Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Added a crafting recipe for The Back Scatter
  • Fixed a client crash caused by Strange Fists
  • Fixed players using the partner taunts to enter enemy spawn rooms
  • Fixed a regression with the Disco Beat Down unusual effect
  • Fixed The Classic automatically zooming in after going through a teleporter while charging
  • Updated The Tide Turner to also refill the charge meter from impact kills
Team Fortress 2 - Valve
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:


  • Love & War Update
    • Added 5 new weapons, 15 new taunts, and 43 cosmetic items for the Love & War update
    • Partner Taunts can now be performed with the opposing team
    • Added a new Taunt Loadout with 8 slots so multiple taunts can be equipped at the same time
      • Taunts are no longer equipped in the Action Slot
      • Pressing the Taunt key in game now brings up the new Taunt Selection menu
      • Pressing the taunt key while the Taunt Selection menu is open performs a weapon taunt, or joins a partner taunt
  • Mann Co. Store
    • Added 15 new taunts and a taunt bundle
    • Added 5 new weapons and a weapon bundle
    • Added 44 new cosmetics and a cosmetic bundle
    • Added "Taunt" category into the store
    • Added Mann Co. Stockpile Crate Key
    • The "Hats" and "Misc" categories have been merged into "Cosmetics"
  • Items
    • Added the Mann Co. Stockpile Crate to the droplist
      • Each Mann Co. Stockpile Crate can be repeatedly shuffled to contain a set of 4 possible items
    • Added the Mann Co. Audition Reel. Contains taunts and a rare chance at an unusual taunt
    • Updated Mann Co. Crates to display which Unusual Series they can potentially output
    • Added Bread Box Special Crafting Recipe. This recipe will no longer be available after July 9th, 2014. Items from the Bread box have a chance to be strange.
    • Added crafting recipes for newly added weapons
    • Added Killstreak Kits to MvM for newly added weapons
    • Added OzFortress Season 11 tournament medals
  • Weapon changes and updates
    • With The Hitman's Heatmaker, pressing ‘reload’ now activates focus when it is full
    • The Axtinguisher now does mini-crit damage from the front and full crit damage from behind to burning targets
    • The Bushwacka can no longer randomly crit
    • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
    • All Demoman stickybombs now have damage ramp up. Full damage is reached 2 seconds after firing.
    • Updated Loch-n-Load reload animation
    • Sentry bullets are now affected by damage falloff outside of sentry scan range
    • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's
  • Misc Changes
    • Updated the Halloween holiday to automatically be enabled when the server runs an _event map
    • Added a check to prevent achievement announcement spam
    • Converted several weapon models to use the c_models system
    • Updated the localization files
  • Bug Fixes
    • Fixed an exploit where charging Demoman could turn more than allowed
    • Fixed a bug where Halloween spellbooks were overriding PDAs and Disguise Kits
    • Fixed The Director's Vision taunt not playing both variations for the Pyro
    • Fixed the Pyro's spell audio not sounding like the rest of the Pyro's audio
    • Fixed a bug that would sometimes cause items to unequip themselves
    • Fixed a dedicated server crash related to using 'mp_forcecamera 0' with one player on the server
    • Fixed a regression with the trigger_gravity entity not correctly applying its settings
    • Fixed another exploit where Engineer buildings could build up a large amount of health
    • Fixed a server performance issue related to the item_teamflag entity
    • Fixed the itemtest command
      • Fixed cosmetics shared between multiple classes not rendering correctly
      • Updated the cosmetic item list to sort by name
  • Map Fixes
    • Updated cp_granary
      • Removed collision from lights and small props protruding from walls
      • Fixed collision on fences
      • Fixed the tire props near Blu's forward spawn so players may no longer jump up to the spawn door platform
      • Fixed players shooting through gaps around forward spawn doors
      • Fixed door protruding through roof on Red's forward spawn
      • Fixed a collision bug that gave players access to the roof above Red's spawn door
      • Prevented players from building inside spawn room doors
      • Adjusted area portals to improve rendering and performance
    • Updated koth_harvest_final
      • Added metal panel prop to Blu building, which now mirrors the jump up on the Red side
      • Small performance increase through prop fade adjustments
      • Players can no longer build inside spawn doors
    • Updated pl_upward
      • Fixed physics debris triggering the payload cart’s finale explosion
Dota 2 - Valve
STRETCH GOALS
Compendium Reward Released: Added Favorite Hero Challenge
Select a Favorite Hero in the compendium, and try out the new in-game performance analysis tool
Compendium Reward Released: Added 1v1 Practice Mode
Practice solo midlane against one other player

TEAM MATCHMAKING
Team matchmaking is now merged into ranked matchmaking
To play as a team, prepare a party of five for ranked matchmaking. Then select the option to play using the team identity.
Max team roster size increased from 5 to 7. Any team roster change will reset the team MMR.
You may not create a team or be a member of a team until you reach level 13. (Existing teams with players lower than level 13 are not removed from the roster, but will be prevented from matchmaking.)
Abandonment rules and available game modes are now the same as ordinary ranked matchmaking.
You may not participate in team matchmaking while in the low priority matchmaking pool.
Teams will only be matched against other ranked parties of five, preferably against other parties playing using a team identity, but potentially against ordinary parties not using a team identity.

INTERFACE
Visual update to the Hero Picker and Loadout Browser.
Combined co-op and normal bot match tabs.
Several ability and item tooltip adjustments.
Updated controls when watching replays, it now auto-hides at the bottom of the screen.
Team profiles for pro teams now only display official player names, and have limited right-click options.
Game end scoreboard now shows rank changes and fantasy points in ranked and league matches, respectively.
Added a Player Score details popup to the Fantasy Roster and Matchup pages.
Spectators can now see item tooltips on purchase announcements.

CAMERA
While in game, changing the camera zoom level is now smooth.
Double tapping Select All will now center the camera on your hero.
Fixed bug where panning the camera or clicking on the minimap did not immediately update the camera's height.
Spectators can now zoom out while using the Directed Camera, Free Camera, and Hero Chase Camera.
Fixed a bug in Showcase View where if you clicked on another unit to begin dragging the camera, you would move to that hero.
Increased the click radius for selecting another unit in Showcase View.
Showcase View no longer defaults to the front of the selected unit, unless it’s the first time, or unless the player is in another player’s perspective (including broadcasters).
Fixed a bug where the camera’s transition into Showcase View would rotate in an awkward way.

MISC
Improved effectiveness of language matching in the matchmaking algorithm.

BOTS
Added bot for Bristleback.

GAMEPLAY BUGS
Fixed a bug where Tether could sometimes move Io towards the previously Tethered unit instead
Fixed large stacks of Thirst sometimes letting you run through Kinetic Field and Pounce's Leash
Fixed Cleave not hurting units that are currently being teleported to
Fixed an issue with Sleight of Fist and Disarm not interacting properly
Fixed Huskar's Burning Spears malfunctioning on rare occasions
Fixed Ember Spirit sometimes being affected by damage reflection while invulnerable in Sleight of Fist
Daedalus now plays the crit sound on an attack connecting, rather than on attack start
Serious Sam 2 - Valve
Serious Sam 2 Now With Steamworks!

Serious Sam 2 has just been updated with support for Steamworks, to eliminate the need for Gamespy since the service has been announced to be officially closed on May 31st of this year.

The update also includes:
- fixed problems with FOV on widescreen resolutions,
- fixed wrong rendering of Uzi weapon in first person.

Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to the HUD weapon selection menu
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash caused by failing to properly parse the item schema
  • Fixed not being able to equip The Director's Vision taunt in the Action slot
  • Fixed not being able to taunt with the Spy's disguise kit
  • Fixed the Engineer's build menu staying open after changing class
  • Fixed being charged the incorrect amount of metal for a Dispenser when The Gunslinger is equipped
  • Updated the description of The High Five! Taunt to better describe the new toggle behavior
  • Updated the materials for The Eureka Effect HUD to support mat_picmip
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed item descriptions for Strange scores not appearing to update
  • Fixed a bug where damage dealt and healing done Strange scores would stop incrementing
  • Fixed an exploit where teleporters could build up a large amount of health
  • Fixed a bug where premium accounts would temporarily appear to revert to free status
  • Fixed deflected rocket explosion sounds playing repeatedly
  • Fixed deflected Black Box rockets not giving health to the Pyro
  • Fixed being able to apply the Strange Part: Buildings Destroyed tool to the Flying Guillotine
  • Fixed several cosmetic items not cloaking properly for the Spy
  • Added the AsiaFortress Cup Season 7 medals
  • Community Request: Added SetCustomUpgradesFile input to the gamerules entity to allow servers to specify a different upgrades file
  • Updated the localization files
  • Updated the Eureka Effect
    • Can now pickup buildings
    • Repair and upgrade rates have been decreased
    • Can teleport to your spawn room or your Teleporter Exit
Dota 2 - Valve
Compendium
- Compendium Reward Released: Daily Hero Challenge
- Compendium Reward Released: Alternate Voice Vote
- Compendium Reward Released: Model Update Vote
- Added sound effects for Dragon Knight's Kindred of the Iron Dragon Immortal
- Added sound effects for Death Prophet's Fluttering Mortis Immortal
- Fixed Hellborn Grasp Upheaval visual effects not showing properly
- Fixed Vici Gaming gem causing crashes




6.81b Gameplay Changes:

HEROES

Ancient Apparition
* Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%

Batrider
* Sticky Napalm bonus damage is now halved against non-hero units

Bounty Hunter
* Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35

Doom
* Devour manacost rescaled from 60/50/40/30 to 60

Drow Ranger
* Gust knockback duration increased from 0.5 to 0.6/0.7/0.8/0.9

Earthshaker
* Turn rate improved from 0.6 to 0.9
* Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575

Elder Titan
* Echo Stomp damage increased from 80/85/90/95 to 80/90/100/110

Enigma
* Midnight Pulse duration increased from 8 to 11

Invoker
* Forged Spirits 33% magic resistance removed
* Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
* Deafening Blast's Disarm is now dispelled when Magic Immunity is applied

Juggernaut
* Omnislash damage per slash rescaled from 175-250 to 200-225
* Base Attack Time improved from 1.5 to 1.4

Leshrac
* Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)

Lina
* Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9

Lycan
* Howl duration decreased from 12 to 10
* Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50

Mirana
* Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
* Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)

Ogre Magi
* Multicast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
* Bloodlust can now be cast on Magic Immune allies

Omniknight
* Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%

Phantom Assassin
* Phantom Strike bonus attack speed increased from 100 to 130

Queen of Pain
* Shadow Strike cast range increased from 435 to 450/475/500/525

Riki
* Smoke Screen cooldown reduced from 13 to 11

Skywrath Mage
* Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%

Slardar
* Bash bonus damage increased from 40/60/80/100 to 60/80/100/120

Treant Protector
* Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60

Tusk
* Snowball cooldown reduced from 21 to 21/20/19/18
* Walrus Punch cooldown reduced from 30/24/18 to 25/20/15

Undying
* Intelligence growth increased from 2.0 to 2.5

Windranger
* Focus Fire manacost decreased from 150 to 75/100/125

Zeus
* Lightning Bolt vision and truesight duration increased from 3 to 4.5
* Lightning Bolt search area of effect increased from 250 to 325


ITEMS

Mjollnir
* Recipe cost increased from 600 to 900
* Static Charge duration decreased from 20 to 15
Dota 2 - Valve
- Added Compendium Immortals
- Items now drop for all leagues types with more than 500 spectators. The number of drops increases the more spectators there are.
- As of week 3, any fantasy players that are in invalid slots (a Core in a Support slot, or a Support in a Core slot) will score no points.
- Amateur leagues will no longer cause players to show up as Scheduled in the fantasy panels.
- Fixed fantasy player addition priority being in the wrong order.
May 20, 2014
Left 4 Dead - Valve
An update has been released for Left 4 Dead.

- Fixed the game failing to launch on some versions of Mac OS.
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