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The Temple Of
[END USER LICENSE AGREEMENT]
v. 1 October 13 2022
The TempleOf Productions LLC would like to thank you for getting The Temple Of. We hope
you enjoy the experience. But before you get started, we need to make some matters clear. When
you paid for The Temple Of you did not actually buy the game. What you bought was a license
to use the software that comprises the game and its related materials. And that license is subject
to the terms of this EULA. This EULA is a binding contract between you and The TempleOf
Productions LLC.
We know you want to get the game installed and start playing it. But, please take the time to read
through this agreement first because BY INSTALLING The Temple Of YOU ARE
ACKNOWLEDGING THAT YOU HAVE READ THIS EULA, AGREE TO ITS TERMS AND
AGREE TO BE BOUND BY THEM. IF YOU DO NOT AGREE TO THESE TERMS,
PROMPTLY DISCONTINUE THE INSTALLATION PROCESS AND CEASE ANY AND
ALL USE OF THIS SOFTWARE.
1. Limited Use License
The Temple Of software and any files that are provided with it by digital distribution or on
tangible media, as well as any printed materials, patches or updates, contains copyrighted
material, trade secrets and other proprietary material of The TempleOf Productions LLC is
licensed to you for your use. This license is a non exclusive limited license to install and use The
Temple Of for yourself. Your continuing license to use The Temple Of is conditioned on your
compliance with this EULA. If you violate any of the terms of this EULA, all of your right to use
The Temple Of will immediately end, without any further notification from The TempleOf
Productions LLC. Once your license is terminated, you will be obliged to immediately uninstall
The Temple Of and all of its components.
2. Permitted User Modifications and New Creations
You agree that any new creations or materials that you make for The Temple Of (collectively
referred to as “Player-Made Content”) are subject to the following restrictions:
$ Your Player-Made Content must only work with the full, registered copy of The Temple Of,
not independently or with any other software.
$ Your Player-Made Content must not contain modifications to any executable file(s).
$ Your Player-Made Content must not contain any sexually explicit, harmful, threatening,
abusive, defamatory, obscene, hateful, racially or ethnically offensive imagery or libelous,
defamatory, or other illegal material, material that is scandalous or invades the rights of privacy
or publicity of any third party.
$ Your Player-Made Content must not contain, or be used in conjunction with, any trademarks,
copyright protected work, or other recognizable property of third parties without their written
authority.
$ Your Player-Made Content must not be used by you, or anyone else, for any commercial
exploitation including, but not limited to in-game advertising, other advertising or marketing for
any company, product or service.
$ While we encourage folks to make Player-Made Content, Player-Made Content will not be
supported by The TempleOf Productions LLC, and if distributed pursuant to this license your
Player-Made Content must include a statement to that effect.
$ Your Player-Made Content must be distributed for free, period. Neither you, nor any other
person or party, may sell them to anyone, commercially exploit them in any way, or charge
anyone for receiving or using them without prior written consent from The TempleOf
Productions LLC. You may exchange them at no charge among other end users and distribute
them to others over the Internet, on magazine cover disks, or otherwise for free.
$ The prohibitions and restrictions in this section apply to anyone in possession of The Temple
Of or any Player-Made Content.
3. Commercial Exploitation.
You may not use The Temple Of, or any Player-Made Content created for or from The Temple
Of or any other tools provided with this The Temple Of, for any commercial purposes without
the prior written consent of The TempleOf Productions LLC including, but not limited to, the
following rules: 1. If you are the proprietor of an Internet café or gaming room, you may operate
the The Temple Of in a “pay for play” environment provided that all computers used have
validly licensed The Temple Of installed, such The Temple Of having been properly purchased
through one of our licensees. 2. You may not, without prior written consent from The TempleOf
Productions LLC, operate the The Temple Of in any gaming contest where (a) the cash value of
all winnings and prizes paid throughout the entire competition is equal to or greater than
US$10,000.00 or (b) the name of the event, or any individual contest therein, incorporates or
approximates the name of a company, product or commercial service or (c) any company has
provided, whether donated or as sponsorship any prizes, products or services worth with a fair
market value of over US$20,000.00.
