Language:
* You are sitting in front of your computer.

* A EULA box shows up, showing some random stuff you don't care about.

* You accept it.

* 20 years later, a knock happens on your door.

* It's him. The debt collector.

* You ask him, what's wrong, what debt?

* He respons, that the document you had signed which was a EULA for this game, oblidged you to give the developer a thousand dollars.

* You are shocked. Why is this okay? This is not legal, is it?

* The debt collector laughs, and points out your signature on the document.

What's signed can't be unsigned. Take your time to read whatever you are agreeing to.

Oh wait, it's short.

Lucky you, no one is going to come after you to take the debt you never knew about.


Basic agreement:

Yadda yadda, you bought the game, it's yours. Yadda yadda, don't re-distribute, yadda yadda. If you want it to run offline, you can patch it, yadda yadda...

You know, the usual common sense stuff.

However, there's just a little bit more than that, which is mainly oriented towards game modders.

There's a few simple rules that you should follow if you plan to mod the game.

1) If you create a mod, and you just happen to dislike someone or something, don't brick their game/mod just because of your personal opinion.

2) If you create a mod for this game, you are not allowed to lock it behind a paywall. Donations are fine. Locking the mod behind paywalls - is not, that means paid time-gates are not allowed.

3) If you create a mod for this game, you are not allowed to lock it behind chat servers, i.e stuff like Discord, Skype, and so on.

4) If you create a mod, or a framework, make sure to tell people to not send any bug reports to the developer if they have your mod installed. I quite literally can't fix what isn't mine.

Use a PUBLIC FORUM, or any other public website that hosts game mods.

If you disagree with any of that, feel free to request a refund.