Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
Additional important server messages now go to the server log instead of just the console
Team Fortress 2
Added The Conquistador
Added The Map Maker's Medallion
Added new promotional items
Added information about item origins to the WebAPI
Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
Fixed The Head Warmer not displaying unusual particle effects correctly
Fixed paint applying incorrectly on Max's Severed Head
Fixed a server crash caused by Holiday Punch critical attacks on physics objects
Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
Updated cp_foundry:
Clip brush collision smoothing by the forward spawn alternate exit
Fixed Nobuild exploits
Fixed the teleporter player trap on the roof of the forward spawn alternate exit
Fixed Nodraw and texturing errors
Fixed clipping of barrels on final cap points
Fixed fade distance on props
Fixed lighting bugs in spytech vistas
Removed props hidden in geometry
Removed ability for players to cap the final point by standing on the catwalk behind it
The next release in the Gaming Heads TF2 12 inch statue line, the Medic, will be available for pre-order on Tuesday, January 31st via the Gaming Heads website.
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
Fixed a demo/replay playback crash
Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.
Team Fortress 2
Added the Aladdin's Private Reserve for the Demo
Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix
Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
Localized the team goal strings for cp_steel and pl_frontier
Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
Updated pl_frontier with author-submitted fixes:
small prop adjustments
several unsewn/gappy displacements fixed up
func_push altered below final capture point
Undocumented changes: Updated all localization files
CEVO is host to a new tournament, "The Vanilla Challenge." Teams will compete for cash prizes with first place receiving $1000 and a spot in the main division in their upcoming season nine. Maps have not yet been announced.
We're already a few episodes behind but somehow we doubt you'd be surprised by that tidbit. Every Monday eXtv puts together a segment called eXtravision featuring Team Fortress 2 news, tournaments, replays, and much more.
Payload. New levels. TF2Maps.net. Delicious! This new level design competition focuses around designing a map with an all new dynamic payload element. Not sure what that is? Neither are they because that's up to you! Intrigued? Visit their news posting on TF2Maps.net for details. The contest ends April 30 9:00PM UTC. Submissions will be accepted one week before the deadline.