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This End User License Agreements contains;

- Terms of Service
- Privacy Policy
- All persons fictitious disclaimer


Case #1472 - Terms of Service
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Last updated October 1, 2022.



Terms

By accessing and utilizing our software and services, you are agreeing to be bound by these web site Terms and Conditions of Use, all applicable laws and regulations,and agree that you are responsible for compliance with any applicable local laws. If you do not agree with any of these terms, you are prohibited from using or accessing this site. Broken at Release Game Studio also reserves the rights to update and modify these terms at any time. The materials contained in this web site are protected by applicable copyright and trade mark law.



Use License

Permission is granted to temporarily download one copy of the materials (information, software, or data) from Broken at Release Game Studio’s software and services for personal, non-commercial transitory gameplay interaction only. This is the grant of a license, not a transfer of title, and under this license you may not:

- modify or copy the materials;

- use the materials for any commercial purpose, or for any public display (commercial or non-commercial);

- attempt to decompile or reverse engineer any software or services by Broken at Release Game Studio;

- remove any copyright or other proprietary notations from the materials; or

- transfer the materials to another person or "mirror" the materials on any other server

This license shall automatically terminate if you violate any of these restrictions and may be terminated by Broken at Release Game Studio at any time. Upon terminating your use of these materials or upon the termination of this license, you must destroy any downloaded materials in your possession whether in electronic or printed format.



Disclaimer

The materials provided by Broken at Release Game Studio are provided "as is". Broken at Release Game Studio makes no warranties, expressed or implied, and hereby disclaims and negates all other warranties,including without limitation, implied warranties or conditions of merchantability, fitness for a particular purpose, or non-infringement of intellectual property or other violation of rights. Further, Broken at Release Game Studio does not warrant or make any representations concerning the accuracy, likely results, or reliability of the use of the materials on its Internet web site or in any provided software of services or otherwise relating to such materials or on any sites linked to this site.



Limitations

In no event shall Broken at Release Game Studio or its suppliers be liable for any damages (including, without limitation, damages for loss of data or profit,or due to business interruption) arising out of the use or inability to use the materials, software or services provided by Broken at Release Game Studio and services, even if Broken at Release Game Studio or a Broken at Release Game Studio authorized representative has been notified verbally or in writing of the possibility of such damage. This also includes the use of any third party solutions integrated, embedded or in any other way used in any of our software and services. Because some jurisdictions do not allow limitations on implied warranties, or limitations of liability for consequential or incidental damages, these limitations may not apply to you.



Revisions and Errata

The materials provided by Broken at Release Game Studio could include technical, typographical, or photographic errors. Broken at Release Game Studio does not warrant that any of the materials provided by them is accurate, complete, or current. Broken at Release Game Studio may make changes to the materials at any time without notice. Broken at Release Game Studio does not, however, make any commitment to update the materials.



Links

Broken at Release Game Studio has not reviewed all of the sites linked from their software or services and is not responsible for the contents of any such linked site. The inclusion of any link does not imply endorsement by Broken at Release Game Studio. Use of any such linked website is at the user's own risk.



User submitted content

Some content provided by Broken at Release Game Studio may have been created and provided by external users. Broken at Release Game Studio is not responsible for the contents submitted by these users according to its Disclaimer. However these users may not provide any content nor images that are not inappropriate or which they do not have copyright to distribute. Broken at Release Game Studio reserves the right to modify or delete any provided content. Broken at Release Game Studio reserves the right to delete any user provided content at any time as they see fit. Broken at Release Game Studio also reserves the right to modify and reuse user provided content without clearly violating or infringing on its copyright within the platform.



Governing Law

Any claim relating to Broken at Release Game Studio shall be governed by the laws of Sweden without regard to its conflict of law provisions.



Privacy Policy

Privacy and being transparent how we handle data is very important to us. Accordingly, we have developed a dedicated Policy Policy document in order for you to understand better how we collect, use, communicate and disclose and make use of personal information. Beyond what is stated in our dedicated Privacy Policy document, we would like to outline the following principles:

- Before or at the time of collecting personal information, we will identify the purposes for which information is being collected.

- We will collect and use personal information solely with the objective of fulfilling those purposes specified by us and for other compatible purposes, unless we obtain the consent of the individual concerned or as required by law.

- We will only retain personal information as long as necessary for the fulfillment of those purposes.

- We will collect personal information by lawful and fair means and, where appropriate, with the knowledge or consent of the individual concerned.

- Personal data should be relevant to the purposes for which it is to be used, and, to the extent necessary for those purposes, should be accurate, complete, and up-to-date.

- We will protect personal information by reasonable security safeguards against loss or theft, as well as unauthorized access, disclosure, copying, use or modification.

- We will make readily available customer information about our policies and practices relating to the management of personal information.

We are committed to conducting our business in accordance with these principles in order to ensure that the confidentiality of personal information is protected and maintained.



User code of conduct

As Broken at Release Game Studio releases software and services for the public, users who use our software and services need to follow a certain Code of Conduct. You may only use our software and services as an individual. You may not act on behalf of someone else, nor may not use our software and services with the intent to impersonate someone else. Users may not indulge in hate speech or harassment. This includes, but not limited to, racism, bigotry, slurs, defamation, bullying or any kind of harassment. Users may not share personal information that may identify another individual without their consent among other users. Users may not share any sensitive information, such as social security numbers, phone numbers, credit card information, etc, towards other users. Users may not share any NSWF (Not Safe For Work) content, such as, but not limited to, pornographic, gore, violence, or anything illegal.






Case #1472 - Privacy Policy
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Last updated October 1, 2022.

Being transparent regarding what data we collect from you, how we collect it,how the data is being used and how we secure it, is important to us. We also like to keep things simple, so below we have summarized everything in an hopefully in a straight forward understandable format. Feel free to contact us if you have any additional questions!



