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Product: Heroes Always Die
Legal Entity: Adam Piotuch operating as Bridgehead Interactive
Version: 1.0.0
Last Updated: June 11, 2026

1. ACCEPTANCE AND SCOPE
This End User License Agreement (“EULA”) is a binding legal contract between you (the individual licensee) and Adam Piotuch operating as Bridgehead Interactive (“Company,” “we,” “us,” or “our”), a sole proprietorship registered in the Province of British Columbia, Canada, for the software titled "Heroes Always Die". This includes all binary code, narrative scripts, visual assets, audio elements, and associated media arrays, as well as pre-release versions, Betas, Demos, and promotional packages (collectively, the “Game”).

By downloading, installing, or executing the Game via the Steam platform, you explicitly agree to be bound by the terms of this EULA. This agreement contractually supplements the Steam Subscriber Agreement (SSA). In the event of a structural conflict regarding your operational use of the Steam platform infrastructure, the SSA shall govern; however, this EULA exclusively governs all proprietary rights, internal mechanics, code execution, and data frameworks specific to the Game.

2. SUPPLEMENTAL BETA AGREEMENTS
If you are participating in a private Beta, Technical Alpha, or other pre-release testing phase, your access is strictly contingent upon your acceptance of a supplemental Beta Testing Agreement (BTA) or Non-Disclosure Agreement (NDA) provided by the Company.
  • Precedence: In the event of a direct conflict between this EULA and a signed BTA/NDA regarding confidentiality, non-disclosure, or proprietary intellectual property, the strict terms of the BTA/NDA shall prevail.
  • Mandatory Execution: Access to experimental, pre-release, or development builds of the Game may be instantly restricted or revoked until such supplemental agreements are executed to the Company's satisfaction. Failure to adhere to an active BTA/NDA constitutes a material breach of this EULA and terminates your license.
  • Experimental Nature Disclaimer: You acknowledge that Beta versions are inherently unstable, unfinished software. The Company disclaims all liability for local system crashes, performance degradation, or data variances occurring within a pre-release testing environment.

3. EXPORT COMPLIANCE
You represent, warrant, and covenant that you are not located in, under the control of, or a national or resident of any country subject to a Canadian or U.S. Government embargo, or designated by Canadian or U.S. authorities as a “terrorist supporting” country. You shall not download, run, or export the Game in violation of any applicable export control laws, sanctions, or international trade regulations.

4. LIMITED LICENSE GRANT (RESTRICTIVE)
Subject to your continuous, strict compliance with every term of this EULA, Bridgehead Interactive grants you a personal, non-exclusive, non-transferable, non-sublicensable, revocable, and strictly limited license to install and execute a single copy of the Game client on personal computer hardware for your own private, non-commercial entertainment purposes only. This license does not grant you any ownership stake or title in the Game's underlying intellectual property.

4.1 PROHIBITED USES AND LICENSE RESTRICTIONS
You explicitly agree not to, directly or indirectly, engage in or authorize any of the following restricted actions:
  • No Unauthorized Derivative Works or Broadcasts: Except as otherwise permitted by an official, public streaming policy issued by the Company, you may not record, stream, broadcast, or create public "Let’s Play" videos, walkthroughs, or multimedia commentary of the Game for public distribution or monetized display without the express, prior written consent of the Company.
  • No Commercial Exploitation: Any use of Game footage, asset extractions, source code, screenshots, lore, text, or audio components for direct or indirect commercial gain, marketing, or commercial advertising is strictly prohibited.
  • No Sublicensing or Distribution: You may not rent, lease, sublicense, sell, distribute, loan, or transfer access to the Game client, your license keys, or associated software files to any third party outside of the Steam platform's native, unmodified family-sharing features.
  • System and Administrative Abuse: You are strictly prohibited from weaponizing, automating, or script-flooding the Company’s administrative communication channels, including the automated generation of bulk data privacy or deletion requests designed to cause operational disruption or administrative overhead ("Privacy DDoS" or "DSAR Bombing"). Any such behavior constitutes a material breach of this Agreement and will result in the immediate, permanent termination of all associated licenses and accounts void ab initio.

5. SAFETY, INSTRUCTIONAL, AND VOCATIONAL DISCLAIMER
The Game features deeply interactive simulations of real-world technical and vocational disciplines, including but not limited to electrical engineering, mechanical systems assembly, circuit diagnostic workflows, fire mitigation strategies, and physical survival techniques.
  • Strictly for Entertainment Purposes Only: All game mechanics, engineering loops, tool operations, and interactive wiring schemas are designed solely for interactive entertainment and aesthetic engagement. The Company does not provide vocational instruction, engineering certifications, professional guidance, or valid safety training through the Game.
  • Real-World Hazard and Injury Warnings: Real-world electrical infrastructure, high-voltage networks, and mechanical systems carry extreme inherent risks of fire, catastrophic arc flashes, severe electrocution, permanent bodily injury, or immediate death. Do not attempt to replicate, mirror, test, or adapt any actions, wiring pathways, architectural configurations, or technical procedures depicted within the Game software on live physical equipment, residential wiring, or real-world systems.
  • Complete Substitution and Liability Disclaimer: The Game is fundamentally unsuited to serve as a substitute for professional vocational training, licensed trade mentorship, or the expert deployment of certified professionals (e.g., a registered, certified electrician). The Game purposefully simplifies, alters, or fictionalizes technical processes for gameplay balance. To the maximum extent permitted by applicable law, the Company completely disclaims any and all legal liability, tortious exposure, or responsibility for real-world personal injury, death, property damage, fire loss, or regulatory penalties resulting from your direct or indirect attempt to apply or replicate Game concepts to physical, real-world systems.

6. HEALTH, WELLNESS, AND CONTENT WARNINGS
  • Mandatory Photosensitivity and Seizure Warning: The Game contains rapid visual progressions, flashing lights, and dynamic graphical patterns that have the potential to trigger sudden epileptic seizures, blackouts, or temporary disorientation. A very small percentage of individuals may experience these episodes when exposed to certain visual images or patterns that appear in video games. Even individuals who have no prior medical history of seizures, light sensitivity, or epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while watching or playing the Game. If you or any member of your household have an underlying history of epileptic symptoms, you must consult a qualified physician prior to launching the software.
  • Immediate Cessation Requirements: You explicitly agree to immediately cease playing the Game, disconnect from the client infrastructure, and consult a qualified physician if you or anyone in your physical proximity experiences any of the following symptoms while executing the software: dizziness, altered or blurred vision, eye or muscle twitching, loss of awareness, cognitive disorientation, any involuntary physical movement, or convulsions.
  • Assumption of Physical Risk and Liability Release: By accessing, installing, or playing the Game, you explicitly acknowledge that you understand these medical risks and voluntarily assume all physical, medical, or psychological risks associated with video game play. To the maximum extent permitted by applicable law, you unconditionally release Adam Piotuch and Bridgehead Interactive from any and all claims under civil liability, negligence, or contingent bodily injury allegedly resulting from software execution exceeding the actual net purchase price of the Game.
  • Mature Content and Psychological Discernment: "Heroes Always Die" contains intense survival scenarios, acute psychological stress vectors, representations of graphic violence, and depictions of reanimated human remains (zombies). Players sensitive to horror themes, systemic survival pressure, bleak atmospheric tension, or macabre visual elements must exercise strict personal discretion before installing or running the Game client.
  • Ergonomic Integrity and Healthy Play: To mitigate the risk of repetitive strain injuries (RSI), carpal tunnel syndrome, eye fatigue, or general physical discomfort, the Company strongly advises players to implement routine ergonomic practices, maintain a well-illuminated physical workspace, utilize proper posture, and execute short physical breaks away from the monitor during extended play sessions.

7. CONDITIONAL WARRANTY OF AGE AND LEGAL CAPACITY
Your eligibility to access, license, and execute the Game is strictly conditional upon your age and the corresponding developmental phase of the Software:
  • Pre-Release Phases (Beta, Alpha, Early Access): During any period where the Game is explicitly designated by the Company as a Beta, Technical Alpha, Early Access, or any other non-final development build, you expressly warrant and covenant that you are at least 19 years of age (the lawful age of majority in the Province of British Columbia) or the absolute age of majority in your local residential jurisdiction, whichever is higher. This elevated age threshold is a material condition of this license grant, required to ensure you possess full, un-voidable legal capacity to execute binding non-disclosure terms and protect the Company's proprietary trade secrets during active development.
  • Commercial Full Release State: Upon the official commercial publication of "Version 1.0" or subsequent stable Full Release builds of the Game, the minimum age requirement to obtain a license shall dynamically realign with the formal age rating classifications designated by relevant regional administrative authorities (e.g., ESRB, PEGI) and the native age-gating protocols enforced by the Steam platform. However, if you are under the legal age of majority in your jurisdiction, you may only execute the Game client with the explicit review and binding supervision of a parent or legal guardian.