4. Restrictions on Use
Just to make sure you understand what you can and can not do with The Temple Of, here is a list
of restrictions to your use of The Temple Of under this EULA:
$ You may not decompile, modify, reverse engineer, publicly display, prepare derivative works
based on The Temple Of, disassemble or otherwise reproduce The Temple Of.
$ Except as set forth herein, you may not rent, sell, lease, barter, sublicense or distribute The
Temple Of. You may not delete the copyright notices or any other proprietary legends on the
original copy of The Temple Of.
$ You may not offer The Temple Of on a pay per play basis or otherwise commercially exploit
The Temple Of or use The Temple Of for any commercial purpose except as described in this
agreement.
$ You may not electronically transmit The Temple Of from one computer to another or over a
network except as described in this agreement..
5. Export Controls
You may not ship or export The Temple Of to any country other than where you bought it, in
violation of the U.S. Export Administration Act (or any other law governing such matters) and
you will not utilize and will not authorize anyone to utilize The Temple Of in violation of any
applicable law. The Temple Of may not be downloaded or otherwise exported into (or to a
national or resident of) any country to which the U.S. has embargoed goods or to anyone or into
any country who/which are prohibited by applicable law, from receiving it.
6. Copyright.
The Temple Of and all copyrights, trademarks and all other conceivable intellectual property
rights related to the The Temple Of are owned by The TempleOf Productions LLC protected by
American copyrights laws, international treaty provisions, and all applicable laws. The Temple
Of must be treated like any other copyrighted material. Please do not make unauthorized copies.
The Temple Of was created through the efforts of a person who earns his livelihood from its
lawful use. Please don’t make copies for others who have not paid for the right to use it. To
report copyright violations to the Software Publishers Association, call 1 800 388 PIR8 or write:
Software Publishers Association, 1101 Connecticut Ave., Suite 901, Washington, D.C. 20036.
7. Disclaimer of Warranty
You are aware and agree that use of The Temple Of and the media on which it is recorded, if any,
is at your sole risk. The Temple Of is provided “AS IS.” THE TEMPLEOF PRODUCTIONS
LLC EXPRESSLY DISCLAIMS ALL OTHER WARRANTIES, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. WE DO NOT
WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE WILL MEET
YOUR REQUIREMENTS. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN
BY US OR ANY OF OUR AUTHORIZED REPRESENTATIVES SHALL CREATE A
WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS WARRANTY. SOME
JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO
THE ABOVE EXCLUSIONS MAY NOT APPLY TO YOU.
8. Limitation of Liability
UNDER NO CIRCUMSTANCES, INCLUDING WILLFUL ACTS OR NEGLIGENCE,
SHALL THE TEMPLEOF PRODUCTIONS LLC OR ANY OF ITS EMPLOYEES BE
LIABLE FOR ANY INCIDENTAL, SPECIAL OR CONSEQUENTIAL DAMAGES THAT
RESULT FROM THE USE OF OR INABILITY TO USE THE SOFTWARE OR RELATED
DOCUMENTATION, EVEN IF SUCH PARTIES HAVE BEEN ADVISED OF THE
POSSIBILITY OF THOSE DAMAGES. THERE WILL BE NO LIABILITY FOR ANY
PERSONAL INJURY, EVEN SELF INFLICTED INJURY, OR FOR ANY INTENTIONAL
TORT COMMITTED BY YOU OR ANY OTHER PERSON WHO PLAYS OR OBSERVES
SOMEONE ELSE PLAYING KF. SOME JURISDICTIONS DO NOT ALLOW THE
LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL
DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
In no event shall our total liability to you for all damages, losses, and causes of action (whether
in contract, tort or otherwise) exceed the amount paid by you for The Temple Of.
9. Controlling Law and Severability.
This license is governed by and construed in accordance with the laws of the State of New York,
USA. Exclusive venue for all litigation shall be in New York, New York. If any provision of this
EULA is determined to be unenforceable by a court or other tribunal of competent jurisdiction,
such provision will be enforced to the maximum extent permissible and the remaining portions
of this EULA will remain in full force and effect.