Third party services

In order to collect data to evaluate it we use certain "third party services". A third party service is a service or a system we don't directly control or host by ourselves, hence it is a third party service we use.

We do this because we want to learn more about the different people who are playing our games, such as where they are from, how they are playing our games, and in which way, so we can detect errors and improve the game experience. We use these third party services simply because they can do a better job than us to gather and visualize this data.

Some third party services are used in the client, as in what is installed and executed on your personal computer, while other services are used in our own backend systems. In order to help you understand which is executed where, we have annotated each service with either "Client" or "Backend". We might even use some services both in the Client and the Backend.

Through-out this document we will be mentioning which services we are using so you can get a better understanding why we are using them. Please also note that we use many more third party solutions in order to build and provide a game. The list below only contains the services that might collect data from you or about you.



Data collected

Collected data can either be Personal Identifiable Data or Anonymous Data. Personal Identifiable Data is data that can, or has the potential, to directly link or identify an individual. Examples of Personal Identifiable Data is full name, emails, social security numbers, etc.

Anonymous Data is data that is too vague or generic in order to specifically identify an individual. Examples of Anonymous Data are gender, country, age, etc. Anonymous Data is however still useful for us, as it can be used as part of aggregated data.

Below we have summarized what each service collects in regards to Personal Identifiable Data.

Broken at Release Game Studio (Backend)

- IP addresses - Broken at Release Game Studio collects IP addresses each time the client connects to our backend systems. This helps us for when we need to load balance users or mitigate cyber attacks, such as flooding or Denial-of-service attacks.

- User Agent - Broken at Release Game Studio collects User Agent information in order to make sure our games are not being accessed in an invalid way, for example outside our clients.
Google Analytics (Client)

- IP addresses - Google Analytics collects IPs in order to determine the geographical location (country and city) of users.

- User Agent - Google Analytics collects User Agent information in order to determine the device platforms of users.

Amplitude (Backend)

- IP address - Amplitude collects IPs in order to determine the geographical location (country and city) of users.

- User Agent - Amplitude collects User Agent information in order to determine the device platforms of users.

Rollbar (Client & Backend)

- User Agent - Rollbar collects User Agent information in order to determine on what platform an error occurred.



Cookies

Cookies are small pieces of information a site can store in your browser. They usually just contain a random ID. They are almost an essential part of any site that wants to be able to identify the same user when they are visiting multiple pages. Cookies are for example used for user tracking for site analytics, but also to remember user login and logout states.

Like almost all sites and products, cookies are automatically created as soon as you visit the site. But you always have the ability to disable and delete any cookies saved in your browser, whenever you want to, by going into your browser's settings. However, by doing this, a user will not be able to login and remain logged in.

Since our software and services might be using web technologies, cookies might be used, even though you might not directly be aware of it.

More information about cookies can be read here:

http://ec.europa.eu/ipg/basics/legal/cookies/index_en.htm

Below we have summarized what cookies are created, by whom and how they are used.

Broken at Release Game Studio (Backend)

- We create a single cookie ("com-specialagentsqueaky-keystone-session") which is an auto-generated random ID per client. This helps us to set login state information for your client. Without this, users won't be able to login and remain logged in.

Google Analytics (Client)

- Google Analytics automatically generates cookies in browsers in order to identify you while visiting multiple pages, in order to generate analytics regarding how many visitors the site gets, what they do and how long they stay in the site.

Amplitude (Backend)

- Amplitude automatically generates cookies in browsers in order to identify you while visiting multiple pages, in order to generate analytics regarding how many visitors the site gets, what they do and how long they stay in the site.





Tracking

Like most products we would like to understand how many uses our products, what they do in and how long they use it, in order for us to improve our products. This is done by using third party tracking tools. Below are the tools we currently use to achieve this.

Broken at Release Game Studio (Backend)

- Official website - https://www.brokenatrelease.com

Google Analytics (Client)

- Official website - https://analytics.google.com/analytics/web/

Amplitude (Client & Backend)

- Official website - https://www.amplitude

Rollbar

- Privacy Policy - https://docs.rollbar.com/docs/privacy-policy

- Security & Compliance Policy - https://docs.rollbar.com/docs/security


Security

We take security and protecting sensitive data seriously. Some of our measurements include, but not limited to:

- We never store passwords in plain text. Passwords are encrypted using SHA256 using a user specific and an additional system salt.

- All our communication between the Client and our backend services are over secure HTTPS.

- Our infrastructure is using Amazon Web Services which requires certifications to access. Access to systems, such as the database, is restricted by IP addresses.



Sharing

Any data collected by us, or any third party tools we have chosen to implement in our platform, is not sold or shared to anyone external. It is only used by us.



Changes to the Privacy Policy

We reserve the right to modify this Privacy Policy at any time in conjunction with an update of our products or services, so please review it frequently. If we make material changes to this policy, we will notify you here that it has been updated, so that you are aware of what information we collect, how we use it, and under what circumstances.



Remember your rights

According to the European General Data Protection Regulation (GDPR), European citizens have a bunch of rights to control their own data, including, but not limited to, update any incorrect data, restrict any personal data, ask for a copy of any data we have on them and even the right to be forgotten. We believe these rights are important, so we extend these rights to all our users world wide.

Feel free to contact us if you have any questions, concerns or requests.

Read more about your rights here:

https://gdpr-info.eu/chapter-3/





Case #1472 - All persons fictitious disclaimer
===============================================================================

Last updated October 1, 2022.


This is a work of fiction. All characters and other entities appearing in this work are fictitious. Names, characters, places and incidents either are products of the author's imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.

https://en.wikipedia.org/wiki/All_persons_fictitious_disclaimer