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FURR-TEC STUDIOS LLC
END USER LICENSE AGREEMENT
THIS END USER LICENSE AGREEMENT IS A BINDING AGREEMENT BETWEEN FURR-TEC STUDIOS LLC (“Furr-Tec Studios,” “we,” “us,” or “our”) and you and, if applicable, the company or legal entity you represent (“you”). It governs your use of the Anti-Extinction game software, including updates, patches, related services, and any materials provided by Furr-Tec Studios (collectively, the “Game”).
By installing, downloading, copying, accessing, or using the Game, you agree to this EULA. If you do not agree, do not install or use the Game.
1. LICENSE
1.1 Grant. Subject to this EULA, we grant you a personal, limited, non-exclusive, non-transferable, non-sublicensable license to download, install, and use one copy of the object-code version of the Game for your personal, non-commercial entertainment on devices you own or control.
1.2 Ownership. The Game is licensed, not sold. Furr-Tec Studios and its licensors own all right, title, and interest in and to the Game and reserve all rights not expressly granted.
2. PERMITTED CAPTURES AND COMMUNITY USE
2.1 Streaming and Captures. You may capture, stream, and share non-commercial gameplay videos and screenshots that include the Game, provided you comply with this EULA and our Community Standards and Usage Guidelines. If the Game or a particular build is in development or pre-release, your public posts must clearly state: “Captured from an in-development build of Anti-Extinction.”
2.2 Monetization. Standard platform ad-revenue sharing attached to your streams and videos is permitted unless we post a notice for specific content or events. You may not sell, license, or otherwise commercially exploit our content, trademarks, or assets without our prior written permission.
3. MODS
3.1 Definition. A “Mod” is original content you create that does not include or redistribute a substantial part of our code, assets, or content.
3.2 In-game modding only. Mods may be created and used only through the Game’s in-game modding tools and supported interfaces. Third-party plugins, injectors, or loaders are not permitted at this time. Distribution of “modded versions” of the Game client or server is prohibited.
3.3 Your rights and our license. You own your Mods. By submitting or making a Mod available through our services, you grant us a non-exclusive, worldwide, royalty-free license to host, reproduce, display, and distribute the Mod within the Game and related services to operate and improve the Game.
4. RESTRICTIONS
You will not: reverse engineer, decompile, or disassemble the Game except to the extent permitted by applicable law; bypass, modify, or interfere with security, access control, or technical protection measures; rent, lease, sell, sublicense, or transfer the Game; use cheats, automation software, bots, or unauthorized third-party software; or use the Game in a manner that infringes third-party rights or violates law.
5. USER CONDUCT; COMMUNITY STANDARDS
You must comply with our Community Standards. We may suspend or terminate access for behavior that violates this EULA, the Community Standards, or law, including hate speech, harassment, illegal activity, or attempts to compromise the Game or other users.
6. USER CONTENT
6.1 Your content. You retain ownership of user content you submit to or within the Game or related services. You grant us a non-exclusive, worldwide, royalty-free license to host, reproduce, display, perform, adapt, and distribute your user content to operate, improve, and promote the Game and related community services.
6.2 Moderation. We may remove content that violates this EULA, our Community Standards, or law. We will provide reporting channels and an appeals process described on our website.
7. PRIVACY, TELEMETRY, AND ANTI-CHEAT
7.1 Privacy. We collect and use personal data only to operate, secure, and improve the Game. We do not sell personal data. Our Privacy Policy, incorporated by reference, is available on our website.
7.2 Telemetry. The Game may collect technical and usage data such as crash logs, performance metrics, and device characteristics to diagnose issues and improve quality. You can learn more and manage choices in the Privacy Policy.
7.3 Anti-cheat. We may use anti-cheat and integrity tools to detect and prevent cheating or abuse. These tools operate to protect the Game and community and are not used for advertising or data sales. Details are provided in the Privacy Policy.
8. UPDATES AND CHANGES
8.1 Game updates. We may provide or require updates, patches, or changes to keep the Game functioning. Some updates may be required to continue use.
8.2 EULA changes. We may modify this EULA prospectively. For material changes, we will provide reasonable advance notice by in-product notice or email and state the effective date. Your continued use after the effective date constitutes acceptance. If you do not agree, you must stop using the Game before the effective date.
9. TERM AND TERMINATION
This EULA is effective until terminated. You may terminate by uninstalling the Game and deleting all copies. We may suspend or terminate access if you materially breach this EULA. Upon termination, the license in Section 1 ends and you must uninstall and delete the Game. Sections that by their nature should survive will survive, including 2, 3.3, 4, 5, 6, 7, 8.2, 10, 11, 12, and 13.
10. DISCLAIMERS
To the maximum extent permitted by law, the Game and all services are provided “as is” and “as available,” with all faults and without warranties or conditions of any kind, whether express, implied, or statutory, including any implied warranties of merchantability, fitness for a particular purpose, title, and non-infringement. Some jurisdictions do not allow certain disclaimers, so some or all of the above may not apply to you.
11. LIMITATION OF LIABILITY
To the maximum extent permitted by law, Furr-Tec Studios will not be liable for any indirect, incidental, special, consequential, or punitive damages, or any loss of profits or data, arising out of or related to the Game or this EULA. Our total aggregate liability for all claims is limited to the greater of twenty-five US dollars (USD 25) or the amounts you paid for the Game in the twelve months preceding the claim. Nothing in this EULA limits liability for fraud or for death or personal injury caused by negligence where such liability cannot be excluded. Some jurisdictions do not allow certain limitations, so some or all of the above may not apply to you.
12. EXPORT CONTROL AND SANCTIONS
You must comply with all applicable export and sanctions laws and regulations of the United States and any other applicable jurisdictions when using the Game.
13. GOVERNING LAW AND VENUE
This EULA is governed by the laws of the State of Colorado, without regard to its conflict-of-laws rules and excluding the United Nations Convention on Contracts for the International Sale of Goods. Exclusive jurisdiction and venue lie in the state and federal courts located in Denver, Colorado, and you consent to personal jurisdiction in those courts. Mandatory consumer protections under your local law remain unaffected.
14. MISCELLANEOUS
14.1 Entire agreement. This EULA, the Community Standards, the Usage Guidelines, and the Privacy Policy form the entire agreement between you and us regarding the Game and supersede prior or contemporaneous agreements on the subject.
14.2 Severability. If any provision is found invalid or unenforceable, it will be reformed to the minimum extent necessary to be valid and enforceable, and the remaining provisions will remain in full force and effect.
14.3 Assignment. You may not assign this EULA without our prior written consent. We may assign this EULA in connection with a merger, acquisition, or sale of assets.
14.4 No waiver. Failure to enforce any provision is not a waiver.
14.5 Contact. Furr-Tec Studios LLC, available through our contact page on our website.
15. DEFINITIONS
“Community Standards” means our code of conduct published on our website. “Usage Guidelines” means our public guidelines for streaming, captures, and fan content published on our website. “Pre-release” or “in-development” means an unfinished build made available before general release.
END USER LICENSE AGREEMENT
THIS END USER LICENSE AGREEMENT IS A BINDING AGREEMENT BETWEEN FURR-TEC STUDIOS LLC (“Furr-Tec Studios,” “we,” “us,” or “our”) and you and, if applicable, the company or legal entity you represent (“you”). It governs your use of the Anti-Extinction game software, including updates, patches, related services, and any materials provided by Furr-Tec Studios (collectively, the “Game”).
By installing, downloading, copying, accessing, or using the Game, you agree to this EULA. If you do not agree, do not install or use the Game.
1. LICENSE
1.1 Grant. Subject to this EULA, we grant you a personal, limited, non-exclusive, non-transferable, non-sublicensable license to download, install, and use one copy of the object-code version of the Game for your personal, non-commercial entertainment on devices you own or control.
1.2 Ownership. The Game is licensed, not sold. Furr-Tec Studios and its licensors own all right, title, and interest in and to the Game and reserve all rights not expressly granted.
2. PERMITTED CAPTURES AND COMMUNITY USE
2.1 Streaming and Captures. You may capture, stream, and share non-commercial gameplay videos and screenshots that include the Game, provided you comply with this EULA and our Community Standards and Usage Guidelines. If the Game or a particular build is in development or pre-release, your public posts must clearly state: “Captured from an in-development build of Anti-Extinction.”
2.2 Monetization. Standard platform ad-revenue sharing attached to your streams and videos is permitted unless we post a notice for specific content or events. You may not sell, license, or otherwise commercially exploit our content, trademarks, or assets without our prior written permission.
3. MODS
3.1 Definition. A “Mod” is original content you create that does not include or redistribute a substantial part of our code, assets, or content.
3.2 In-game modding only. Mods may be created and used only through the Game’s in-game modding tools and supported interfaces. Third-party plugins, injectors, or loaders are not permitted at this time. Distribution of “modded versions” of the Game client or server is prohibited.
3.3 Your rights and our license. You own your Mods. By submitting or making a Mod available through our services, you grant us a non-exclusive, worldwide, royalty-free license to host, reproduce, display, and distribute the Mod within the Game and related services to operate and improve the Game.
4. RESTRICTIONS
You will not: reverse engineer, decompile, or disassemble the Game except to the extent permitted by applicable law; bypass, modify, or interfere with security, access control, or technical protection measures; rent, lease, sell, sublicense, or transfer the Game; use cheats, automation software, bots, or unauthorized third-party software; or use the Game in a manner that infringes third-party rights or violates law.
5. USER CONDUCT; COMMUNITY STANDARDS
You must comply with our Community Standards. We may suspend or terminate access for behavior that violates this EULA, the Community Standards, or law, including hate speech, harassment, illegal activity, or attempts to compromise the Game or other users.
6. USER CONTENT
6.1 Your content. You retain ownership of user content you submit to or within the Game or related services. You grant us a non-exclusive, worldwide, royalty-free license to host, reproduce, display, perform, adapt, and distribute your user content to operate, improve, and promote the Game and related community services.
6.2 Moderation. We may remove content that violates this EULA, our Community Standards, or law. We will provide reporting channels and an appeals process described on our website.
7. PRIVACY, TELEMETRY, AND ANTI-CHEAT
7.1 Privacy. We collect and use personal data only to operate, secure, and improve the Game. We do not sell personal data. Our Privacy Policy, incorporated by reference, is available on our website.
7.2 Telemetry. The Game may collect technical and usage data such as crash logs, performance metrics, and device characteristics to diagnose issues and improve quality. You can learn more and manage choices in the Privacy Policy.
7.3 Anti-cheat. We may use anti-cheat and integrity tools to detect and prevent cheating or abuse. These tools operate to protect the Game and community and are not used for advertising or data sales. Details are provided in the Privacy Policy.
8. UPDATES AND CHANGES
8.1 Game updates. We may provide or require updates, patches, or changes to keep the Game functioning. Some updates may be required to continue use.
8.2 EULA changes. We may modify this EULA prospectively. For material changes, we will provide reasonable advance notice by in-product notice or email and state the effective date. Your continued use after the effective date constitutes acceptance. If you do not agree, you must stop using the Game before the effective date.
9. TERM AND TERMINATION
This EULA is effective until terminated. You may terminate by uninstalling the Game and deleting all copies. We may suspend or terminate access if you materially breach this EULA. Upon termination, the license in Section 1 ends and you must uninstall and delete the Game. Sections that by their nature should survive will survive, including 2, 3.3, 4, 5, 6, 7, 8.2, 10, 11, 12, and 13.
10. DISCLAIMERS
To the maximum extent permitted by law, the Game and all services are provided “as is” and “as available,” with all faults and without warranties or conditions of any kind, whether express, implied, or statutory, including any implied warranties of merchantability, fitness for a particular purpose, title, and non-infringement. Some jurisdictions do not allow certain disclaimers, so some or all of the above may not apply to you.
11. LIMITATION OF LIABILITY
To the maximum extent permitted by law, Furr-Tec Studios will not be liable for any indirect, incidental, special, consequential, or punitive damages, or any loss of profits or data, arising out of or related to the Game or this EULA. Our total aggregate liability for all claims is limited to the greater of twenty-five US dollars (USD 25) or the amounts you paid for the Game in the twelve months preceding the claim. Nothing in this EULA limits liability for fraud or for death or personal injury caused by negligence where such liability cannot be excluded. Some jurisdictions do not allow certain limitations, so some or all of the above may not apply to you.
12. EXPORT CONTROL AND SANCTIONS
You must comply with all applicable export and sanctions laws and regulations of the United States and any other applicable jurisdictions when using the Game.
13. GOVERNING LAW AND VENUE
This EULA is governed by the laws of the State of Colorado, without regard to its conflict-of-laws rules and excluding the United Nations Convention on Contracts for the International Sale of Goods. Exclusive jurisdiction and venue lie in the state and federal courts located in Denver, Colorado, and you consent to personal jurisdiction in those courts. Mandatory consumer protections under your local law remain unaffected.
14. MISCELLANEOUS
14.1 Entire agreement. This EULA, the Community Standards, the Usage Guidelines, and the Privacy Policy form the entire agreement between you and us regarding the Game and supersede prior or contemporaneous agreements on the subject.
14.2 Severability. If any provision is found invalid or unenforceable, it will be reformed to the minimum extent necessary to be valid and enforceable, and the remaining provisions will remain in full force and effect.
14.3 Assignment. You may not assign this EULA without our prior written consent. We may assign this EULA in connection with a merger, acquisition, or sale of assets.
14.4 No waiver. Failure to enforce any provision is not a waiver.
14.5 Contact. Furr-Tec Studios LLC, available through our contact page on our website.
15. DEFINITIONS
“Community Standards” means our code of conduct published on our website. “Usage Guidelines” means our public guidelines for streaming, captures, and fan content published on our website. “Pre-release” or “in-development” means an unfinished build made available before general release.