8. FRAUDULENT MISREPRESENTATION AND VOID LICENSES
8.1 Void Ab Initio Execution: Gaining access to a Pre-Release or age-restricted version of the Game by providing false, deceptive, or automated metadata regarding your true date of birth or age constitutes a material Fraudulent Misrepresentation. Any software license procured under these conditions is contractually void ab initio (completely void from its inception).

8.2 Legal Remedies: If a license is found to be void under this section, you possess zero lawful right to retain, run, or view the Software files. The Company reserves an absolute, immediate right to terminate all network connectivity to your client instance without notice. Furthermore, the Company explicitly retains the right to pursue all available legal and equitable remedies under Canadian law—including claims for trespass to chattels, copyright infringement, and breach of confidentiality—for any asset exposure, code leakage, or proprietary logic theft occurring under a fraudulently obtained license.

9. ACCOUNT SHARING AND PARENTAL INDEMNIFICATION
If you permit, facilitate, or tolerate a minor child or legal dependent to access, observe, or execute the Game via your localized hardware assets or your authenticated Steam platform account, you explicitly acknowledge and agree to the following terms:
  • Absolute Assumption of Risk: You assume total, non-delegable legal and financial liability for the minor’s entire course of conduct within the Software environment, including all automated platform interactions or community feedback transmissions.
  • Comprehensive Indemnification Shield: You agree to defend, indemnify, and hold completely harmless Adam Piotuch personally, Bridgehead Interactive, and any future corporate successors or assigns against any and all claims, financial losses, regulatory enforcement actions, intellectual property leaks, exposure of proprietary logic, or software stability damages directly or indirectly caused by the minor’s interaction with the Game client, regardless of whether the Software is running in a Pre-Release or Commercial Full Release state.

10. AMENDMENTS AND MODIFICATION MECHANISMS
  • Right to Modify: The Company reserves the right, at its sole and absolute discretion, to modify, amend, update, or replace any part of this Agreement at any time to reflect changing technical requirements, regulatory compliance, platform distribution rules, or game execution architecture.
  • Conspicuous Notice of Change: For modifications the Company deems to be material changes, we will provide public notice via a Steam platform announcement hub and/or by requiring an interactive re-acceptance of the modified terms upon launching the Game client. What constitutes a "material change" will be determined at the reasonable discretion of the Company.
  • Acceptance by Continued Execution: By continuing to access, download updates for, or execute the Game client after those revisions become effective, you explicitly agree to be bound by the revised terms.
  • Right to Withdraw as Sole Remedy: If you do not agree to the updated terms, or cannot comply with the modified conditions, your sole and exclusive remedy is to immediately discontinue use of the Game, permanently delete all copies and local metadata caches in your possession, and request the Company or Platform operator to revoke your build access. Your pre-existing confidentiality obligations for proprietary information or software logic already received during any pre-release window will remain fully in effect and survive termination.
  • Rejection and Refund Boundaries: Your formal rejection of updated terms completely terminates your active license without liability to the Company, and does not entitle you to a financial refund, fee reversal, or chargeback remedy outside of the standard, automated refund window and policy enforced by the platform operator (e.g., Valve Corporation / Steam) at the time of purchase.
  • No Oral Modification or Support Amendments: You explicitly acknowledge and agree that no customer support interactions, community management communications, Discord server exchanges, or automated helpdesk tickets shall have the legal capacity to alter, expand, waive, or amend the terms of this EULA. Any formal waiver, variation, or modification of the Company's rights under this agreement is legally void unless it is executed in a formal, physical or cryptographically signed written document issued explicitly by Adam Piotuch.

11. CUSTOMER SUPPORT AND COMMUNITY COMMUNICATIONS

11.1 Informational Nature Only: The Company frequently interacts with players via automated support tickets, emails, community Discord servers, Steam community forums, and social media channels. You explicitly acknowledge and agree that any text, statement, response, or apology issued by customer service representatives, moderators, or community managers is purely informational in nature.

11.2 No Admission of Fault or Liability: No communication sent via informal or public channels—regardless of whether it addresses a game exploit, data event, account issue, or service disruption—shall be construed as a legal admission of fault, liability, or negligence by Bridgehead Interactive.

11.3 Public Announcements and Incident Communication: In the event of a system security incident, localized data breach, or game-wide economy exploit, the Company retains sole administrative discretion regarding the timing, content, and medium of any public announcements, media releases, or community notifications, subject only to mandatory obligations under applicable provincial or federal privacy legislation (such as the British Columbia Personal Information Protection Act - PIPA). You explicitly agree not to publish, stream, or distribute false, defamatory, or contractually binding statements claiming the Company has admitted legal liability regarding an ongoing operational or technical event.

12. CODE OF CONDUCT, USER CONTENT, AND STATUTORY DISCLOSURES
  • Expected Community Behavior: You explicitly agree to interact with the Company, its support staff, other players, and the general community in a civil, respectful, and professional manner across all public and private vectors.
  • Prohibited Malicious Conduct: You shall not engage in, facilitate, or encourage any form of targeted harassment, cyberbullying, doxing (publishing private identifying information), hate speech, or threatening behavior directed at the Company, its development team, or other community participants. This restriction covers all communication vectors, including direct emails, social media mentions, external chat servers (e.g., Discord), or native Steam community hubs.
  • User Accountability for Third-Party Infringement: When choosing a character name, studio handle, or uploading user content to game-related hubs, you represent and warrant that your submissions do not infringe the intellectual property, trademark, privacy, or publicity rights of any third party, nor do they constitute libel or slander. You agree to fully indemnify, defend, and hold harmless Adam Piotuch and Bridgehead Interactive for any legal expenses, third-party damages, or insurance deductibles incurred by the Company as a direct result of content, names, or communications generated by you.
  • Zero-Tolerance Enforcement: The Company maintains an absolute zero-tolerance policy for toxic, infringing, or malicious behavior. Any violation of this Code of Conduct, as evaluated in the Company's sole discretion, will result in the immediate, permanent termination of your software license and the complete revocation of your associated digital access keys without refund.
  • Third-Party and Exclusion Harassment: You are strictly prohibited from harassing individuals who were not selected for private pre-release testing builds, or using your license access to belittle, exclude, or disrupt other players within the community ecosystem.
  • Reservation of Civil Remedies: The Company and its operating agents explicitly reserve the right to pursue all available civil remedies under the laws of British Columbia for malicious harassment, commercial defamation, or tortious interference. This includes seeking immediate injunctive relief and claiming damages for operational disruption or business degradation.
  • Statutory Disclosure to Law Enforcement: In the event of suspected criminal activity—including but not limited to credible threats of physical violence, criminal harassment (stalking), or targeted doxing exploits—the Company reserves the right to report such conduct directly to appropriate municipal, provincial, or federal law enforcement agencies. Pursuant to the law enforcement disclosure exemptions contained within BC PIPA and federal PIPEDA, the Company may disclose relevant account logs and user indicators (including email addresses, associated real names, and Steam IDs) to assist in a lawful investigation.
  • No Prior Notice Requirement: To ensure the physical safety of the Company's personnel and protect the evidentiary integrity of any official investigation, the Company is under no legal or contractual obligation to notify you prior to, or subsequent to, making a report to law enforcement authorities.

13. RELATIONSHIP OF PARTIES AND NO EMPLOYMENT
  • No Agency or Employment Status: You explicitly acknowledge that your access to the Game—including any exploratory feedback, bug reporting, or software testing you perform—is strictly voluntary, uncompensated, and executed solely for personal entertainment. This relationship does not create an employment, partnership, agency, joint venture, or fiduciary relationship between you and the Company. You are not an employee under the British Columbia Employment Standards Act, nor are you an agent or legal representative of Adam Piotuch.
  • No Authority to Bind or Represent: You possess zero legal authority to make public statements, operational promises, or legal commitments on behalf of the Company or the Game. You shall not represent yourself publicly as an employee, "evangelist," official "advocate," or authorized spokesperson for "Heroes Always Die".
  • No Professional Credentials or Consideration: Participation in any testing matrix is for software optimization purposes only. It does not confer any professional design credentials, industry experience considerations, or competitive advantage in any future recruitment or hiring workflows initiated by the Company.
  • Non-Endorsement Boundaries: You shall not utilize your access to the Game to state or imply that the Company endorses, sponsors, or aligns with your personal brand, independent business entities, or third-party social media content channels. Any unauthorized use of the Company’s trade name, logos, or trademarks for personal visibility or commercial gain is strictly prohibited.

