Language:
Last updated: [11-05-2026]
Responsible party: [Jevz Games / Jesús Emilio / Jeval Games]
Game: Jumpfall

This document governs the use of Jumpfall, its official tools, official content, user-generated content, mods, maps, skins, community tools, and related services.

By installing, playing, modifying, creating compatible content, uploading content to Steam Workshop, or using any related Jumpfall service, you agree to these terms.

Nothing in this document is intended to remove or limit any mandatory consumer rights granted to you by applicable law.

1. License to use the game

Jumpfall is licensed, not sold.

When you buy, download, or receive access to Jumpfall, you receive a limited license to install, run, and play the game on authorized platforms.

This license is:

Personal.
Limited.
Non-exclusive.
Non-transferable, unless the platform allows it.
Revocable in cases of serious abuse, piracy, fraud, malware, cheating, illegal distribution, or serious violation of these terms.

Buying or downloading Jumpfall does not give you ownership of the game’s code, assets, characters, music, story, official tools, trademarks, logos, internal files, or official builds.

2. Ownership of Jumpfall

Jumpfall, including its source code, characters, official levels, story, music, sounds, sprites, animations, official tools, logos, trademarks, internal files, builds, beta versions, and original content, belongs to [Jevz Games / jevalGames], unless stated otherwise.

You may not claim ownership over Jumpfall, its assets, or its official tools.

You may not sell, clone, redistribute, or publish modified versions of the full game without written permission.

3. What players are allowed to do

Players are allowed to:

Play Jumpfall.
Record gameplay.
Stream the game.
Publish reviews, criticism, guides, memes, and videos.
Create fan art.
Create mods, maps, skins, levels, or compatible tools.
Share community content as long as it follows these rules.
Receive voluntary donations for allowed community content.

Jumpfall will not attempt to block honest community content such as gameplay videos, reviews, criticism, guides, memes, or reasonable fan content.

4. What players are not allowed to do

You may not:

Pirate Jumpfall.
Distribute private, leaked, canary, or unreleased builds.
Break DRM, encryption, validation, or security systems.
Extract official assets to sell or redistribute them as a standalone package.
Sell a modified version of Jumpfall as a separate game.
Create cracks, cheats, bypasses, unlockers, or tools designed to evade restrictions.
Use mods to break servers, rankings, achievements, or online systems.
Upload malware, spyware, miners, backdoors, or harmful code.
Pretend to be an official developer.
Use the Jumpfall name to deceive, scam, or sell unauthorized products.

In simple terms: modding is allowed. Turning the game into a malware-filled pirate market is not.

5. Mods, maps, skins, and community content

Jumpfall allows mods, maps, skins, custom levels, community tools, and compatible content, as long as they follow these terms.

Creators keep the rights to their own original work, such as:

Original artwork.
Original code.
Original music.
Original text.
Original designs.
Original models.
Original creative contributions.

However, creating a mod does not give the creator ownership over Jumpfall, its official assets, base code, characters, trademarks, or official tools.

Mods are allowed as compatible content for Jumpfall, not as a way to take ownership of the base game.

6. Technical license for mods

By uploading, publishing, or sharing a mod compatible with Jumpfall, the creator grants [Jevz Games] a free, worldwide, non-exclusive technical license to:

Allow the mod to function inside Jumpfall.
Display it in menus, launchers, community pages, websites, or Steam Workshop.
Review it for safety and moderation.
Store technical copies for caching, backup, moderation, or compatibility.
Index, recommend, or list the mod.
Adjust technical metadata when necessary.
Remove, hide, or disable the mod if it violates these terms.

This does not mean Jumpfall “steals” the mod.

It simply means the game needs permission to load it, display it, review it, and keep it working.

The modder keeps ownership of their original work. Jumpfall remains owned by its legal owner.

7. Donations for mods

Creators of mods, maps, skins, levels, community tools, or compatible Jumpfall content may receive voluntary donations from the community.

This is allowed as long as:

The mod can be downloaded and used for free.
The donation is not required to access the mod.
No official Jumpfall files are sold.
No Jumpfall assets, music, characters, code, logos, or trademarks are sold.
No official Jumpfall support is promised in exchange for money.
The mod is not presented as official DLC.
Users are not misled.
The full mod is not locked behind a mandatory payment.
The creator follows the rules of Steam, the donation platform, and applicable tax laws.

Donations are the sole responsibility of the creator receiving them.

Jumpfall does not manage, guarantee, endorse, or take responsibility for external payments made through platforms such as Ko-fi, Patreon, PayPal, Mercado Pago, or similar services.

Receiving donations does not make a mod official Jumpfall content.

8. Paid mods

Paid mods, community DLC, direct mod sales, or content locked behind mandatory payment are only allowed with prior written permission from [Jevz Games] or through an official approved system.

This allows future official collaborations, community packs, or premium mods, while preventing unauthorized commercial use of the Jumpfall name or assets.

Simple rule:

Voluntary donations: allowed.
Mandatory paid access: requires permission.

9. Steam Workshop

If Jumpfall uses Steam Workshop, users must also follow:

The Steam Subscriber Agreement.
Steam Workshop rules.
Jumpfall-specific rules.
Applicable law.

Workshop items may require the contributor to accept the relevant legal terms before they become public or usable.

If Steam enables official Workshop monetization for Jumpfall in the future, such monetization must be handled through systems approved by Steam and Jumpfall.

