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ZIEGLER STUDIO
End User License Agreement (EULA)

Last Updated: 2025-12-07

Please read this Agreement carefully. By agreeing to this End User License Agreement, you acknowledge that you are legally bound by all terms and conditions set forth herein, including any additional terms incorporated by reference. If you do not agree to all of these terms, do not access, install, or use the Game.

This End User License Agreement (“Agreement”) is a legal agreement between you (“User”) and Ziegler Lee (“Licensor”) and governs your use of the video game LUNATHREN (“Game”), including all related software, updates, patches, assets, documentation, and materials.
The Game is licensed, not sold, and this Agreement does not transfer ownership of the Game to you.

Warning

(i) Health and Safety:
Do not play while tired or lacking sleep. Adjust screen brightness and play in a well-lit environment. Take a 10–15 minute break every session during long play periods.

(ii) Epilepsy Warning:
Some users may experience seizures, dizziness, or loss of consciousness when exposed to certain visual effects. If you have a history of such conditions, consult a medical professional before playing. If any abnormal symptoms occur during play, stop immediately.

1. Parties

This Agreement is entered into between the User and Ziegler Lee.
Ziegler Lee is the developer and sole owner of all intellectual property rights in the Game.

2. Eligibility

To use the Game, the User must meet the following conditions:

a) The User must be of legal adult age under the laws of their jurisdiction. Minors must obtain consent from a legal guardian.
b) The Game may only be used on hardware owned or controlled by the User with a properly licensed operating system.
c) The User must comply with all applicable laws and regulations related to use of the Game.

3. Limited License

a) The Licensor grants the User a non-exclusive, non-transferable, non-sublicensable, revocable license to install and use one copy of the Game solely for personal, non-commercial purposes.
b) All rights not expressly granted to the User are reserved by the Licensor.
c) The User shall not engage in any of the following:

Copying, distributing, selling, renting, leasing, or reselling the Game

Reverse engineering, decompiling, or disassembling the Game

Modifying, altering, or creating derivative works

Removing or altering copyright or ownership notices

Using cheats, trainers, bots, automation tools, or memory-editing software

Using the Game for any commercial purpose

4. Ownership

All rights, title, and interest in and to the Game and all its components (including programs, code, graphics, sound, characters, music, UI, animations, and data) are owned by the Licensor and are protected under applicable copyright and intellectual property laws.
The User acquires no ownership rights through use of the Game.

5. Term and Termination

a) This Agreement becomes effective upon the User’s installation or use of the Game and remains in effect until terminated.
b) The Licensor may immediately terminate this Agreement without prior notice if the User violates any of its terms.
c) Upon termination, the User must immediately delete the Game and cease all use. No refunds will be provided, except where required by law.

6. Updates and Modifications

The Licensor may provide updates, bug fixes, feature changes, balance adjustments, or content modifications at its discretion. Such updates may be installed automatically.
The Licensor does not guarantee continued updates or support.

7. Cloud Save

The Game may optionally use cloud save services provided by the distribution platform (such as Steam).
The Licensor is not responsible for any data loss, synchronization errors, or server failures related to cloud storage.

8. Online Features

The Game is a single-player offline title.
No multiplayer, matchmaking, dedicated servers, account systems, in-game purchases, DLC, or user-generated content upload features are provided.

9. Disclaimer of Warranty

The Game is provided “AS IS” and “AS AVAILABLE,” without any express or implied warranties, including but not limited to merchantability, fitness for a particular purpose, non-infringement, or uninterrupted operation.
The User assumes all risks associated with installation and use of the Game.

10. Limitation of Liability

To the maximum extent permitted by law, the Licensor shall not be liable for any indirect, special, incidental, consequential, or punitive damages arising from use of or inability to use the Game.
The Licensor’s total liability shall not exceed the amount actually paid by the User for the Game.

11. Governing Principles and Jurisdiction

This Agreement shall be interpreted in accordance with general principles of contract law, excluding private international law principles.
Any disputes arising from or related to this Agreement or the Game shall be brought before the court with jurisdiction over the Licensor’s principal place of business.

12. Severability

If any provision of this Agreement is held to be invalid or unenforceable, the remaining provisions shall remain in full force and effect.

13. Entire Agreement

This Agreement constitutes the complete and final agreement between the User and the Licensor regarding use of the Game and supersedes all prior oral or written agreements.

14. Survival

Upon termination of this Agreement, the provisions concerning ownership, warranty disclaimers, limitation of liability, governing law, and dispute resolution shall survive.

Ziegler Studio Customer Support:
Please contact us via the official website or designated email address.