10. Complete Agreement.
This EULA constitutes the entire agreement between the parties with respect to the use of The
Temple Of, Player-Made Content and other related materials and software. The TempleOf
Productions LLC reserves the right to modify the terms of this EULA from time to time and will
post notice of material changes somewhere within www.thetempleof.com
11. Acceptance of Terms
By selecting the “I Agree” choice during the install and installing The Temple Of, you agree to
all of the terms of this EULA. That's right, all of it. Now get on with the installation and enjoy
The Temple Of...we hope you enjoy playing The Temple Of as much as we enjoyed making it for
you.
Valve
Steamworks Integration Code
VALVE CORPORATION
This End User License Agreement (“Valve EULA”) is a legal agreement between either you as
an individual or the entity you represent (“You” or “Your”), and Valve Corporation, a
Washington Corporation (“Valve”). This license is in addition to the Unreal Engine 3 UDK
License Terms (the “UDK License”) and is expressly incorporated into the UDK License
pursuant to Section 1 thereof. The purpose of this license is to allow You to use the Steamworks
Integration Code (as defined in Section 1 below) and any updates thereto provided by Valve on
the terms set forth below and in the UDK License. If You do not agree to the terms of this
Agreement, You may not use the UDK (as defined in the UDK License) or the Steamworks
Integration Code.
1. Steamworks Integration Code. Valve owns and operates an online system and client software
known as Steam. For the purposes of this Valve EULA, “Steamworks” shall mean those Steam
services and features that Valve decides, in its sole discretion, to make available to Your UDK
Application. Pursuant to this Valve EULA, the UDK contains Valve code that allows You to
prepare applications You created pursuant to the UDK License (“UDK Applications”) for
integration with Steamworks (the “Steamworks Integration Code”). Solely with regard to the
Steamworks Integration Code, in the event of conflict between the terms and conditions
applicable to the UDK License and this Valve EULA, the terms and conditions of this Valve
EULA shall govern.
2. License Grant. Provided that You comply with all the terms and conditions of the UDK
License and the Valve EULA, Valve hereby grants to You a non-exclusive, personal,
non-transferable, non-assignable and terminable limited license, solely for the purpose of
evaluating and/or using Steamworks, to integrate the Steamworks Integration Code in Your UDK
Applications and redistribute the Steamworks Integration Code as an intergrated part of Your
UDK Application.
3. License Restrictions. Notwithstanding the license grant contained in Section 2, You may not:
a. use or exploit the following in any way that results in direct or indirect compensation or
commercial gain in any form, personal or otherwise, to You or any other party: (a) the
Steamworks Integration Code or Steamworks (or any portions thereof); (b) derivative works of
the Steamworks Integration Code (or any portions thereof); or (c) applications which contain any
Steamworks Integration Code; or (d) applications which contain any derivative works of any
Steamworks Integration Code. Notwithstanding the forgoing, entrance of Your UDK Application
and acceptance of prize money (in an amount not to exceed $100,000) in a contest (e.g. Make
Something Unreal or Independent Games Festival) is permitted.
For the sake of clarity: If You would like to develop a commercial UDK Application that uses
the Steam Integration Code or Steamworks, You must secure a commercial Steamworks license
from Valve prior to the commercial release of your UDK Application.
b. use the Steamworks Integration Code to develop applications that compete with or could
compete with the Steam or Steamworks.
c. reverse engineer or decompile the Steamworks Integration Code except and only to the extent
that applicable law expressly permits, despite this limitation
d. release any Steamworks Integration Code or content under a license that is not from Valve.
e. use, reproduce, copy, redistribute, encumber, sell, rent, lease, assign, sublicense, transfer rights
in, or display the Steamworks Integration Code for any purpose other than as expressly stated in
Section 2.
f. transfer this agreement to any third party.
g. use the Steamworks Integration Code to develop cheats, hacks, or similar applications.
h. remove or modify any product identification or trademark, copyright, or proprietary notices,
legends, symbols, labels, from the Steamworks Integration Code.
4. Ownership. Valve retains all right, title and interest in and to the Steamworks Integration
Code. The Steamworks Integration Code is protected by the copyright laws of the United States,
international copyright treaties and conventions and other laws.
5. No Other Rights. You agree that this Valve EULA does not grant to You any rights other than
what is granted in Section 2 above. Under no circumstances will the license grant set forth in
Section 2 be construed as granting, by implication, estoppel or otherwise, a license to any Valve
technology other than the Steamworks Integration Code. All rights not expressly granted herein
as to the Steamworks Integration Code are expressly reserved by Valve.
