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Rocket LAN — Terms of Use

Last updated: 18 May 2026

By installing or using Rocket LAN (the "Software"), you agree to these Terms of Use. If you do not agree, do not install or use the Software.

1. What Rocket LAN is

Rocket LAN is a free, independent desktop application that lets you and people you invite play Rocket League custom-map matches together over the internet. It works by creating a private virtual local network so that separate copies of Rocket League can discover and connect to one another as they would on a real LAN. Rocket LAN does not modify, attach to, or inject code into Rocket League; custom-map play happens through Rocket League's own built-in LAN match feature.

2. Not affiliated with Psyonix or Epic Games

Rocket LAN is an independent, fan-made tool. It is not affiliated with, endorsed, sponsored, or approved by Psyonix LLC or Epic Games, Inc. "Rocket League" is a trademark of Psyonix LLC. Rocket LAN is designed to be used alongside a copy of Rocket League that you legally own; it does not include, provide, distribute, or replace the game.

3. License

Rocket LAN's own software is released under the MIT License (see the LICENSE file included with the Software, and the in-app "Third-party licenses" page). Rocket LAN also bundles third-party components — including OpenVPN's tap-windows6 virtual network driver, licensed under the GNU General Public License, version 2 — which are governed by their own licenses. Those licenses are listed in the in-app "Third-party licenses" page, which also identifies where the corresponding source code for the bundled driver can be obtained.

4. Changes Rocket LAN makes to your system

To create the virtual LAN and play custom maps, Rocket LAN will, with your permission:

  • install a virtual network adapter driver, as a one-time elevated install step;
  • create a virtual network adapter and assign it an address while a session is active;
  • add Windows Firewall rules that permit its own network traffic;
  • temporarily swap custom-map files into your Rocket League installation so a custom map can be loaded, and restore the original files afterward.

By installing and using the Software you consent to these changes. They are necessary for the Software to function.

5. Privacy

Rocket LAN has no servers operated by its developer. It does not collect, store, or transmit your personal data to the developer, and it contains no analytics, telemetry, or automatic crash reporting.

  • Steam data. Rocket LAN reads your Steam friends list, Steam IDs, persona names, and avatars through the Steamworks SDK so it can show your friends and let you host, invite, and join sessions. This information is used on your own computer. Your own Steam persona name is shared peer-to-peer with the other players in a session you host or join, so the session roster can show who is present. Rocket LAN also sets Steam "rich presence" while you host a session open to friends, so your Steam friends can see and join it through Steam.
  • Connectivity. Sessions connect players peer-to-peer. When a direct connection is not possible, traffic is relayed through the public relay infrastructure of the iroh networking project (operated by its maintainers, not by Rocket LAN's developer); that project's discovery service is used to locate peers. All session traffic is end-to-end encrypted, so relays carry only encrypted data.
  • Local data. Your settings and a local diagnostic log are stored only on your own computer. Nothing is uploaded.
  • The developer does not sell, share, rent, or otherwise monetize any data.

6. Provided "as is" — no warranty

The Software is provided free of charge, on an "AS IS" and "AS AVAILABLE" basis, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose, and non-infringement. You use the Software at your own risk.

7. Limitation of liability

To the maximum extent permitted by applicable law, the developer of Rocket LAN shall not be liable for any direct, indirect, incidental, special, or consequential damages — including but not limited to loss of data, interruption of service, damage to your Rocket League installation, or any other computer or system problems — arising out of or in connection with the Software or its use, even if advised of the possibility of such damages.

8. Acceptable use

Rocket LAN is intended for private custom-map matches among people you invite. You are responsible for your own conduct and for the people you invite into your sessions. Do not use Rocket LAN to violate the terms of service of Rocket League, Steam, the Epic Games Store, or any applicable law. Rocket LAN is not a cheat, provides no advantage in ranked or online matchmaking, and does not enable mods in official online play.

9. Your accounts and game

Rocket LAN connects you with friends through Steam and requires a Steam account. To use Rocket LAN for its intended purpose you must own a legal copy of Rocket League, on Steam or the Epic Games Store.

10. Price

Rocket LAN is free.

11. Changes to these terms

These Terms of Use may be updated from time to time. The "Last updated" date at the top of this document reflects the current version. Continued use of the Software after an update constitutes acceptance of the revised terms.

12. Severability

If any provision of these Terms is found to be invalid or unenforceable, the remaining provisions remain in full force and effect.

13. Governing law

These Terms of Use are governed by the laws of the State of California, United States, without regard to its conflict-of-laws principles. Any dispute arising out of or relating to these Terms or the Software shall be brought exclusively in the state or federal courts located in Yolo County, California.

14. Contact

Questions about these Terms can be raised on the Rocket LAN project's public source repository.