TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added The Boston Boom-Bringer
  • Fixed the Heavy bots not spawning in the commentary maps
  • Updated ctf_doublecross:

    • Added a respawnroom visualizer to the dropdown spawn exit to prevent griefing

  • Updated community and promotional items:

    • Soda Popper: improved model and texture
    • Winger: fixed first-person clip reloading
    • Apparition's Aspect: updated mesh to reduce clipping with many hats
    • Hero's Tail: added an additional style that more strongly responds to paint
    • Bonk Boy: added an additional style that leaves the Scout headphones visible

  • Additional items are now paintable:

    • Lord Cockswain's Novelty Mutton Chops and Pipe
    • Planeswalker Goggles
    • Pilotka
    • Nanobalaclava
    • Cold War Luchador
    • Cremator's Conscience
    • Dashin' Hashshashin
    • Desert Marauder

  • Relaxed equip region restrictions for the Earbuds so that they can be equipped with anything
  • Lokalisierungsdateien aktualisiert
TF2 Blog
This weekend 16 Team Fortress 2 teams are gathering in Rennes, France, for Insalan 7. With over one hundred people playing Team Fortress 2 the LAN is expected to push records for Team Fortress 2 in France! HiScoreTV is planning to broadcast the games throughout the weekend so be sure to tune in.



Update!

We neglected to mention that Vanilla TV will also be broadcasting matches in English as well. The final match is scheduled for 2PM CET.

TF2 Blog




Save 15% when you pre-purchase Jagged Alliance - Back in Action on Steam before February 7th and get three new items in TF2.

TF2 Blog
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
  • Additional important server messages now go to the server log instead of just the console


Team Fortress 2

  • Added The Conquistador
  • Added The Map Maker's Medallion
  • Added new promotional items
  • Added information about item origins to the WebAPI
  • Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
  • Fixed The Head Warmer not displaying unusual particle effects correctly
  • Fixed paint applying incorrectly on Max's Severed Head
  • Fixed a server crash caused by Holiday Punch critical attacks on physics objects
  • Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
  • Updated cp_foundry:

    • Clip brush collision smoothing by the forward spawn alternate exit
    • Fixed Nobuild exploits
    • Fixed the teleporter player trap on the roof of the forward spawn alternate exit
    • Fixed Nodraw and texturing errors
    • Fixed clipping of barrels on final cap points
    • Fixed fade distance on props
    • Fixed lighting bugs in spytech vistas
    • Removed props hidden in geometry
    • Removed ability for players to cap the final point by standing on the catwalk behind it


Feb 2, 2012
TF2 Blog
TF2 Blog
The next release in the Gaming Heads TF2 12 inch statue line, the Medic, will be available for pre-order on Tuesday, January 31st via the Gaming Heads website.







TF2 Blog
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a demo/replay playback crash
  • Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.


Team Fortress 2

  • Added the Aladdin's Private Reserve for the Demo
  • Fixed a bug where the Medic would lose his healing target's speed when deploying his √úberCharge while using the Quick-Fix
  • Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
  • Localized the team goal strings for cp_steel and pl_frontier
  • Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
  • Updated pl_frontier with author-submitted fixes:

    • small prop adjustments
    • several unsewn/gappy displacements fixed up
    • func_push altered below final capture point

  • Undocumented changes: Updated all localization files

Jan 26, 2012
TF2 Blog
CEVO is host to a new tournament, "The Vanilla Challenge." Teams will compete for cash prizes with first place receiving $1000 and a spot in the main division in their upcoming season nine. Maps have not yet been announced.

TF2 Blog
We're already a few episodes behind but somehow we doubt you'd be surprised by that tidbit. Every Monday eXtv puts together a segment called eXtravision featuring Team Fortress 2 news, tournaments, replays, and much more.

TF2 Blog
Payload. New levels. TF2Maps.net. Delicious! This new level design competition focuses around designing a map with an all new dynamic payload element. Not sure what that is? Neither are they because that's up to you! Intrigued? Visit their news posting on TF2Maps.net for details. The contest ends April 30 9:00PM UTC. Submissions will be accepted one week before the deadline.

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