14. NO PUBLICITY AND PORTFOLIO RESTRICTIONS
You shall not utilize Adam Piotuch’s personal name, the "Bridgehead Interactive" trade name, the Company's proprietary logos, or the "Heroes Always Die" project title in any public marketing, commercial advertising, social media profiles, press releases, public repositories, or professional portfolios (including but not limited to resumes, CVs, LinkedIn profiles, ArtStation, or GitHub repositories) to imply a formal professional association without the express, prior written consent of the Company. Your authorized access to pre-release software builds does not grant you any right to claim an architectural affiliation, employment contract, independent contractor status, or commercial sponsorship with the Company.

15. INTELLECTUAL PROPERTY OWNERSHIP AND RIGHTS
The Software is protected by copyright, trademark, trade secret, and other intellectual property laws of Canada (governed via the Canadian Intellectual Property Office - CIPO), the United States (governed via the United States Patent and Trademark Office - USPTO, and the United States Copyright Office - USCO), and international intellectual property treaties.
  • Absolute Proprietary Ownership: Adam Piotuch operating as Bridgehead Interactive retains all right, title, and interest in and to "Heroes Always Die," including all registered and unregistered trademarks, source code, compiled binaries, narrative structures, dialogue scripts, character designs, environmental artwork, musical scores, sound design arrays, and proprietary skill-based puzzle logic frameworks.
  • Third-Party Engine and Runtime Assets: The Game is built utilizing the Unity Engine and incorporates specific third-party middleware components, software libraries, and artistic assets under lawful commercial licensing. All proprietary rights to the Unity Engine and these third-party assets remain exclusively with their respective owners. Your limited license to interact with these elements is strictly bounded by, and confined to, their compiled execution inside the Game client.
  • Strict Reservation of Rights: All rights not expressly and unambiguously granted to you within this EULA are absolutely reserved by the Company and its upstream licensors. Any unauthorized exploitation—including but not limited to "asset stripping" (extracting models, audio, or textures from the compiled game files), decompilation, disassembly, debugging, or reverse engineering of the Game's runtime code—is strictly prohibited and will be prosecuted under applicable civil and criminal statutes.

16. EXPANDED SCOPE OF COVERED MEDIA
To prevent any ambiguity, the term “Game” or "Software" as leveraged throughout this EULA encompasses, but is not limited to:
  • All public, private, closed, or gated Beta builds, Technical Alphas, and downloadable Demos;
  • All promotional assets, trailers, digital art booklets, design manuals, and storefront marketing materials;
  • All localized documentation, patching notes, installation parameters, and instructional materials provided online or offline by the Company.

17. USER FEEDBACK AND UNSOLICITED SUBMISSIONS

17.1 Feedback Assignment and Moral Rights Waiver: By participating in any testing phase, community discussion, or bug-reporting pipeline, or by submitting suggestions, critiques, balance metrics, or narrative ideas regarding the Game (collectively, "Feedback"), you acknowledge that all such transmissions are voluntary. You hereby irrevocably assign, transfer, and quitclaim to Bridgehead Interactive all global right, title, and interest in and to the Feedback. The Company may use, adapt, modify, sub-license, exploit, or commercialize such Feedback for any purpose whatsoever without any obligation to compensate, account to, or credit you. You hereby irrevocably and unconditionally waive any and all "moral rights" (droit moral) or rights of attribution to such Feedback globally to the maximum extent permitted by law.

17.2 User Warranties and Third-Party Cleanliness: By providing any Feedback, you represent, warrant, and covenant that:
  • Sole Ownership: You are the sole author and lawful owner of the Feedback, and its implementation by the Company will not infringe upon the intellectual property rights, trade secrets, or contractual rights of any third party;
  • No Third-Party Restrictions: You are not bound by any active non-disclosure agreement (NDA), employment contract, intellectual property assignment clause, or non-compete covenant (e.g., with another video game development studio, technology company, or corporate entity) that would restrict or prohibit you from sharing such concepts;
  • Good Faith Submission: Your Feedback is not a bad-faith subversion or "Trojan Horse" engineered to establish a subsequent claim of co-ownership, joint authorship, or wage-and-hour compensation over "Heroes Always Die."

17.3 Indemnification for Feedback Infringement: If you breach the warranties set out in Section 17.2 (User Warranties and Third-Party Cleanliness) and the Company is subjected to a demand letter, regulatory inquiry, or civil lawsuit by a third party (such as your current or former employer) asserting that your Feedback infringed upon their proprietary trade secrets or intellectual property, you agree to fully indemnify, defend, and hold harmless Adam Piotuch and Bridgehead Interactive for all associated legal fees, court costs, and financial damages.

17.4 Independent Development Safe Harbor: You explicitly recognize that the Company is actively engaged in ongoing game design workflows and may already be independently developing, or may in the future develop, features, mechanical loops, puzzle logic, or narrative beats that are structurally similar or identical to the concepts contained within your Feedback. You agree that the Company's independent development of such features does not entitle you to any compensation, claim of copyright infringement, or trade secret misappropriation, completely regardless of whether you provided similar or identical Feedback during a testing window.

18. GAMEPLAY INTEGRITY, PROHIBITED CONDUCT, AND ENFORCEMENT REMEDIES

18.1 Prohibited Conduct Covenants: To maintain the structural integrity, progression balance, and competitive equity of the Game’s skill-based puzzles, engineering simulations, and survival narratives, you explicitly covenant and agree that you shall NOT, under any circumstances, engage in or facilitate any of the following unauthorized behaviors:
  • Mechanical and Digital Automation (Botting): Use, develop, deploy, or facilitate any external software, "bots," macro routines, AI-driven solvers, neural network analysis tools, script layers, or physical/mechanical apparatuses designed to automate gameplay execution, input simulation, or the systemic solution of in-game technical puzzles. The Game is strictly licensed to be navigated exclusively via real-time human cognitive effort and manual dexterity.
  • Data Mining, Scraping, and Asset Extraction: Use any unauthorized third-party software, memory-injection utilities, or automated tools to intercept, "mine," scrape metadata, or otherwise extract structured information from the Game’s volatile memory or runtime storage. This completely prohibits the extraction, ripping, or capturing of 3D models, vertex maps, texture sheets, audio packages, shaders, or underlying scripts for use in any external application, commercial environment, or machine learning/AI training datasets.
  • Reverse Engineering and Structural Analysis: Attempt to decompile, disassemble, translate, profile, decrypt, or derive the source code, assembly structures, or underlying mathematical algorithms of the Game or its individual puzzle logic systems, except to the minimal extent expressly permitted by applicable statutory law notwithstanding this limitation.
  • Cheating, Glitch Exploitation, and Manipulation: Exploit, distribute, or publicly demonstrate software vulnerabilities, runtime bugs, or undocumented physics glitches to bypass survival resource caps, circuit constraints, or puzzle verification milestones. This includes the use of unauthorized third-party memory editors, trainers, or cheat engines to alter localized client states.

18.2 Technical Protective Measures and Anti-Cheat Systems: The Company explicitly reserves the right to implement, update, and enforce technical protective measures, digital rights management (DRM), and automated verification software (collectively, "Anti-Cheat Systems") to detect, analyze, and prevent the prohibited behaviors enumerated in Section 18.1 (Prohibited Conduct Covenants). These systems may run background integrity checks during client execution to verify software build authenticity.

18.3 Absolute Administrative Remedies: If the Company detects, or reasonably suspects, the utilization of digital or mechanical automation, unauthorized client modifications, hardware spoofing, or anomalous system states violating this EULA, the Company may instantly execute any or all of the following administrative remedies completely without prior notice or liability:
  • Immediate License Termination: Instantly revoke your limited software license, extinguishing all rights to launch, execute, or access the Software files.
  • Platform Account Restrictions (Banning): Block, ban, or flag your unique Steam ID, hardware configuration hashes, or associated digital identifiers from interacting with any network-authenticated components of the Game, backend validation servers, matchmaking ecosystems, community hubs, or future software updates.
  • Regulatory and Civil Escalation: Report any verified forensic extraction of intellectual property, trade secrets, or asset bundles to law enforcement authorities, platform operators (including Valve Corporation), and federal intellectual property enforcement frameworks within Canada, the United States, and your local jurisdiction, reserving the right to seek maximum civil damages.

19. AUTOMATED PATCHING, CLIENT INTEGRITY, AND CYBERSECURITY INCIDENTS

19.1 Mandatory Client Updates and Mitigation: To secure backend ecosystems, safeguard user privacy, mitigate cheat exploits, and prevent critical local hardware conflicts, the Company reserves an absolute right to deploy mandatory software patches, security updates, firmware hotfixes, or dynamic configuration adjustments automatically via the Steam platform infrastructure at any time without prior notice.

19.2 Bypassing Updates and Version Control Prohibitions: You explicitly agree to install all deployed updates promptly. Bypassing, blocking, delaying, or modifying a mandatory update pipeline—or attempting to execute the Software outside of Steam's official distribution channel—constitutes a material, non-curable breach of this EULA. The Company reserves the right to immediately terminate, suspend, or restrict network ecosystem access to any Game client that is outdated, unpatched, manually modified, or running an unverified software version.

19.3 Data Incident Limitation and Exclusive Remedy: In the event of any actual or suspected unauthorized access, data breach, server infiltration, or cyber event affecting systems operated by or on behalf of Adam Piotuch or Bridgehead Interactive, the Company’s sole obligation—and your sole and exclusive remedy—shall be limited strictly to the provision of statutory notices required under applicable data protection laws (such as the British Columbia Personal Information Protection Act - PIPA) and, where deemed appropriate by the Company or its insurance underwriters, the provision of standard identity or credit monitoring services. To the maximum extent permitted by applicable law, you explicitly waive any right to seek damages for emotional distress, psychological anxiety, loss of digital status, character data, online leaderboard standing, or indirect consequential losses arising from any such cyber event.

20. SECURITY INVESTIGATIONS AND FORENSIC WATERMARKING
During any Pre-Release, Alpha, Beta, or Early Access development phase, the Company reserves an absolute right to execute security-focused telemetry analysis and forensic tracing to protect its proprietary trade secrets and prevent unauthorized public exposure of confidential systems.
  • Data Tracking and Security Logs: You explicitly consent to the localized collection and remote transmission of diagnostic indicators, including network IP addresses, system hardware hashes, runtime logs, and invisible, account-unique cryptographic watermarks dynamically embedded into the software's audio-visual output or executable code binary.
  • Forensic Leak Investigations: In the event of an unauthorized public asset leak, build distribution, or data exposure, the Company will utilize this collected data for the sole purpose of identifying the origin of the security breach. Pursuant to applicable privacy standards under BC PIPA, this processing is executed explicitly to safeguard the vital commercial assets and intellectual property of the Company against unlawful misappropriation.

21. COMPLETE "AS-IS" AND "AS-AVAILABLE" WARRANTY DISCLAIMER

21.1 Comprehensive Warranty Disclaimers: The Game, its associated binary files, documentation, and all supplemental media (including pre-release testing builds, Alphas, Betas, Demos, and promotional packages) are provided to you strictly on an "AS IS" and "AS AVAILABLE" basis. To the maximum extent permitted by applicable law within your residential jurisdiction, Adam Piotuch operating as Bridgehead Interactive, along with its upstream licensors (including Unity Technologies and authenticated third-party asset providers), completely disclaims all warranties, conditions, or representations of any kind, whether express, implied, statutory, or arising out of custom, course of dealing, or trade usage. This comprehensive disclaimer includes, but is not limited to:
  • Operational Performance and Stability: Any implied warranties of merchantability, satisfactory quality, uninterrupted execution, error-free states, or precise technical compatibility with your specific operating system environment, graphics card architectures, or computer hardware peripherals.
  • Subjective Content Alignment: Any representation that the zombie survival themes, structural narratives, difficulty scaling, or skill-based mechanical engineering loops will fulfill your individual aesthetic expectations, gaming preferences, or professional training standards.
  • Technical Accuracy and Fluidity: Any guarantee that the Game’s unique interactive wiring simulations, diagnostic loops, or physics-based puzzle equations are entirely free from design bugs, visual artifacts, or unintended mechanical calculations.

21.2 No Guarantee of Continuous Infrastructure Access: The Company aims to maintain stable access to the Game's online infrastructure, matchmaking systems, and authentication servers. However, you explicitly acknowledge and agree that access may be disrupted, delayed, or limited at any time due to scheduled maintenance, server migrations, software updates, or network congestion, and the presence of these live services is inherently tied to the "AS AVAILABLE" nature of the Software.

21.3 Absolute Emergency and Voluntary Shutdown Rights: To the maximum extent permitted by law, Bridgehead Interactive reserves the absolute, unilateral right to deliberately take the Game's systems, live-ops architecture, servers, and connected features completely offline at any time, without prior notice, if the Company suspects an active cyber event, system vulnerability, security breach, game-wide exploit, or platform instability.

21.4 Disclaimer of Interruption Damages and Downtime: You explicitly agree that the Company holds zero legal or financial liability for any loss of game-time, reset of match history, loss of session milestones, cancellation of active multiplayer sessions, or data updates lost during an emergency, regulatory, or voluntary system shutdown. No refunds, fiat rollbacks, or financial credits will be provided for service downtime or infrastructure maintenance windows.

22. IRREPARABLE HARM AND EQUITABLE INJUNCTIVE RELIEF
You explicitly acknowledge and agree that any direct or indirect breach of Section 4 (Limited License Grant (Restrictive) and Prohibited Uses and License Restrictions), Section 15 (Intellectual Property and Ownership Rights), Section 18 (Gameplay Integrity, Prohibited Conduct, and Enforcement Remedies), or any associated pre-release confidentiality covenant will inflict immediate, substantial, and irreparable harm upon the Company. Because monetary damages alone would be completely inadequate to compensate the Company for the destruction of its market differentiation, asset exclusivity, or trade secrets, you agree that the Company shall be legally entitled to seek a temporary restraining order, a preliminary or permanent injunctive relief, specific performance of obligations, or any other equitable remedies from a court of competent jurisdiction to immediately halt or prevent an active or threatened breach. The Company may seek and obtain such relief completely without the legal necessity of proving actual economic damages, showing special injury, or posting any financial bond or security.

23. INDEPENDENT COVENANTS AND NO RIGHT OF SET-OFF
All financial amounts, cost reimbursements, or indemnification obligations payable by you under this EULA shall be paid and executed in full without any deduction, set-off, administrative withholding, or defensive counterclaim whatsoever. Your legal obligation to strictly adhere to every restrictive covenant, license limit, and behavior standard contained within this contract is entirely independent of any perceived, alleged, or actual breach of obligation by the Company.

24. COMPREHENSIVE LIMITATION OF LIABILITY AND FINANCIAL CAPS

24.1 Absolute Exclusion of Consequential Damages: TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW WITHIN YOUR JURISDICTION, IN NO EVENT SHALL ADAM PIOTUCH, BRIDGEHEAD INTERACTIVE, ITS AFFILIATES, SUCCESSORS, SUPPLIERS, OR AUTHORIZED OPERATIONAL AGENTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, PUNITIVE, EXEMPLARY, OR CONSEQUENTIAL DAMAGES WHATSOEVER ARISING OUT OF ANY NEGLIGENT ACT, ERROR, OMISSION, PRODUCT FAILURE, UNINTENTIONAL BREACH OF CONTRACT, OR IN ANY WAY RELATED TO YOUR STRUCTURAL USE OF, OR INABILITY TO USE, THE GAME CLIENT. THIS COMPREHENSIVE EXCLUSION APPLIES EVEN IF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, AND ENCOMPASSES:
  • DAMAGES FOR LOSS OF COMMERCIAL PROFITS, DATA LOSS, CORRUPTION OF LOCAL METADATA, OR BUSINESS DISRUPTION;
  • PERSONAL PHYSICAL INJURY, PROPERTY DAMAGE, FIRE LOSS, OR HARDWARE COMPONENT DEGRADATION (INCLUDING THERMAL OVERHEATING, HARDWARE THROTTLING, OR FIRMWARE INSTABILITY) RESULTING DIRECTLY OR INDIRECTLY FROM SOFTWARE EXECUTION;
  • SYSTEM-WIDE TECHNICAL FAILURES, DRIVER INCOMPATIBILITIES, OPERATING SYSTEM ERRORS, OR LOSS OF STEAM ACCOUNT ACCESS, CLOUD SAVE SYNCHRONIZATION, OR PLATFORM VALIDATION STATUS.

24.2 Hard Financial Liability Cap and Pre-Release Exclusions: NOTWITHSTANDING ANY DAMAGES YOU MIGHT INCUR FOR ANY REASON WHATSOEVER, YOU EXPLICITLY AGREE THAT THE ENTIRE AGGREGATE LIABILITY OF THE COMPANY, ITS SUPPLIERS, AND ADAM PIOTUCH ACROSS ALL CAUSES OF ACTION, INTENTIONAL OR UNINTENTIONAL, AND COVERED UNDER THE COMPANY'S LIABILITY INSURANCE AND PROFESSIONAL FRAMEWORKS—SPECIFICALLY INCLUDING CLAIMS ARISING FROM ALLEGED NEGLIGENT ACTS, OPERATIONAL ERRORS, SOFTWARE OMISSIONS, PRODUCT FAILURES, OR MATERIAL BREACHES OF THIS CONTRACT—SHALL BE STRICTLY LIMITED TO THE ACTUAL NET FIAT CURRENCY AMOUNT PAID BY YOU SPECIFICALLY TO LICENSE THE GAME VIA THE STEAM PLATFORM. IF THE SOFTWARE WAS ACCESSED AS AN UNMONETIZED PRE-RELEASE TESTING BUILD, FREE ALPHA, BETA, OR PROMOTIONAL DEMO, YOU EXPLICITLY AGREE THAT THE COMPANY’S ABSOLUTE MAXIMUM TOTAL AGGREGATE LIABILITY TO YOU ACROSS ALL CATEGORIES OF CIVIL LIABILITY IS CAPPED AT EXACTLY $0.00 CAD.

24.3 Systemic Event Aggregation Waiver: You explicitly agree that if a software update, technical deployment error, backend server outage, or data event impacts multiple users simultaneously, your individual claim cannot exceed the individual financial caps outlined in Section 24.2 (Hard Financial Liability Cap and Pre-Release Exclusions). You waive any right to claim that a widespread or systemic issue expands, multiplies, or alters the individual liability caps established herein.

24.4 Infrastructure Scalability and Performance Degradation: The Company reserves the absolute right to alter, modify, patch, or re-architect the Game’s backend infrastructure, database schemas, and networking topology at any time without notice. You explicitly acknowledge that peak concurrency fluctuations, scaling bottlenecks, or performance degradation resulting from system architecture constraints do not constitute a breach of this Agreement, and the software is accepted by you with this explicit structural limitation.

24.5 Client Hardware Allocation of Risk and Frame Rate Disclaimers: You explicitly acknowledge that video games require intensive real-time processing, heavy graphics utilization, and substantial local hardware resources. You are solely and completely responsible for ensuring that your computer system, graphics processing unit (GPU), central processing unit (CPU), power supply unit (PSU), and physical thermal cooling mechanisms meet the Game’s published technical requirements and are properly cleaned, configured, and maintained. The Company disclaims any and all legal or financial liability for local hardware malfunctions, thermal overheating, firmware crashes, physical component melting, or hardware degradation allegedly resulting from running the Game client, regardless of whether software frame rates were locked, unlocked, or capped via internal settings or third-party driver software at the time of execution.

24.6 Formal Legal Notice and Service Requirements: You explicitly agree that no online support ticket, helpdesk submission, Steam Community forum post, Discord transmission, or casual email communication to the Company or its contract operators shall constitute formal legal notice, official service of process, or a formal "Claim" under any statutory framework. The parties contractually agree that any and all formal legal notices, demands for compensation, service of litigation, or cease-and-desist declarations must be delivered strictly in writing via registered mail to the official Business Mailing Address registered for Bridgehead Interactive within the public records of the British Columbia Business Registry (utilizing the designated Kelowna operational mailing infrastructure). You explicitly, knowingly, and voluntarily waive any right to attempt physical delivery or service of process at any personal residential address or alternative registry delivery address associated with Adam Piotuch. Any attempted delivery to a residential or non-authorized address is contractually void, invalid, and shall not constitute effective service or notice under this Agreement.

25. INDEMNIFICATION OBLIGATIONS
You explicitly agree to defend, indemnify, and hold completely harmless Adam Piotuch personally, Bridgehead Interactive, its operating agents, and corporate successors from and against any and all third-party claims, liabilities, financial losses, regulatory enforcement fines, administrative penalties, settlements, and legal costs (including reasonable legal fees and internal investigation expenses) resulting from or arising out of your direct or indirect violation of this EULA. This protection explicitly covers liability originating from unauthorized "asset stripping," forensic watermark manipulation, intellectual property infringement, or the deployment of prohibited digital or mechanical automation tools.

26. DISPUTE RESOLUTION: GOVERNING LAW, VENUE LOCK, CLASS WAIVER, AND PRE-SUIT MANDATES

26.1 Governing Law: This EULA, its core formation, structural validity, performance obligations, and any non-contractual disputes arising out of its subject matter shall be governed by, and construed strictly in accordance with, the laws of the Province of British Columbia and the federal laws of Canada applicable therein, without regard to its conflict of law principles. The application of the United Nations Convention on Contracts for the International Sale of Goods (CISG) is hereby expressly and entirely disclaimed and excluded.

26.2 Exclusive Forum and Venue Selection: You hereby irrevocably and unconditionally agree that any formal legal action, action in equity, or judicial proceeding arising out of or relating to this EULA, the Game, or your infrastructure access shall be filed exclusively in the courts of the Province of British Columbia or the Federal Court of Canada (as applicable). The specific geographic venue for such proceedings shall sit strictly within the judicial registry located in Kelowna, BC. In the exclusive event that federal jurisdiction, specialized intellectual property frameworks, or statutory mandates require a court venue or registry level unavailable within the Kelowna registry system, the proceedings shall be filed strictly within the designated registries located in Vancouver, BC. You hereby consent and submit to the absolute, exclusive personal jurisdiction of such courts for the purpose of litigating any such action.

26.3 Waiver of Venue Objections: You explicitly, knowingly, and voluntarily waive any and all objections to venue or inconvenient forum arguments regarding any legal proceedings initiated within the designated courts of Kelowna or Vancouver, British Columbia, as determined by the jurisdictional criteria set forth in Section 26.2 (Exclusive Forum and Venue Selection).

26.4 Contractual Limitation Period (Time Bar): TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, ANY CLAIM, LAWSUIT, OR DISPUTE ARISING OUT OF OR RELATING TO THIS EULA, THE GAME, OR YOUR INFRASTRUCTURE ACCESS MUST BE FORMALLY INITIATED WITHIN THE SHORTEST PERIOD PERMITTED BY THE GOVERNING LAW OF THE APPLICABLE JURISDICTION.

26.5 Jurisdiction-Specific Windows and Statutory Waivers: FOR PLAYERS RESIDING IN JURISDICTIONS THAT ALLOW CONTRACTUAL SHORTENING OF STATUTORY LIMITATION PERIODS, YOU AGREE THAT ALL CLAIMS MUST BE FILED WITHIN ONE (1) YEAR FROM THE DATE THE CAUSE OF ACTION FIRST AROSE. FOR PLAYERS RESIDING IN JURISDICTIONS WHERE CONTRACTUAL SHORTENING IN CONSUMER AGREEMENTS IS PROHIBITED OR REJECTED BY COURTS (INCLUDING THE PROVINCE OF BRITISH COLUMBIA), THE TIME LIMIT FOR BRINGING A DISPUTE SHALL BE INDEPENDENTLY LIMITED TO THE ABSOLUTE MINIMUM STATUTORY TIME FRAME ALLOWED BY LAW, WHICH SHALL BE GOVERNED BY THE BASIC LIMITATION PERIOD PRESCRIBED UNDER THE BRITISH COLUMBIA LIMITATION ACT (CURRENTLY TWO (2) YEARS FROM THE DATE OF DISCOVERY), AS SAID STATUTE MAY BE AMENDED, RENUMBERED, OR REPLACED FROM TIME TO TIME. IF A DISPUTE IS NOT INITIATED WITHIN YOUR JURISDICTION'S MANDATED WINDOW AS DEFINED IN THIS SECTION, IT IS PERMANENTLY AND ABSOLUTELY BARRED, AND YOU EXPLICITLY WAIVE ANY RIGHT TO PURSUE THAT CLAIM OR SEEK STATUTORY EXTENSIONS UNDER ANY OTHER PROVINCIAL, FEDERAL, STATE, OR INTERNATIONAL LIMITATION STATUTE.

26.6 Mandatory Good-Faith Informal Resolution Phase: Most concerns can be resolved quickly by contacting the Company directly through our official support channels. You and the Company agree to use your best efforts to settle any dispute, claim, question, or disagreement directly through consultation and good-faith negotiations before initiating any formal legal action. To execute this, prior to initiating any formal civil lawsuit, statement of claim, or regulatory filing, you must submit a written, comprehensive notice of your specific grievance directly to our designated compliance desk at: compliance@bridgeheadinteractive.com. An absolute minimum administrative cooling-off period of thirty (30) consecutive calendar days must expire from the timestamp of your first formal email transmission before you may take any further legal steps or initiate formal court filings.

26.7 Individual Processing and Class Action Waiver Limits: TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, you and the Company agree that any legal proceedings to resolve a dispute will be conducted solely on an individual basis. You explicitly, knowingly, and voluntarily agree that you will not seek to bring, join, or participate as a plaintiff or class member in any class action lawsuit, collective arbitration, representative proceeding, or consolidated multi-party litigation against Adam Piotuch or Bridgehead Interactive.

26.8 Fee-Shifting for Non-Compliance: TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, if you bring a claim or lawsuit in violation of this Section (including attempting to launch or participate in an unauthorized class action, or filing in an unauthorized jurisdiction or venue outside of the mandated Kelowna or Vancouver registries), you agree to reimburse the Company for all reasonable attorneys' fees, court costs, and disbursements incurred by the Company to dismiss, stay, or transfer the action.

26.9 No Limitation on Studio Operational Policing: The mandatory thirty (30) day cooling-off and informal resolution phase applies strictly to your initiation of formal civil litigation. This pre-suit timeline does not restrict, stay, limit, or delay the Company’s absolute contractual right to immediately terminate client network connectivity, execute hardware or account bans, revoke digital software keys, or enforce Prohibited Conduct mandates at its sole and unrestricted discretion.

26.10 Consumer Protection and Class Proceedings Severability: If any regional administrative authority or court of competent jurisdiction determines that the individual class proceeding waiver or the mandatory informal step-process contained within this section is structurally unenforceable under the British Columbia Business Practices and Consumer Protection Act, the Class Proceedings Act, or corresponding local consumer legislation, then that specific unenforceable component shall be severed immediately. The invalidity of that specific sub-clause shall have zero effect on the validity, legality, and full operational vitality of the remaining portions of this Section and this Agreement.

27. TERMINATION MATRICES AND STRUCTURAL EFFECT OF CANCELLATION
This contract and the limited license granted under it remain actively effective until formally terminated by either you or the Company.
  • Licensee Termination Rights: You may terminate this EULA at any time by permanently deleting the Game software, purging all associated local metadata caches from your personal hardware resources, and removing the title from your active Steam application library.
  • Company Termination Rights: The Company reserves an absolute right to terminate this license immediately, automatically, and without prior notice if you fail to strictly comply with any term, condition, or restrictive covenant outlined in this EULA. Immediate termination will be executed instantly for any verified or suspected instances of intellectual property theft, unauthorized asset extraction, code decompilation, or the deployment of prohibited mechanical or AI-driven automation tools.
  • Structural Effect of Termination: Upon the termination of this Agreement for any reason, all rights, permissions, and limited licenses granted to you under this contract shall instantly cease. You must immediately cease all execution of the Game client and permanently destroy all copies, binaries, and backups in your physical or digital possession. To prevent any administrative ambiguity, the provisions of this EULA that by their nature survive termination shall outlast this contract indefinitely, as explicitly detailed in the master survival schedule of Section 41 (Survival of Contractual Covenants).

28. PRIVACY, DATA COGNIZANCE, AND STATUTORY TRANSFERS
Your privacy, data governance, and metadata processing exposure are strictly regulated by the Bridgehead Interactive Privacy Policy, which is contractually incorporated into this EULA by reference. By downloading or launching the Software, you acknowledge and consent to the passive processing of metadata as outlined in that policy, which is structured to comply with the British Columbia Personal Information Protection Act (PIPA) and the federal Personal Information Protection and Electronic Documents Act (PIPEDA).
  • A. Universal Privacy Baseline Check: While Bridgehead Interactive operates out of British Columbia, Canada, the Company’s digital infrastructure frameworks are architected to satisfy core international transparency guidelines, including the structural standards of the EU General Data Protection Regulation (GDPR) and the U.S. Children’s Online Privacy Protection Act (COPPA).
  • B. Strict Age Verification Constraints: The Software is fundamentally not designed or intended for children under the age of 13 (or 16 within specific European Union jurisdictions). By launching the Game client, you represent and warrant that you meet the necessary age thresholds required to consent to digital metadata processing within your local territory. The Company does not knowingly collect, scrape, store, or index identifiable "Personal Information" from children.
  • C. Mandatory Data Residency and Cross-Border Disclosure: You are hereby explicitly notified that the Game requires integration with global infrastructure partners (including Valve Corporation, Cloudflare, Inc., and Google LLC) to establish stable execution and authentication loops. Consequently, your structural metadata (such as connecting IP addresses, device configuration values, and platform Steam IDs) will be transferred to, hosted in, or routed through data centers located outside of Canada, primarily within the United States. Data protection and legal compliance laws in these foreign jurisdictions may differ from your home territory, and your passive information may become accessible to foreign law enforcement under local foreign statutes.

29. ASSIGNMENT, STRUCTURAL SUCCESSORS, AND ENTITY TRANSITIONS
The Company retains an absolute, unrestricted right to sell, assign, transfer, novate, or delegate its rights, intellectual property holdings, and contractual obligations under this EULA and the associated Privacy Policy, in whole or in part, to any third-party entity or individual without requiring your prior consent, notification, or authorization. This explicitly includes, but is not limited to, the transfer of all rights, liabilities, and data controller responsibilities to a corporate successor entity in the event of incorporation, merger, acquisition, corporate restructuring, or the sale of all or substantially all of the Company's operational assets. You may not assign, sublicense, or delegate your limited rights or performance obligations under this Agreement to any third party; any attempted unauthorized assignment by you is automatically void ab initio.

30. COVENANT NOT TO SUE AND PATENT NON-ASSERTION
By downloading, installing, or executing the Software, you explicitly provide an irrevocable, perpetual covenant not to sue, and agree that you will not assert, maintain, or assist any third party in asserting, any patent infringement claim, regulatory grievance, or intellectual property action against Adam Piotuch, Bridgehead Interactive, or its downstream users regarding the Game’s core mechanics, skill-based puzzle logic, vocational simulations, or underlying software runtime architecture. This patent non-assertion pact is an essential, material condition of the limited license granted to you, and directly serves as the legal consideration required to permit your entry into the Software environment.

31. PROHIBITION ON COMPETITIVE DATA USE AND REVERSE ENGINEERING
By accessing, installing, or executing the Software (encompassing all pre-release development builds, Betas, Alphas, and public storefront Demos), you explicitly agree that you will not utilize any proprietary information, interface paradigms, balance metrics, puzzle configurations, narrative arcs, or internalized "Feedback" generated or observed during your interaction with the Game client to design, develop, program, market, or assist any third party in structuring or developing, a competing video game software product, toolset, or digital interactive medium that utilizes substantially similar gameplay loops or technical simulation frameworks.

32. TRADE SECRETS AND CONFIDENTIALITY PROTECTION REGIME
You explicitly acknowledge and agree that the Software—particularly its uncompiled binary code, mechanical script architecture, and localized database parameters—contains highly valuable commercial trade secrets and proprietary "know-how" belonging exclusively to the Company. This includes, but is not limited to, the specific mathematical models governing the skill-based electrical/mechanical puzzles and the systemic survival balancing equations of "Heroes Always Die".
  • Absolute Confidentiality Constraints: You agree to maintain all non-public components, structural features, and development builds of any Alpha, Beta, or private testing build in the strictest confidentiality. You are prohibited from leaking, disclosing, discussing, or broadcasting any non-public technical systems to any third party.
  • Restrictive Non-Exploitation Standards: You are strictly prohibited from parsing, evaluating, or utilizing the "look and feel," user experience sequence, mechanical solutions, or specific interactive layouts of the Game as a baseline architectural blueprint, reference material, or direct model for any derivative work, copy, clone, or competing commercial software application.

33. CORPORATE CLEANLINESS AND INDEMNIFICATION AGAINST DATA CONTAMINATION
If you maintain a concurrent role as an employee, independent contractor, officer, director, or operational agent of any third-party entity—specifically including other software development companies, technology enterprises, or competitive video game studios—you represent, warrant, and covenant that your personal interaction with the Game and any Feedback you submit to the Company is executed in total compliance with your pre-existing employment agreements, intellectual property assignments, or non-disclosure obligations to those entities.
  • Absolute Warranty of Non-Infringement: You explicitly warrant that you are not filtering, injecting, or disclosing trade secrets, proprietary source code, confidential mechanics, or protected industrial logic belonging to your employer or any external third party into the Company's development ecosystem.
  • Comprehensive Indemnity Against Corporate Contamination: In the event that your personal use of the Game client or your voluntary submission of Feedback results in a claim, formal demand, or legal lawsuit alleging "Intellectual Property Contamination," trade secret misappropriation, breach of a restrictive covenant, or breach of an employment contract brought by an external third party (including your current or former employer), you agree to fully indemnify, defend, and hold Adam Piotuch and Bridgehead Interactive completely harmless from and against all resulting financial damages, judicial awards, adverse settlements, and associated legal expenses.
  • Sole Legal Defense Obligations: You shall assume sole, non-delegable financial responsibility for the complete costs of legal defense for the Company, including all retainer fees, expert witness charges, and court expenditures, in any legal action arising directly or indirectly from your breach of the corporate cleanliness warranties outlined in this section.