6. Disclaimer of Warranty. THE STEAMWORKS INTEGRATION CODE AND ANY STEAM
SERVICES AND FEATURES THAT VALVE DECIDES TO MAKE AVAILABLE TO YOU
AND YOUR END USERS ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND.
THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE ARE ASSUMED BY
YOU. VALVE DISCLAIMS ALL WARRANTIES, EITHER EXPRESS, IMPLIED, OR
STATUTORY, INCLUDING BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THERE IS NO
WARRANTY OF TITLE OR NON-INFRINGEMENT WITH RESPECT TO STEAM OR THE
STEAMWORKS INTEGRATION CODE.
7. Limitation of Liability. NEITHER VALVE, ITS LICENSORS, NOR THEIR AFFILIATES
SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING
FROM YOU OR YOUR END USERS USE OR INABILITY TO USE STEAM OR THE
STEAMWORKS INTEGRATION CODE INCLUDING, BUT NOT LIMITED TO, LOSS OF
GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY
AND ALL OTHER DAMAGES OR LOSSES. IN NO EVENT WILL VALVE BE LIABLE
FOR ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL, SPECIAL, PUNITIVE,
EXEMPLARY DAMAGES, OR ANY OTHER DAMAGES ARISING OUT OF OR IN ANY
WAY CONNECTED WITH THIS AGREEMENT, STEAM, THE STEAMWORKS
INTEGRATION CODE, ANY INFORMATION AVAILABLE IN CONNECTION
THEREWITH, OR THE DELAY OR INABILITY TO USE STEAM OR THE STEAMWORKS
INTEGRATION CODE OR ANY INFORMATION, EVEN IN THE EVENT OF FAULT, TORT
(INCLUDING NEGLIGENCE), STRICT LIABILITY, BREACH OF CONTRACT, OR
BREACH OF VALVE'S WARRANTY AND EVEN IF VALVE HAS BEEN ADVISED OF
THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS AND EXCLUSIONS
REGARDING DAMAGES APPLY EVEN IF ANY REMEDY FAILS.
8. Applicable Law. You agree that this Valve EULA shall be deemed to have been made and
executed in the State of Washington, USA, and any dispute arising hereunder shall be resolved in
accordance with the law of Washington. You agree that any claim asserted in any legal
proceeding by You against Valve shall be commenced and maintained exclusively in any state or
federal court located in King County, Washington, having subject matter jurisdiction with respect
to the dispute between the parties and You hereby consent to the exclusive jurisdiction of such
courts. In any dispute arising under this Valve EULA, the prevailing party will be entitled to
attorneys' fees and expenses.
9. Termination. Without prejudice to any other rights, (a) this Agreement will terminate
immediately without notice from the other party if either party fails to comply with any of the
terms or conditions of this Agreement, and (b) Valve may terminate this Agreement at any time,
upon notice to You. Upon termination of this Agreement, You must cease all use and destroy all
copies of the Steam Integration Code and all of its component parts, and any documentation
related thereto. If You breach this Agreement, and Valve decides to take legal action against You,
You shall pay for the reasonable costs of Valve’s attorneys.
10. Miscellaneous. In the event that any provision of this Valve EULA shall be held by a court or
other tribunal of competent jurisdiction to be unenforceable, such provision will be enforced to
the maximum extent permissible and the remaining portions of this Valve EULA shall remain in
full force and effect. This Valve EULA constitutes and contains the entire agreement between the
parties with respect to the subject matter hereof and supersedes any prior oral or written
agreements. You agree that this Valve EULA is not intended to confer and does not confer any
rights or remedies upon any person other than the parties to this Valve EULA.
Valve's obligations are subject to existing laws and legal process and Valve may comply with law
enforcement or regulatory requests or requirements notwithstanding any contrary term.
You agree to comply with all applicable import/export laws and regulations of the United States
and its governmental and regulatory agencies (including, without limitation, the Bureau of
Export Administration and the U.S. Department of Commerce). You agree not to export the
Steamworks Integration Code to countries which encryption exports are at the time of
exportation restricted by the Bureau of Export Administration. You represent and warrant that
you are not located in, under the control of, or a national or resident of any such prohibited
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