10. Prohibited content in mods

Community content may not include:

Malware, spyware, miners, backdoors, or viruses.
Data theft.
Doxxing.
Targeted harassment.
Real threats.
Illegal content.
Sexualized content involving minors.
Copyright or trademark infringement.
Stolen assets from other games.
Music, images, or files used without permission.
False official branding.
Piracy tools.
Ban evasion tools.
Cheats that affect online systems.
Content designed to intentionally break games, servers, or user files.

Jumpfall may remove, hide, or block content that violates these rules.

11. Third-party content

The creator of a mod confirms that they have the necessary rights or permission for everything they upload.

This includes:

Music.
Images.
Sprites.
Models.
Code.
Voices.
Logos.
Trademarks.
Text.
Libraries.
Third-party characters.

If someone uploads stolen content, the primary responsibility belongs to the person who uploaded it.

Jumpfall may remove content if it receives a reasonable complaint or detects an infringement.

12. Betas, canary builds, and experimental versions

Jumpfall may include public builds, private builds, canary builds, beta versions, testing tools, or experimental features.

Private, leaked, or unauthorized builds may not be distributed.

Experimental versions may contain bugs, break mods, change internal systems, or temporarily remove features.

Permanent compatibility with old mods is not guaranteed.

The development team may try to maintain compatibility when reasonable, but it is not required to stop development because of a mod.

13. Official tools

If Jumpfall provides official tools for creating mods, levels, maps, or skins, those tools are provided “as is.”

They may change, break, update, or stop working in future versions.

Using official tools does not allow you to:

Extract and sell official assets.
Break security systems.
Create cracks.
Distribute full game builds.
Impersonate official content.
Create harmful tools.
14. External community tools

External tools created by the community are allowed as long as they:

Do not contain malware.
Do not distribute protected game files.
Do not enable piracy.
Do not break security systems.
Do not access private data without permission.
Do not present themselves as official tools when they are not.

Jumpfall may block external tools if they create technical, legal, or security risks.

15. Videos, streams, and content monetization

You are allowed to publish and monetize:

Gameplay videos.
Streams.
Reviews.
Guides.
Tutorials.
Criticism.
Memes.
Educational content.
Opinion content.

This is allowed as long as the content is not used to distribute illegal copies, leak private builds, sell official assets, or mislead the community.

Negative criticism is allowed.

Defamation, impersonation, harassment, or illegal distribution is not.

16. Trademarks, names, and logos

The Jumpfall name, logos, trademarks, official characters, and identifiable brand elements may not be used in a way that makes a mod, tool, server, website, or product appear official when it is not.

Allowed examples:

“Mod for Jumpfall.”
“Map compatible with Jumpfall.”
“Community-made skin for Jumpfall.”

Not allowed without permission:

“Official Jumpfall.”
“Official Jumpfall DLC.”
“Jumpfall 2.”
“Official patch.”
“Official launcher.”
Using the official logo in a way that implies you represent the development team.
17. Online services, security, and moderation

Jumpfall may use online services, servers, APIs, Workshop systems, launchers, crash reports, or community systems.

To protect the game and the community, Jumpfall may apply safety measures such as:

Technical logs.
Content review.
Blocking dangerous mods.
Removing content.
Suspending access to online services.
Temporary restrictions.
Measures against abuse, spam, exploits, or attacks.

These measures are not intended to spy on users. They exist to protect the game, services, and community.

18. Data and privacy

Jumpfall may collect minimal technical data required for operation, safety, statistics, crash reports, compatibility, or moderation.

Examples may include:

Game version.
Operating system.
Errors or crashes.
Technical logs.
Necessary platform identifiers.
Information required for Workshop or online services.

If personal information is collected, it will be handled according to the applicable privacy policy and applicable law.

19. Refunds

Purchases made through Steam are primarily governed by Steam’s refund policies and applicable law.

Jumpfall does not directly control all payments, refunds, or disputes when the purchase is made through Steam.

For purchases made outside Steam, the rules of the relevant store and mandatory consumer rights will apply.

20. Warranties and limitation of liability

Jumpfall is provided “as is” and may contain bugs, errors, incompatibilities, changes, or technical issues.

Jumpfall does not guarantee that:

The game will work on every system.
Every mod will always work.
Old versions will remain compatible.
Online services will always be available.
Experimental tools will be error-free.

However, nothing in this document limits mandatory legal rights granted to consumers by applicable law.

21. Removal of content

Jumpfall may remove, hide, disable, or block community content if it:

Violates these terms.
Infringes third-party rights.
Contains malware.
Breaks the game.
Affects servers.
Uses stolen assets.
Pretends to be official.
Creates legal risk.
Creates security risk.
Violates Steam rules.

When reasonable, the reason may be communicated to the creator.

If there is a serious risk, removal may happen without prior notice.

22. Changes to these terms

Jumpfall may update these terms to reflect changes to the game, Steam, Workshop, tools, online services, or applicable law.

Important changes will be published in a reasonably visible way.

Continued use of the game, mods, tools, or services after changes are published means acceptance of the updated terms, unless applicable law requires another form of consent.

23. Governing law

For matters related to Steam, Steam’s own terms also apply.

For direct matters between the user and [Jevz Games / legal owner], these terms will preferably be interpreted under the laws of Chile, without limiting mandatory rights that may apply to users in their country of residence.

24. Legal contact

For complaints, requests, infringement reports, copyright issues, or questions related to these terms, contact:

Email: contact@jevzgames.cl
Website: jevzgames.cl
Responsible party: [JevalGames/Jesús Emilio]