34. COMPREHENSIVE INFRASTRUCTURE SAFE HARBOR AND FORCE MAJEURE LIMITS

34.1 Network and Platform Dependencies: You explicitly acknowledge and agree that the execution, deployment, authentication, and continuous operation of the Software client relies entirely on third-party digital infrastructure pipelines outside the Company’s ownership or administrative control. These dependencies include, but are not limited to, Valve Corporation's Steamworks API runtime, external global Content Delivery Networks (CDNs), public cloud hosting architectures, upstream Domain Name System (DNS) root servers, regional internet service providers (ISPs), and municipal telecommunication or electrical utility grids. Back-end server access, multi-player check-ins, and data streams are provided strictly on an "as-available" basis with zero uptime warranties or availability metrics.

34.2 Absolute Disclaimer of Infrastructure Liability: To the maximum extent permitted under applicable law, Adam Piotuch, Bridgehead Interactive, and any future corporate successors or operational affiliates shall not be held contractually, civilly, or tortiously liable for any software distribution delays, execution instabilities, client launch failures, data synchronization latency, cloud save file corruption, account rollback states, or total software inaccessibility caused directly or indirectly by regional, national, or global technical infrastructure breakdowns, DNS routing anomalies, BGP routing errors, local utility power surges, or rolling grid blackouts.

34.3 Comprehensive Force Majeure Coverage: The structural safe harbor established in this Section extends comprehensively to encompass any performance failures or operational delays resulting from macro events entirely outside the Company's reasonable forecasting or prevention metrics. This includes, without limitation: "Acts of God," declaration of war, kinetic hostilities, cyber-warfare operations, state-sponsored or independent distributed denial-of-service (DDoS) attacks, terrorism, civil insurrections, commercial trade embargoes, emergency public mandates issued by civil or military regulatory authorities, catastrophic fires, systemic floods, seismic or meteorological disruptions, lightning strikes, industrial labor strikes, supply chain blockades, or prolonged regional shortages of transportation facilities, petroleum fuel, grid energy, physical labor, or raw silicon manufacturing materials.

35. ACCOUNT SECURITY, PLATFORM ISOLATION, AND MANDATORY REPORTING
The Software client is unlocked, updated, and accessed primarily via your third-party Steam platform user account. You maintain absolute, non-delegable responsibility for protecting the confidentiality, security, multi-factor authentication states, and private integrity of your Steam login credentials and local terminal files.

  • Platform Security Boundaries and Authentication Infrastructure: The Game utilizes the architecture, secure token verification, and platform infrastructure provided by Valve Corporation and the Steam platform as part of its deployment ecosystem. You explicitly acknowledge that Adam Piotuch and Bridgehead Interactive do not operate, control, monitor, or maintain the underlying security of Valve’s corporate networks, authentication servers, or primary user account databases. To the maximum extent permitted by law, the Company disclaims any and all legal or financial liability for network security events, systemic data breaches, or unauthorized credential access originating from a technical compromise of the Steam network platform itself.
  • Absolute Liability for Account Compromise: You explicitly acknowledge and agree that any unauthorized access to your authenticated Steam account resulting in a direct violation of this EULA—including but not limited to unauthorized data mining, asset extraction, forensic watermark deletion, or the illicit distribution of confidential pre-release testing builds—shall be legally deemed a contract breach executed by you personally.
  • Mandatory Security Reporting Obligations: You must immediately notify Valve Corporation (Steam Support) and the Company’s compliance team (via email at: privacy@bridgeheadinteractive.com) if you suspect your credential integrity has been compromised, your account has been breached by an unauthorized third party, or if you become aware of any unauthorized external distribution of the Game's proprietary assets linked directly or forensically to your platform identifier.

36. REMEDIAL ACTION, PLATFORM ISOLATION, AND LICENSE REVOCATION
In the event of a verified or suspected security breach, platform credential compromise, or direct violation of Section 36 (Account Security, Platform Isolation, and Mandatory Reporting), the Company reserves an absolute right to execute immediate administrative remedies to isolate and protect its intellectual property:
  • Immediate Administrative Revocation: The Company may instantly revoke your limited software license, terminate client network access loops, and blacklist your unique Steam ID or system hardware configuration hashes from reaching game authentication endpoints or downloading future software patches, completely without prior notice or liability.
  • Absence of Replacement or Compensatory Obligations: The Company is under zero legal or contractual obligation to reissue a replacement digital activation key, generate a supplementary Steam key, reverse platform bans, or provide a financial refund or credit if your local account architecture is stolen, hijacked, compromised, or modified by an unauthorized third party.
  • Absolute Preservation of Intellectual Assets: Any proprietary source code, narrative beats, technical simulation schematics, asset bundles, or forensic watermarks exposed, scraped, or leaked as a result of your account's compromise remain the exclusive intellectual property of Adam Piotuch. The Company explicitly reserves the right to pursue all available civil, equitable, and criminal legal remedies against you and any third-party participants involved in the receipt, manipulation, hosting, or distribution of such misappropriated data.

37. SEVERABILITY AND JUDICIAL INTERPRETATION
If any provision, section, clause, sentence, or specific term of this EULA is held to be unlawful, invalid, void, or unenforceable by an official judicial decree, arbitration panel, or court of competent jurisdiction (specifically including the provincial and federal courts of British Columbia), such provision shall be limited, minimized, or severed from this contract to the absolute minimum extent necessary to bring it into legal compliance. The invalidity, illegality, or unenforceability of that specific severed provision shall have zero structural effect on the legality, validity, and full enforceability of any of the remaining clauses or provisions of this EULA, all of which shall remain in full force and effect as a binding legal instrument as if the invalid portion had never been included.

38. THIRD-PARTY PLATFORM ISOLATION AND SEVERAL LIABILITY
38.1 Independent Contractor Status: The Game is distributed through Steam, an independent third-party platform operated by Valve Corporation. You explicitly acknowledge and agree that Adam Piotuch operating as Bridgehead Interactive and Valve Corporation are entirely independent contractors.
38.2 Limitation to Proprietary Code: To the maximum extent permitted by law, the Company holds separate and several liability only for its own proprietary game code.
38.3 Complete Third-Party Disclaimer: Under no circumstances shall the Company be held jointly, severally, or solidarily liable for system failures, security breaches, server-side data leaks, payment processing errors, credential hijacking, or service outages originating within Valve Corporation’s infrastructure, payment gateways, upstream billing networks, or any other third-party digital software marketplace.

39. NO IMPLICIT WAIVER AND RESERVATION OF RIGHTS
Any failure, structural delay, or procedural omission by the Company to enforce or execute a specific right, performance obligation, license restriction, or legal remedy under this EULA does not constitute, and shall not be interpreted as, a waiver or abandonment of that right or provision. A waiver of a single breach or default on one specific occasion shall not be construed as a continuous waiver of subsequent breaches, nor shall it restrict the Company's right to strictly enforce compliance with that specific covenant at any point in the future.

40. SURVIVAL OF CONTRACTUAL COVENANTS
The specific rights, performance restrictions, and liability shields that by their inherent structural nature are intended to outlast this contract shall fully survive the expiration, cancellation, or termination of this Agreement for any reason whatsoever. To prevent any administrative or judicial ambiguity, your obligations, warranties, and indemnification responsibilities regarding the following clauses shall remain permanently binding upon you indefinitely:
  • Section 4 (Limited License Grant and Prohibited Uses and License Restrictions)
  • Section 15 (Intellectual Property and Ownership Rights)
  • Section 17 (User Feedback and Unsolicited Submissions)
  • Section 18 (Gameplay Integrity, Prohibited Conduct, and Enforcement Remedies)
  • Sections 9 & 25 (Account Sharing, Parental Indemnification, and Indemnification Obligations)
  • Section 22 (Irreparable Harm and Equitable Injunctive Relief)
  • Section 24 (Comprehensive Limitation of Liability and Financial Caps)
  • Section 26 (Dispute Resolution: Governing Law, Venue Lock, Class Waiver, and Pre-Suit Mandates)
  • Section 32 (Trade Secrets and Confidentiality Protection Regime)
  • Section 33 (Corporate Cleanliness and Indemnification Against Data Contamination)
  • Section 36 (Remedial Action, Platform Isolation, and License Revocation)

41. DATA MANAGEMENT, PASSIVE PROCESSING, AND TECHNICAL TELEMETRY DISCLOSURES

41.1 Scope of Technical Telemetry and Diagnostics: The Company does not harvest, scrape, profile, or sell your personal identifying data. You acknowledge that the Software client is architected to utilize integrated diagnostics and performance tracking tools. For the sole purposes of automated crash mitigation, runtime hardware optimization, anti-cheat enforcement, and systemic gameplay balancing, the Game client may collect and process pseudonymized, non-identifying technical data (including GPU architecture, operating system versions, memory allocation logs, and localized frame-rate performance metrics) during active testing or live execution phases.

41.2 Mandatory Third-Party Infrastructure Processing: You explicitly acknowledge and agree that the secure distribution, execution, and network routing of the Game require integration with independent third-party networks. These upstream providers operate under their own independent privacy frameworks and automatically process technical metadata to execute vital platform services:
    * Valve Corporation (Steam): Processes your unique Steam ID, authentication tokens, hardware configuration data, and system achievements to facilitate digital rights management (DRM), localized cloud saves, platform matchmaking, and client updates.* Cloudflare, Inc.: Processes connecting network IP addresses, geographical routing configurations, and security payloads solely to defend our game backend and web infrastructure against Distributed Denial of Service (DDoS) attacks and malicious automated exploits.* Google LLC: Processes standard web server logs, hardware browser indicators, and optional analytical cookies across our public storefront domains solely to monitor deployment stability and diagnostic performance.

41.3 Express Consent and Authorization: By installing, updating, and launching the Game client, you provide your express, unambiguous consent to the collection, processing, and cross-border transmission of this technical diagnostics and telemetry data in full compliance with the Bridgehead Interactive Privacy Policy and British Columbia privacy legislation (Personal Information Protection Act - PIPA). You grant full authorization for the Company and these essential third-party platform infrastructure providers to process your technical metadata as a strict prerequisite to establishing secure network execution.

42. TAX OBLIGATIONS AND TAXATION JURISDICTION BOUNDARIES
  • 43.1 Continued Autonomy of Parties: Your structural relationship to the Company during any operational tier of the Game (encompassing pre-release builds, Betas, Demos, or the Full Release state) is strictly constrained to that of an independent, non-exclusive licensee. This contract does not establish, infer, or organize any legal partnership, commercial franchise, joint venture, corporate agency, or employer-employee relationship between you and Adam Piotuch.
  • 43.2 Sovereign Tax Responsibility: You maintain sole, absolute financial responsibility for the filing, reporting, and payment of any and all municipal, provincial, state, federal, or international taxes, consumption duties, digital value-added taxes (VAT), harmonized sales taxes (HST), provincial sales taxes (PST), or customs levies that may arise out of your licensing of, download of, or active execution of the Software client, or via your receipt of any promotional software keys.
  • 43.3 Revenue Authority Indemnity: You agree to fully indemnify, defend, and hold Adam Piotuch and Bridgehead Interactive completely harmless from and against any claims, monetary penalties, interest accruals, audits, or administrative liabilities asserted by the Canada Revenue Agency (CRA), the British Columbia Ministry of Finance, or any foreign tax authority resulting from your local consumption, download patterns, or transaction-level processing of the Software files.

43. FINANCIAL TRANSACTIONS AND MERCHANT OF RECORD ISOLATION

43.1 Platform Operator as Sole Merchant of Record: Adam Piotuch operating as Bridgehead Interactive (the "Company") does not directly process, collect, manage, or store financial payment mechanisms, billing profiles, bank routing numbers, or credit card transaction routing data. All commercial purchases, pre-orders, wishlisting operations, wallet adjustments, and software licensing acquisitions are handled and processed exclusively by authorized digital storefront platform operators—primarily Valve Corporation (acting via the Steam platform) or subsequent native console/mobile storefront operators (each, a "Platform Operator")—acting as the sole and primary Merchant of Record.

43.2 Complete Disclaimer of Transaction Liability: Your commercial transaction and payment processing relationship exists strictly and exclusively between you and the applicable Platform Operator. The Company completely disclaims any and all legal or financial liability for transaction-level billing anomalies, processing errors, localized currency conversions, technical checkout failures, or duplicate charges. Any inquiries regarding financial processing or direct refund requests must be routed strictly to the respective Platform Operator's support infrastructure.

43.3 Fraud, Chargebacks, and Administrative Penalties: Any payment billing disputes or unauthorized credit card claims must be adjudicated directly through the appropriate Platform Operator (e.g., Steam Support). Initiating an unauthorized chargeback, payment reversal, or financial dispute through your personal banking institution or credit card issuer constitutes a material, non-curable breach of this contract. The execution of any such chargeback or payment reversal will result in the immediate, permanent revocation of your limited software license, the termination of client network access loops, and the absolute administrative banning of your associated Steam ID or platform-level unique account identifier from accessing the Software or receiving future updates.

43.4 Anti-Fraud, Grey Market, and Unofficial Distribution Disclaimer: The Company distributes the Game exclusively through authorized digital distribution platforms (specifically, Valve Corporation's Steam platform). The Company does not authorize, validate, or recognize third-party key resellers, grey-market digital marketplaces, or unofficial storefronts. You explicitly acknowledge and agree that the Company assumes zero liability for financial fraud, identity theft, or data loss suffered by you as a result of interacting with unauthorized lookalike websites, fake promotional campaigns, or unofficial digital sellers claiming to represent the Game or the Company. If you purchase or acquire an access key from an unauthorized source, it is entirely at your own financial risk, and the Company reserves the absolute contractual right to deactivate, black-list, or revoke fraudulent keys or license tokens without warning or compensation to you.

44. VIRTUAL GOODS, GAME STATE, AND ZERO REAL-WORLD VALUE

44.1 Non-Monetary Assets and Revocable Licensing: You acknowledge and agree that the Game features progression systems, unlockable elements, digital achievements, skins, virtual currencies, narrative milestones, virtual items, and temporary test access keys or activation tokens (collectively, "Virtual Goods"). All Virtual Goods are provided solely as part of a limited, personal, non-transferable, non-commercial, and fully revocable license to access specific features within the Game client for entertainment purposes only. Virtual Goods do not constitute personal property, possess zero real-world monetary value, and cannot be redeemed, traded, or transferred for cash, real-world services, real-world currency, or value of any kind from the Company or any third-party platform.

44.2 Game State Modifications, Technical Glitches, and Rollbacks: To fix critical software errors, eliminate balance exploits, mitigate security vulnerabilities, or manage server infrastructure migrations and operator errors, Bridgehead Interactive reserves the absolute right to modify, adjust, or completely roll back the Game state, database entries, or individual account progression history at any time.

44.3 Pre-Release Phases and Mandatory Data Wipes: During Pre-Release testing windows, public or private Alphas, Betas, or Early Access periods, the Company reserves the absolute, unilateral right to reset, delete, or completely "wipe" all player progress, character data, leaderboard positions, and accumulated Virtual Goods at any time without prior notice or liability to you.

44.4 No Obligation for Financial Compensation: Under no circumstances shall the Company or Adam Piotuch be contractually or legally obligated to provide financial compensation, refunds, real-world credits, or "goodwill" remedies for lost, corrupted, modified, deleted, or rolled-back Virtual Goods or character data, regardless of whether the loss was caused by a software bug, server outage, backend database corruption, intentional development reset, or system deployment. You explicitly waive any claim that such items possess an inherent value or that their removal constitutes a financial injury.

45. ENTIRE AGREEMENT AND STRUCTURAL INTEGRATION
This EULA, alongside the contractually incorporated Bridgehead Interactive Privacy Policy and the upstream Steam Subscriber Agreement (SSA), constitutes the entire, complete, and integrated agreement between you and Adam Piotuch operating as Bridgehead Interactive regarding the software title "Heroes Always Die". This framework completely supersedes and extinguishes all prior or contemporaneous oral negotiations, digital chat discussions, unofficial developer statements, forum posts, social media updates, or written representations regarding the Game client, its underlying puzzle design logic, or its system availability. If any component or sub-clause of this EULA is adjudicated to be contractually unenforceable, that element shall be minimally rewritten or severed, and all remaining clauses shall persist in full force, validity, and complete legal binding power.