Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
Additional important server messages now go to the server log instead of just the console
Team Fortress 2
Added The Conquistador
Added The Map Maker's Medallion
Added new promotional items
Added information about item origins to the WebAPI
Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
Fixed The Head Warmer not displaying unusual particle effects correctly
Fixed paint applying incorrectly on Max's Severed Head
Fixed a server crash caused by Holiday Punch critical attacks on physics objects
Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
Updated cp_foundry:
Clip brush collision smoothing by the forward spawn alternate exit
Fixed Nobuild exploits
Fixed the teleporter player trap on the roof of the forward spawn alternate exit
Fixed Nodraw and texturing errors
Fixed clipping of barrels on final cap points
Fixed fade distance on props
Fixed lighting bugs in spytech vistas
Removed props hidden in geometry
Removed ability for players to cap the final point by standing on the catwalk behind it
The next release in the Gaming Heads TF2 12 inch statue line, the Medic, will be available for pre-order on Tuesday, January 31st via the Gaming Heads website.
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
Fixed a demo/replay playback crash
Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.
Team Fortress 2
Added the Aladdin's Private Reserve for the Demo
Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix
Fixed a bug that would cause some Team Spirit painted hats to show as black-painted in the Steam Community
Localized the team goal strings for cp_steel and pl_frontier
Added missing level_data strings to kill_eater_score_type elements in the GetSchema WebAPI response
Updated pl_frontier with author-submitted fixes:
small prop adjustments
several unsewn/gappy displacements fixed up
func_push altered below final capture point
Undocumented changes: Updated all localization files
CEVO is host to a new tournament, "The Vanilla Challenge." Teams will compete for cash prizes with first place receiving $1000 and a spot in the main division in their upcoming season nine. Maps have not yet been announced.
We're already a few episodes behind but somehow we doubt you'd be surprised by that tidbit. Every Monday eXtv puts together a segment called eXtravision featuring Team Fortress 2 news, tournaments, replays, and much more.
Payload. New levels. TF2Maps.net. Delicious! This new level design competition focuses around designing a map with an all new dynamic payload element. Not sure what that is? Neither are they because that's up to you! Intrigued? Visit their news posting on TF2Maps.net for details. The contest ends April 30 9:00PM UTC. Submissions will be accepted one week before the deadline.
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Source Engine Changes (TF2, DoD:S, HL2:DM)
Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.
Team Fortress 2
Fixed Cp_Foundry not ending the map in the middle of a round when mp_timelimit is hit
Fixed the Spy saying 'Prego' for one of his 'Thanks!' lines
Fixed incorrect player animations for the Buff Banner and the Battalion's Backup
Fixed some cases where strange Ullapool Cabers and wrenches would fail to correctly count kills
Improvements for client stability
Updated the localization files
Crafting changes:
Added crafting recipes for weapons introduced during the holiday update
When selecting items for use in crafting, the items selected will show their quality in addition to the item name
Ellis's Cap can now be used as a crafting reagent
Item changes
Added The Lucky Shot helmet
Added The Killer Exclusive to the Mann Co. store
Added Mask of the Shaman to the item drop list
Fixed particle display problems for items with multiple effects
Fixed the Dr. Whoa paint not drawing correctly for the Blue team
Updated the Desert Marauder and the Villain's Veil so they can be equipped together
Updated the Fancy Dress Uniform and the Kringle Collection so they can be equipped together
The Bombinomicon no longer shakes the screen and has a delay before the explosion so that Snipers, Spies, and others can get better feedback on the actual cause of death
The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted