Language:
At the centre of the EULA is the licence, granted by the publisher or developer to the customer, allowing the customer to install and use the game. This licence may be restrictive or permissive. A more restrictive licence may limit the devices upon which the game may be installed and the classes of person who may play the game.

Several of the provisions of the EULA assume that the video game will be delivered online, whether directly or through a third party distribution system. That said, the EULA may also be used in relation to games provided on a disk or other physical media.

The EULA includes optional provisions relating to updates, online services, user content, intra-user communications, modding, editing tools and digital credits.

Whilst this video game EULA does take account of (UK) consumer protection legislation insofar as it relates to the licensing of the video game, it may not be appropriate to include terms relating to the contract of sale for the game. For example, if the video game is being distributed via a third party distribution platform, then the relevant third party's terms and conditions may cover distance selling compliance and similar legal issues.

The EULA assumes that all customers will be individual consumers, not businesses.