Team Fortress 2


A while back we ran into some of the guys at Bad Robot. We liked the stuff they were making, they liked the stuff we were up to, and we hit it off almost instantly.


After we'd given them a tour, one of the things they found the most fascinating was TF2's ongoing update schedule. Traditionally a film and TV studio, they typically don't get to show their community anything until it's already finished. So the idea of shipping a beta version of something, then working with a community of gamers to make it better over time, was a wholly new and exciting concept to them.


"Man, we wish we could do something like that," they said. To which our logical response was: "Why don't you?" (There might have even been some buck-buck chicken noises.)


Flash forward a bit, and here we are: The TF team is incredibly happy to announce PASS Time, a new game mode for Team Fortress 2 dreamed up by Bad Robot and co-developed with the talented folks at Escalation Studios, available now in-game as a beta release. PASS Time combines TF2's usual fast-paced bloodsport with the actual fast-paced sports of soccer, hockey and basketball.


This is where you come in. PASS Time marks Bad Robot's first foray into rapidly iterative content, and they're really excited to get feedback on their beta so they can work with the TF community to evolve the game. This is a new way of doing things for them, and they're looking forward to working with you to see how it grows over time.


Keep reading for more information about the new game mode or just boot up TF2 and play it for yourself. Take it away, Bad Robot!

Thanks, guys. And hello to the TF2 community! As massive fans of all things Valve and TF2, we've been thrilled to work with them, and the deft developers at Escalation Studios, to present this super early look at PASS Time. And now we're extremely excited to have the opportunity to collaborate with you, the players! Your feedback will be critical to making this mode, at very least, worthy of the game we all love. So, many thanks for hitting us up at passtime@valvesoftware.com with any and all thoughts. Here's hoping that, together, we can create something special that the community will enjoy as much as we've enjoyed just getting to this point!



RED and BLU face off in an epic battle to score more goals than their opponents. Coordinated passing, aerial shots, interceptions, team-based formations and plays, defensive lines and the like make for strategically chaotic play.




The "jack" is a ball that, when carried, replaces your weapons. Teamwork is key in protecting the jack-carrier. Pass and shoot with your primary fire. Pick up and intercept by simply touching the jack. Melee an opponent carrier to steal. Carrying the jack also gives that player the following boosts:


  • Health: regeneration
  • Invulnerability: temporary when you steal (with melee) or intercept the jack
  • Speed: temporary increase when you first gain possession
  • Vision: see both teammates AND opponents on the map


  • Passing
    A critical aspect of PASS Time play. Team-based passing is a surefire way to get the ball away from your goal, and into your opponents', as quickly as possible.
  • Coordinated Team Play
    In PASS Time, it s vital to play as a team. Lone wolf runs don t stand a chance against a united front.
  • High-Flying Action
    PASS Time introduces speed boosts and jump-pads. Nothing beats the rush of a mid-air shot-on-goal or interception.
  • Defense!
    A balance of offensive and defensive strategy is key. Goalies can be the difference-makers in PASS Time.
  • Sudden Death
    As with most sports, try not to die. Especially if the match ends in a tie 'cause that s when true Sudden Death kicks in.


Team Fortress 2


The good folks at teamfortress.tv, in partnership with the also-good folks at SweetStakes.tf and ZOWIE, are running Gimmicks, Guts and Glory, a two-day invite-only tournament this weekend!


The best teams in Europe Reason Gaming, The Last Resort and nerdRage.tf2 are lining up to take on froyotech, the current world champions. Four other LAN hopefuls have been thrown in with these lions to fight tooth and nail one last time before they enter into the LAN arena a month from now at one of TF2's biggest intercontinental tournaments, Insomnia55.


Start Times


  • 7AM PDT / 16:00 CEST - Saturday August 15th (Groups)
  • 8AM PDT / 17:00 CEST - Sunday August 16th (Bracket and Finals)
    • A more detailed schedule can be found here.



Jul 30, 2015
Team Fortress 2


Grab your shields, sharpen up your blades and prepare yourselves for A Knight of Demomen, an all-out Demoknight battle taking place Saturday, August 22 (12:00pm ET-12:00am ET).


For twelve hours, players will battle as Demoknights to try and collect the most heads. All players must wield a shield and any melee weapon (no cabers). Players will also be permitted to use the booties and the bootlegger. The top three players when the twelve hours are up will be named victorious and receive the greatest of rewards. Click here to view the official rules and learn what you need to do to get in on the Demoknight action!



Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to the spectator GUI
  • Fixed sentry guns having unlimited ammo
  • Fixed sentry gun model being set to level 1 after a sapper is removed
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Changed the Pomson 6000 berCharge and cloak drain effect's distance fall-off
    • Old: Drain 15 berCharge at point blank and scale down to 0 at 1024 HU
    • New: Drain 10 berCharge from 0 to 512 HU and scale down to 0 at 1536 HU
  • Added Arms Race 1 and Arms Race 2 community event medals
  • Fixed a bug related to using incorrect particle effects
  • Fixed the Scorch Shot flares pushing teammates
  • Fixed being able to carry the flag with the Rocket/Sticky Jumpers
  • Fixed Sentries shooting over the head of Spies using the Box Trot taunt
  • Fixed tf_bot_join_after_player preventing the bots from joining a team after the player joins team Spectator
  • Fixed missing secondary attack animations for the Short Circuit
  • Fixed the Contracts button on the main menu not being disabled when there are no contracts
  • Fixed an exploit related to coaching and the 'autoteam' command
  • Fixed Mann vs. Machine maps not resetting properly after a successful vote to change the challenge
  • Fixed Stat Clock models not cloaking with the Spy
  • Fixed a case where buildings would not go active if they were sapped while being built
  • Fixed a display bug that made it look like players had received multiple copies of the same item
  • Fixed a regression with the tournament spectator GUI that broke custom HUDs
  • Fixed showing "cannot be listed on the Steam Community Market for one week" on listings in the Steam Community Market when that is no longer the case
  • Fixed a rare client crash when turning in Contracts
  • Updated the Spy Contract objective for destroying buildings to work with the Ap-Sap, the Red-Tape Recorder, and the Snack Attack
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • Maps Workshop Beta
    • Improved handling of recently changed workshop maps
    • Fixed a case where servers would fail to load maps that had been updated since the last server restart
    • Fixed a case were clients would not check for new versions when connecting to a workshop server
    • Improved server console output when waiting on map downloads during level change
    • Fixed a case where subscribing to maps while the game was running could result in failure to load the map
    • Fixed a case where joining a server running a workshop map would first wait for all subscribed maps to finish downloading before attempting to download the map at hand
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
  • Fixed font rendering issues for Mac clients
  • Fixed a case where map textures would fail to load properly in compressed maps (thanks to Egan and Geit for the report and test case)
  • Fixed a case where Campaign Coins weren't displaying the correct stats based on the number of submitted contracts
    • Everyone affected by this bug has received the maximum contract points (including bonus points) for the missing contracts
  • Security/crash fixes (thanks to Nathaniel Theis for these reports)
    • Fixed a crash caused by sending malformed network data to clients and servers
    • Fixed an exploit that could be used to bypass sv_cheats
  • Fixed the Spy-cicle causing a fire-immune bubble to be displayed when the Spy is cloaked
  • Fixed skinned weapons not rendering properly for customers on older shader model 2.0 hardware
  • Fixed speed particles on the Spy not disappearing when cloaking
  • Added ETF2L 6v6 Season 21 tournament medals
  • Added numerical health value to the enemy health display in the freezecam
  • Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing
  • Updated several materials to fix issues caused by mat_picmip
  • Updated the localization files
  • Updated maps
    • Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush
    • Fixed incorrect cube maps on Powerhouse
    • Updated maps have been compressed to save space
  • Updated Hammer tools
    • Fixed bspzip requiring a -game parameter while simultaneously not allowing it
    • Fixed bspzip -addfiles improperly handling newlines in some cases
    • Fixed bspzip ignoring excess arguments with no warning
    • Fixed bspzip help text for -extractfiles not indicating that a target directory is required
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Revolver and Pistol Killstreak Kits now properly work on decorated weapons
  • Rescue Ranger bolts now properly heal friendly mini-sentries
  • Vaccinator ber bubbles once again work on Reanimators in Mann vs Machine, but now instantly fills them by 90%
  • Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect
  • Fixed Stickybombs not properly having distance fall off for the first 5 seconds of their life time
  • Fixed an issue with The Sandvich where consuming it at full health would consume it forever
  • Fixed The Dalokoh's Bar giving medium health kits when thrown. Now properly gives small health kits when thrown
  • Fixed suicides counting for the "Get a kill on Powerhouse" Contract objective
  • Fixed a issue with The Box Trot taunt when window focus changed
  • Fixed a case where speed-line particles were visible for enemy players when a Spy triggered the Dead Ringer
  • Fixed The Scorch Shot not applying its small knockback on non-burning enemies
  • Fixed The Scorch Shot knockback from affecting Quick-Fix ber
  • Fixed The Wrangler not properly disabling Sentries for 3 seconds on Engineer death
  • Fixed a case where textures and models would fail to load on maps with embedded resources
  • Fixed an exploit related to instantly completing a payload map while taunting and picking up dropped weapons
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Scorchshot - Added a -35% self damage force penalty (Reduced blast jumping)
  • Vaccinator - bercharge penalty no longer applies during setup time
  • Fixed a case where weapons could still be dropped in Mann vs. Machine
  • Fixed missing descriptions for the Powerhouse Contract
  • Fixed self blast jumping for non-Soldier classes. (i.e. Demo, Pyro and any other means of force from self damage. Soldier jumping was fixed in a previous patch)
  • Fixed weapon pickups resetting the Ullapool Caber
  • Fixed some weapons not displaying their attachments when dropped (Festives, Kritzkrieg, etc.)
  • Fixed missing freeze period, not resetting of player scores and not resetting map time when using mp_tournament
  • Fixed only showing friends' avatars when tf_hud_target_id_show_avatars is set to show everyone
  • Fixed Shotgun and SMG Killstreak kits not working on Decorated weapons
  • Fixed an OS X crash related to Contracts
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed an exploit related to taunting and then dying on the final control point of payload maps
  • Fixed a bug that was creating Specialized Killstreak Kits that could be applied to any item
  • Fixed items that are removed from the Steam Community Market having the trade restriction removed
  • Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a client crash related to campaign contracts
...