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10.10.2026. - Made it clearer on what is allowed and what is not.
* You are sitting in front of your computer.
* A EULA box shows up, showing some random stuff you don't care about.
* You accept it.
* 20 years later, a knock happens on your door.
* It's him. The debt collector.
* You ask him, what's going on, what debt?
* He responds, that you had signed a document, which was a EULA for a game, oblidged you to give the developer a 1000$.
* You are shocked. Why is this okay? This is not legal, is it?
* The debt collector laughs, and points out your signature on the document.
* Time to pay up.
What's signed can't be unsigned easily. Sometimes its impossible to do. Sometimes specific places enforce EULA signage as some sort of legal agreement.
Take your time to read whatever you are agreeing to...
Do not worry. In this case, its short. And no one is going to come after you for a debt you had no idea about.
Basic agreement:
Yadda yadda, you bought the game, it's yours.
Yadda yadda, don't re-distribute.
Yadda yadda, If you want it to run it offline w/o steam, you can use a third party tool or an emulator to patch it. There's no DRM, just whatever Steam uses, so be aware of that.
And the usual common sense stuff.
There's just a little bit more for the game modders:
You are allowed to do whatever you want with the game.
Decompile it, recompile it, shove it into another game, shove another game into this game, mod it using any tools or other shenanigans you want.
I do not mind.
However, you are not allowed to:
- Sell anything using this game's art assets and code.
- Selling or publishing a port of the game to a mobile marketplace of any kind. I am fine with ports that are open source and hosted on a public website, like github, gitlab, whatever.
- Publish the game's full decompilation to any website, chat room, and anything else that applies. Basically, if you make a total conversion or a "merge" mod, you will need to make sure that it extracts the information directly from the compiled build of the game.
- Brick someone's installation because you don't like them, politically or otherwise. Mods are mods. No personal vendettas.
- Lock the mods behind a Discord server, or any other private websites/chat servers. Publish them to a place that is publically acessible.
- Lock the mods behind a paywall. (Donations are okay. But you are not allowed to time-gate anything. No "early previews."
- Sending death threats or similiar things to modders, people are just doing it for fun, for free. Respect their time, please.
To modding websites:
- Regardless of the mod's content, please do not erase the modder's creation unless it's straight out illegal.
And lastly...
If you create a mod, or a framework, make sure to tell people to not send any bug reports to the developer if they have your mod installed.
I quite literally can't fix what isn't mine, especially in the current era where computers are able to code on their own.
* You are sitting in front of your computer.
* A EULA box shows up, showing some random stuff you don't care about.
* You accept it.
* 20 years later, a knock happens on your door.
* It's him. The debt collector.
* You ask him, what's going on, what debt?
* He responds, that you had signed a document, which was a EULA for a game, oblidged you to give the developer a 1000$.
* You are shocked. Why is this okay? This is not legal, is it?
* The debt collector laughs, and points out your signature on the document.
* Time to pay up.
What's signed can't be unsigned easily. Sometimes its impossible to do. Sometimes specific places enforce EULA signage as some sort of legal agreement.
Take your time to read whatever you are agreeing to...
Do not worry. In this case, its short. And no one is going to come after you for a debt you had no idea about.
Basic agreement:
Yadda yadda, you bought the game, it's yours.
Yadda yadda, don't re-distribute.
Yadda yadda, If you want it to run it offline w/o steam, you can use a third party tool or an emulator to patch it. There's no DRM, just whatever Steam uses, so be aware of that.
And the usual common sense stuff.
There's just a little bit more for the game modders:
You are allowed to do whatever you want with the game.
Decompile it, recompile it, shove it into another game, shove another game into this game, mod it using any tools or other shenanigans you want.
I do not mind.
However, you are not allowed to:
- Sell anything using this game's art assets and code.
- Selling or publishing a port of the game to a mobile marketplace of any kind. I am fine with ports that are open source and hosted on a public website, like github, gitlab, whatever.
- Publish the game's full decompilation to any website, chat room, and anything else that applies. Basically, if you make a total conversion or a "merge" mod, you will need to make sure that it extracts the information directly from the compiled build of the game.
- Brick someone's installation because you don't like them, politically or otherwise. Mods are mods. No personal vendettas.
- Lock the mods behind a Discord server, or any other private websites/chat servers. Publish them to a place that is publically acessible.
- Lock the mods behind a paywall. (Donations are okay. But you are not allowed to time-gate anything. No "early previews."
- Sending death threats or similiar things to modders, people are just doing it for fun, for free. Respect their time, please.
To modding websites:
- Regardless of the mod's content, please do not erase the modder's creation unless it's straight out illegal.
And lastly...
If you create a mod, or a framework, make sure to tell people to not send any bug reports to the developer if they have your mod installed.
I quite literally can't fix what isn't mine, especially in the current era where computers are able to code on their own.