots, gameplay videos, experience reviews, walkthroughs, etc. However, it does not include modifications to or derivative works of the Game’s core code, narrative, or puzzles.
Reverse Engineering includes but is not limited to decompiling, disassembling, reverse compiling, or reverse-engineering the Game’s program, or attempting to obtain core technical information such as the game’s source code, algorithms, or design concepts.
2. Scope of License and Usage Rules
2.1 Grant of License
The Licensor grants the Licensee a non-commercial right to install, run, and display the Game on personally owned or controlled devices (including but not limited to personal computers, designated game consoles, etc., subject to the device scope supported by the Game) during the term of this Agreement.
2.2 Usage Restrictions
The Licensee shall not engage in the following acts while using the Game:
Commercial Use: The Game or any part thereof shall not be used for commercial purposes, including but not limited to selling, renting, subleasing, distributing, licensing to third parties, or using the Game for profit-making activities (e.g., using the Game as the core paid promotional vehicle in live-streaming e-commerce), unless expressly authorized in writing by the Licensor.
Modification and Circumvention: The Licensee shall not modify, tamper with, crack, or reverse-engineer the Game’s program code, data resources, or encryption methods. It shall not create or use any third-party programs such as cheats, hacks, or scripts to interfere with the Game’s normal operation, nor exploit game bugs to obtain improper in-game benefits or disrupt game balance.
Content Extraction and Derivatives: The Licensee shall not unilaterally extract core content of the Game (such as narrative, characters, sound effects, graphics) to create derivative works (e.g., novels, comics, other games), nor use the Game’s puzzle design concepts or core gameplay in other commercial projects.
Account and Device Restrictions: The Licensee shall properly safeguard its personal game account (if applicable) and device information, and shall not transfer, lend, or share the account with others. Each game license corresponds to only one user and a limited number of personal devices (subject to in-game prompts).
Unauthorized Distribution: The Licensee shall not distribute pirated installation packages, crack patches, or abridged versions of the Game. It shall not upload complete gameplay videos, core narrative analyses, or other content that may impair other users’ gaming experience on unauthorized platforms.
3. Intellectual Property Ownership
All intellectual property rights in the Game, including but not limited to copyright (including computer software copyright), patent rights, trademark rights, and trade secrets, are exclusively owned by the Licensor. This Agreement only grants the Licensee a right to use the Game and does not transfer ownership of any intellectual property rights.
The Licensee retains the copyright to the UGC it creates. However, the Licensee hereby irrevocably grants the Licensor a worldwide, non-exclusive, royalty-free right to use such UGC for the Game’s promotion and marketing purposes (e.g., sharing on official social media, showcasing player cases, etc.). The Licensor will make reasonable efforts to notify the Licensee prior to such use. If the UGC infringes on the rights and interests of any third party, the Licensee shall bear sole legal responsibility.
The Licensor reserves the right to take enforcement actions, including but not limited to sending legal letters, filing lawsuits, and claiming damages, against any entity or individual that infringes on the intellectual property rights of the Game. The Licensee shall cooperate with the Licensor in such enforcement efforts.
4. Health Warning and Limitation of Liability
4.1 Health Warning
The Game contains psychological horror elements (such as scary visuals, suspenseful sound effects, and intense narratives) and first-person shooter scenarios, which may cause discomfort to certain individuals. The Licensee hereby confirms that:
It is at least 18 years of age and possesses full civil capacity; if aged between 16 and 18, it has obtained written consent from its legal guardian.
It has no history of diseases (such as heart disease, hypertension, anxiety disorders, phobias, etc.) that may be induced or aggravated by the Game’s content.
It will reasonably control gameplay time to avoid adverse impacts on physical and mental health or daily life due to prolonged immersion in the Game.
The Licensor shall not be liable for any personal or psychological harm to the Licensee or third parties arising from the Licensee’s breach of the above confirmations.
4.2 Limitation of Liability
The Licensor has exercised reasonable efforts to ensure the Game meets normal usage standards. However, due to resource constraints associated with independent development, the Game may contain minor technical flaws or bugs. The Licensor makes no absolute warranty regarding the Game’s perfection or error-free operation, and shall not be liable for losses such as game lag, crashes, or data loss caused by factors not attributable to the Licensor, including but not limited to device incompatibility, network issues, or interference from third-party software. Nevertheless, the Licensor will actively provide technical support to assist in resolving such issues.
The Licensor shall not be liable for any indirect losses incurred by the Licensee from the use of the Game (including but not limited to lost profits, damage to business reputation, or mental distress), unless such losses are caused by the Licensor’s intentional misconduct or gross negligence.
In the event that the Game’s services are disrupted due to force majeure (e.g., natural disasters, policy changes, server provider failures, etc.), the Licensor shall promptly notify the Licensee but shall not be liable for breach of contract.
5. Data Collection and Privacy Protection
To ensure the Game’s normal operation and optimize user experience, the Licensor may collect the Licensee’s device information (e.g., device model, operating system version), game usage data (e.g., login time, level progress, operation records), and necessary account information (e.g., registration email). However, the Licensor shall not collect personal privacy information unrelated to the use of the Game.
The Licensor shall adopt security measures such as encrypted storage and access control to protect collected data, and shall not disclose such data to third parties without authorization, except as required by applicable laws and regulations. The Licensee has the right to request the Licensor to provide methods for accessing, correcting, or deleting its personal data, and such requests may be submitted via the Licensor’s contact information.
6. Amendment and Termination of Agreement
6.1 Amendment of Agreement
The Licensor reserves the right to modify this Agreement in light of game updates, changes in applicable laws and regulations, etc. Modified terms will be notified to the Licensee via in-game announcements, official emails, or other means. The Licensee’s continued use of the Game after such modifications constitutes acceptance of the revised Agreement; if the Licensee does not agree, it shall cease using the Game.
6.2 Termination of Agreement
This Agreement shall take effect on the date the Licensee first uses the Game and remain valid until the Game ceases operations. The Licensor shall issue a notice via official channels at least 30 days prior to terminating the Game’s operations.
If the Licensee breaches any term of this Agreement, the Licensor has the right to immediately terminate its license rights, ban the relevant game account (if applicable), and demand compensation for corresponding losses.
Upon termination of this Agreement, the Licensee shall immediately cease using the Game and delete all installation files, data, and copies related to the Game.
7. Dispute Resolution and Governing Law
The formation, performance, interpretation, and dispute resolution of this Agreement shall be governed by the laws of the People’s Republic of China (excluding conflict of law rules).
Any dispute arising from this Agreement shall first be resolved through friendly negotiations between the parties. If negotiations fail, either party has the right to file a lawsuit with the people’s court having jurisdiction over the Licensor’s place of residence.
8. Miscellaneous
This Agreement constitutes the entire agreement between the parties regarding the use of the Game and supersedes any prior oral or written agreements between them.
If any provision of this Agreement is deemed invalid or unenforceable, it shall not affect the validity of the remaining provisions.
The Licensee may contact the Licensor via the provided contact information if it has any questions regarding the content of this Agreement.
Date: December 12, 2025